Fallout 4
84 Achievements
1,600
6-11h
Armed and Dangerous
Create 50 Weapon Mods
30
2.58%
How to unlock the Armed and Dangerous achievement in Fallout 4 - Definitive Guide
· You need a weapon that can support a muzzle mod. That is, Supressor, Muzzle Break, Compensator or Bayonet, in regular guns. Very common weapons that support this kind of mods are, for example, 10mm Pistols or Pipe Pistols. You'll find loads of these during the game.
Also, you can use any legendary gun that has a muzzle attachment. I got it using the "Deliverer" silenced 10mm pistol that you can accept as a reward during the Railroad faction mission "Tradecraft".
· Anyways, once you have one of these basic pistols (either with o without a muzzle attachment), or one legendary one, head to a Weapons Workbench. The game is full of them, so just fast travel to any settlement. Sanctuary, for example.
· If your weapon doesn't have a muzzle attachment, create it. Bayonet has low requirements.
· Click on "No muzzle". The game will ask you to "create" the mod at no cost. Do it. Then, put back the mod you just removed. Then, click on "No muzzle" again. The game will ask you to create it again. Repeat it 50 times.
· Here's a small video for clarification. My game is in Spanish, but it should be clear.
Hit the key to open the console ("~", "@ + shift" or "ö" depending on your region)
Type in coc qasmoke and hit enter, now you will be teleported to the developers room.
In the containers on the tables are all materials and weapons, take everything with "R" then slowly make your way to the nearest weapons workbench. There you can craft the mods for your weapons until you have 50. It even counts if you craft all mods for one weapon and then move on to the next one.
-If you are running out of mods to make, you need to go get more weapons from the weapon crate
Mod the gun barrel attachment to "none" which counts as a new mod, then re-attach the existing mod. Each time you select "none" the game counts it as one instance of creating a new mod. Do this fifty times (attaching the "none", re-adding an existing mod doesn't count towards the tally) and you'll pop this trophy.
Verified May 5 2024, this is how I earned it.
I stumbled across an easy way to do this. I applied a silencer to my 10mm pistol, then I remove it. The dialogue read "Make No Muzzle?" which actually classes as creating a weapon mod.
Simply apply the silencer mod then make a no muzzle mod and repeat until the achievement pops.
Weapon mods are created at a "Weapon Workbench". Mods consist of different barrels, magazines, sights etc. For the trophy, you just need to create 50 Weapon Mods. You do not need to apply them to a weapon either, you can simply just create them and get rid of them. Modifying weapons is one of the main things you should be doing in the game so this should come naturally. However, if you didn't and you need to create a lot then you can do it quickly by simply finding any weapon that has a muzzle attachment already on it (such as the "Deliver" Legendary silenced pistol. You'll have two muzzle options i.e. "No Muzzle" and "Suppressor", simply keep switching between the two and the trophy will eventually unlock as this way it costs you nothing. This works on any Gun that already has a muzzle attachment on it.
One of the easiest ways to tackle this is to go to a weapon workbench with a baseball bat in your inventory. Now simply go through and create each modification for the baseball bat (different colors and items tacked on to bat). After you have created each mod (approximately 9) simply put the mods in your workbench and remake them.
The mods only cost wood, a commodity that is easy to come by making this method cost effective and extremely quick.
you will need any gun that has a bayonet-knife, then go to the workbench and remove the knife, the menu will ask “are you sure”, we agree, this will not add experience, but it will go into the statistics as a modification, immediately put the knife back and go to the menu where the sections are according to our weapon, we go back and remove the knife, and immediately put it back, and go to the menu, and in fact we continue like this until the bitter end.
Resources can be found both in the world and from sellers.