Dusk Diver 2

53 Achievements

26-32h

PS4
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You Let Your Guard Down!

You Let Your Guard Down!

50 Break Strikes.

59.3%

How to unlock the You Let Your Guard Down! achievement in Dusk Diver 2 - Definitive Guide

MISSABLE

Break Strikes are an integral part of the new combat system and should be used extensively and, for Yumo in particular, you should keep them in mind when leveling up and choosing stats.

Break Strikes are special moves that become available once an enemy enters a Break state. Once they're in a Break State, you'll see a large yellow "l1.png + r1.png" sign above their heads, indicating that you can perform a Break Strike on them. To get this trophy, you'll have to perform a total of 50 such Break Strikes. If you're always using them any time they are available, you'll get this trophy very early, probably in Chapter 2 or Chapter 3.

A "Break State" can be triggered by a few different ways, but the general idea is once you do enough break damage, the enemy will enter a Break state, where they become stunned for a few moments. There are two different offensive stats: Attack Power and Break Power. The higher the Break Power, the easier and faster it is to cause a Break State.

However, there is another, perhaps even more important way to cause a Break State: Wall Strikes. Essentially, some moves and skills have the ability to launch an enemy into a wall, where they will get stunned and stuck up on the wall for a few moments. When an enemy is stuck on a wall, they are automatically considered to be in a Break State, thus allowing you to use a Break Strikes (again, same move; l1.png + r1.png).

For Yumo, her "Shining RushSP Skill (which comes as r1.png + circle.png by default) causes Wall Launches with any critical hit. It's strongly recommended to keep this skill, even later when you unlock new ones, and to level up Yumo's Critical Rate, simply because of Shining Rush's Wall Launch ability. Once your crit rate gets a little higher, such as in the high 20s %, you'll be performing tons of Wall Launches and Break Strikes.

Note: When an enemy is stuck on a wall, you can perform Break Strikes from rather far away, even without looking at the enemy at all.
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