F.E.A.R. 3

F.E.A.R. 3

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Hanging 20

Hanging 20

Complete wave 20 in Contractions

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How to unlock the Hanging 20 achievement in F.E.A.R. 3 - Definitive Guide

I did this on the map "Mechanized Invasion" by myself with two controllers on RECRUIT DIFFICULTY. The reasoning behind two controllers is because a dummy player is good to focus some enemy fire on, so you're no overwhelmed by other enemies while trying to take out a more powerful enemy.

What you want to do, is IMMEDIATELY after the game starts, send Controller one (You) out and into the mech under the bridge across from the water creek thing. Get him into the mech and then head over to the mobile home to the northeast from where the mech was.

The dummy controller needs to pick up a weapon crate and get ANY weapon equipped. After re-equipping the dummy, position him in between two walls near the mobile home, it's a tight space near a stairway right next to the mobile home. (The stairway is on one side, the mobile home is on the other, and the space you need to sit in is in between the two.) Go into crouch and face the opening.

Now what I did was just completed every wave in the mech. Things to watch out for:

Wave 4 is your first fight with a mech of your same stature. Really all you need to do with ANY mech, is spam rockets till they overheat, then spam laser till it overheats, then switch back to rockets, (USE THE HOUSES FOR COVER AND RUN AWAY IF YOU TAKE TOO MUCH DAMAGE)

Wave 10 has you fighting a larger mech and a smaller mech, take the bigger mech first, as he is stronger and will destroy you faster. If you can, try to seperate the two mechs from each other by running to a safe area, and waiting for one to follow you.

Waves 11 - 18 are pretty simplistic, just you killing a bunch of weak enemies. However, wave 18 introduces the large teleporter guy with the bolt gun. Take him out first instead of focusing on the little monkey monsters and smaller soldiers. These smaller enemies barely damage you, so it's best to destroy the larger opposition first.

Wave 19 can be difficult. The first time I tried this I died on this wave, because I was in a rush to finish and get the achievement. What makes this wave SO DIFFICULT is that it pits you against two enemies, Rocketeers, and the monkey creatures. FOCUS ALL FIRE POWER ON THE ROCKETEERS, the monkey creatures CANNOT harm you much at all while in the mech.

The Final wave, Wave 20, pits you against several large bolt caster guys (4 or 5), a bunch of the monkey creatures, and one LARGE mech that actually sits on top of one of the bridges. For this wave, focus on killing the bolt casters, and the monkey's first, you can do this UNDER the bridge where the mech spawns, and it cannot even touch you, as it cannot get down from that point. After that, creep out a little till you can see a shoulder or arm of the mech and fire away at it until it's dead, as it won't be able to fire back.

After that, you'll get the achievement.


Other tips:
- At any time your dummy is being attacked, RESCUE HIM. He's vital in case you get downed somehow. (See tip 2)

- AVOID ALMA AT ALL COSTS. Looking at her will either blind you or distort your vision, shooting her will either knock you out of the mech with very low health, or knock you out of the mech and teleport you to another side completely defenseless. During deep fog waves, Alma can be identified as the bright red light seen from a distance.

- If you do get knocked out of the mech, just keep holding X at the front till you get back in. You cannot be damaged as you're climbing into and out of the mech.

- Think before you shoot. The biggest problem with Alma, is that she LOVES to teleport right in front of your fire. ALWAYS make sure she's not in front of you before firing at your enemy.

This video I've made shows you the basic setup to get this by yourself with two controllers:
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29 Jun 2011 15:10

