Dragon Age: Origins
76 Achievements
1,750
75-104h
Annulment Invoker
Sided with the templars in "Broken Circle"
20
How to unlock the Annulment Invoker achievement in Dragon Age: Origins - Definitive Guide
When you enter the mage's circle tower and meet Wynne, side with her and get her to join your party. Then play through until you free First Enchanter Irving. He will give you the choice to proceed back down to the Templars or wait, choose wait and then save your game.
To get "Annulment Invoker," when you talk to the Greagor, tell them you cannot afford for a single blood mage to be left. Stick to the side of paranoia. You do not have to have Irving killed; he will voluntarily break the circle if you continue this course of conversation.The achievement will unlock as soon as you finish your conversation with Greagor.
If you haven't gotten "Magic Sympathizer" by this point, re-load the game from your save and follow the instructions I left for that achievement.
Kill Uldred at the top of the tower. Then, talk to Irving and you will go back to the bottom of the tower. When talking to Greagoir the Templar, select the second dialogue option: "If you spare even one blood mage.." and then follow this through to completion.
See "Magic Sympathizer" for more details about this quest.
Once you escape the Fade, then you have to face the blood mage that has overtaken the Tower. You'll meet an imprisoned Templar on the way up to the blood mage. He'll ask you to kill all of the Mages. Agree with him and kill them after the fight with the blood mage.
Once the fight is done and you have killed all of the Mages, return to the first floor of the Tower and say that the Tower is secure. The Templars will join your army as a result.
See "Magic Sympathizer" for more details about this quest.
Once you escape the Fade, then you have to face the blood mage that has overtaken the Tower. You'll meet an imprisoned Templar on the way up to the blood mage. He'll ask you to kill all of the Mages. Agree with him and kill them after the fight with the blood mage.
Once the fight is done and you have killed all of the Mages, return to the first floor of the Tower and say that the Tower is secure. The Templars will join your army as a result.
Note: If you have Wynne in your party when you do this, she'll fight you and you'll be forced to kill her.
See Magic Sympathizer for more details about this quest.
Once you escape the Fade, then you have to face the blood mage that has overtaken the Tower. You'll meet an imprisoned Templar on the way up to the blood mage. He'll ask you to kill all of the Mages. Agree with him and kill them after the fight with the blood mage.
Once the fight is done and you have killed all of the Mages, return to the first floor of the Tower and say that the Tower is secure. The Templars will join your army as a result.
One Playthrough Method: At the imprisoned templar, make an additional save. On one, don't bother saving the mages. Reload and make sure all of the mages live. By choosing the Templars over the Mages, you'll lose Wynne. You want Wynne. Make sure she's with you.