Dragon Age: Origins
76 Achievements
1,750
75-104h
Grim Reaper
Defeated the Harvester on Hard or Nightmare difficulty
50
How to unlock the Grim Reaper achievement in Dragon Age: Origins - Definitive Guide
In this Strategy you must have a Sword and a Shield**
This was done on Hard mode. It is probably smart to save after you have made all the preparations, and before you fight the boss. Make sure that its on hard as well, since its possible to go through the rest of the DLC on whatever difficulty you want, and then change it to hard right before the boss.
[Preparations]
Add a tactic for each character
- Jerrik / Self: Health < 75% / Use: Health Poultice
- Runic Golem / Self: Health < 75% / Group Heal
- Runic Golem / Ally: Health < 75% / Group Heal
- Brogan / Self: Health < 75% / Use: Health Poultice
=====>Note: make sure that you save the stronger potions for yourself, and let your allies use the normal potions on themselves.
Have a lot of Strength and Constitution. Also a moderately high Dexterity. Have them at these amounts give or take 10 points.
Strength - 80
Constituition - 70
Dexterity - 50
[Hot Key Skills]
War Cry - Gives enemies around you a penalty to attack.
Carapace - This skill is key for defeating Harvestor Stage Two. Skeletons will not harm you, and the boss will do little damage against you.
Second Wind - To keep your stamina up.
Disengage - This one is optional, but its nice for keeping Harvestor Stage one off of you.
[Harvestor Stage One]
The first stage is the harder of the two, but it's still not a problem. There not a whole lot to say here. Some of your allies will die. Heal when you need too. Use Disengage when you need too. Just fight and live.
I would also like to point out that I used The Reapers Cudgel, which you get from traversing the dungeon. Using this it still did Physical damage while the Red Mist was present.
[Harvestor Stage Two]
This one is extremely easy.
As soon as the fight starts you will have to run from a pack of skeletons, and the boss who is now in a smaller, crawling form. You will run for nearly the whole fight.
Continue to run in a great big circle around the map. Stay near the walls. The skeletons are fast, and they will hit you while your running a few times. No worries though, because as soon as your ready turn Carapace on and go straight for the Harvestor.
Have good judgement and pay attention to your health. When you think Carapace has worn off or won't protect you anymore, start to run again. If you need health then heal yourself while Carapace is active before you start striking the boss.
This is not a long method. The Second Stage of The Harvestor should only take 10 minutes at most.
Good luck!
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* This strategy could possibly work with other classes if substitutes for the Warrior abilities mentioned are used.
** A sword and a shield can be found in the dungeon. You can also use the item obtained in Awakening to reset your stats so that you can learn all the skills necessary, and and change your stat points to the recommended amount.
Credits:
Fal1phor - Helped me to perfect this method and made the guide much clearer and easier to understand. Huge props to this guy.
Step 1. Set all your regular team to heal themselves with strongest possible potion after dropping past 25% health
Step 2. Take control of the Golem
Step 3. Assign Group heal to X
Step 4. Assign Revive to Y
Step 5. Hit the Harvester once to get everyone targetting him
Step 6. Go and stand next to the switch and press D-Pad Up to highlight it when available and activate the switch
Step 7. Group heal whenever possible
Step 8. Revive when needed (you shouldn't need it)
Step 9. Flawless Victory
The idea behind the strategy is to hide behind the anvil in a crevice (next to the molten waterfall). None of the skeletons can get to you and the Harvester cannot melee you. You need a ranged attack.
This solution will only work as a mage but is safe and guranteed once you reach the second stage.
1st of all you really need to import your mage from the origins or better still awakening and have as many heal poultices as possibe.
Enter the tactics screen and set Jerrik and Brogan to self heal <75 use lesser heatlh poultice.
Set your Golom to ally heal 75 ability group heal.
Now respec your Mage put at least 70 in magic and split the rest evenly between willpower and constitution. Also ensure you pick spirit healing from specilisation.
In skills fill the bottom two rows of skills which give you added health and mana.
Now for your spells, you need to pick group heal,heal and resurect. The rest need to be big aoe spells so fill your fire, ice ,lightning branches and make sure you pick up death mist too.
Now for the fight, stage one is the hardest, part and my take a few trys but im going to let you in on a neat trick which makes stage 2 a walk over.
Start by spawning the boss and let rip with death mist on him, run in and take a swing this will focus your team mates on the harvester. Whilst they attack the boss you need to stand back and spam heal and group heal as needed. In between throwing your big aoe's down from fire,ice and lighting pools and also use deathmist.
When the skeletons get to many wait until the red hue is on the screen and go to the switch and press the D pad up to focus on it and activate, it will kill all the skeletons.