25 Comments
haha love the video, maybe you should have a friend record next time :D
thumbs up from me
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By Defrosted Jay on 08 Jul 2011 16:20
I would have a friend record for me.......if I had friends.... *sniff*
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By Wildboy Wiley on 08 Jul 2011 16:33
Worked great for me, even without the second controller. Had an enemy get stuck inside a building when I was ejected from the mech on final wave, but I managed to kill him anyways. Would really have sucked if it kept me from getting through 20.
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By SmorgasBorgnine on 12 Jul 2011 13:22
Just an addendum, i found it was actually better to kill the smaller enemies rather than the larger ones like the phase casters and even the mechs. The reason for this is that every time i got ejected from the mech and / or teleported by Alma, it would always be the small enemies (those bastard dog things especially) that would do me in. I could avoid, hide and outrun the larger enemies most of the time, but there's just no way to defend yourself against swarms of soldiers with assault rifles or melee-based enemies that run faster than you, particularly when you can't see a thing in the deep fog. Another tip for killing enemies without aggroing alma is to press A to stomp on them. This way you minimise the chance of pulling alma with a stray shot when you can't see her in the distance. Just don't panic and take your time.
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By Soulcraver106 on 16 Jul 2011 12:16
This is a fantastic solution. I did it on my first try. However, I'm not sure if the second controller is necessary, so you should try it solo if you only have one controller.
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By Alex#66005 on 24 Jul 2011 11:31
Remember no matter what happend don't use the Mech as cover or anything because if the other Mechs shoot at it while it's down ... It will be destroyed you know (KABOOM!) and there is no way you can get it back (In my case). I have a lot of issues with Wave 10 and this happend ... DAMN!
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By Sejeste Reje on 12 Aug 2011 17:33
And on my run at 20 there was like 7 of the large guys ... But my hardest one was problem 10 and 15 or something ...
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By Sejeste Reje on 13 Aug 2011 01:09
Wave 20 gave me 12 phase commanders.. TWELVE. Thanks for the solution, I got it second time (wave 10 got me the first time).
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By Leldoran on 28 Aug 2011 20:26
Twice now i made it to waze 20 and one of the enemys is stuck in the wall.......does anyone know what to do when this happeneds?
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By DiceMaiN on 30 Jan 2012 11:22
Wave*
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By DiceMaiN on 30 Jan 2012 11:22
Got this 2nd try. Thanks for all the tips. Alma is the only thing that makes this achievement difficult and stressful.
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By MissFuchsiaFire on 06 Feb 2012 10:44
alma teleported me out of my suit in wave 19.....argggggggggh great solution though just got unlucky will try again
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By DemonDuffeh on 07 Mar 2012 14:35
The moment I read DiceMaiN's comment about enemies getting stuck in the wall I knew it would happen to me. Complete bullshit.
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By Ibanez V7 on 18 May 2012 09:38
Wave 14 i get surrounded by scavengers so i happily start smashing them and then i notice this red box with another mech. I wouldnt say wave 14 is a weak wave if you had to bail on the mech for a few secs.
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By DefiantZero on 06 Dec 2012 04:33
Alma got me at wave 19, what a bitch
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By drownedLTspeirs on 06 Jun 2013 00:39
Wouldn't this be easier with just two guys rather than a second controller? Obviously the enemy count would be the same, or is it better to have a dummy in the corner not shooting for some reason?
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By o DEEVIUS o on 12 Sep 2014 21:29
I found it better to have a dummy after trying several times with another player...idk why, it just takes the heat off of you to have an enemy getting confused and wanting to go for the dummy, and it seems to help quite a bit....
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By Wildboy Wiley on 13 Sep 2014 07:50
Firstly I'm getting ejected from the mech just for looking at Alma not shooting her, its happening repeatedly even though I'm not firing at all. And secondly what the f*** is this inexplicable orange thing on the ground constantly draining my health! Why won't it f*** off!?
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By o DEEVIUS o on 14 Oct 2014 19:48
It happened again!!! On Wave 17, I was firing, and then just died instantly! This time I think Alma spawned in front of me when I was firing, so yes, Alma can one shot you.

So damned unfair!
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By EarthboundX on 25 Jan 2016 11:24
Least I was able to get Handle with Care on this try, so the waves will be faster, since I won't have to keep a weak enemy alive to grab crates.
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By EarthboundX on 25 Jan 2016 11:26
Man fuck this stupid achievement. Just got to wave 19, got ejected from the mech by a single rocket while at full health, it somehow ejected me behind the mech into a corner where I was then stuck. I was crouching trying to shoot the enemies and a single bullet hit alma which then instakilled me.

I could deal with this game mode if it wasnt for fucking Alma. Also the fact it takes almost 2 hours to complete is ridiculous and the non-stop fog is a joke.
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By l BlackBrian7 l on 22 Apr 2020 18:49
Now that the game is backwards compatible, would love to get this.
GT: J ROLL 1998
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By J ROLL 1998 on 16 Nov 2021 02:20
I found a twist to this method that made things far more manageable for me. Rather than putting your second controller in that alleyway, next to the alleryway there's a staircase that leads up into a dead end with a "window". If you place the second controller in the corner closest to the window and facing the walls, it will be completely safe from Alma and all non-melee enemies.

