Eiyuden Chronicle: Hundred Heroes
56 Achievements
1,000
100-120h
PC
Xbox One
Xbox Series
Whirled Peace
Defeated all beigoma trainers.
10
0.35%
How to unlock the Whirled Peace achievement in Eiyuden Chronicle: Hundred Heroes - Definitive Guide
Beigoma is basically a Beyblade mini-game where you have to use spinning tops to defeat your opponent's top. There is minimal strategy to it, though the Biegoma's type and drop location have minor effects. Most of the tops will drop from enemies in the game, with the rest coming from the Beigoma storyline, which you can follow along with HERE. You can see a full list of the other NPCs to defeat in the checklist linked in the Road Map. Some enemies in the quest will not battle you until you fight a certain number of the other generic NPCs in the world.
During the battle, try to time your use of the Boost ability for when your opponent is a tiny sliver away from filling their own Boost gauge. They will always use it as soon as it's full, and if both of you activate Boost at the same time, a spin-off with occur with you mashing as fast as you can to win the clash. If you win, you do a large chunk of damage to your opponent, while taking none of your own (where normally any bump of the tops will cause damage to both). This is key to winning some of the later battles, even with a full roster of Rainbow tops. Be sure to understand and learn the timing of this mechanic to be successful!
If you need help finding the NPCs to battle outside of the questline, see the video below.
During the battle, try to time your use of the Boost ability for when your opponent is a tiny sliver away from filling their own Boost gauge. They will always use it as soon as it's full, and if both of you activate Boost at the same time, a spin-off with occur with you mashing as fast as you can to win the clash. If you win, you do a large chunk of damage to your opponent, while taking none of your own (where normally any bump of the tops will cause damage to both). This is key to winning some of the later battles, even with a full roster of Rainbow tops. Be sure to understand and learn the timing of this mechanic to be successful!
If you need help finding the NPCs to battle outside of the questline, see the video below.
The beigoma sidequest is basically a topspinning minigame (recognizable today in the form of Beyblade, but it has been around for hundreds and hundreds of years). You can drop your beigoma somewhere in a bowl and press A periodically to give it temporary boosts until your top, or the opponent's top, either gets knocked out of the bowl or loses all its HP (its "spin"). If you boost your beigoma at the same time your opponent does, you start a "battle", wherein you must mash A. The loser of the battle ends up dropping a huge amount of HP. Best out of three wins the match.
If you choose to drop your beigoma at the edge of the bowl, there is a chance that your opponent will place it far from you, giving your boost gauge more time to charge. If you place your beigoma at the very bottom/middle of the bowl you can reliably expect to run into your opponent repeatedly. You should favour the bottom/middle of the bowl whenever you have stronger beigoma, and you should favour the edges whenever you need more time for your boost gauge to charge so you can initiate battles with your opponents.
For almost all of the beigoma matches, you don't need to pay any special attention to it other than activating the boost as often as you can. There are five exceptions to this rule (Crash, Reid during your second rematch, Doctor Corque, the beigoma sage, and a tanuki man in the HQ hot springs area), and I will go into what special considerations you will need to have in the explanation below.
You will need to do at least some beigoma stuff in order to get the good ending in the game (that is, there are two recruits, Reid and Doctor Corque, who you get through this storyline), but you won't be in a position to fully finish this quest until you are nearly at the very end. This is because two of the beigoma trainers (Doctor Corque and a random woman in Yarnaan's third level) only appear at the very end.
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You should not attempt any of the beigoma stuff until after you have reached the Vilashnu chelonian goliath dungeon, which is the near-endgame sidequest dungeon you can access while recruiting Dijkstra. It should also be after you have recruited CJ and cleared her Runebarrows.
When you arrive at Vilashnu, equip the Super Lucky Badge (which you get from a chest in CJ's Runebarrows) and the Lucky Badge (which you can pick up from a chest in the Seaside Cavern in Euchrisse) on different party members. With your boosted rare item drop rates, you want to farm Nidhoggr, Earth Dragon, and Azhdahag for their respective golden beigoma tops.