Continue to do the above and you will eventualy kill the harvesters 1st form it may take a few trys.
Now if any of you team has survived forget about them. Turn around and face the bridges that were blocked with fire during phase 1 and run across the bridge to the right and hug the far wall. You will see a small alcove with a litte protruding wall. If you run behind the wall nothing can follow you in there 99% of the time, if somthing does get in run out a little bit away from the area and get back in the alcove.
Now simply from the safe haven of the alcove spam all your aoe and cone attacks at the harvester, it will take a while to take him down, but ths is a 100% guranteed win if you follow the above stage 2 tips to the letter.
Occasionally you will have to leave the alcove to draw the harvester back in but just nip out do a little circle and pop back in and start the spell spamming again.
1) First of all, make sure you have the Carapace skill (use the arcane book from the radial wheel -> potions/items to reset your points allocation if you don't). You'll need to equip a sword and a shield to use Carapace. If you're redistributing your points, allocate at least 50 to Strength, 30 to Dexterity and 30 to Constitution.
2) Next, make sure your Golem has the Group Heal spell. Also set all your characters' tactics to use Medium Health Poultice once their health falls below 50%.
3) One of your dwarf companions can use the bow. Equip him with this so he can keep attacking the Harvester from a safe position.
Once you're ready, start the fight.
Stage 1
Use your Warrior character to hit the Harvester once. Immediately switch to Golem using LB and just concentrate on using Group Heal to maintain your party's health above 75%. Don't wander near the Harvester, keep healing, and your whole party will easily stay alive.
Whenever the screen turns red, move to one of the switches, press up on your direction pad to target it, and hit it to kill the skeletons. Your companions will beat the Harvester easily enough.
Stage 2
Once the Harvester changes form, quickly switch to your Warrior character and use Carapace so the enemies can't hurt you. Concentrate your attacks on the Harvester. Your companions will die in a few minutes but that's normal so don't worry.
Once Carapace wears off, start running around the boss area, keeping close to the walls, so the skeletons are chasing behind you. It's a fairly big area if you cross the bridges so make sure you don't let them mob you without Carapace on. It's ok to let them strike you once or twice from behind during the chase.
When your Carapace is recharged, keep running in your loop and you'll come across the Harvester. Use Carapace and keep attacking it until Carapace starts to wear off again. Use a Health Poultice to replenish your health if you fall below 50%.
Just keep running around, wait for Carapace to recharge, and attack the Harvester again. When it's left with 15% health, all the skeleton minions will die. You can just slug it out with the Harvester from this point and it'll die easily enough.
Achievement unlocked!
Edit: If you don't like running around in circles, Lvl 1 Blue Slime pointed out a safe spot you can hide in while Carapace charges. It's behind the anvil in a crevice, next to the molten waterfall. Watch the first few minutes of Rothio's video below in his solution to see the exact spot. So the process is Carapace->Melee harvester->Hide in safe spot->Wait for Carapace to recharge->Repeat.
As everyone else says, set the Golem's tactics to:
Self Health < 75% -- Cast Group Heal
Ally Health < 75% -- Cast Group Heal
This will actually allow your team to do a little more damage to the Harvester. Make sure everyone just hits him. Try to keep everyone alive using the golem and his Revive. This adds to the damage and makes the first form easier to kill. DON'T waster health pots on the other people in your party, save these for you. When there are 4 skeletons or more, hit the switch, or if your like me, hit it whenever you can lol. I say hit when 4 or more because the Harvester can spawn 1-3 skeletons at a time and can easily trap you. Make sure everyone only attacks the harvester, the skeletons can rack up some damage, but if you try to kill them, you will take more damage from the harvester. You should also run around the harvester's attacks. Also, the switch will not be there for you during Harvest form 2. But all the running should keep the skeletons at bay.
After the first stage I only lost my wolf and Jerrik's bronto Snug. The second stage I lost the others but the health pots come in handy here. Just chase the Harvester around the area and keep hitting him. This took me like 15-20 minutes total.
**HINT**
You can do the whole dungeon on Casual then switch right before the fight to Hard. If you switch half-way through the fight it will not count for the achievement. When you reach the area where you fight the Harvester you will be in the forge. There will be a small river of molten metal. Switch here.
For this DLC make sure you choose someone with decent HP and Good Defense. Otherwise it might be a little harder than needed. I recommend a warrior, arcane warrior, or good rogue like mine. Even with 740 HP, this still used about 30 of my health pots outta 150(I love having health pots).
I have done this 3 times with my rouge, 1 time with my arcane warrior, and 1 time with my warrior, and failed once with a Spirit Healer, Blood Mage.
I read the other guides before I did this myself and this is literally how I did it.