Rather than moving around in the mech, I generally just stood in front of that staircase and shot at enemies from there. This doesn't stop enemies from entering the building via the staircase, as they can vault over its side, but with you stood in front of the staircase, no enemies will bother going up it to attack your second char while you're right in front of them.

This means enemies can only attack your second character by going in through the window. Only melee enemies can do this, and with your character in the corner like I described, even they struggle to go through the window, for some reason. They occasionally will, but in the saftey of your mech you have more than enough time to pick up your second controller, turn around and then quickly kill whatever got in, especially if you've armed them with the shotgun or the penetrator between waves. Additionally, with your mech in front of the stairs, you have a decent view to shoot stuff trying to get in through the window anyways.

Being able to keep your second char this safe has a number of obvious benefits, but the best is this: in a worst case scenario where Alma teleports you miles away from your mech, you now have one of 2 options: one, either try to run back to the mech as your main, or two, because your second char is so close to the mech, simply pick up controller 2 and resume mech-work as char 2. Doing that saved my run at one point, so being able to overcome that worst case scenario is very invaluable.

Standing still as the mech the whole time might sound unideal, but due to where we're parking it, we can HEAVILY abuse the way it heals. If your mech's about to go low on health, simply turn to face the stairs, disembark, and then run inside where you're safe from gunfire. Your mech will stop being attacked and after a few seconds it will have fully healed, so just run back in. Again, enemies can vault over the staircase even with the mech in front of it, so when you do this, be ready to shoot enemies coming from the stairs while you're waiting for the mech to heal. That said, for all I know the mech fully heals itself as soon as you leave it, but I was too much of a chicken to test that.

So, in short: with your two characters positioned like this, your second char will always be 95% safe and is always nearby and ready to either pick you up or take over mech duty in a worst case scenario; the risk of Alma is mitigated about as much as possible; and with your mech being right next to your fort, you can abuse the mech's regeneration to excellent effect.

There are several waves where you'll probably want to move around, namely waves with a mech and other enemies...but then again, even in that situaiton you can probably get away with abusing the mech's regeneration like I described, I again was just too chicken to try that. You definitely can't just stay stood in front of the staircase on the final wave due to the big mech on the bridge. Simply hide from its line-of-sight by standing behind the tall building nearby, and then this is an extremely easy wave anyways. Just keep your second char safe from the monkey-dog-horse things while fighting off the elites dudes.

I tried the original method 5-6 times last night and every attempt was ruined by Alma. Trying it with these adjustments, I won first time today.
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By IronMakerNeb on 24 Feb 2023 17:09
@IronMakerNeb, thank you a lot!!!
I won the achievement using your method on the first try 😎
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By MrArtNex on 06 Mar 2024 20:21
Can Alma one shot kill you? I was doing wave 9, and I just died out of nowhere while in the Mech.

Oh was this a glitch?
Going on my third try now, first time I died on wave 10 cause Alma teleported me out of the Mech, and you are defenseless against the two mechs, how would this even work with more than one player? For one thing, the mechs can pretty much instant kill someone not in a mech, and the red spots on the ground will constantly damage anyone not in a mech.

And that's on freaking recruit!
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By EarthboundX on 25 Jan 2016 10:15
View all 25 comments Show less comments
The Solo/One Player Method:

I did this by myself instead of the 2 controller method because the enemy count overall is lower with 1 player and the tougher enemies are easier to kill.

Choose Multiplayer: Solo Practice, Mechanized Invasion, Recruit difficulty. Level 21 character recommended for the Health boost/regen.

General Tips/Strategies:
Before hopping into the Mech, grab one crate and arm yourself with at least a Shotgun/SMG, just in case you wind up on foot sometime because of accidentally shooting Alma. She's going to be the main issue on Solo, as she'll try to appear everywhere, often right in front when you're shooting.

Use the Laser as your primary weapon, only use the rockets against enemy mechs and Phase Commanders, and burst fire the laser constantly. Place your shots carefully, and watch out when you turn on enemies behind you, Alma may be waiting for you.
Be prepared to stop shooting if she pops up, and anytime you see her, turn and go the opposite direction, no matter how far away she seems.

Try to be aware of your surroundings-in case you do get ejected from the mech, you'll want to be able to find it quickly.

