EVERSPACE

EVERSPACE

33 Achievements

1,500

65-80h

PC
Xbox One
Xbox Series
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Tuned To The Max

Tuned To The Max

Max out all perks for the Colonial Sentinel.

100

0.2%

How to unlock the Tuned To The Max achievement in EVERSPACE - Definitive Guide

The Colonial Sentinel has 12 different perks in seven different groups.

Hull - Hitpoints = $14,400
Jump Drive - Fuel Capacity = $28,000
Energy Core - Energy Capacity = $34,750
Energy Core - Energy Regeneration = $39,100
Modifications - Mod Slots = $14,000
Hacking - Fast Hacking = $14,500
Engine - Max Speed = $27,900
Engine - Boost Speed = $17,500
Equipment Slots - Device Slots = $18,500
Equipment Slots - Consumable Slots = $8,000
Equipment Slots - Secondary Weapon Slots = $2000
Equipment Slots - Enhancement Slots =$24,000

The total cost of all perks for the Sentinel is $242,650 credits.

Recommend maxing pilot perk "Loot - Credit Loot Bonus" and doing runs on harder difficulties to increase overall credit reward.
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23 Jul 2021 13:34

If you have already spent your credits, then you'll have to earn 242,650 more to buy all of the perks.

NOTE: If going for 100% or Platinum and the DLC trophy Tuned to the Max trophy, you will need to unlock all perks for 2 spacecraft - one from the original release (either Scout or Gunship) and also the DLC ship Colonial Sentinel. This normally means many more runs to gain enough credits for perks on both but alternatively, there is a save workaround which can save you time towards 100% trophy completion. See Tinkerer in the main game trophy guide.

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