Fallout 3
72 Achievements
1,550
73-98h
Keys are for Cowards
Picked 50 locks
20
How to unlock the Keys are for Cowards achievement in Fallout 3 - Definitive Guide
Now, you can do it "legit" on your own, which can be either really easy or really hard, depending on how good you are at the mini-game (I'm terrible), or you can "force" the lock. But be careful, because this may break the lock, and keep you from getting into it, unless you have the Infilitrator perk. And who wants to wait? You want what's in that safe NOW, right?
I tend to always force them. BUT, if you're taking this route, SAVE FIRST. Let me repeat that, SAVE FIRST. It will save you a LOT of time and frustration. If you break the lock, reload and try again. (actually saving first helps with speech challenges and hacking too, don'tcha know?)
Lock values are as such: 25 for easy, 50 for average, 75 for hard, and 100 for Very Hard. (so plan your skill points accordingly)
Also, there's a terminal and a safe in the Farragut West Metro Station (east of the Super Duper mart, and north of Wilhelm's Wharf, across the river from both of them). You can pick the safe, lock it with the terminal, pick the safe, lock it, pick it, rinse, lather repeat. Boring, but it works.
Well, that's my contribution! Hope it helps!
You will need a higher skill to pick harder locks: 50 for average, 75 for hard, and 100 for Very Hard.
Throughout most of the game you will come across Very Easy and Average locks the most. Several ammo containers usually have very easy locks on them so be sure and check them when you come across them for an easy pick.
To successfully pick the lock you will have to complete a little mini-game. You can do two things: you can either force the lock (which will have a % next to it which signifies your success rate), but be careful as if you force it and it doesn't work you wont be able to try again unless you have the Infiltrator perk.
or you can do it the normal way:its sort of trial and error here. push the bobby pin slightly to one side with the left stick then turn the screwdriver with the right stick. if it starts breaking right away then its on the wrong side. move it to the other side and try again, the longer it takes for it to quiver the closer you are getting to the right position, but be careful after three tries the bobby pin will break and you will need another one.
With a little practice this will start to come easily and naturally.
[EDIT] Thanks to Crimson Drifter and ZeroThreshold for telling us the skill points needed for the different difficulties.
a) Every bobby pin has certain durability, it breaks after 3rd unsuccessful try. You can get past it by abandoning the whole attempt (just press B). That way you won't loose any pins. Be aware though this will reset the lock, so next time you attempt to pick it the right spot where the pin should be pointing will be in other place...
b) Sometimes you'll come across safes that can be unlocked either through the access terminal or by picking the lock. You can hack the terminal and NOT open the safe, so you can open it using lockpicking skill (and gain extra XP)
c) The private houses (in Megaton, Rivet City etc.) are re-locked every 72h (wait comes in handy). You'll need 100 skill for that though.
After heading inside, instead of heading forward to the underground turn left and enter the Museum of history Lower halls (You are required to visit this location for the 'Head of state' quest). Immediately after entering, up the right-hand staircase there will be an open cell door with a turret inside which can be lockpicked at Average difficulty [Lockpick 50] as well as a terminal which can be hacked also at Average difficulty [Science 50] (You can lower the difficulty of terminal hacks and lockpicks by lowering the games difficulty - I was playing on easy)
After hacking the terminal there will be an option to "Secure exhibit" which closes and re-locks the cell door. By simply picking the cells lock then re-locking the door via the terminal you can farm the 50 lockpicks needed for the achievement.
What's even better is that you can use "Force lock" to speed up the process if your lockpick skill is high enough and if it fails causing the lock to break, all you need to do is use the terminal to unlock the door with the "Open exhibit door" option, then re-lock the door again and the lock will be fixed.
Possibly MISSABLE
It is possible to miss this trophy because if you break every hackable lock and don't take the Infiltrator Perk, then you can't get this trophy on your current playthrough. Another possible way of missing this trophy is if you don’t raise your Lockpicking Skill to a high enough level to be able to pick most locks.
Providing you successfully pick every lock you come across, you will have this in no time. If you have any of the DLCs, then all the pickable locks within them contribute towards this trophy. See Terminator's Advice Thread here for a Guide on how to pick locks: LINK. Once you've successfully picked your 50th lock, the trophy will unlock.
Rivet City Cabinet Room exploit:
You need to have 75 points or more in the Lockpick Skill before you can use this exploit. You may not even need this trick but if you're stuck for locks to pick then it will be useful. The room in question is here:
Pick the lock on the Cabinet with the "Hard" lock, wait outside Rivet City for 1 in-game hour for it to reset then return and pick it again. This exploit will not award any XP after successfully picking the lock for the first time, also note that it will periodically stop working. If this does stop working then do something else for a few days then it will start working again.
Notes:
- You can check your progress in the "Stats" section of your Pip-Boy or the statistic sometimes appears at the side on a loading screen.
- The trophy tile for this shows a picture saying you've picked 100 locks not 50 so don't panic as you've done nothing wrong, it's just a design error.
- Successfully forcing a lock counts as picking it.
When attempting to pick a lock, your lockpick will break if you try to pick unsuccessfully three times. To avoid breaking the pick, exit out after two attempts and then re-enter the lockpicking screen. There are hundreds of doors to pick in the game. Putting points into the Lockpicking skill will obviously help for harder locks. For a safe that can be picked and locked indefinitely, head to Farragut West Metro Station. You can pick the safe found here and then lock it via the nearby terminal, then pick it again and repeat until you get the achievement.
When attempting to pick a lock, your lockpick will break if you try to pick unsuccessfully three times. To avoid breaking the pick, exit out after two attempts and then re-enter the lockpicking screen. There are hundreds of doors to pick in the game. Putting points into the Lockpicking skill will obviously help for harder locks. For a safe that can be picked and locked indefinitely, head to Farragut West Metro Station. You can pick the safe found here and then lock it via the nearby terminal, then pick it again and repeat until you get the achievement.
Note for PC Users: If you don't feel like finding the safe listed above, use the same console command process as for "Data Miner" but instead click on the door/locker/safe you want to lock and subsequently pick. Repeat until unlocked.