Allow normal enemies to get within line of sight of your weapons, especially if they're in groups. The shorter the range, the less likely Alma will appear between you and your target. The mechs are the only enemies that can severely damage you on Solo, so don't afraid to close the gap on Phase Commanders and the handful of Plasma Casters.

The mech's targeting system highlights regular enemies in yellow crosshairs. Mechs, Phase Commanders, Plasma Casters and Rocketeers are highlighted in Red crosshairs. Kill Red First.

The most important tip: Keep the Mech Alive. Once you're past Wave 10, you do not want to be caught on foot. Watch the mech's health icon, and anytime it gets down to the thigh level, turn and run for cover! An important survival tip for the mech is it's repair system. If you get damaged down to the yellow icon/countdown, Find some cover and jump out for a few seconds. The mech recharges it's health much faster without you in it, so use this to your advantage. Once you exit the mech, you won't be able to reenter for 2 seconds,but anytime you do, it's fully charged up on health. Keep this in mind at all times if you're in trouble, and don't let the mech be destroyed.

Beyond that, it's not too difficult to pull off solo if you keep the mech alive the whole time, circling the level, and putting distance between you and powerful enemies. Avoid Alma ejecting you(she got me 5 times, including once on Wave 19, and I still wasn't in any great danger) and it should be relatively smooth sailing, aside from Waves 19 and 20, which require you to be slightly more careful.

Wave 19 has a bunch of Rocketeers, but have little fear, they are far,far less deadly and accurate on Solo than on 2-4 player. Concentrate on targeting the Red Crosshaired Rocketeers and you should be able to pick them off with the laser without much worry of them ganging up on you.

Wave 20 features the giant mech that appears on the roadway above where your Mech spawns, and a bunch of Phase Commanders and Helldoggies. All you need to do is hang out beneath the mech and keep the battle beneath that roadway. The Phase Commanders will always work their way over to you, as soon as they appear, zap them with a full laser charge and then hammer them with rockets to stun them when they try to phase again. Once dead, you'll face pairs of helldoggies. Repeat this a bunch-once the mech is the only thing left, just pick an angle from the side of the map where he can't target you and fire at will! Once he blows up, you've cleared Contractions, Achievement Unlocked.
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24 Jul 2011 20:31

2 Comments
Good guide, tried it myself and found it very easy once I figured out how the game worked. Too bad on wave 20 an enemy spawned in a wall leaving me with no way to kill it. So angry right now....
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By CanaDa Fwend on 04 Oct 2011 08:53
Exactly the same thing just happened to me on wave 18!.
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By KiN6TiM on 12 Feb 2012 03:18
THIS IS A SOLO SOLUTION but can work with more people. You will get more enemies with more people and more mechs will turn up. You will need to adapt you strategy to accommodate these.


This way of doing this achievement can take up to 2 hours. The time is dependent on how quickly you kill the enemies and the speed of which they spawn and find you. You will also need to attempt it a few times to get a good rhythm going and it can be quite hard at first.

Make sure you read the entire guide first and look around the map so you now where things are. There will be fog which obscures you view in later rounds so knowledge of the map is essential.

The best piece of advice I can give you is NEVER TAKE RISKS WITH ALMA. If she sees you in later rounds and ejects you from the mech you will most likely die. Just take your time and be cautious. Alma is a child walking the map and in fog shes a red light.

Another tip is to set the ingame brightness or gamma to the maximum. it helps spotting things easier.

Down to business:-

First start a solo practice on the mechanised invasion. This is the only map that has a mech on it. Make sure the difficulty is set to recruit. This is obvious to most but some might not think of it.

When you spawn you will spawn in one of 2 places in the main building stockpile room -

If you spawn down stairs you will need to turn right and go through the door - If you spawn upstairs turn right go through the door and go down some stairs. From here head forward and you will see a red flaming barrel and a little bit further there will be a blue dumpster. Next to this dumpster on the left theres a little alley this is you camping area in the mech for the most part of the achievement.

Now to get the mech:-

In the alley look out the opening, now turn right and follow the overpass above you to the top of the map. On your left there should be a church the mech is behind it so just follow the path next to it and get in. Now retrace your steps and get to the alley.

