El Shaddai: Ascension of the Metatron

El Shaddai: Ascension of the Metatron

50 Achievements

12-14h

PS3
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Good Listener

Good Listener

Obtain all of the Freemen's Notes.

4.1%

How to unlock the Good Listener achievement in El Shaddai: Ascension of the Metatron - Definitive Guide

*All credits go to AloysiusPriest on PS3trophies*


Collect the notes from each of the Freemen you run across in the game. There are nineteen in total, and descriptions of their locations are listed below.: (SPOILER BEWARE)

Chapter 01

1- After you make your way through the waterfall, you will enter into a battle with Azazel. Once it is completed, you will find yourself on a ramp that curves to the left. Follow the ramp and on your right will be an alcove with the first Freeman and the "Heavenly Messenger" note. The game will direct to this one.


Chapter 02

2- In the third section of the city, you will activate a switch that will lower three platforms, allowing you access to a higher level and another switch. Activate this second switch and climb to the next level. As you move forward, there will be a fork in the road. Take the left fork for the second Freeman with a note entitled "The Tower".
3- In the fourth section of the city, you will reach a Lucifel save point situated at a branch in the road. The third Freeman is plainly visible on the left branch and his note is titled "Observer in the Sky".
4- At the beginning of the section after the battle with Silversarge and Goldsarge, you will notice that the path branches in two. On the left side, you will also notice that there is a section of walkway out past it, separated by quite a gap. You should be equipped with the Gale at this point, so run and double-jump out across the chasm. At the height of your jump, use the Gale's 'Special Move' ( + or by default) to dash across the remaining space. Having reached the other side, collect the "Sariel" note from the fourth Freeman.


Chapter 03

5- After your encounter with Azazel, move forward across the rising platforms until your reach the next section of walkway. You will notice an overhang above your head that forms the roof. You can just onto this, and if you follow the path upward you will run across the fifth Freeman and his note, "Ezekiel".
6- You will almost certainly run straight across this next Freeman. In the 2D sidescrolling section, you will come to a point where you must jump across falling stone platforms in order to cross a chasm. The sixth Freeman will be standing just before you, ready to present you with the "Search for a Hero" note.
7- In the second sidescrolling section, make sure to pick up the Gale as you make your way through the level. Continue until you reach a point where Gabriel (the female angel voice) tells you to jump down. When you do so, you will find that the platforms fall away beneath you. On the third collapsing platform, rather than jumping to the stairway that leads to the exit, use the Gale's special move to jump over and past it. You should land on a platform that rises up beneath you. Take a moment to get your bearings and then move forward, cautious of collapsing sections. Eventually you will reach the seventh Freeman with his "Three Large Pigs" note and a second exit, which you may proceed through.


Chapter 04

8- In the second sidescrolling section of Sariel's realm, past the giant rotating puzzle, you will come to two columns with Nephilim pushing blocks where Gabriel will instruct you to climb up. On the right side of the fourth tier, plainly visible, is the eighth Freeman. His note is titled "Nephilim".
9- In the next sidescrolling section, advance until Gabriel addresses you saying, "You should go up." Continue upward until she says, "Search the area well." When she does so head to the right side of the stage and you will see Freeman #9 on the nearby ledge. Hop over to him to receive his note on "Sariel's Beloved".


Chapter 05

10- As you make your way through the tumultuous ruin that is Baraqel's realm, you will come to a point where Michael will inform you to search for higher ground. Just ahead of you is bridge with a chunk missing in the middle. Make your way across it and turn left behind the column on the left side of your screen. The camera will pan, revealing a path of narrow ledges that leads down. Follow them to receive Freemen Note #10, "Freemen".
11- In the first sidescrolling section, at the first moving platform, ride it to the right and hope up onto the ledge with the clearly visible Freeman to receive Note #11, "Fire Nephilim". (Note: the titles for the notes for the next two chapters have been mixed up, with each note bearing the title of the one that came before it. However, the mixup is only in the title text of the notes themselves; the content of the note as well as the entry title in the Library are still correct.)
12- Make your way through the sidescrolling section that comes after a confrontation with Azazel. Keep going until you reach a point where you must make your way left across the screen, traveling across four moving platforms before reaching a lift. Ride the lift up and when you come to the top, head on down to the left and you will eventually arrive at a Freeman ready to give you your twelfth Note, entitled "Baraqel".


Chapter 06

13- Once the opening cutscene is finished, the game will direct you to travel forward to meet Lucifel and get the motorcycle. But before you do that, look just ahead of you on the left and you will see a staircase. Climb the staircase and meet the thirteenth Freeman for the Note "Future".


