Earth Defense Force: Insect Armageddon
51 Achievements
11-13h
Daddy WarBugs
Purchase all weapons for all armors All gunned up!
3.3%
How to unlock the Daddy WarBugs achievement in Earth Defense Force: Insect Armageddon - Definitive Guide
To expand on 2-1, the fastest I've done that level is 3:10 with a jet w/ pesticide for roughly 20k on inferno. Here's a summary. (It seems long and wordy, but once you try it a few times, it is easy.)
1. Go the right of where the tank will spawn. Wait for ants to spawn (Ops ends a sentence with "inbound"), then target the top gray trim of a brown building (right next to the white building on the corner.) That should take them all out.
2. Aim up/right for the carrier, shoot, and both should go down.
3. Jet toward lander, activate, activate.
4. Jet toward the next objective. Once you hit the river/ravine, turn around and snipe the the Hector.
5. Jet toward objective, ignoring everything in the way (they will hide once you get there).
6. Jump up on the "ledge"/ raised area behind the objective/crew. Turn around and look at the building that the ants are on. Snipe the top portion of building and that should get them all.
7. More will spawn behind that building you just blew up. Blow all of them up too.
8. Start jetting to the left, and once they are all gone, a mass will appear on the right. Zap them (either shoot an ant, or the white building on the left of the ants).
9. Then spiders should be popping up around you, go up the street at the gas station, toward the ravine.
10. Turn around, shoot a building to kill a wave a spiders.
11. There is another wave of spiders, take care of them.
12. A mess of spiders and a bomber-spider spawn. Snipe the wave on the left first while they are together, then get the bomber-spider.
13. Snipe the last spider wave.
Notes:
-AI is useless, so don't need them.
-My secondary weapon was the skillet just in case there was a straggler.
-It takes a while to figure out the blast radius; be patient.
-This is also good if you want to boost a secondary profile. They can live or die, and they are guaranteed 9720 xp. (In fact, I boosted 3 classes to level 7 while earning my money.)
8. Jump down from the ledge and stand by the bus at the T-junction just below the ledge to snipe the spider wave that appears to the right.
9. Turn left, snipe the building that looks like a church to kill one of the two spawns.
10. Turn back right and get some distance from the remaining spiders, turn around, fly up a bit and shoot toward the back of the group to kill them all without killing yourself.
11. There are probably a few stragglers. Speed across the river and take them out with missiles if they're too close.
12. From across the river, you should have enough distance to snipe both the spider spawn and the bomber spider. If you're lucky, you can get both with one shot. Wait until Intel says, "Bomber spider", I don't think it can be killed before that. Or, just snipe the spiders and kill the bomber with the next shot.
13. Snipe the last wave. Ignore the ticks, they'll just die anyway.
Occasionally at step 7 I'd have one or two ants spawn behind the buildings on the ledge. Just jump down and take them out with missiles after you take care of the big spawn, then everything else should go as normal. Also, sometimes at step 9, the spider spawns will appear one after the other rather than both at once. Just be prepared to deal with whatever happens.
I didn't time it on a clock, but from the first shot, your score ticks up constantly, so that seems like a good way to measure your speed. The quickest I ever reached the final waypoint was 4920 (you'll still get the full 20K for finishing).
After doing everything else in the game you'll still need roughly 5 million credits to buy every gun for all four armours. An average level will give you 25k for roughly ten minutes so you're looking at 200 runs.
My method was to pick a level I felt comfortable beating. Either 1-2 or 3-2 (with AI, they need healing all the way through the level but are useful at the end of each of those levels) were my choices as they have little in the way of air attackers. I always picked my Tier 8 battle armour and gave him the Pesticide Mortar and a homing rocket weapon.
My best piece of advice isn't that though. This achievement takes ages so to stop yourself going mad, break it down into sub-tasks. I started by clearing all the 250,000CR weapons first. Once that was done, I felt like I'd really dented the achievement.
Then do the 175,000s. Once I'd cleared the 97,500s I knew I had broken the back of this achievement. Carry on taking out everything in that fashion until the 37,500s are done. Then I just cleared out the remaining weapons of each type in each class.