So i now know the key points do getting this achievement:
You will need lots, and lots, and lots, of health potions (seriously, i got over 300 greater health potions)
It is vital to make sure all of your allies have heal when their health is under 75% in their tactics slots
So i used a Dwarf Noble, Warrior level 31
I managed to get to this level in 2 days, and no i'm not an addict
Here's the two main level up glitches which allow you to level up by loads, and get some serious gold:
At Ostagar, when you go to the wilds, bring back only the three vials of darkspawn blood, not the treaties. Duncan will say well done but go get the treaties, its easy, but may take a while. All you do is repeat the same conversation and you level up. Easy! NOTE: this glitch only allows you to get to level 25 max, but thats why theres another glitch
So once you get to lv 25 through this way, import your character to Awakening (thats right, you can go straight from Ostagar to ammeranthine without even saying Hi to Morrigan). Go to ammeranthine, meet shady character, and do his first job (in the bar), then meet him, go into the hideout and kill the thieves, then the smuggler boss will come, talk to him, choose something like "thanks" followed by "No, i cant do this"
This will level you up, and give you 15 gold per time, so you can buy the best armor (i reccommend the armor from Wades at vigils keep, approx worth 155 gold, is very good)
So level up as much as you like, i got to 30 then went on a huge shopping spree
Now here is a vital part:
Get the herbalism, so you can make potions, then use the goold you get from the smugglers glitch, and go to ammeranthine, ther ewill be a sales guy by the chanters board, buy the stuff needed for Greater health poutlices, he has unlimited stuf, so buy lots and make loads of poutlices, the greater, the better. If you havent made over 300 its not enough (better safe than sorry)
And go to vigils keep, and buy this book off wades shop (6 gold each, so maybe buy 5), this lets you retrain yourselves, or your allies points, to whatever you want them to be, so save for the two dwarfs in ammgarak.
So finally, import this character to ammgarak, and do on easy, until you go to the place with molten lava flowing down the walls. The dwarf that has been with you from the begginning should say something like "we're going to the forge, thats where everything is, including my research"
Save there. AND REMEMBER TO CHANGE THE DIFFICULTY TO HARDEST NOW!!!!!
Made sure you have thier tactics set to aggrassive - scrapper, and make sure they also have healing when under 75% set as well
It took me 2 minutes to beat the harvesters first stage, and 5 minutes more to beat the second.
The main key to victory is preperation.
Good luck, and please let me know wheater this guide helped!
Build:
Arcane, Blood, Spirit (could go Battle instead of Spirit)
Points in health and mana pools upgrades, maxxed out nature upgrades (for physical resistance)
Attribute points: 100 magic, 30 stam, a bit of dex and/or wisdom if you so choose.
Runes: Sword - +2 damage all elements (x3); Armor: +14 Constitution (x3)
Pre-fight:
Have about 50 health potions (75 to be safe), tell all allies to use normal health pots <75%; and tell golem to group heal <75% ally or self. Turn off most golem skills in tactics that are not healing. Buff up as you wish putting all spells into either physical attacks or defense.
First Stage:
Pretty much just charge in and start attacking, when the red mist starts, hit the switch. I tried to get the Harvester to attack me instead of my allies so they would live longer and the first stage would go quicker. Just keep swinging, hitting switch, and drinking health pots as needed and soon you will be in second stage.
Second Stage:
You cannot eliminate skeletons. Leave them be. Your party will most likely kick the metaphorical bucket here. Just target the Harvester and keep swinging. If/when he moves away, chase him. Be relentless. Every so often hit a health pot (you should have over 800 health or so, so though the skeletons hurt a bit, you shouldn't have trouble hitting a health pot in time). After he is down to 25% or so, all the skeletons will be destroyed, then just finish the kill. Easy Peasy.
I kept on dying in part 2.
How I did it was I respecced. focusing on str, dex and stamina so that I would do decent damage and have about 550 hitpoints Before respeccing I only had like 300 and it was too easy to die.
Then I choose Leggionaire, assasin and duelist. Assasin has a skill called ghost which is brief but you basically avoid everything (perfect for potions, health and stamina) and Legionaire has an ability, the 3rd one, that makes you take damage as stamina. So basically you use this, backstab the enemy, then when it runs out, you run away. When you need to heal you use ghost. Sometimes I would use ghost to attack, but it's too brief. The best time to attack is when the enemy is in one of the walls feeding and healing, Backstab him until your ability runs out, then run away until it recharges. Dead after 5 uses of it.