Chapter 07

14- Make your way through the level, past the collapsible bridge until Nanna appears. She will show you which way you are to go. Before you can follow, a battle will ensue. After your enemies have been defeated, do not head on immediately. Instead, look to your right and you will see a large tree. Head down the ramp toward it. When you arrive in front of the tree, another group of enemies will spawn. Dispatch them and then turn your attention to the river on the right side of your screen. Jump across to it and make your way against the current (toward the camera), until you reach the fourteenth Freeman with the note "Armaros". (Note that here the notes' titles become correct again.)
15- Not too far from the last Freeman, you will have to face Azazel once again. Once the confrontation is over, move on until you reach a door. Pass through it and you will find yourself in a straight corridor heading right. After disposing of a group of enemies, you will run right past Freeman #15 sitting in plain sight offering you the note "Water Nephilim".
16- Once you pass a brush with Ezekiel you will exit the corridor into another sidescrolling platformer section. Now, there are two distinct paths through this area, but the top path is what you want. So run forward and double-jump to make your way across that first rather sizable gap. Follow this upper path, making sure not to fall. Keep going until you come to a ledge in front of you with a fiery orb hanging in the air. Jump across to the ledge and follow it to meet up with Freeman #16 and collect the note entitled "Nanna".


Chapter 10

17- Make your way through the level, past the sidescrolling section backdropped by Ishtar and Ezekiel's battle, and you will come to the moving tile puzzle. Starting at the beginning proceed as follows (in relation to the camera): Forward, Right, Right, and Back in order to come to Freeman #17 and the note "Arakiel".
18- Continue onto the jumping tiles and keep going (past a Lucifel save point until Gabriel tells you to search the area well. Here there will be two jump-tiles, one on the same level as you and the other just below you with an open hole above. Drop through the hole and head right onto the platform with the hole in the middle. There on the right side of the hole is the eighteenth Freeman with the note "The Legend of Ishtar".
19- Just up ahead from where you picked up the last note, you will bounce off a jump tile through a very small hole that opens onto a wide platform that stretches in both directions. Head left and fight a group of enemies before arriving at another jump-tile. Hop on and bounce to the top (it's another small hole and it may take you a couple of tries) to reach the very last Freeman with Note #19, "Small Nephilim".
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30 Aug 2011 13:38

5 Comments
If you miss one, can you go back? Can I get it on a subsequent playthrough?
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By Sashamorning on 23 Oct 2011 22:19
Yes you can go back but be sure to make it on a empty save slot
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By LemLem Qc on 23 Oct 2011 23:17
I'm doing Chapter Select to grab the last Freeman Notes, but according to my Library I haven't collected any of them besides those from Chapter 11. Does it reset the Freeman Notes?
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By SemanticV0id on 28 Mar 2013 15:47
got all notes first playthru on normal difficulty and no cheevo for me
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By NINja277 on 18 Apr 2013 00:00
Excellent guide got it 1st try, thanks
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By Nurse Lorax on 28 Aug 2014 20:14
View all 5 comments Show less comments
follow the guide and you will be at knowledge of every locations of the freemans, just, you have to pass a checkpoint or save the game before going to the main menu, the game will not save you the freeman if you quit just before get the note.

If you have already collected a Note from a Freeman, the freeman will give you Hearts for restore your Health Bar.
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30 May 2012 21:40

3 Comments
I have a question? If I already gotten some of freemna's notes and I beat the game can I then chapter select to find the ones I'm missing and it will all count?
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By InugamiTheHound on 07 Jan 2014 21:24
Yes Yes, If you have already collected a Note from a freeman, the Freeman will give you Hearts for restore your Health bar instead of a note : )
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By Sc4rLeT WolF on 08 Jan 2014 14:44
thank you so much for that info.
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By InugamiTheHound on 10 Jan 2014 02:47
View all 3 comments Show less comments

Collect the notes from each of the Freemen you run across in the game. There are nineteen in total, and descriptions of their locations are listed under the spoiler.

Chapter 01

  • After you make your way through the waterfall, you will enter into a battle with Azazel. Once it is completed, you will find yourself on a ramp that curves to the left. Follow the ramp and on your right will be an alcove with the first Freeman and the "Heavenly Messenger" note. The game will direct to this one.


Chapter 02

  • In the third section of the city, you will activate a switch that will lower three platforms, allowing you access to a higher level and another switch. Activate this second switch and climb to the next level. As you move forward, there will be a fork in the road. Take the left fork for the second Freeman with a note entitled "The Tower".
  • In the fourth section of the city, you will reach a Lucifel save point situated at a branch in the road. The third Freeman is plainly visible on the left branch and his note is titled "Observer in the Sky".
  • At the beginning of the section after the battle with Silversarge and Goldsarge, you will notice that the path branches in two. On the left side, you will also notice that there is a section of walkway out past it, separated by quite a gap. You should be equipped with the Gale at this point, so run and double-jump out across the chasm. At the height of your jump, use the Gale's 'Special Move' ( + or by default) to dash across the remaining space. Having reached the other side, collect the "Sariel" note from the fourth Freeman.