After this point, you should follow the Beigoma Trainers page from segagamer's excellent checklist, which is a spreadsheet:
https://1drv.ms/x/s!Asr4z0Bu0rVYxuZFHVTvbV3OYeVKOA?e=hagtFY
Also, there is a partial list of beigoma trainers (only 20 of them by my last count), along with images, on the Neoseeker guide linked below by bkstunt and vinheim. The images can be helpful if you are for any reason having troubling finding the exact NPCs, but you should rely on segagamer's checklist for the sake of completeness.
https://www.neoseeker.com/eiyuden-chronicle-hundred-heroes/A...
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With this starting gold beigoma set, you will be strong enough to go down the list of beigoma trainers up to and including the Ardinale City players (37/43 players), including Crash (34th trainer) in Ardinale City's Lowtown district. He will have the first rainbow beigoma that you will encounter, Devil of Destruction, but it is not difficult for your golden tops to surmount it. Note that this is the MOST powerful top in the game in battles, but it is pretty weak in normal attacking. So always keep your boosts going, but just try not to deploy your boosts at the exact same moment that Crash does, or you might instantly lose the beigoma round.
At this point, Reid joins your party, and you have done everything you need to do to get your beigoma-related recruits for the main story. Postpone your beigoma stuff from this point until the postgame (or, at least, until you unlock Gardhaven Castle, which is the final dungeon).
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The rest of the battles will be made much easier if you unlock the Elder Dragon rainbow beigoma. You can acquire it by using the lucky-badge loadout discussed earlier, and getting additional beigoma for the following monsters:
- Arch-Demon (Gardhaven Castle)
- Soul Reaper (Castle Harganthia)
- Corpse Rider (Castle Harganthia, second outside area)
- Pawn Demon (the Proving Grounds runebarrows)
- Seed Conqueror (the third, endgame area of the Dappled Forest)
Once you get all of these beigoma, SAVE and go to Doctor Corque's beigoma shop in the HQ castle town. When you talk to him, inspect the Mythic Tablet, and it will produce the Elder Dragon beigoma for you. (Save first because some have noted that it might be glitchy when activating the tablet, triggering the event for producing the beigoma but without giving it to you to use)
-------------------------------------------------
After defeating Crash, Reid challenges you to a rematch in Corque's beigoma shop in the HQ castle town. Starting with the Reid rematch, you will need to be attentive to the characteristics of your tops, and some strategy will now come into play. (This advice holds for Reid, Doctor Corque, the beigoma sage, and the HQ hot springs tanuki man. It is probably more complicated and nuanced than I'm making it out to be, but this understanding worked for me in a practical capacity.)
(1) Attack: this is the damage that your beigoma causes during collisions in normal play. If you are constantly boosting, and you have the advantage here, you will probably win by default. Whenever you activate boosts, if you have an Attack Up bonus. If the enemy has an Attack Down bonus, you will lose attack power. The last few major beigoma challengers will probably exceed your ability to win based on attack alone.
(2) Boost Gauge: This determines how quickly your boost gauge fills. This is probably the most important one.
In order to defeat the higher-tier beigoma players, your strategy should now be as follows:
(1) have as many rainbow beigoma on the field as possible, matching your beigoma's bonuses against the penalties imposed by your opponent's beigoma for that round.
(2) initiate beigoma battles as often as you possibly can. You can do this by watching the opponent's boost gauge, and (assuming your gauge is full) boosting exactly as the opponent's gauge is about to top off. You must then win the battles that you start by mashing A. A useful video to help you visualize this, posted on YouTube by RPG Division, is linked below:
If the battles are close, you can either keep trying (maybe you were unlucky with battle timing on a given round) or you can swap your tops around in case it is a matter of a bad match. If you are good with your gauge battle timing, and you mash well, Crash's Devil of Destruction should one-shot nearly every single enemy top it happens to be matched against, so keep that one in your back pocket.