Also, Mark for death helps, as well as the duelist sustained ability.
i transfered my awakening character i was level 35, specialisations was arcane mage (to wear decent protection) spirit mage for group heal and revive and battle mage. also very handy to have miasma, cone of cold, the time spell so you can use your spells again straight away
I made sure that in my inventory i 2 memoirs of the first wardens so i can re-map jerrik and brogan
my equipment was spellfury, golems shell armour and the rest was the hirol armour set, andruils blessing, the spellward, lifegiver, ring of disipline
jerrik- make him a ranger and a legionnaire- the master ranger abilities raises snug the bronkos stats- and the dual-handed ability that makes the rogue able to hold 2 normal swords then the rest of the abilities what you think an ideal rogue would be
he was equiped with duncans sword and dumats spine and i equipped him with blackblade tunic, quicksilver, the slippery ferrets gloves, wolf treads, gladiators belt, the high regard of house dace (i already completed it once on easy and they give you another one with better stats), corins proposal and key to the city
brogan- remap him so hes got good strength and constitution- warrior, champion and templar- all 2 handed skills-
equipment- vigilance- 2 handed, sentinel armour set, enduring faith, scouts medal, ring of the warrior and tingler
brogan was a badass and did not die once
tactics
brogan- aggressive, scrapper, also did ally <75 health heal with most potent potion
jerriik- default- also ally (75 health heal
runic golem- agressive-default- self: health <75 group heal
first form- as you may have already read make sure when you see red mist press the switch as a mage and was doing healing and spells i just positioned myself next to the switch- think about 10 potions got used in the first form and jerrik died 3 times which me and the golem revived just fine all other allies were fine, i did keep on healing the golem a few times.
second form- in my playthrough jerrik died just as we finished the first form and i had to peg it and couldnt find him lol, went the majority of the second form without him. its important that you focus on the boss skeleton (highlighted orange) in my opinion he does more damage than the harvester so the skeletons were mainly chasing after me so i basically ran around every few seconds turning round and casting cone of cold on boss skeleton and brogan was alway happy swinging vigilance on the back of his head- snug was occupying the harvester after killing boss skeleton dont concern yourself about the other skeletons as the dont do much damage, found jerrik yay and wailed on the harvester with some healing and cone of colding the skeletons. and finished with all allies standing hope this strategy helps someone
strength 79 (67 + 12)
dexterity 46 (36 + 10)
willpower 26 (20 + 6)
magic 14 (12 + 2)
cunning 18 (10 + 8)
constitution 24 (20 + 4)
mental resistance check 17 (17 + 0)
physical resistance check 103 (103 + 0)
fire and cold resistances 15%
electrical resistance 45%
nature resistance 5%
spirit resistance 0%
health 473
stamina 470
armour 42
defence 104 (81 + 23)
(missile deflection 184)
attack 130 (113 + 17)
damage 55.5 / 41.3
melee critical chance 22.70% / 24.90%
armour penetration 5 / 11
fatigue 36.5%
skills:
coercion level 1 (default)
combat training levels 1 through 4
vitality levels 1 through 4
clarity levels 1 through 4
specializations were berserker, reaver and spirit warrior
talents:
warrior - all four on first and third lines, nothing in second line,
berserker - first three,
reaver - all four,
spirit warrior - all four,
dual weapon - all four on first line, all four on second line, first three on third line, first one on fourth line
sustained talent used - blessing of the fade (fourth talent of spirit warrior tree)
activated talents used - none
i assume anyone could replicate this by using a tome that lets you reallocate your talents and skill points as long as you had the same equipment as i did.
I went through the golems of amgarrak and searched everywhere in all the "lyrium dimensions" to make sure i found the golem notes, i equipped the runes i found to my armour and weapons. before i fought the harvester i set the golem to self / ally <50% health = group heal and spent my time for part one attacking the harvester and activating the switch when it turned red and none of my allies died for that part, in the second part, my allies died early on and i just attacked the harvester ignoring the skeletons, using a stamina draught when necessary (blessing of the fade continuously drains stamina) and it died after about five minutes without me having taken any damage at all.
note: i have all the dragon age dlc. not sure if that matters..
As soon as i came into the room i camped the switch to the right for the first form, hitting the switch and healing when necessary. The whole party lived through the first fight, then during the second part i continued to camp by the switch, he ran away a couple times but always came back for his beating. I had maybe 2 or 3 skeletons attack me but they were easily dispatched before the harvester came back. Then the second form went down in about 3 minutes.
Not sure how so i am going try this again just to verify it or see if i got really lucky cause that went way to easy.
I'm assuming the enemies have to have a line of sight on you before they start to come at you.
I was a level 33 warrior- 80 Strength, 50 Dexterity and 40 Constitution after i reset my stats.I had beserker,champion and guardian specialisations.
