EVERSPACE

EVERSPACE

33 Achievements

59-73h

Steam
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Tinkerer

Tinkerer

Get all perks for the Interceptor, the Scout or the Gunship.

7.6%

How to unlock the Tinkerer achievement in EVERSPACE - Definitive Guide

- The Colonial Interceptor has 11 perks across five different groups. Fully upgrading the Interceptor costs a total of $243,850 credits.

- The Colonial Scout has 12 different perks in six different groups. The total cost of all perks for the Scout is $215,300 credits.

- The Colonial Gunship has 13 different perks in six different groups. The total cost of all Gunship perks is $276,650 credits.

You just to fully upgrade one of them to unlock the cheevo.
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15 Jan 2018 20:25

The Colonial Interceptor is available from the start whereas the Scout and Gunship will need to be unlocked for 10,000 credits. I recommend maxing out the pilot perks before buying ship perks because they are most helpful towards earning the Platinum and can transfer between ships when you decide to try out another playstyle. Stick with one ship that you prefer and purchase all perks to unlock the trophy. Fully upgrading the Interceptor costs a total of 243,850 credits, whereas the total cost of all perks for the Scout is 215,300 credits and the total cost of all Gunship perks is 276,650 credits.

NOTE: If going for 100% or Platinum and the DLC trophy Tuned to the Max, you will need to unlock all perks for 2 spacecraft - one from the original release (either Scout or Gunship) and also the DLC ship Colonial Sentinel. This normally means many more runs to gain enough credits for perks on both but alternatively, there is a save workaround which can save you time towards 100% trophy completion.

After a number of successful runs, you will have unlocked many ship perks and already spent around 150,000 to 200,000 credits. Before you spend your next huge amount of credits to finally upgrade your ship perks for the Tinkerer trophy, make a backup of your save to USB or Cloud. Once backed up, reload the game and spend your credits on your close-to-maxed-out ship to pop Tinkerer. Quit and overwrite your previous save with the backup save, reload the game and spend your credits instead on the Sentinel. Continue to make runs from here, spending any further credits to max out the Sentinel ship perks to unlock the DLC trophy, Tuned to the Max. The total cost of all Sentinel perks is 242,650 credits.

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I don’t know if this trophy will be fixed, but now it’s enough to get all the traits for only one ship and the trophy will drop. (I’m not sure about the sentry)
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08 Jun 2018 21:42

1 Comment
Wrong translation.
In English it says that you need to fully upgrade one of the ships!
I recommend not to waste your time, but to upgrade one starting ship, and then the ship from the DLC (if you plan to make all the trophies).
Otherwise, these trophies will take a lot of time.
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By Digul on 18 Nov 2019 17:20
Wrong translation.
In English it says that you need to fully upgrade one of the ships!
I recommend not to waste your time, but to upgrade one starting ship, and then the ship from the DLC (if you plan to make all the trophies).
Otherwise, these trophies will take a lot of time.
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18 Nov 2019 17:19