Reid I found to be the easiest to start. Once you defeat him, replace your third golden beigoma with his rainbow beigoma, and keep moving down the list. I recommend the following order:
Reid (HQ) >> tanuki man (HQ) >> Doctor Corque (Gardhaven) >> beigoma sage (Eltisweiss)
After that, it should just be cleaning up any remaining beigoma players, none of whom will have more than one gold beigoma at any point in time. New places you should check:
- Athrabalt (the beigoma players disappear after certain story events after Snowpeak Pass, but they will return due to plot reasons at the end of the game)
- Yarnaan (a new beigoma player appears on the third floor)
- Bounty Hill (if you go straight on the path you enter the dungeon on, you'll eventually run into some guy standing next to a resource collection point)
If you choose to drop your beigoma at the edge of the bowl, there is a chance that your opponent will place it far from you, giving your boost gauge more time to charge. If you place your beigoma at the very bottom/middle of the bowl you can reliably expect to run into your opponent repeatedly. You should favour the bottom/middle of the bowl whenever you have stronger beigoma, and you should favour the edges whenever you need more time for your boost gauge to charge so you can initiate battles with your opponents.
For almost all of the beigoma matches, you don't need to pay any special attention to it other than activating the boost as often as you can. There are five exceptions to this rule (Crash, Reid during your second rematch, Doctor Corque, the beigoma sage, and a tanuki man in the HQ hot springs area), and I will go into what special considerations you will need to have in the explanation below.
You will need to do at least some beigoma stuff in order to get the good ending in the game (that is, there are two recruits, Reid and Doctor Corque, who you get through this storyline), but you won't be in a position to fully finish this quest until you are nearly at the very end. This is because two of the beigoma trainers (Doctor Corque and a random woman in Yarnaan's third level) only appear at the very end.
------------------
You should not attempt any of the beigoma stuff until after you have reached the Vilashnu chelonian goliath dungeon, which is the near-endgame sidequest dungeon you can access while recruiting Dijkstra. It should also be after you have recruited CJ and cleared her Runebarrows.
When you arrive at Vilashnu, equip the Super Lucky Badge (which you get from a chest in CJ's Runebarrows) and the Lucky Badge (which you can pick up from a chest in the Seaside Cavern in Euchrisse) on different party members. With your boosted rare item drop rates, you want to farm Nidhoggr, Earth Dragon, and Azhdahag for their respective golden beigoma tops.
After this point, you should follow the Beigoma Trainers page from segagamer's excellent checklist, which is a spreadsheet:
https://1drv.ms/x/s!Asr4z0Bu0rVYxuZFHVTvbV3OYeVKOA?e=hagtFY
Also, there is a partial list of beigoma trainers (only 20 of them by my last count), along with images, on the Neoseeker guide linked below by bkstunt and vinheim. The images can be helpful if you are for any reason having troubling finding the exact NPCs, but you should rely on segagamer's checklist for the sake of completeness.
https://www.neoseeker.com/eiyuden-chronicle-hundred-heroes/A...
-------------------------------------------------
With this starting gold beigoma set, you will be strong enough to go down the list of beigoma trainers up to and including the Ardinale City players (37/43 players), including Crash (34th trainer) in Ardinale City's Lowtown district. He will have the first rainbow beigoma that you will encounter, Devil of Destruction, but it is not difficult for your golden tops to surmount it. Note that this is the MOST powerful top in the game in battles, but it is pretty weak in normal attacking. So always keep your boosts going, but just try not to deploy your boosts at the exact same moment that Crash does, or you might instantly lose the beigoma round.
At this point, Reid joins your party, and you have done everything you need to do to get your beigoma-related recruits for the main story. Postpone your beigoma stuff from this point until the postgame (or, at least, until you unlock Gardhaven Castle, which is the final dungeon).