I had read so many guides on this I was really concerned this would beat me easily. First couple of go's I tried to tank it and got nailed quicky. I read a couple of posts and combined a few strategies to get past the first stage.
Set everyone to heal when below 75% with strongest potion and Golem to do the same with group heal. Heres the trick - dont change anyone elses tactics and use your main character- I just kept kiting the first phase and letting the team hammer non stop- everytime the switch became available I used it- throughout this I was using carapace fully upgraded and Massacre- just managed to scrapre through to the second stage.
This is where I used another strategy- run straight over the bridge to the right and hide in the corner of the wall/cavern in the recess- all enemies pile around but cant touch you. If you move slowly sometimes you will get the harvester in with you- dont attack with weapons this means all skeletons come for you- use massacre and second wind as this takes 100 of each time- not the quickest and I am sure not as good as others but seemed to work- on some occasions the harvester was on the other side so I used carapace to get close as skeletons give you a full screen headstart and massacre the harvester again then completing the loop back to your safe spot to recharge and heal- just remember to stay disciplined and not try to attack harvester with weopons in the second stage as my impatience killed me untill the 4th try on this method.
Any feedback appreciated
Here's the link to his solution: http://www.xbox360achievements.org/forum/showthread.php?t=29...
So, last night I finally imported a character into Golems and on my first try was able to practically solo the Harvester on Hard. I wanted to share my method hoping it could help someone.
This method is entirely gear and spec dependant.
What I was using:
Enchanter's Cowl (10% Dodge, DA:O version, you can buy it from the grocer in Amaranthine in DA:A)
Battledress of the Provocateur (5% Dodge, with 3 5% Dodge Evasion Runes)
Voice of Velvet (25% Dodge, with 3 Intensifying runes from the Bartender in Amaranthine)
Vigilance (10% Dodge, Longsword "Whatever aid it can lend me in defense." version from "Worked to the Bone" quest, also 3 Intensifying runes)
Cailan's Greaves (20% Dodge, Return to Ostagar DLC)
When you start Golems, you have a book to reset your spec. After using the book these are the parts of the spec that are required:
STR: 42 (Required for Cailan's Greaves)
Everything else in DEX
Skills:
Master Combat Training
Master Vitality
Master Clarity
Put the rest of your points in your favorite skills.
Abilities:
Required:
Evasion
Endure Hardship from Legionaire Scout spec (You can buy the book in Amaranthine)
The rest of my points I scattered in Assassin, Dualist, Dual Weapon Fighting and Standard Rogue talents.
What Endure Hardship lets you do is any damage you actually take is subtracted from your Stamina, not your health.
All the dodge allowed me to completely ignore the skeletons, not even once did they even hit me.
The only damage I had to worry about was during the Harvesters 1st form he reaches into his stomach and drops a bomb on the floor, you usually have enough time to kite before he drops it. Once I took enough damage to bring down my Endure Hardship shield, but all I did was kite until it cooled down. You can use stamina draughts during the fight, I used two suburb ones, and not a single health poultice.
I did this with my rogue and using the help provided by wolfzero01 on another forum I respec'd as an archer.
24 points into strength, everything else into dexterity. For specialisations I went with Assassin, Duelist and Leggionare Scout.
For skills get everything in archery. In the assassin line the mark of death is useful too.
For the fight I activated the sustained skills. The gollem just set to heal and the two dwarves the only change to tactics was to frequently heal.
First stage I just kept shooting and activating the switch as soon as the red mist came down. After he changed for the second stage DON'T MOVE! A skelton headed my way but soon got pulled away leaving me compeltely ignored. Firing off all the shots I could the achievement popped in less than five mins with the whole team surviving.
I think the key after respecing was not to move in the second stage.
Had to use about 3 healing potions during the first part of the fight, then just kept my stamina up during the second, and never had to heal.
1) Played through DA:O on Casual, had Blood Dragon set equipped, as well as Embri's Many Pockets belt and Harvest Festival Ring. Those items are all DLC that does not import to Awakening, but the stats transfer as base stats for your character.
2) Played through Amgarrak and Witch Hunt DLCs on Casual to obtain all awards.
3) Imported DA:O character to Awakening, played through on Casual. At this point, I was about level 34, from completing pretty much everything in both DA:O and Awakening.
4) Start Amgarrak on Casual, obtained level 35 during the dungeon crawl.
5) Obtained all upgrades for Golem, set it to group heal when itself or an ally dropped below 75% health, though it wasn't really necessary as it died about 1/3 of the way through the Harvester's first stage.
6) Before entering the forge, switch to Hard.
7) Fight Harvester, win easily.
