EVERSPACE
33 Achievements
1,500
65-80h
PC
Xbox One
Xbox Series
Perked Up
Max out all pilot perks.
75
0.47%
How to unlock the Perked Up achievement in EVERSPACE - Definitive Guide
Pilot perks go across all ship types and affect non-ship specific aspects of each run. There are 17 different pilot perks across seven different groups of perks. In total, maxing out all pilot perks costs $450,600 credits.
Before you begin each run, you can spend the credits earned on your previous run. Pilot perks are found in the top half of the perks screen (the lower half are ship perks) and as you would expect, carry across whichever ship you pilot. Alternatively, ship perks are for specific ships and must be bought across ships if you wish to always have that perk available. To speed up the process of maxing out and enhance your trophy hunting, focus on the following perks in this order:
- Credit Loot Bonus - More credits will allow you to buy more perks sooner.
- Rare Loot Chance - Rare loot (items, resources, blueprints for crafting) is more useful on runs, can be traded or at least can be salvaged for more resources.
- Sector Scanner - See where glyphs, DNA, higher threat levels and environmental hazards are to plan your journey.
- Retrieval - Find more loot to use, trade or salvage.
- Bonus Equipment - You can eventually choose from three options of equipment to begin with. This may include rare access keys which unlock doors to subroutines and secure containers with high-end loot.
- Crafting Costs - Cheaper weapons, upgrades, devices and consumables.
- Mining Yield - More resources for your effort.
- Bonus Resources - You begin the run with bonus random resources onboard for earlier crafting, use or salvage.
- Component Damage Chance - For me, damage to Life Support, Sensors and Engine components were a major cause of many deaths on higher difficulties.
- Component Damage Repair Costs - As above. Lower costs would make faster repair easier.
- Nanobot Efficiency - Less bots for more repairs.
- Trading - More deals and resources available.
- Critical Hit Damage - Higher chance of faster kills
- Critical Hit Chance - As above
- Diplomacy - Play nice to G&B and you won't really need it. They will report attacks less and eventually jump in to assist you.
- Hitpoint Repair Rate - Faster nanobot repairs can be critical during a firefight but if you're well-prepared, you can get by without it and repair in a safe spot.
- Lucky Jump Chance - Gives you a greater chance at safely jumping between systems without enough fuel on board. Normally this would could major damage to hull and components. Take the time to search for fuel and you should be safe.
This guide was translated automatically.
The ship from the DLC does not count, but there is a separate trophy for it, so each one will have to be upgraded.
This guide was translated automatically.
If you don’t want to farm money for a long time, then try to buy expensive upgrades at first, because later you will find the dash glyph and then you can start farming wildly at 1000 per minute. Place the glyph, start on the difficult one and immediately figure it out and get 1000 for the completed sector in your pocket (and when the upgrades become more expensive, up to 2k, then you can fly around and kill ships for money). Using a similar method, you can farm almost everything in 3 hours (instead of 30 in a regular game ????)