Dungeons & Dragons: Daggerdale

Dungeons & Dragons: Daggerdale

12 Achievements

14-18h

PS3
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Four of a Kind

Four of a Kind

Reach level 10 with all character classes

4.4%

How to unlock the Four of a Kind achievement in Dungeons & Dragons: Daggerdale - Definitive Guide

NOTE: This achievement can be glitched and won't unlock. There is currently no feasible work-around yet, and I don't think anyone would be mad enough to try the 'delete everything and clear cache'. There is however an announced patch coming *soon* that will hopefully remedy this.
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This is going to be a drag however you view it, and take you roughly 25-30 hours. All four character classes - Mage, Fighter, Rogue, Cleric - has to reach level 10 and the achievement will pop the second the last one levels up.

Preferences aside, I found the Fighter to be the quickest and easiest to get experience with. You simply can't beat a good stable dishing out of melee damage.

Second and runner up was the Rogue with ranged weapons only. A nice bow or crossbow as primary weapon coupled with as many damage bonuses of varying types you can fit will leave no enemy able to get close to you.

The Cleric is a bit slower again, but can still be made a decent fighter with 1 or 2h axes or hammers.

Last I played through with the Mage and it was slow and painful all the way. The spells at your disposal never really does as much damage without concentrating all modifiers (gear) towards that particular type of magic, and with the longer cool-down on the spells, you have to rely on your weapons anyway. There's not much you can do, and weapon choices are limited, but I found having played through the other characters, I had a lot of purple 1h swords lying around and dumped everything on the Mage. It helped a bit, but I was practically playing a melee Mage.

Some tips:
- If you can get higher level friends to bring you along, you'll get more experience. They will get less though, so in the end this is not a good option. It's a bit strange that playing coop doesn't give you any bonuses to xp, and if you break it down, 4 roughly equal level players have to kill things 4 times faster to have any gain.

- Make a mule character on a guest account if you have two controllers. Hand-me-down gear from your previous characters will help speed things up a lot for the following characters.

- You can replay certain sequences in quests where there are many enemies gathered together (waves). Just save before you end the waves and finish the quest, then either load the same chapter or the game to start over.

- The end sequence is mighty good for xp grinding. Hit up the boss a couple times until he starts spawning the green oozing skeletons and concentrate on those. They give 2k xp a pop. Just be careful and save often during this, or the end-fight will restart and you will loose everything. For the last 3 characters I came into the end-fight at level 7-8 and leveled up to 10 on those green skeletons every time.
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01 Jun 2011 19:26

25 Comments
First playthrough was as a Mage, which was rather good at offense thanks to spells, but somewhat mediocre with weapons. Melee Training (INT) is important to help beef up your attack, but it won't work as well on certain armored enemies. Sometimes throwing knives work better, and sometimes the staff does. I tended towards faster attacks when possible. Biggest thing is to upgrade your spells to the max level; this means you won't get all possible spells, but the third level is usually the greatest AOE and damage. Especially Magic Missile; fully charged does 5 shots against one enemy, and they usually ignore armor. The higher levels also inflicts status effects; Magic Missile can stun enemies, lightning stuns as well, fireball does a bit of damage over time, which helps while waiting for an ability to ready itself. Again, make sure to charge it up for increased effect.
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By Bahaumaut on 03 Aug 2014 18:40
Didnt glitch for me - didnt do anything special. Aug 2019
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By ShadowEchelon91 on 12 Aug 2019 21:23
Mage, Cleric, Ranger, Fighter, glitches. Sigh. Still an issue apparently.
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By Fire Hawk D on 31 Oct 2020 15:09
The Wizard does a lot of damage, especially in large groups. You hold down the attack your selecting and it'll "charge up" essentially. Magic Missile for instance will hit 1 enemy 4 times for at least 10 every time doing 40+ damage. That's at level 3. Just an FYI.
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By Its just Dave on 13 Jun 2011 13:05
Thanks for the feedback Dave. I know of the charging, but still feel it's far from adequate for a solo run, as a hand-me-down purple weapon will deal similar continuously in melee. As a dmg dealer in a group coop it's probably excellent, but then again the coop is fairly pointless for getting this achievement.
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By Ellusion no on 14 Jun 2011 16:32
Nice tips...