Here was my characters build in Amgarrak (note you could duplicate it with a skill manual if yours is different)
Equipment:
Vigilance Longsword (complete "Worked to the Bone" in Awakening)
Master Cold Iron Rune
Grandmaster Silverite Rune
Master Lightning Rune
Voice of Velvet (buy from The Crown and Lion in Amaranthine)
Expert Flame Rune
Master Silverite Rune
Master Dweomer Rune
Knight-Commander's Helm (buy from Herren in Vigil's Keep)
Stormchaser Gauntlets (buy from Herren in Vigil's Keep)
Golem Shell Armor (complete "Golem's Might" in Awakening)
Evasion Rune x3
Fleet Feet (buy from The Crown and Lion in Amaranthine)
Cinch of Skillful Maneuvering - reward for
The High Regard of House Dace - reward for
Sleeper (found in a crate during "The Assault on Vigil's Keep" in Awakening)
Corin's Proposal (complete "The Trail of Love" in Awakening)
Specializations - Templar, Berserker, Spirit Warrior
Attributes: (these include the DLC import glitch bonuses as part of the base)
Total (Base+Equipment)
Strength 105 (92 + 13)
Dexterity 61 (48+13)
Willpower 30 (25+5)
Magic 23 (18+5)
Cunning 37 (25+12)
Constitution 37 (24+13)
Resistances:
Mental 56
Physical 120
Fire 25%
Cold 0%
Electrical 55%
Nature 15%
Spirit 15%
Stats:
Health 524
Stamina 420
Armor 74
Defense 113
Attack 160
Damage 69.4/50.3
Fatigue 73.3%
Skills
Coersion I - IV
Survival I - II
Combat Training I - IV
Clarity I - IV
Talents
Warrior - All
Templar - All
Berserker - All
Spirit Warrior - All
Dual Weapon - All, except Unending Flurry
Weapon and Shield - Shield Bash, Shield Block
Special thanks to PhoenixRNH for the basis of this solution.
I set everyone to attack the harvester and took control of the golem. I attacked random skellys and used group heal every 10 seconds. Taking control of the golem so he doesn't die and just focus on group heal, it made such a difference.
During the second part, set everyone to attack the harvester and take control of brogan. I re-speced him thinking I had to use that skill, carace or something.
All I did was run around with threat active and taunt and all the skellys just followed me as I ran around the room. This allowed the others to take him out without being attacked from behind. They got his health to 50% when the golem and the other dude died. My main rogue barely took damage (dex was 70+).
The main thing is distracting the skelys It worked splendidly! Truly made it barely a challenge.
I have good news and bad news for you. The good news is that you can switch difficulty right before The Harvester fight (after you find the sixth note) and get the trophy. You CANNOT switch the difficulty once the fight begins however. If you had thoughts about getting the Harvester within one hit of death changing the difficulty, think again. The bad news, the Harvester is insanely hard. The easiest character type to beat the Harvester with is a Mage. With a Warrior or a Rogue, struggles will ensue.
With the Mage, you want an Arcane Warrior. Some of the spells that you want are flame weapons, crushing prison, group heal, revival, haste, and miasma. With the Warrior, be a tank. With a high enough number of hit points, you can take anything. Just have plenty of health poultices. With the Rogue, you'll have to be crafty. Attack the Harvester from behind as much as you can. If you have dual wield and two good weapons, use them. Otherwise, stick with one powerful weapon.
Prepare early. Find all of the notes for your golem and get it fully upgraded. Set it's tactics to Ranged and make Group Heal it's top priority. Set the tactics of the two dwarves to Defensive. Set three of Brogan's tactics to use "Taunt" and "Grievous Insult" and to use a stamina poultice when that drops below 25%. This will ensure that the Harvester is usually targeting only Brogan. You'll spend most of your time in the battle with Brogan selected downing health poultices, so make sure you have plenty of health poultices left. I had about 200 in my stockpile when starting the battle. Anytime someone's health drops to about half, switch to them and heal unless the golem takes care of them first.
The first form is the hardest. This first phase of the fight is really about how quickly you can knock down the Harvester's health while avoiding the "yellow" and "orange" skeletons. Hack away as best you can and heal anyone that needs it. During the first form, skeletons will start to appear around you. The Harvester will basically stay in place though. You want to start the second phase with as few skeletons as possible since the Harvester will just summon more. One good thing you can do to get around the skeletons is to use the switch on the right side of the room as you enter. If you click on it, the skeletons will disappear. To click on it, hit (or hold depending upon your set up) , get the switch in the center of wheel, and push . Be warned though, more will appear a few seconds later though, so get your shots into the Harvester quickly. At certain points, you'll hear one of the dwarves yell that weapons are no longer effective. If you can, switch to the golem and cast chain lightning. If you find yourself being overwhelmed, as the sole survivor, and you can't get to the switch, then start running around. Get some distance between yourself and the Harvester and chip away at the skeletons. The most important thing to remember with the first form is that you keep the golem alive at all costs. If the golem goes down, you will too, eventually.
