Dungeon Defenders

Dungeon Defenders

57 Achievements

413-505h

PS3
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To The Lofty Summit

To The Lofty Summit

Completed all Area 3 levels on Insane

7.6%

How to unlock the To The Lofty Summit achievement in Dungeon Defenders - Definitive Guide

Area 3 consists of the levels Royal Gardens, The Ramparts, Endless Spires, and the final level, The Summit. Complete all of them to unlock this trophy, and the ones for lower difficulties if you haven't done it already.

Royal Gardens
Max Defense Units: 130
Starting Mana: 500
No. of Waves: 5

From here onwards, the going gets tough and you will need to stay on your toes if you want to obtain the Flawless Victory award. Always pay attention during the Build Phase to see if an Ogre will appear from a certain location for that wave.

1. Once again, start with Bouncing Blockades as laid out on the map. For the Slide & Dice Blockade, there are two options: Either build it as shown above, or further to the East at the top of the staircases. Building further East allows you to kill monsters faster and whilst gaining control of the chokepoint, but should an Ogre spawn there, they may directly damage your towers without moving a step.
2. Next, support your Bouncing Blockades with Bowling Turrets and Harpoon Turrets.
3. By the start Wave 3, you should have Harpoon Turrets placed around your Crystals as Wyerns will begin to appear from the Nouth, South, and East. Place your Harpoon Turrets facing these directions and always keep an eye on the map. Build Towers and/or Auras as you like with any remaining Defense Units you have.


The Ramparts
Max Defense Units: 110
Starting Mana: 500
No. of Waves: 5

This is an easy map as long as you keep your defenses tight and in good shape.

1. Start off immediately by building the Slice & Dice blockades. Make sure you have at least one Harpoon Turret protecting the southern Crystal, and you build the Harpoon Turret on the roof near the chest on the west side.
2. Continue to build more Harpoon Turrets to deal with the Wyerns.
3. As time passes, upgrade you Towers, and place more Harpoon Turrets around the South and East crystal for safety measures. Ensnare Auras will also serve to slow down the flying creeps.


Endless Spires
Max Defense Units: 110
Starting Mana: 500
No. of Waves: 5

A Huntress is absolutely necessary if you are aiming for Flawless Victory award, as it is very hard for Harpoon Turrets to get a grip with the Wyern's flight path in this map. You may consider building the Mage's Deadly Striker towers to deal with the Wyerns.

1. Start by building the Slice & Dice and Bouncing Blockades in the north, then the Slice & Dice and Bowling Turrets in the east and west sections. You don't have to build the Harpoon Turrets in the south until Wave 2 starts. Support your towers in the North by having Ensnare and Strength Drain Auras.
2. The Wyverns' flight paths are indicated by the arrows. Playing with two players is normally the safest way by having one lookout for Wyerns and the other look after your Towers and Ogres.
3. Ogres will only spawn in the Northwest and Southeast, so pay attention to the map when they appear.
4. Build more Harpoon Turrets/Deadly Striker Towers in the South if you're playing Solo (or without a Huntress), but don't forget to regularly check the condition of your towers in the north. The east and west sections shouldn't have any problems if you upgrade them in intervals.


The Summit
Max Defense Units: 150
Starting Mana: 700
No. of Waves: 5

This is it, the final level. Ogres will only appear from the South. Wyerns will appear from the lower East and West where the Crossbow/Ballista icons are.

There are 2 variations to the strategy for this level. The first one, Strategy A is more conservative and safety-minded, whereas the second one, Strategy B is riskier but requires little maintanenance.

A1. As usual, Bouncing Blockades first, followed by Slice & Dice Blockades. Place the Slide & Dice blockades at the TOP of the stairs of the platform where the two crystals are. This is a perfect position because it allows these towers to hit the Wyerns coming from the south here.

B1. The main difference here is that instead of Harpoon Turrets in the middle, we build a SD Blockade on the Far East and West elevated platforms. You will want to place them right in the middle of movement path of the Wyerns coming from the East and West. The actual positioning is abit tricky, and you might need to restart a few times to get it right, but when you do get it right then you won't have to worry about Wyerns anymore.

2. Continue building the Bowling Turrets as you gain mana from defeating monsters.
3. Build Ensnare and Strength Drain auras to further beef up your defenses on the staircases leading to the Slice & Dice blockades in the southern part of your defense.
4. When the boss appears, he will fly around the map to either the East or West sides. No more Wyerns will spawn from this point onwards, so you may sell any towers that were used for defending against Wyerns.
5. You must use the Ballistas to hit the Boss (Crossbow icons on the map), which will force him to land on either North, East, or West platforms between the Ballista Towers. This is your chance to get some good damage in. From time to time, the Boss will spit fireballs which can hurt you and your Towers a lot on Insane difficulty. Always keep an eye on the map to check his location, and the conditions of your Towers.
6. Defeating the Boss will reward you with a unique Pet for your class, either a Class Guardian (Easy-Hard) or Class Animus (Insane).

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