I've found that one of my characters has desapeared from my savegame, don't know how. I just tried to load one of my level 10 characters and he has gone for good :-/

I don't know if the game will count him as one of the 4 level 10... someone had trouble with their characters missing from the savegame?
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By Ratgax on 05 Jul 2011 07:57
I was playing online coop with my cousin and we had just entered into the battle with Rezlus. I quickly noticed that all my good weapons were gone and had been replaced with crappy ones. I didn't think much about it as you lose your weapons earlier in the game when you have to fight in the pit with the blind guy. My cousin made short work of Rez and we finished the mission. It was only then that i noticed my entire character had been reset to a level 1 and the game had autosaved!! SO LET THIS BE A WARNING TO EVERYONE WHO READS THIS: MAKE A BACKUP SAVE FILE ON A MEMORY CARD OR STICK AND EVERY TIME YOU GO UP A LEVEL OR TWO, TAKE THE TIME TO GO OUT AND COPY YOUR SAVE! IT WILL SAVE YOU HOURS OF TIME AND FRUSTRATION SHOULD THIS HAPPEN TO YOU!
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By Bigjimboski80 on 10 Jul 2011 08:16
One particularly good spot for grinding xp early in the game is when you're sent to locate the oxenmoore. That area is filled with goblins and skeletons that will keep respawning as long as you keep circling the area. You'll also pick up a ton of weapons and gold. I took two of my characters all the way to level ten at this spot.
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By Bigjimboski80 on 19 Jul 2011 09:56
Just got all characters to level 10 and NO achievement. woohoo.

Anyone figure out a solution to this please let me know.
All characters are level 10. 700k/700k experience and when looking at them on the load character screen they all have 'completed' under the names.
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By KingKnarf on 06 Sep 2011 12:33
i find mage the easiest to level. He didn't die once whereas my fighter did on several occasions. If you melee, then you are doing it seriously wrong. With the variety of spells he has got, he is capable of dealing decent damage to any enemy with any resistance. I did not even have a slot assigned to melee. I assigned mm, fb and lightening to the normal slots and necro, blizzard and potion to the left trigger slots. Use teleport often and strategically. Equip him with items that give Arcane damage. If you have to choose between two flavours, choose the one that you use more often.
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By deutschZuid on 24 Dec 2011 13:44
A big help for me so with leveling is taking melee training with the core stat of the charecter. For example with the mage I took melee training(INT), when I did have to rely on physical attacks he was a beast because of his high INT rating. I took melee training(DEX) for the rogue and my sneak attacks with one handed blades were doing insane amounts of damage. Thought this might help for anyone struggling when going toe to toe with the enemies.
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By GrimaceTheGrey on 07 Jan 2012 18:13
Thanks for the feedback Drogturist! I probably was tired, but I also had a lot of melee weapons for my priest =)
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By Ellusion no on 27 Jan 2012 18:04
Drog, you don't need to complete the game with any of the characters for the achievement to pop, or spend skill points, or complete side quests.

I got it to pop but only on single player, multiplayer is where the achievement seems to glitch
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By Maledar on 27 Jan 2012 21:33
I played online and offline with all 4 characters and my achievement unlocked right on time. I did make sure to play single player when a character was about to hit lvl 10 just to be certain my character saved correctly.
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By wBRY on 04 Feb 2012 21:26
I played online with a friend for every single one of my characters, we completed the game with only our first character. We stopped and grinded XP in the last fight with the rest of the characters and we both got the achievement on time.

