Evil Genius 2: World Domination

Evil Genius 2: World Domination

90 Achievements

1,000

120-150h

PC
Xbox One
Xbox Series
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Master Spy… Master

Master Spy… Master

Complete the Game as Emma on Hard Difficulty.

25

0.04%

How to unlock the Master Spy… Master achievement in Evil Genius 2: World Domination - Definitive Guide

For this and any of the other "hard" mode difficulty (can be done in any difficulty tbh) achievements for the other Geniuses, there's a simple trick to make this infinitely easier.

When you create a Prison, create a few cells and power them all down. When a wave of Forces of Justice arrives simply tag 1 or more for capture. Now since there's no power going to the cells, the agent will remain on the spot, stood still awaiting to be lead to a cell.
Now because of this, no more waves will ever arrive unless a) you kill or capture them or b) it's objective-specific.
If the agent does get killed or whatever, simply tag a new agent in the next wave and ensure all cells are powered down still.

If you happen to need to interrogate someone while
you have an agent "waiting", there's another little trick.
By having more than one cell you can power one on, a worker will then immediately start to escort the agent to the cell. So if you power on another cell, the other NPC that's awaiting will then be assigned to the next cell. So if you then power down the first cell that the agent is being led to, he will then remain on the spot again.
However once you've captured your specific NPC and you assign them to be interrogated, make sure you power down the cell the moment they leave or the agent thats "waiting" will be led to that cell.

If at any point it messes up, simply deal with the impending wave and tag again. It can be a tad tedious capturing specific objective NPCs but with this method you won't have to deal with never ending waves of increasing difficulty.
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02 Nov 2021 14:26

4 Comments
Awesome tip never thought about this! Thanks
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By Mike Langlois on 05 Dec 2021 11:44
This is a great tip, and I'll just add in one more. Super Agents on the world map will take notice if you run schemes (minus the heat management ones) in the same region they are. However, they'll move to another region that recently finished scheme, or had one canceled. If a Super Agent is in a region you need to run a scheme in, you can use this trick to move them around. Also, they will not move at all when you're looking at the world map. You can use this with Anonymouse's trick to manage the amount you're attacked. Also, the third island forces all enemies through the casino, and I found it useful to have a single entrance from the casino to the lair and put an armory in-between, putting your muscle up front.
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By Fir7shadow on 14 Dec 2021 04:14
Good tip.

And yeah the 3rd island is by far the best due to the single entrance and it seems like it’s easier for your dudes to reach the helipad.
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By Khan Garth on 01 Jan 2022 01:52
Another tip, use yer henchmen to guide prisoners to cells. I found that by having Jubei teleport to near the target then powering up the cell, 90% of the time Jubei started escorting the prisoner. I also tried to keep the FoJ prisoner(s) in the control room, as it'd keep them away from the public/traps and in range of armed guards. Also, I had a second cell set up in the control room, so the few times I forgot to power down the cell quickly enough and the FoJ prisoner was deep in the base, I could use the second cell to guide them back
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By CiphriusKane on 19 Dec 2022 12:24
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