It doesn't make it go any quicker but it does give you a structure to follow.
Rubber band around both triggers so he has the shield up whilst firing the rockets.You need to manually go and destroy the first ant hill and move him to the final section with three anthills. Take out the first and run away immediately to safety where you can rubber band again to take out the ships and begin killing the constant stream of ants from both ant hills (the problem with having just one anthill is that there's a pause when it inevitably gets sealed - with two one is usually still open).
Remember there is a limit of around 65k per level, so finish the stage and go again.
Thanks to DarkVVind for filling out tier 6 and 7 for both Tactical and Trooper class's weaponry.
The amount of credits you earn is tied directly to your score (similar with experience). So, if you finish a level with a score of 21,000, you will also be 21K credits richer. There is a score cap of 65,500.
Cost for all purchasable weapons: 8,102,300
Battle: 2,063,100
Jet: 2,010,100
Tactical: 2,064,100
Trooper: 1,875,000
Trooper, being almost 200K cheaper than the other weapon sets, makes for a slightly quicker High Roller achievement get.
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Battle (Total Cost: 2,063,100)
Assault Rifles (Total Cost: 635,200)
Tier 2
1,500 Ruchvault-Shystem B-OMG
Tier 3
2,100 Boerboel k3
3,000 Ruchvault-Shystem B-OMG!
2,100 Qhrqwhqhr Chingon
Tier 4
3,500 Boerboel k5
7,500 Ruchvault-Shystem B-OMG!!
Tier 5
10,000 Boerboel k6
28,000 Shystem Arms B-OMG
10,000 Qhrqwhqhr Chingon le2
Tier 6
37,500 Boerboel k7
85,000 Shystem Arms B-OMG II
Tier 7
97,500 Boerboel k9
250,000 Shystem Arms B-OMG III
97,500 Qhrqwhqhr Chingon le3
Rocket Launchers (Total Cost: 493,600)
Tier 2
500 Brougham nx-Pyro
Tier 3
2,100 Brougham ox-Le
Tier 4
3,500 Brougham ox-LeBR
7,500 Armachd Reamhar
Tier 5
10,000 Brougham ox-G
Tier 6
37,500 Brougham ox-R
85,000 Armachd Reamhar V
Tier 7
97,500 Brougham ox-ox
250,000 Armachd Reamhar VX
Missile Launchers (Total Cost: 283,100)
Tier 2
500 Wallagis DB
500 Leviticus Dobro
Tier 3
2,100 Leviticus Dobro L
Tier 5
10,000 Wallagis LC
Tier 6
37,500 Wallagis MC
37,500 Leviticus Dobro LH
Tier 7
97,500 Wallagis AD
97,500 Leviticus Dobro M
Grenade Launchers (Total Cost: 299,600)
Tier 2
500 Armachd Scrios mk2
Tier 3
2,100 Brux Fab
Tier 4
3,500 Brux Fab HOG
3,500 Armachd Scrios mk2.2
Tier 5
10,000 Brux Fab BOAR
10,000 Armachd Scrios mk3
Tier 6
37,500 Brux Fab JAVELINA
37,500 Armachd Scrios mk4
Tier 7
97,500 Brux Fab TUSKER
97,500 Armachd Scrios mk4.4
Shotguns (Total Cost: 351,600)
Tier 3
2,100 FL017 BullenBeisser
2,500 CG-CPL "Burner"
Tier 4
3,500 FL104 BullenBeisser
5,500 CG-CPL "Beehive"
Tier 5
10,000 FM171 BullenBeisser
18,000 CG-CPL "Burnhive"
Tier 6
37,500 FM226 BullenBeisser
Tier 7
97,500 FS270 BullenBeisser
175,000 CG-CPL "AirBurner"
Sniper Rifles
Battle armor does not use sniper rifles.
