Escape Academy (HP)
41 Achievements
3-4h
PS4
You've Escaped!
Escape "What Lies Below." Details for this achievement will be revealed once unlocked
46.8%
How to unlock the You've Escaped! achievement in Escape Academy - Definitive Guide
Most of the actual puzzle solving can be skipped in this level. I'll explain the steps below.
When you first start the level, run up the stairs behind the headmaster. Then, there's a locker to the right hand side. You will need to enter the combination Right 10, Left 25 & Right 15. Pick up the pin and the testing sheet.
Take the testing sheet over to the door and enter it into the printer. Press the A, C, and E bubbles and press the yellow button to move on. Don't forget to pick up your testing sheet. (You'll need to do this each time)
In the 2nd room, grab the battery off the shelf and put the testing sheet into the next printer. This time, mark bubbles B, C, and D to move on to the next room.
In the 3rd room, bypass the puzzle and use the printer again. This time input A, D, and E to move on to the next room.
In the 4th room, go straight to the printer and input B and D to move on.
In the 5th room, grab chemical tank "D" off the shelf and then head straight to the printer and input just "D" this time.
Once done with that, retreat back between rooms 2 and 3 and open the vent there with the pin you found way back at the beginning. Once through the hole, use the tank you just picked up on the first terminal to the left to short circuit it. Move to the next terminal and input all the buttons so it matches the pattern on your test sheet. Like this:
https://images.squarespace-cdn.com/content/v1/60cb14f95f1f8c...
Once that's finished, head to the room with the yellow striped blocks and move them around so that they are in order from tallest to shortest against the wall with the ledge (opposite of the morse code wall). This will create stairs for you to climb up to the ledge. Use the pin to open the grate at the top. Crawl through and press the red button. Push over the ladder and climb down.
Head back to the room with the tesla coils and use the battery on one of them to charge it. Head back to the terminal room and plug it in to the remaining terminal to overload it. You'll see some screens slowly rotating around the center. Going clockwise enter the words STOP, WIPE, REFRESH, and UNDO into them. Lastly, on the final screen, type SHUT DOWN into the terminal.
Level & main story complete!
When you first start the level, run up the stairs behind the headmaster. Then, there's a locker to the right hand side. You will need to enter the combination Right 10, Left 25 & Right 15. Pick up the pin and the testing sheet.
Take the testing sheet over to the door and enter it into the printer. Press the A, C, and E bubbles and press the yellow button to move on. Don't forget to pick up your testing sheet. (You'll need to do this each time)
In the 2nd room, grab the battery off the shelf and put the testing sheet into the next printer. This time, mark bubbles B, C, and D to move on to the next room.
In the 3rd room, bypass the puzzle and use the printer again. This time input A, D, and E to move on to the next room.
In the 4th room, go straight to the printer and input B and D to move on.
In the 5th room, grab chemical tank "D" off the shelf and then head straight to the printer and input just "D" this time.
Once done with that, retreat back between rooms 2 and 3 and open the vent there with the pin you found way back at the beginning. Once through the hole, use the tank you just picked up on the first terminal to the left to short circuit it. Move to the next terminal and input all the buttons so it matches the pattern on your test sheet. Like this:
https://images.squarespace-cdn.com/content/v1/60cb14f95f1f8c...
Once that's finished, head to the room with the yellow striped blocks and move them around so that they are in order from tallest to shortest against the wall with the ledge (opposite of the morse code wall). This will create stairs for you to climb up to the ledge. Use the pin to open the grate at the top. Crawl through and press the red button. Push over the ladder and climb down.
Head back to the room with the tesla coils and use the battery on one of them to charge it. Head back to the terminal room and plug it in to the remaining terminal to overload it. You'll see some screens slowly rotating around the center. Going clockwise enter the words STOP, WIPE, REFRESH, and UNDO into them. Lastly, on the final screen, type SHUT DOWN into the terminal.
Level & main story complete!
2 Comments
Pantallas en español: TERMINAR - COPIAR - SALIR - DESHACER
By josegpeddn on 15 Aug 2023 08:54
Achievement didn't pop for me and replaying the level solo or coop locally didn't worked. Replaying the level on cloud did the trick
By GDB Marcos on 05 Dec 2023 11:44
This is story related and cannot be missed.
This final escape room unlocks once you have completed ‘The Confrontation’. In the upper-middle (12 o’clock) position of the map, click on ‘The Headmaster’s Office’. Once you start walking up the stairs, you have 45 minutes to complete this escape room.
Once you walk up the steps and through the open doors, for reference, turn left and open the left-most locker for a newspaper (#13).
With the screens in front of you, turn right and interact with the left-most locker (the one with a dial combination). To open the locker, the combination is: right to 10, left to 25, right to 15. Pick up the Testing Sheet and Headmaster’s Pin. Turn right and walk over to the far wall and next to the screen that says “Only An Ace May Enter” is a fax machine. Use the Testing Sheet on the fax machine and select A, C, E then press the orange button. Pick up the Testing Sheet and walk through the now-open door.