Once you defeat the larger form, the Harvester will become the little crawling thing you've seen in the distance. It'll jump around to certain points in the room to spawn skeletons. Continually attack it as best you can. Move around when you get overwhelmed. At least with this phase, all of the skeletons will be standard ones. When you're pretty clear of skeletons, hammer away on the Harvester. The second form is much easier than the first.
The internet tried to tell me that it'll be a tough fight but when I went there and took him on...I honestly have no idea what the fuzz was about. You don't have to play the complete dlc module on Hard or Nightmare, just the fight with the Harvester.
Shortly before the encounter stop and make a save. Now go in the options and turn the difficulty up to Hard if you haven't done that already.
You'll have a tome in your backpack called "Memoirs of the first Wardens" (it'll automatically get added when you start the Golems dlc).
Use it to rearrange your skills and talents.
The build itself:
Specialisations: Pick Assassin, Duelist and Legionnaire of the Dead. They add 2 points to your Dex each.
Attributes: Put a few points in Strength (I ended up with 24) and pump the rest in Dexterity (I had 188 after rearranging).
Skills: Max out Combat Training, Vitality and Clarity. Rest is up to you.
Talents: Max Dual Weapon, Assassin and Duelist. Rest again is up to you.
Equipment: Use two strong daggers with the best elemental runes you can find. I had "Tooth of the Mountain Father" and "Gift of the Grey". Not the strongest ones but they worked perfect. My armor was "The Felon's Coat".
Party: They don't really have a big role in this. Of course you should equip them decently and find all the upgrades for the golem but in the end it'll be up to your main character.
The fight:
Since you have insane amounts of Dex the enemies including the Harvester will barely hit you. Your entire party will most likely die but that shouldn't concern you. Use standard attacks and your specials whenever your stamina bar allows it. Just focus on the Harvester and use a health potion every now and then. I needed 6 during the whole fight. In his second form the Harvester will jump around and draw power from the glowing spots in the hall you're fighting in. Whenever he jumps just follow him around and ignore the skeletons.
The whole thing shouldn't take longer than 4-5 minutes.
I have good news and bad news for you. The good news is that you can switch difficulty right before The Harvester fight (after you find the sixth note) and get the achievement. You CANNOT switch the difficulty once the fight begins however. If you had thoughts about getting the Harvester within one hit of death changing the difficulty, think again. The bad news, the Harvester is insanely hard. The easiest character type to beat the Harvester with is a Mage. With a Warrior or a Rogue, struggles will ensue.
With the Mage, you want an Arcane Warrior. Some of the spells that you want are flame weapons, crushing prison, group heal, revival, haste, and miasma. With the Warrior, be a tank. With a high enough number of hit points, you can take anything. Just have plenty of health poultices. With the Rogue, you'll have to be crafty. Attack the Harvester from behind as much as you can. If you have dual wield and two good weapons, use them. Otherwise, stick with one powerful weapon.
Prepare early. Find all of the notes for your golem and get it fully upgraded. Set it's tactics to Ranged and make Group Heal it's top priority. Set the tactics of the two dwarves to Defensive. Set three of Brogan's tactics to use "Taunt" and "Grievous Insult" and to use a stamina poultice when that drops below 25%. This will ensure that the Harvester is usually targeting only Brogan. You'll spend most of your time in the battle with Brogan selected downing health poultices, so make sure you have plenty of health poultices left. I had about 220 in my stockpile when starting the battle. Anytime someone's health drops to about half, switch to them and heal unless the golem takes care of them first.
The first form is the hardest. This first phase of the fight is really about how quickly you can knock down the Harvester's health while avoiding the "yellow" and "orange" skeletons. Hack away as best you can and heal anyone that needs it. During the first form, skeletons will start to appear around you. The Harvester will basically stay in place though. You want to start the second phase with as few skeletons as possible since the Harvester will just summon more. One good thing you can do to get around the skeletons is to use the switch on the right side of the room as you enter. If you click on it, the skeletons will disappear. To click on it, hit (or hold depending upon your set up) , get the switch in the center of wheel, and push . Be warned though, more will appear a few seconds later though, so get your shots into the Harvester quickly. At certain points, you'll hear one of the dwarves yell that weapons are no longer effective. If you can, switch to the golem and cast chain lightning. If you find yourself being overwhelmed, as the sole survivor, and you can't get to the switch, then start running around. Get some distance between yourself and the Harvester and chip away at the skeletons. The most important thing to remember with the first form is that you keep the golem alive at all costs. If the golem goes down, you will too, eventually.