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Jet (Total Cost: 2,010,100)
Assault Rifles (Total Cost: 554,600)
Tier 2
1,000 Neptanzer Q
500 Flenser Plaz T
Tier 3
2,100 Hasslex C/PX
2,500 Neptanzer Qt
Tier 4
3,500 Hasslex D/PX
5,500 Neptanzer Qu
3,500 Flenser Plaz TD
Tier 5
10,000 Hasslex E/PX
18,000 Neptanzer Qv
10,000 Flenser Plaz TR
Tier 6
37,500 Hasslex F/PX
53,000 Neptanzer Qw
37,500 Flenser Plaz TX
Tier 7
97,500 Hasslex G/PX
175,000 Neptanzer Qz
97,500 Flenser Plaz TZ
Rocket Launchers (Total Cost: 192,600)
Tier 2
500 Leichenzeit 0W11
500 Leichenzeit AP 1
Tier 3
2,100 Leichenzeit 0W13
Tier 4
3,500 Leichenzeit 0W27
3,500 Leichenzeit AP 2
Tier 5
10,000 Leichenzeit 0W38
Tier 6
37,500 Leichenzeit 0W40
37,500 Leichenzeit AP 3
Tier 7
97,500 Leichenzeit 0W41
Missile Launchers (Total Cost: 541,700)
Tier 2
500 AT-11 Skillet
Tier 3
2,100 Goatshrike 28
2,100 AT-12 Skillet
3,000 Jagiri Systems ADD-P
Tier 4
3,500 GoatShrike 36
Tier 5
10,000 GoatShrike 67
10,000 AT-13b Skillet
28,000 Jagiri Systems ADD-P II
Tier 6
37,500 GoatShrike 82
Tier 7
97,500 GoatShrike 110e
97,500 AT-14 Skillet
250,000 Jagiri Systems ADD-P III
Grenade Launchers (Total Cost: 289,600)
Tier 2
500 PI9 Pestilox
Tier 3
2,100 Bohampscious Xc
Tier 4
3,500 Bohampscious Xd
3,500 P20 Pestilox
Tier 5
10,000 Bohampscious Xq
Tier 6
37,500 Bohampscious Xr
37,500 P21 Pestilox
Tier 7
97,500 Bohampscious Z
97,500 P22 Pestilox
Shotguns
Jet armor does not use shotguns.
Sniper Rifles (Total Cost: 431,600)
Tier 3
2,100 Rhinoctor Plaz D6f
3,000 Cepuelta-EPS v4
Tier 4
3,500 Rhinoctor Plaz D7
Tier 5
10,000 Rhinoctor Plaz D9
28,000 Cepuelta-EPS v5
Tier 6
37,500 Rhinoctor Plaz DN9
Tier 7
97,500 Rhinoctor Plaz DV
250,000 Cepuelta-EPS v6
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Tactical (Total Cost: 2,064,100)
Assault Rifles (Total Cost: 440,700)
Tier 2
500 Ruchvault-Shystem PDW-T
500 Bx-18 Fonbisco H
Tier 3
2,100 VanSnaster 11-2
2,100 Ruchvault-Shystem PDW-T6
Tier 4
3,500 VanSnaster 11-3
3,500 Shystem Arms PDW-T7
3,500 Bx-18 Fonbisco HII
Tier 5
10,000 VanSnaster 11-4
10,000 Shystem Arm PDW-T8
Tier 6
37,500 VanSnaster 11-5
37,500 Shystem Arms PDW-T9
37,500 Bx-18 Fonbisco HIII
Tier 7
97,500 VanSnaster 11-6
97,500 Shystem Arms PDW-TP
97,500 Bx-18 Fonbisco H4
Rocket Launchers (Total Cost: 299,600)
Tier 2
500 Wennyn-Seltura B28
Tier 3
2,100 Wennyn-Seltura B28b
Tier 4
3,500 Wennyn-Seltura B29
3,500 T-18 Nungus
Tier 5
10,000 Wennyn-Seltura B30
10,000 T-19 Nungus
Tier 6
37,500 Wennyn-Seltura B32
37,500 T-20 Nungus
Tier 7
97,500 Wennyn-Seltura B33
97,500 T-21 Nungus