Chapter 03

  • After your encounter with Azazel, move forward across the rising platforms until your reach the next section of walkway. You will notice an overhang above your head that forms the roof. You can just onto this, and if you follow the path upward you will run across the fifth Freeman and his note, "Ezekiel".
  • You will almost certainly run straight across this next Freeman. In the 2D sidescrolling section, you will come to a point where you must jump across falling stone platforms in order to cross a chasm. The sixth Freeman will be standing just before you, ready to present you with the "Search for a Hero" note.
  • In the second sidescrolling section, make sure to pick up the Gale as you make your way through the level. Continue until you reach a point where Gabriel (the female angel voice) tells you to jump down. When you do so, you will find that the platforms fall away beneath you. On the third collapsing platform, rather than jumping to the stairway that leads to the exit, use the Gale's special move to jump over and past it. You should land on a platform that rises up beneath you. Take a moment to get your bearings and then move forward, cautious of collapsing sections. Eventually you will reach the seventh Freeman with his "Three Large Pigs" note and a second exit, which you may proceed through.


Chapter 04

  • In the second sidescrolling section of Sariel's realm, past the giant rotating puzzle, you will come to two columns with Nephilim pushing blocks where Gabriel will instruct you to climb up. On the right side of the fourth tier, plainly visible, is the eighth Freeman. His note is titled "Nephilim".
  • In the next sidescrolling section, advance until Gabriel addresses you saying, "You should go up." Continue upward until she says, "Search the area well." When she does so head to the right side of the stage and you will see Freeman #9 on the nearby ledge. Hop over to him to receive his note on "Sariel's Beloved".


Chapter 05

  • As you make your way through the tumultuous ruin that is Baraqel's realm, you will come to a point where Michael will inform you to search for higher ground. Just ahead of you is bridge with a chunk missing in the middle. Make your way across it and turn left behind the column on the left side of your screen. The camera will pan, revealing a path of narrow ledges that leads down. Follow them to receive Freemen Note #10, "Freemen".
  • In the first sidescrolling section, at the first moving platform, ride it to the right and hope up onto the ledge with the clearly visible Freeman to receive Note #11, "Fire Nephilim". (Note: the titles for the notes for the next two chapters have been mixed up, with each note bearing the title of the one that came before it. However, the mixup is only in the title text of the notes themselves; the content of the note as well as the entry title in the Library are still correct.)
  • Make your way through the sidescrolling section that comes after a confrontation with Azazel. Keep going until you reach a point where you must make your way left across the screen, traveling across four moving platforms before reaching a lift. Ride the lift up and when you come to the top, head on down to the left and you will eventually arrive at a Freeman ready to give you your twelfth Note, entitled "Baraqel".


Chapter 06

  • Once the opening cutscene is finished, the game will direct you to travel forward to meet Lucifel and get the motorcycle. But before you do that, look just ahead of you on the left and you will see a staircase. Climb the staircase and meet the thirteenth Freeman for the Note "Future".


Chapter 07

  • Make your way through the level, past the collapsible bridge until Nanna appears. She will show you which way you are to go. Before you can follow, a battle will ensue. After your enemies have been defeated, do not head on immediately. Instead, look to your right and you will see a large tree. Head down the ramp toward it. When you arrive in front of the tree, another group of enemies will spawn. Dispatch them and then turn your attention to the river on the right side of your screen. Jump across to it and make your way against the current (toward the camera), until you reach the fourteenth Freeman with the note "Armaros". (Note that here the notes' titles become correct again.)
  • Not too far from the last Freeman, you will have to face Azazel once again. Once the confrontation is over, move on until you reach a door. Pass through it and you will find yourself in a straight corridor heading right. After disposing of a group of enemies, you will run right past Freeman #15 sitting in plain sight offering you the note "Water Nephilim".
  • Once you pass a brush with Ezekiel you will exit the corridor into another sidescrolling platformer section. Now, there are two distinct paths through this area, but the top path is what you want. So run forward and double-jump to make your way across that first rather sizable gap. Follow this upper path, making sure not to fall. Keep going until you come to a ledge in front of you with a fiery orb hanging in the air. Jump across to the ledge and follow it to meet up with Freeman #16 and collect the note entitled "Nanna".


Chapter 10

  • Make your way through the level, past the sidescrolling section backdropped by Ishtar and Ezekiel's battle, and you will come to the moving tile puzzle. Starting at the beginning proceed as follows (in relation to the camera): Forward, Right, Right, and Back in order to come to Freeman #17 and the note "Arakiel".
  • Continue onto the jumping tiles and keep going (past a Lucifel save point until Gabriel tells you to search the area well. Here there will be two jump-tiles, one on the same level as you and the other just below you with an open hole above. Drop through the hole and head right onto the platform with the hole in the middle. There on the right side of the hole is the eighteenth Freeman with the note "The Legend of Ishtar".
  • Just up ahead from where you picked up the last note, you will bounce off a jump tile through a very small hole that opens onto a wide platform that stretches in both directions. Head left and fight a group of enemies before arriving at another jump-tile. Hop on and bounce to the top (it's another small hole and it may take you a couple of tries) to reach the very last Freeman with Note #19, "Small Nephilim".
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