In Room 01, walk along the path and on the shelves on the right, pick up the 12V Battery (Dead) then walk over to the fax machine. Insert the Testing Sheet and select B, C, D then press the orange button. Pick up the Testing Sheet and walk into Room 02.
In Room 02, use the Battery (Dead) on one of the electrical poles on the left to charge it then continue along the walkway to the fax machine. Insert the Testing Sheet and select A, D, E then press the orange button. Pick up the Testing Sheet and walk into Room 02.
In Room 03, walk along the catwalk on the right and enter the door that says ‘03’ at the end. In this room, you need to slide each pillar in height order along the tracks to make a set of steps (we will return to these later). Insert the Testing Sheet and select B, D then press the orange button. Pick up the Testing Sheet and walk into Room 04.
In Room 04, pick up Chemical Tank “D” off the shelf and return to Room 03. Climb the steps and use the Headmaster’s Pin on the gold vent. Crawl through the vent and after standing up in the next area, click the red button on the machine. Turn around and start walking back to the vent, pushing the ladder about halfway back.
Descend the ladder and interact with the first machine that says “Max Load: 5V”. Use the Battery (Charged) on this machine then walk to the machine on the left that says “No Water (Or Other Liquids)”. Use Chemical Tank “D” on this machine then walk left to the final machine that says “Do Not…”. For this machine, spell out the word ‘SELFDESTRUCT’ on the keypad.
Next, you need to interact with the four screens that have appeared and can be done in any order. On the screen that says “Total control is just the start opposite”, the answer is ‘STOP’. On the screen that says “Fun is a form of inefficiency”, the answer is ‘UNDO’. On the screen that says “Friendship is a waste of resources”, the answer is ‘REFRESH’. On the screen that says “Paramount is student compliance”, the answer is ‘WIPE’.
Finally, click on the screen of Quanty’s face and press the Prime Directive button. Here, the answer is ‘SHUT DOWN’. Wait for the cutscene to begin and the achievement will unlock.
Thanks to Bonds Box for the 100% walkthrough video:
This final escape room unlocks once you have completed ‘The Confrontation’. In the upper-middle (12 o’clock) position of the map, click on ‘The Headmaster’s Office’. Once you start walking up the stairs, you have 45 minutes to complete this escape room.
Once you walk up the steps and through the open doors, for reference, turn left and open the left-most locker for a newspaper (#13).
With the screens in front of you, turn right and interact with the left-most locker (the one with a dial combination). To open the locker, the combination is: right to 10, left to 25, right to 15. Pick up the Testing Sheet and Headmaster’s Pin. Turn right and walk over to the far wall and next to the screen that says “Only An Ace May Enter” is a fax machine. Use the Testing Sheet on the fax machine and select A, C, E then press the orange button. Pick up the Testing Sheet and walk through the now-open door.
In Room 01, walk along the path and on the shelves on the right, pick up the 12V Battery (Dead) then walk over to the fax machine. Insert the Testing Sheet and select B, C, D then press the orange button. Pick up the Testing Sheet and walk into Room 02.
In Room 02, use the Battery (Dead) on one of the electrical poles on the left to charge it then continue along the walkway to the fax machine. Insert the Testing Sheet and select A, D, E then press the orange button. Pick up the Testing Sheet and walk into Room 02.
In Room 03, walk along the catwalk on the right and enter the door that says ‘03’ at the end. In this room, you need to slide each pillar in height order along the tracks to make a set of steps (we will return to these later). Insert the Testing Sheet and select B, D then press the orange button. Pick up the Testing Sheet and walk into Room 04.
In Room 04, pick up Chemical Tank “D” off the shelf and return to Room 03. Climb the steps and use the Headmaster’s Pin on the gold vent. Crawl through the vent and after standing up in the next area, click the red button on the machine. Turn around and start walking back to the vent, pushing the ladder about halfway back.
Descend the ladder and interact with the first machine that says “Max Load: 5V”. Use the Battery (Charged) on this machine then walk to the machine on the left that says “No Water (Or Other Liquids)”. Use Chemical Tank “D” on this machine then walk left to the final machine that says “Do Not…”. For this machine, spell out the word ‘SELFDESTRUCT’ on the keypad.
Next, you need to interact with the four screens that have appeared and can be done in any order. On the screen that says “Total control is just the start opposite”, the answer is ‘STOP’. On the screen that says “Fun is a form of inefficiency”, the answer is ‘UNDO’. On the screen that says “Friendship is a waste of resources”, the answer is ‘REFRESH’. On the screen that says “Paramount is student compliance”, the answer is ‘WIPE’.
Finally, click on the screen of Quanty’s face and press the Prime Directive button. Here, the answer is ‘SHUT DOWN’. Wait for the cutscene to begin and the achievement will unlock.
Thanks to Bonds Box for the 100% walkthrough video: