Evil Genius 2: World Domination
60 Achievements
46-56h
PS5
World Domination
Complete a Campaign on Hard difficulty
0.2%
How to unlock the World Domination achievement in Evil Genius 2: World Domination - Definitive Guide
This guide was translated automatically.
Probably not the most tricky, but definitely the most difficult trophy in the game. Some tips for getting it:
1. It’s better to play as Red Ivan - his activated aura to increase damage greatly helps in brawls in the lair.
2. We take the third island for the base - opponents pay a little less attention to it and it is convenient to defend due to the only entrance. In addition, the area is enough to build only one level, so as not to jump between floors later.
3. In research, first of all, we download almost everything to the maximum on the Servants tab.
4. We place the armory as close as possible to the entrance to the lair, it is even better if everyone entering passes through it. Don’t forget to place racks of weapons there with a reserve (see the previous tip - they open on this tab). 4-5 security tables are quite enough to confidently repel attacks. We place the camera above the entrance, pump it up and activate automatic response scenarios. Anxiety ( + ) we do not include unless absolutely necessary, so as not to disrupt the training of specialists.
5. We try to kill interrogators, soldiers, super agents and other intruders in 99% of cases, because taking hostages takes a lot of time and, accordingly, leads to additional deaths among the minions.
6. The more minions in the lair, the better (in principle, 200-230 people are enough), because they will die in batches and be irrevocably sent on missions. We mainly invest in security; we will have to fight a lot. If the number of inhabitants of the lair has dropped significantly, then we do not boost the tasks, but calmly wait until a sufficient number of specialists are trained. Ordinary workers can be purchased on the personnel page $5000 - 5 workers.
7. As for additional tasks - we don’t touch the mining missions at all, get this trophy in another playthrough, but for now don’t waste time and resources on them. I strongly advise against ignoring the tasks for henchmen, supervillains and superagents - I gave up on them, getting only three henchmen, which almost became a fatal mistake - at the end of the story, at one stage of the final mission, first all the supervillains, and then all the superagents attack the base at once with reinforcements, the tasks for attracting or eliminating them were not completed. It took about 1.5 hours to try to kill them all, but in the end I managed, but it took a lot of nerves. However, if you have 150 guards/mercenaries/hand-to-hand fighters/killers, then it will probably be much easier - I had to fight back with half the strength.
8. Do not skimp on the amount of equipment in research, training, treatment rooms, etc. - You will gain a lot of time on this.
9. We hang fire extinguishers everywhere in the corridors: when Red Ivan uses a superweapon, its side effect is fires in the lair.
10. There is no need to open all areas on the world map - we upgrade networks only where necessary. If attacks on the lair go on without respite, then we either send deceiver minions to divert attention to the most “heavy” areas, or completely close the networks that are unnecessary at the moment.
1. It’s better to play as Red Ivan - his activated aura to increase damage greatly helps in brawls in the lair.
2. We take the third island for the base - opponents pay a little less attention to it and it is convenient to defend due to the only entrance. In addition, the area is enough to build only one level, so as not to jump between floors later.
3. In research, first of all, we download almost everything to the maximum on the Servants tab.
4. We place the armory as close as possible to the entrance to the lair, it is even better if everyone entering passes through it. Don’t forget to place racks of weapons there with a reserve (see the previous tip - they open on this tab). 4-5 security tables are quite enough to confidently repel attacks. We place the camera above the entrance, pump it up and activate automatic response scenarios. Anxiety ( + ) we do not include unless absolutely necessary, so as not to disrupt the training of specialists.
5. We try to kill interrogators, soldiers, super agents and other intruders in 99% of cases, because taking hostages takes a lot of time and, accordingly, leads to additional deaths among the minions.
6. The more minions in the lair, the better (in principle, 200-230 people are enough), because they will die in batches and be irrevocably sent on missions. We mainly invest in security; we will have to fight a lot. If the number of inhabitants of the lair has dropped significantly, then we do not boost the tasks, but calmly wait until a sufficient number of specialists are trained. Ordinary workers can be purchased on the personnel page $5000 - 5 workers.
7. As for additional tasks - we don’t touch the mining missions at all, get this trophy in another playthrough, but for now don’t waste time and resources on them. I strongly advise against ignoring the tasks for henchmen, supervillains and superagents - I gave up on them, getting only three henchmen, which almost became a fatal mistake - at the end of the story, at one stage of the final mission, first all the supervillains, and then all the superagents attack the base at once with reinforcements, the tasks for attracting or eliminating them were not completed. It took about 1.5 hours to try to kill them all, but in the end I managed, but it took a lot of nerves. However, if you have 150 guards/mercenaries/hand-to-hand fighters/killers, then it will probably be much easier - I had to fight back with half the strength.
8. Do not skimp on the amount of equipment in research, training, treatment rooms, etc. - You will gain a lot of time on this.
9. We hang fire extinguishers everywhere in the corridors: when Red Ivan uses a superweapon, its side effect is fires in the lair.
10. There is no need to open all areas on the world map - we upgrade networks only where necessary. If attacks on the lair go on without respite, then we either send deceiver minions to divert attention to the most “heavy” areas, or completely close the networks that are unnecessary at the moment.
1 Comment
On the 3rd map, you can simply “squeeze out” the part at the entrance to the casino and rebuild a snake into the corridor, stick first lasers, then laser discos, and not every interrogator will make it to the entrance alive.
Set all traps to auto-purchase when destroyed, because bazookas will constantly blow them up.
Well, don’t anger the guys from the map in vain.
Set all traps to auto-purchase when destroyed, because bazookas will constantly blow them up.
Well, don’t anger the guys from the map in vain.
By sepultur on 14 Feb 2023 04:07