All you need to do now is stay in this alley and kill all the enemies to end each wave. Use the laser to kill them for the most part because it has a generous auto aim. Rockets are good for melee enemies who run straight for you. ALWAYS LET THEM COME TO YOU if you go out side and be trigger happy you will most likely hit Alma and bring some unwelcome surprises your way which will likely kill you. Saying that you can go to the front of the alley and kill them but in later rounds there will be a fire ball on the ground which stops your mech regenerating its shield so hang back a bit.

A couple of times I thought enemies stopped spawning but this was not the case they simply got stuck on a staircase. If this happens to you leave the alley and just search for them.

ALWAYS WATCH FOR ALMA

There are a few waves where 1 enemy mech turns up. For these waves you can stay in the alley and kill them from here. You will need to be quick about it so just alternate between your laser(RB) and rockets (RT).

There is one wave where 2 mechs turn up at the same time this is one of the 2 times you need to leave the alley.

For this wave leave the alley towards the building in front of you. From here follow the building around to the right until you see an arch. Go the the left of the arch and the 2 mechs should be next to the drainage channel. They both should stay around that area which allows you to shoot them and take cover behind the building on the left.After you destroy them go back to the alley.

Going forward from here you will have various easy enemies to kill. There will be a time when a mech tuns up with some smaller enemies, when this happens just do what you did last time. Dont leave the alley.

EDIT: Jennitiger1138 commented that she had problems with the rocket. guys. Only tip I can give you is move to the front of the alley and kill them quick. If you get hit back off to the back of the alley and try and recover. Basically you will need to get some practice at this section.

On the final wave you will face 11 phase soldiers with a laser weapon(dont worry they come 1 at a time) around 8 demon dogs and 1 big mech. This is what I had but it is a completely random number of these enemies.

First dont worry about the mech it never moves from its spot and it cannot see you in the alley. It never comes down from there EVER.

The phase soldiers are easy to kill, all you need to do is stay at the back of the alley and just watch them phase around the map. Eventually they will spawn just outside the alley on the right and wont move from there. To kill them just use 2 full charges of your own laser (RB).

Repeat this until you kill them all.

Finally for the huge mech you will need to leave the alley for a second time. This time leave the alley and turn left go all the way down until you see a fountain now go right until you see a basket ball court. From here you will see the huge mech up high on the overpass, position yourself so you can just see the nose sticking out and fire away. From here you should not get hit.

After you destroy it the achievement should pop straight away.

There are 2 glitches I have experienced with this game mode the first is- when you start some waves only a few enemies spawn at first then after you kill them no more spawn so you cannot complete the wave. If this happens to you, you will need to start a new game. The second is with the phase soldiers. They will phase into a wall and get stuck there. Sometimes you get lucky and are able to see them a little bit to kill them and other times they will be behind a wall in which you can never see them to kill them if this happens to you, you will also need to start a new game. This last glitch is annoying because it happens usually on the final wave.

Hope this helps 1 person on this site struggling with this achievement.

Thanks for reading and remember ALWAYS WATCH OUT FOR ALMA!
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20 Feb 2012 16:39

5 Comments
You may have to leave the alley when the rocket launcer guys turn up as they can all fire straight down at you and you cant regen your health, I died multiple times on wave 8 because of them
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By Jennitiger1138 on 21 Feb 2012 16:46
Not to mention Alma spawns right in front of you in the alley all the time. Happened to me 3 times in the first 8 waves and I was right back against the wall each time.
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By Ibanez V7 on 18 May 2012 00:53
If this worked for you thats good. Its quicker to stay in the mech as much as possible. You will take some damage in places but if you kill things quickly enough you shouldn't have many issues. You will need to try it a couple of times just to figure things out for your self.
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By IM TOM JW on 11 Jun 2012 09:54
The main problem I kept having is that Alma would teleport me to behind the mech so me and the dummy were both stuck back there. I kept restarting when this happened, but finally when it happened on the 20th wave, I decided I'd search for a solution. What I ended up doing was wait for alma to spawn where I could see her and jump up and shoot her. I was instantly teleported to another point on the map and ended up completing wave 20.

And for the record, I kept the mech back there the entire time. Mainly because it's a pain in the ass to get it back there to start with.

Good guide!
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By TetraVega on 26 Dec 2012 18:20
IM TOM JW,
Thumbs up for the alley - it makes this annoying Contractions mode a little easier to manage.