-------------------------------------------------
The rest of the battles will be made much easier if you unlock the Elder Dragon rainbow beigoma. You can acquire it by using the lucky-badge loadout discussed earlier, and getting additional beigoma for the following monsters:
- Arch-Demon (Gardhaven Castle)
- Soul Reaper (Castle Harganthia)
- Corpse Rider (Castle Harganthia, second outside area)
- Pawn Demon (the Proving Grounds runebarrows)
- Seed Conqueror (the third, endgame area of the Dappled Forest)
Once you get all of these beigoma, SAVE and go to Doctor Corque's beigoma shop in the HQ castle town. When you talk to him, inspect the Mythic Tablet, and it will produce the Elder Dragon beigoma for you. (Save first because some have noted that it might be glitchy when activating the tablet, triggering the event for producing the beigoma but without giving it to you to use)
-------------------------------------------------
After defeating Crash, Reid challenges you to a rematch in Corque's beigoma shop in the HQ castle town. Starting with the Reid rematch, you will need to be attentive to the characteristics of your tops, and some strategy will now come into play. (This advice holds for Reid, Doctor Corque, the beigoma sage, and the HQ hot springs tanuki man. It is probably more complicated and nuanced than I'm making it out to be, but this understanding worked for me in a practical capacity.)
(1) Attack: this is the damage that your beigoma causes during collisions in normal play. If you are constantly boosting, and you have the advantage here, you will probably win by default. Whenever you activate boosts, if you have an Attack Up bonus. If the enemy has an Attack Down bonus, you will lose attack power. The last few major beigoma challengers will probably exceed your ability to win based on attack alone.
(2) Boost Gauge: This determines how quickly your boost gauge fills. This is probably the most important one.
In order to defeat the higher-tier beigoma players, your strategy should now be as follows:
(1) have as many rainbow beigoma on the field as possible, matching your beigoma's bonuses against the penalties imposed by your opponent's beigoma for that round.
(2) initiate beigoma battles as often as you possibly can. You can do this by watching the opponent's boost gauge, and (assuming your gauge is full) boosting exactly as the opponent's gauge is about to top off. You must then win the battles that you start by mashing A. A useful video to help you visualize this, posted on YouTube by RPG Division, is linked below:
If the battles are close, you can either keep trying (maybe you were unlucky with battle timing on a given round) or you can swap your tops around in case it is a matter of a bad match. If you are good with your gauge battle timing, and you mash well, Crash's Devil of Destruction should one-shot nearly every single enemy top it happens to be matched against, so keep that one in your back pocket.
Reid I found to be the easiest to start. Once you defeat him, replace your third golden beigoma with his rainbow beigoma, and keep moving down the list. I recommend the following order:
Reid (HQ) >> tanuki man (HQ) >> Doctor Corque (Gardhaven) >> beigoma sage (Eltisweiss)
After that, it should just be cleaning up any remaining beigoma players, none of whom will have more than one gold beigoma at any point in time. New places you should check:
- Athrabalt (the beigoma players disappear after certain story events after Snowpeak Pass, but they will return due to plot reasons at the end of the game)
- Yarnaan (a new beigoma player appears on the third floor)
- Bounty Hill (if you go straight on the path you enter the dungeon on, you'll eventually run into some guy standing next to a resource collection point)
3 Comments
If possible I would probably remove the neoseeker guide for this as it isn't a completed list, there are comments on there with more but not sure if they include the entire list either.
By DARK2K10 on 05 Aug 2024 06:08
Hey @DARK2K10, thanks for the heads-up - I'll adjust the solution accordingly. You are right in that by my count, there are only 20 beigoma players listed on the Neoseeker guide. Seeing the pictures might still be helpful to some people, so I'll leave the link up with some caveats.
By TinzkiZiwa on 06 Aug 2024 01:01
We cannot show the content due to copyright protection. Please click the link below to view the guide.