The only single player I played in this game was when grinding the gold achievement with a character who was already level 10.
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By Maliicious on 15 May 2012 03:39
I played coop all 4 characters with the wife, we both hit 10 at the same time, she got the achievement i didnt.
Only 2 thing that seems to be the difference was our characters, she dropped out after first achievement (coop) i finisheed off the credits.
If she goes to load that save file she is still on the dragon climbing sequence.
The second thing was i loaded up a chapter and grind looting some chests for gold.
Gonna level up that first character to 10 again and see what happens.
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By Onsidic on 16 May 2012 01:58
Popped immediately during play leading up to the end of 4th playthrough. Finished with 3 characters (one of which did some co-op) and was working on this 4th one. Each time I would grind from about level 4 or so until about 9- 9 1/2 in the area that opens up after the ballista, I believe, before going through where the stone walls come down (where you protect the 3 dwarfs) because this map is basically one big circle. Once you go through there is still plenty of XP to be had (and you can adjust accordingly to your patience on subsequent playthroughs) and you can get even some XP after beating the game, with a few stragglers left over.
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By SuperTigerWoods on 10 Jul 2012 03:47
I found the mage to be quite easy - if you allocate your stats / skills properly you can kill entire groups very quickly, and you'll always have a magic or two that does full damage on any opponent. Good solution, tho.
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By The Globalizer on 06 Aug 2012 16:12
Agree with Grimace221's comment about the stats-based skills boosts, they are essential. My cleric with WIS-based modifiers is running over everything, I wade into groups and do the shield magic and clear half of the room.
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By The Globalizer on 06 Aug 2012 16:15
u can boost ur level on final bost fight - dont kill dragon just keep killikng skeltons. 1 green skelton = 4000xp
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By LAS7 MachetE on 10 Jan 2014 23:47
When leveling in the final boss area, can you just save/quit or do you have to kill off the dragon?
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By Crimson Drifter on 31 May 2014 12:27
Last playthrough going as a Fighter, and it's been a nightmare. He's definitely been dying constantly, all because he HAS to be up close to fight, his combat animation prevents dodging, his ability is nigh-worthless due to having to wait for his animation to stop, and he's got crap for Area of Effect skills aside from a spinning move that practically requires goblins to press their green skin on you for them to be in range. I also don't know what the deal is, but attacks on him have often been in the 17-20 range, even with +5 AC armor. That's more than half a healing potion, which costs 35 gold a pop. I actually ran out of them because he just takes too much damage, AND ran out of gold on potions. Combined with some areas having 6 sharpshooters on top of a Shaman (bad game design with the rez there), and you basically have to take a minute or to run all the way back to the town cleric, get healed, then run back to where you were. Meanwhile, most enemies en route would have already respawned.

The dwarf could heal himself and keep fighting. My mage had some +regen items, but was mainly death both from afar and up close with all of his abilities. The rogue is meant to attack from ranged, and has an ability that can either hit a good # of enemies from afar or do three hits and a stun, allowing him to finish of most enemies before they can even attack.

The fighter? Dumb muscle that can do decent damage per hit, but gets as much damage in return, has 'flashy' moves that leaves him open to getting stabbed or shot (when not missing the enemy outright), and no good skills for crowd control or ranged enemies. Given I've encountered a lot of both of those, he ends up being the worst of the lot.
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By Bahaumaut on 11 Aug 2014 03:32
Just wondering if anyone knew a way to "hand down" gear to new characters. Do you need someone else online or is there a way to do it locally? And can you give gold to people or not?
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By ECOTz McChicken on 13 Jan 2012 23:54
I've been trying my hardest to avoid the dreaded glitch with this achievement, and it did unlock normally for me when I finally hit level 10 with my cleric (which btw is by far the worst character, Ellusion no must've been tired when he played the mage ;). Here are the things I made sure to do before hitting 10:

- Actually beat the game with each character, don't just stop at the last fight and grind XP.
- Spend all skill points earned from leveling up on all characters. (To make sure the character is registered as "done" by the game.)
- Complete all quests and side quests so the character is labeled "complete." Did this before hitting 10 with each character.

Worked out for me so maybe it's something to keep in mind. I would've thrown my Xbox out the window if I had spent 20 hours leveling these crappy characters up for nothing...
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By DROGTURIST on 27 Jan 2012 11:36
“ I don't think anyone would be mad enough to try the 'delete everything and clear cache'.”


