Epic Mickey 2: The Power of Two
47 Achievements
25-31h
Get with the Program
Reprogrammed a Beetleworx
9.6%
How to unlock the Get with the Program achievement in Epic Mickey 2: The Power of Two - Definitive Guide
Beetleworx are the mechanical Ostrich looking things but there aren't many of them to begin with but you will get the chance to get this trophy quite early on. In the underground room in OsTown after you drain the fountain and using the crank to descend, you will meet a gremlin who advises you to paint in the cogs on the wall to open a door and once you do so it will open and present a Beetleworx. Don't attack it but let it come towards you and once you see the speech bubble above Oswald to reprogram it, hit and he will use his device to make the Beetleworx friendly. If you mess up then you can wait until you find another one later in the game of quit out and retry but once you get it right, the trophy will pop.