TWO HUGE TIPS NOT YET MENTIONED:

1. For waves 4, 6, and 10, get OUT of the Mech and enter the 2ND FLOOR of the house (in front of you if you are "in the alley") Pick up the pistol on the 2nd floor, peer out of the windows, and slowly tick the hell out of the ENEMY MECH(S). Run back and get pistol ammo when it is needed. It is impossible to die this way OR blow up your mech and you lessen the chances of Alma teleporting you across the map in search of the nearest Taco Bell. It makes the mech fights early on MUCH EASIER to manage.

2. When fighting the rocket clones in the mech "in the alley" -- IF your mech's shield starts getting too low, do a QUICK 180° turn (face the wall) and GET OUT of the mech. JUMP BACK IN in a few seconds (2 or so) and the mech should be back at FULL HEALTH or NEARLY full health. It heals at an alarming rate when you are not in it!

Enemies cannot get past the mech to kill you (you can even stand behind it and use it as cover) but things can still hurt/kill you at this point, such as: (1) A perfectly placed grenade (2) that burning itch on the ground OR (3) splash damage from a Rocket. Obviously, when you are back in the mech turn around and start killing as necessary. This can save your mech a few times if you get ambushed by multiple rocket clones. Repeat as needed.
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By on 10 Jun 2012 18:24
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You must beat an entire Contractions game for this trophy (all 20 waves). You don't need a team of 3 or 4 to complete this trophy, but having more than one player will definitely help. Contractions has a set spawn rate regardless of how big your team is. A single player will have to fight against the same amount of enemies a 4 player team would. Now with that in mind, teamwork is essential to this. A solid method for this is playing on "Mechanized Invasion" and be sure each person understands their role.

See Handle with Care for additional information.

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Great people! A truly dreary achievement! It’s hard to find three appendants online, and not all of them try to complete the achievement! I went like this: Fight / techno assault / we fall into the robot, collect boxes too, to improve the weapons, when robots appear, we hang on top there, it’s more convenient to host them, because if they jam your robot, there is a chance that you will be extinguished, the rest is not difficult! The main thing is that if Alma appears, do not under any circumstances look in her direction (she will attract you), especially do not shoot, she will throw you off the robot, you’ll be lucky if you’re nearby! But if you get thrown into a friend, try to climb to the top where it’s easier to fight off any bots!!! And don’t stand in one place, if Alma appeared in one corner, rush to the other and back to where she was, then there is a chance not to stick to her, she shouldn’t be there anymore, but where you were rushing, she might appear! After completing this achievement, you can automatically go 30 boxes, in deep fog
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31 Aug 2012 03:20

1 Comment
Contrary to my fears, all 20 waves can be completed alone (with a second gamepad).

To begin with, select a split-screen match, the “Techno-Assault” map and set the difficulty to easy.

Now, let's look at all aspects of the test:

  • Don't go there, go here! : the main thing is to take the right position, point the first gamepad (the main one) at the mech standing in the open area (it is located on the north-eastern side, when looking from the starting point), with the second gamepad (inactive) go out into the street and go to the small dead end to the right of the white one van with a blue stripe, this van is located near the idle fountain, put the “dummy” in the corner and pick up the first gamepad, move the furs to the fountain and prepare to hold the defense. Here is a video so that you understand how to place players and where to defend: www.youtube.com/watch?feature=player_embedded&v=JCJHVP39--0
  • Mom, mom, look, I'm... a transformer! : Your mech has two types of attack, and this is a laser attack ( ) and mech missile attack ( ), to achieve the desired effect, and as a result, faster killing of aggressive NPCs, use both attacks at the same time, and remember that the laser can burn enemies through meshes, and is effective at long distances, while missiles are more suitable for killing opponents at close range. For greater convenience, change the control settings from “Assault” to “Tactics”, in which case the laser will “hang” on the left bumper ( ).
  • Checking the pressure in the pipes : do not try to bring both guns to overheat, shoot accurately and in doses, remember that if overheating happens at the wrong moment, it can play a cruel joke on you.
  • Get in line, sons of bitches, get in line! : let’s look at the opponents, don’t forget to be located ONLY in the territory of the fountain, because opponents appear mainly in the center of the map and it will be much easier for you to destroy them at a distance than close up, you will meet two types of soldiers, and these are ordinary (in the first stages) and “elite” , taking into account that you will play according to the principle “I don’t care, I’m in a tank,” then ordinary soldiers will not present any difficulty for you, but some mechs can be created; like soldiers, there are two types of them, the first mech is absolutely identical to yours and is a rather serious enemy, especially if you are careless, the second mech is much larger than the first, but, as paradoxical as it may sound, it is much lighter than the first, and all because the first mech uses rockets as a standard weapon, and they cause significant damage , the second one mostly uses machine guns, well, you understand, a bullet is not a friend to a rocket, the fighting tactics are simple, act brazenly and aggressively, look where the red indicator appears and run to this place, then everything is simple, release the entire clip from both guns until overheating (only with mechs), move back and wait until the mech's ammunition is restored, again we "drain" all the ammunition, and repeat it all over again, the beauty is that when you act more brazenly than your opponent, you get much less damage from the mechs, try to get close to the mechs and fire at them point-blank, after overheating, constantly move, do not let them hit you, run around the mechs from the back and continue firing until they explode, if a situation occurs that 2 mechs landed on the map at once, first of all, destroy the small mech, because he can do more serious mischief than his “big brother”, dogs, or, as you prefer, Hell’s Monkeys, do not pose a danger if you destroy them before they attack in a pack You, always use ONLY combined attacks (laser + missiles), and only then, you will breathe freely, cultists, these are the same soldiers, only weaker and moving exclusively in groups, do not let them surround you and be careful, do not destroy kamikazes if they next to you, regarding the alpha commanders, the tactics are the same, only with one thing, try to destroy them as soon as you see them, because they call upon the rocket men, and they, in turn, may well show you where the crayfish spend the winter.
  • It smelled like something was fried : if your fur is brought to a critical state, and after a couple of blows it explodes, immediately get out of it and run from your opponents until it recovers, then it’s a matter of technique, quickly climb back in and begin to take revenge. (note: You don't take damage when you enter or exit the mech, use this wisely)
  • Children ~ flowers of life : no matter how it is, your hemorrhoid for today will be the small but slightly dead girl Alma, after all, it is this “lovely” creature that can ruin all your plans, so what’s special about her? Alma appears in different areas of the map and is in each new territory for 15-20 seconds, after which she teleports again, be careful, if you heard her malicious giggle, it means she is next to you, now, two main rules, first: do not look at her, even sideways, this action automatically attracts Alma to your position and what follows is a not very pleasant effect from such a “meeting”, you will either go blind for a while, or your screen will become cloudy, your fur will become very slow, and you will receive double damage from opponents, second: do not step on Alma and do not shoot at her, if you do, then the “punishment” can be random, you can either go blind or be thrown out of the fur, specifically “ejections”, there are also two types of them, and they are activated immediately after you hit Alma, the first release: minor, Alma throws you out near your fur and brings your health level to critical, the second release: more fun, Alma throws you out of the fur and teleports you to a random point on map. Attention! you don’t need to think that after the “ejection”, Alma destroys the mechs, this is not so, he should be close to your position, and the only thing that remains for you is not to give up and continue to look for the mechs, because without him you will not win alone, I I ran for about two minutes (and at that moment, the monkeys were biting my ass very painfully) and found a fur standing behind the houses, the location of your fur may be different, if the first player was knocked out, look for the fur by the second player.
  • Vasya, sit quietly! : in theory, this achievement can be obtained with one gamepad, but in this case, all the enemy forces will run exclusively after you, the second player will be able to provoke some of the opponents to act rashly, and you will only have to destroy for free those who have opened their “mittens”, if the so-called “Vasya” is finally taken out, then you shouldn’t worry and run headlong towards him, “Vasya” will be in critical condition, but will not die until you die, you just need to clear the entire wave and at the beginning of the next one your " the dummy" will come to life.
  • Cool eggs : while in fur you will see all the opponents near you, each enemy is indicated by two types of markers, a yellow marker: means that the enemy is from a normal caste, and can be destroyed without problems, a red marker: means that the enemy wearing it can give you a rebuff, or even worse, kill you, such markers mark mechs, rocketeers and alpha commanders, be careful in the 19th wave, there will be a lot of rocketeers, and there will be even more fog, follow the markers and destroy only the red ones, and only then , yellow.
To summarize, we can say that going through all 20 waves is not particularly difficult, keep your defenses near the fountain, use combined attacks and try not to disturb Alma, that's all!
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By pRedAcToR on 12 Jul 2013 09:12