I was mad enough to delete everything and lucky it unlocked 2nd time or I would of have had to do it a 3rd time!
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By tweekfu on 11 Jun 2021 11:28
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A way to ensure this achievement pops without any issues is to get all four character types to level 9 and only a few thousand experience from level 10. Then, make sure you copy your game save to cloud storage, a memory card, or a USB stick. Get all four characters up to level 10 in a single play session and the achievement should pop. If for some reason it doesn't pop, copy your backup save over your hard drive save and rinse and repeat until it pops.
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01 Feb 2013 04:24

3 Comments
Very good idea, I'll be following this advice when I get to that point. Thanks for posting this.
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By Crimson Drifter on 31 May 2014 00:43
Luckily, did not have to test this theory. The achievement popped as soon as my fourth character hit Level 10.

Leveled all up to a smidge away from 10, then did them all in one go as stated. POP!
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By Crimson Drifter on 06 Jun 2014 23:22
This sounds like a good workaround. Will give it a try once I get everyone to level 9.
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By Solario32 on 08 Aug 2017 18:27
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While attempting to level up the other 3 classes, I noticed a few things. First, you can get enemies to respawn, either over time or by moving a certain distance. Second, some spawns were based on your character's level; being higher level created higher-level enemies, which gave more experience as a multiple of that level. Lastly, during some quests in the first act, the maze area farthest to the east/right on the map would have a lot of enemy spawns you could trigger by going back and forth between the entrance and the farthest part of that mini-maze.

So one thing you may want to do is get to the main-line quest to find the gear and oxenmoor. I believe the latter is in the maze. There's another main quest to rescue a lost dwarf, which also entails finding his 3 lost items within said maze. Both seem to populate the mine area with better monsters.

As far as being in the maze, the side path at the beginning should host a lot of goblins (good for your 1K goblin kills). This may include the Shaman who can raise the dead, so if he appears in your current run, remember that you need to take him out quick as raised goblins don't give extra experience, but will still hurt you. Travelling along the edge of the maze, you'll come to another open room that will likely have goblins there, and probably a few in the nearby paths. Further along the edge, you'll descend the ramp-like passageway, and the enemies will turn into skeletons., including archer and fireball-flinging ones. Continue to the very end, to the large dead-end cavern room. The turn had a bunch of archers that can really hurt you bad, and then inside the cave was a lot of skeletons. Several are the cheap, low-XP kind, but are worth a bit in mass and at later levels. However, there should be two Elite skeletons worth a lot more, and will increase in worth as you level up yourself. Later levels had regular skeletons in there as well, with more XP to boot.

I can't remember the amount of XP earned, but it seemed to be several bars each trip to the cave then back to the entrance area. With the enemies increasing in level to match your level-ups, there wasn't that big of a slowdown even as the experience requirements rose.

Warning: If you complete Act 1, the maze will no longer have monsters to fight. I managed to bring some back by going on a side quest, but once you run out of quests, you'll have to find later areas for grinding.
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08 Aug 2014 04:17

As the trophy name implies, there are four character race/class combinations (Human Fighter, Elven Rogue, Halfling Wizard and Dwarf Cleric.) I was about halfway through level 8 after fighting the final boss. That was with doing all side quests and killing any enemies I came across while exploring. So you will likely need to do some grinding to reach level 10. I just ran around the Mouth of the Void and killed enemies until I got to 10. You will need to repeat this for all four character classes.

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There are four classes in total - Halfling Wizard, Elven Rogue, Human Fighter and Dwarven Cleric. You'll need a total of 700,000 experience to get to level 10 and this is equal to about 1.5 playthroughs of the game, including all side quests.

On Chapter two you go out the right door, kill every mob until the arena (that place where the relic has to get to 100%) kill everything in there then come back the way you came (mobs respawned. You gets Health pots at arena too, loads. It's about 5-7 exp bars a run depending on level, and time is normally 15 minutes but the levels will vary. Also, it is best to do it on single player because mobs die so much quicker.

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I recommend not focusing on leveling up during the game, but leveling up in the last battle. If you don't kill the boss himself, the enemies will respawn endlessly.

Theoretically, you can try to beat the game with one character and upgrade the three remaining ones in this battle, let's finish off the mobs.

We save regularly through the pause menu.
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06 Mar 2014 00:17