Missile Launchers (Total Cost: 494,600)
Tier 2
1,500 O/DMS-M1
Tier 3
2,100 Leviticus 02W
Tier 4
3,500 Leviticus 03W
7,500 O/DMS-M2
Tier 5
10,000 Leviticus 04W
Tier 6
37,500 Leviticus 05W
85,000 O/DMS-M3
Tier 7
97,500 Leviticus 06W
250,000 O/DMS-M4
Grenade Launchers (Total Cost: 397,600)
Tier 2
1,000 d442 Stickerburr
Tier 3
2,100 C73 Maldoror
Tier 4
3,500 C81 Maldoror
Tier 5
10,000 C88 Maldoror
18,000 d443 Stickerburr
Tier 6
37,500 C90 Maldoror
53,000 d444 Stickerburr
Tier 7
97,500 C93 Maldoror
175,000 d445 Stickerburr
Shotguns (Total Cost: 431,600)
Tier 3
2,100 SV Diablero mk1 mod2
3,000 Cavatrix 410
Tier 4
3,500 SV Diablero mk1 mod3
Tier 5
10,000 SV Diablero mk2
28,000 Cavatrix 20
Tier 6
37,500 SV Diablero mk2 mod 2
Tier 7
97,500 SV Diablero mk3
250,000 Cavatrix 12
Sniper Rifles
Tactical armor does not use sniper rifles.
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Trooper (Total Cost: 1,875,000)
Assault Rifles (Total Cost: 674,100)
Tier 2
1,500 Fleebus M-ARS a4
Tier 3
2,100 Norwood AR-F.1
3,000 Fleebus M-ARS a5
Tier 4
3,500 Norwood AR-F.2
7,500 Fleebus M-ARS a6
3,500 Norwood AR-F.2 B
Tier 5
10,000 Norwood AR-F.3
28,000 Fleebus M-ARS a7
10,000 Norwood AR-F.3 B
Tier 6
37,500 Norwood AR-G
85,000 Fleebus M-ARS a8
37,500 Norwood AR-G B
Tier 7
97,500 Norwood AR-H
250,000 Fleebus M-ARS a9
97,500 Norwood AR-H B
Rocket Launchers (Total Cost: 350,100)
Tier 2
1,000 Tustin Albedo
Tier 3
2,100 Beezy Remhod u/01a
Tier 4
3,500 Beezy Remhod u/02
5,500 Tustin Qualdano
Tier 5
10,000 Beezy Remhod u/03
18,000 Tustin Pentardo
Tier 6
37,500 Beezy Remhod u/04
Tier 7
97,500 Beezy Remhod u/x
175,000 Tustin Septimuth
Missile Launchers (Total Cost: 151,600)
Tier 2
500 Hammurabi LAW
500 y-12 Gorgona
Tier 3
2,100 Hammurabi LAW Mk. 2
Tier 4
3,500 Hammurabi LAW Mk. 3
Tier 5
10,000 Hammurabi LAW Mk. 4
Tier 6
37,500 Hammurabi LAW Mk. 5
Tier 7
97,500 Hammurabi LAW Mk. 6
Grenade Launchers (Total Cost: 409,600)
Tier 2
1,500 Dunruh Brickbat
Tier 3
2,100 Clontarf GL2
Tier 4
3,500 Clontarf GL3
7,500 Dunruh BrickBat m2
Tier 5
10,000 Contarf GL4
Tier 6
37,500 Clontarf GL5
Tier 7
97,500 Clontarf GL6
250,000 Dunruh Brickbat m3
Shotguns (Total Cost: 150,600)
Tier 3
2,100 Povros SSG12m
Tier 4
3,500 Povros SSG12n
Tier 5
10,000 Povros SSG12o
Tier 6
37,500 Povros SSG12p
Tier 7
97,500 Povros SSG12r
Sniper Rifles (Total Cost: 139,000)
Tier 2
500 Deinveld TR-359
Tier 4
3,500 McGurgen FZ611
Tier 6
37,500 Reinveld TR-559
Tier 7
97,500 McGurgen FZ
I have been able to use my trooper with pesticide and finish the level in around 7 minutes for about 20k points.