Once you defeat the larger form, the Harvester will become the little crawling thing you've seen in the distance. It'll jump around to certain points in the room to spawn skeletons. Continually attack it as best you can. Move around when you get overwhelmed. At least with this phase, all of the skeletons will be standard ones. When you're pretty clear of skeletons, hammer away on the Harvester. The second form is much easier than the first.
I have good news and bad news for you. The good news is that you can switch difficulty right before The Harvester fight (after you find the sixth note) and get the achievement. You CANNOT switch the difficulty once the fight begins however. If you had thoughts about getting the Harvester within one hit of death changing the difficulty, think again. The bad news, the Harvester is insanely hard. The easiest character type to beat the Harvester with is a Mage. With a Warrior or a Rogue, struggles will ensue.
With the Mage, you want an Arcane Warrior. Some of the spells that you want are flame weapons, crushing prison, group heal, revival, haste, and miasma. With the Warrior, be a tank. With a high enough number of hit points, you can take anything. Just have plenty of health poultices. With the Rogue, you'll have to be crafty. Attack the Harvester from behind as much as you can. If you have dual wield and two good weapons, use them. Otherwise, stick with one powerful weapon.
Prepare early. Find all of the notes for your golem and get it fully upgraded. Set it's tactics to Ranged and make Group Heal it's top priority. Set the tactics of the two dwarves to Defensive. Set three of Brogan's tactics to use "Taunt" and "Grievous Insult" and to use a stamina poultice when that drops below 25%. This will ensure that the Harvester is usually targeting only Brogan. You'll spend most of your time in the battle with Brogan selected downing health poultices, so make sure you have plenty of health poultices left. I had about 220 in my stockpile when starting the battle. Anytime someone's health drops to about half, switch to them and heal unless the golem takes care of them first.
The first form is the hardest. This first phase of the fight is really about how quickly you can knock down the Harvester's health while avoiding the "yellow" and "orange" skeletons. Hack away as best you can and heal anyone that needs it. During the first form, skeletons will start to appear around you. The Harvester will basically stay in place though. You want to start the second phase with as few skeletons as possible since the Harvester will just summon more. One good thing you can do to get around the skeletons is to use the switch on the right side of the room as you enter. If you click on it, the skeletons will disappear. To click on it, hit (or hold depending upon your set up) , get the switch in the center of wheel, and push . Be warned though, more will appear a few seconds later though, so get your shots into the Harvester quickly. At certain points, you'll hear one of the dwarves yell that weapons are no longer effective. If you can, switch to the golem and cast chain lightning. If you find yourself being overwhelmed, as the sole survivor, and you can't get to the switch, then start running around. Get some distance between yourself and the Harvester and chip away at the skeletons. The most important thing to remember with the first form is that you keep the golem alive at all costs. If the golem goes down, you will too, eventually.
Once you defeat the larger form, the Harvester will become the little crawling thing you've seen in the distance. It'll jump around to certain points in the room to spawn skeletons. Continually attack it as best you can. Move around when you get overwhelmed. At least with this phase, all of the skeletons will be standard ones. When you're pretty clear of skeletons, hammer away on the Harvester. The second form is much easier than the first.
https://www.youtube.com/watch?v=cxsqzNKJK8o
Collect as many poultices as possible for the battle - you will need a lot. Well, good luck...
As the “red” stage begins, after a few seconds on the right (there is a mark on the map) a switch will become active, which ends the red stage ahead of schedule and returns you to the white stage.
The boss has the property of periodically throwing pieces of meat, which then turn into skeletons, and they can be ordinary, yellow or bosses.
We kill the regular ones on our own, tolerate the yellow ones until we get a couple of them, and the red ones need to be taken down immediately.
But not with magic or daggers, but with a switch, he kills all the skeletons at once.
After which, it will be inactive for some time, so don’t use it for trifles.
As soon as the red stage has begun and the skeletons begin to squeeze you fiercely, choose any Persian,
hold down the LT button and point the center of the screen at the switch (there should be an icon in the form of an eye and
inscription Switch) and press the button
After this, the character you have chosen will automatically run to press the switch.
Note: If you yourself run up to the switch and press the button then you won't succeed because... your character will "aggro" enemies instead of pressing the switch.
Once the switch is turned on, all skeletons will be destroyed.
And you will end up in the normal white stage.
This will need to be done several times before the second part of the battle.
In the second part everything is easy, the boss's head is detached from the body and will run away from you.
So, you will need to fall on her with the whole crowd and squeeze her somewhere in the corner.