Still working towards this I have found that 2-4 "Hectored" is also very good points per minute.
With the Jet and Pesticide I could get 14k in about 4 minutes.
1. Turn the bots off and put the difficulty on inferno.
2. Pick stage 2-5 the cube. I chose the cube because there's no dropships, hector mk2's or aerial enemies making it easy to blow through rather quickly.
3. Pick your battle class and equip it with the pesticide mortar, it doesn't matter what your other weapon is cause you won't be using it all that much.
4. Just kill all the enemies using the pesticide mortar and don't forget to use your battle classes shield to stop the blast radius from killing you.
5. By the end of 2-5 I ended up getting 32k for about 10 minutes work and usually only died when I didn't run from enemies while waiting for my mortar to reload.
6. Rinse and repeat the above steps till you get the points needed to buy all the weapons you have left up.
Oh and I used PeaceSquid's method for buying up the weapons but you buy them in whatever order you feel is best for you
If you feel this deserves a thumbs down then please leave a comment telling me why.
Start the first level on Inferno difficulty with no bots. You will want to use the Jet class, and have the Goatstrike equipped. You can use other classes/weapons, they just need to be powerful homing weapons. I haven't tried the homing Shotguns, but I'm sure some of them work very well.
Now, play until you reach the second anthill. This is the spot you will want to farm. What I did is I would go back to the beginning of the level, but still be able to see about where the anthill is. You just want to make sure your missiles are reaching them.
Now slap that rubber band on your trigger, sit the controller down, and watch it go to work! The score caps at around 65,000, so check back in about an hour to finish the level. Make sure you don't die to the hector! You will lose your points if you do.
It's a slow method, but you can do it without having to grind out the game, and if you're on the last achievement like me, you're probably getting pretty burnt out on it -_-
Simply purchase all weapons for all armor classes. You earn money at the same rate as you earn xp. You can access your progress by going to "Extras" on the main menu and then "Stats." Your progression percentages are under "Weapons." To see what weapons you still need to purchase you'll have to enter the game and then check your armor classes prior to starting up the mission. Weapons with the biohazard symbol next to them do not need to be purchased. Those weapons come via weapon drops. See Scavenger for information on weapon drops. You're going to need approximately 2,000,000 for each armor class. It is a serious grind to get this much money. The best bet is to max out the armor class, obtain the pesticide gun and go nuts on Inferno difficulty.
Note that you must complete a level in order for the money to save, just like XP. If you fail the mission you'll lose the money you've obtained.
Also be aware that weapons cannot be bought until the Tier they are in is unlocked. There are up to 8 Tiers on each weapon type and each armor class. The Tiers unlock and correspond directly with the xp level of that armor class. For example: If your Trooper Class is at Level 3 xp then you will have access and will be able to purchase only up to Tier 3 weapons.
Money Credits Needed Total: 8,270,300
Totals for Each Class:
- Trooper: 1,875,000
- Tactical: 2,064,100
- Battle: 2,038,500
- Jet: 2,292,700
See the Weapon's List for details on each class etc.
See Lifer for a good xp/credit grind spot.
You'll earn money (CR) at the same rate as experience. Once you have all your armors at Tier 8, play Chapter 3, Mission 3 (The Package) with the Battle or Jet armor. Use the Pesticide gun, which you can survive at close range due to your shield on the Battle armor, or zip far enough away with the Jet armor, and blow through the level. You can get 140-160k XP/CR in about an hour doing this level repeatedly.
You can also leave the game running on the first level when the second ant hill surfaces. Rubber band your right trigger down and, using an auto-lock rocket launcher, run to the opposite end of the level then continually fire into the air to kill ants while you're away. The XP/CR caps at 65,500 in a level, so this is best done if you'll only be gone for 1-2 hours at a time, or if you can keep coming back to finish/reset the farming method.
Click here for a list of all the weapons and their costs.