Fallout 4

Fallout 4

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Docile

Docile

Have 5 Tamed Creatures in a Settlement

15

0.13%

How to unlock the Docile achievement in Fallout 4 - Definitive Guide

The easiest way to get this achievement is:
Pick an empty settlement (so settlers don't get killed on accident.)
1. Build a large generator.
2. Build a large switched power pylon
3. Build a beta wave emitter.
4. Build a bed
5. Build 5 cages (mutant hounds are best, because you can buy Brahmin meat like crazy in Diamond City Market from Polly to your right as you enter. And you wait 2 days for her to replenish her inventory )
6. Connect the cages to the switched pylon, and the beta wave emitter and the switched pylon directly to the generator.
7. Sleep for 3-5 days (or until doors on traps are all closed)
8. Flip switch to off/red. If all the same animal type, they should not attack each other.
Done. No need for multiple generators.

(Does not unlock with already domestic animals like cats, dogs, and Brahmin)
123
5

21 Apr 2016 01:43

14 Comments
no where in diamond city is there a lot of brahman meat, found exactly 2
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By on 10 Sep 2016 06:12
I should have said Diamond City Market from Polly the Butcher who sells a lot of it.
I'm making the correction.
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By NeoMikeMX on 15 Sep 2016 03:28
Excellent. Cheers mate. Did it with Mirelurk cages.
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By RED LEGO LEADER on 28 Oct 2016 06:39
Great job. Got it on the first try. Who thinks of these stupid achievements?
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By jlissandrello on 05 Nov 2016 23:47
Worked for me, thanks. I ended up building 5 molerat cages, then went on adventures and let them fill on their own. I also saved up skill points and saved the game before spending them on the fairly useless perks required for the achievement, which I reloaded after it unlocked.
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By Lockie on 03 Aug 2018 06:18
I used this method after building all the cages. Polly sells lots of Brahmin meat just have to wait and wait and wait lol. Built 7 Mutant Hound cages and after sleeping 24 hours 15 times, I got 5 filled.
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By Chief0fZombies on 26 Oct 2018 00:06
When i let my 5 hounds loose they just run off, do i have to fence them in or something ?
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By Tiger Mayhem on 27 Oct 2018 06:45
Did this and it worked perfectly. The hound came out of the cages and basically laid around. The achievement will not unlock though. Should it pop as soon as the gates open?
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By Arsenic 17 on 06 Oct 2019 19:34
Just south of Saugus Ironworks is also just north of Finch Farm if you don't have one or the other unlocked, I can confirm it is much easier and faster than Polly given the brahmin respawn within one or two days reliably.
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By SDX7 Tohawo on 31 Jul 2022 17:01
It should be pointed out that you need ranks in Animal Friend and Wasteland Whisperer to build a Beta Wave Emitter...

Just thought I'd say that before anyone wasted their time with this one.
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By Oncogene27 on 17 Jan 2023 23:26
So, if you are following exactly this guide and the mutant hounds are attacking each other and everyone, here's what I did, not sure which of these worked:
-Moved all settlers to different locations, those who couldn't be moved where killed or console commands were used to move them.
-The Beta Wave Emitter needs to remain connected to the generator and only the wire is detached from the cage.
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By Captain Rafe on 03 Sep 2023 11:45
Gave up on this achievement. Tried every which way and it refuses to pop.
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By LastofUs on 17 May 2024 22:46
If you are at a point where this just won’t unlock anytime you try: 1. 5 of the same, 2. 5 different, 3. A mix of each…….find an old save where you haven’t bought any of the cage items from the dlc yet. Load that save, gather resources for the easiest cage (mutant hound was easy for me), level up to get the 2 perks needed, and build. After trying for hours on my first save without any luck, I started an old save and it popped right away. This achievement sucks
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By BorkeviousMingo on 04 Jan 2023 19:40
It's faster to get Brahmin meat in my opinion just south of Saugus Ironworks, there will be four Brahmin. Not sure exactly what respawns them, but if there was a sure method it would be much faster.
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By Baby Sheamus on 16 Sep 2021 03:33
View all 14 comments Show less comments
Made a short video explaining how to complete this if anyone needed a visual guide. Completed it using 5 small cages with 2 Dogs and 3 mole rats, including using the Emitter to tame them.

Did all 5 at the same time and had no issues using this method. They remained tame long enough for the achievement before killing each other for whatever reason.
Also you will need 9 CHR for the perk to be able to make the Emitter.
"Wasteland Whisperer & Animal Friend" are required.

Total amount of resources required;

10 x Copper
30 x Steel
8 x Aluminum
4 x Crystals
5 x Nuclear Material
3 x Circuitry
2 x Rubber

Then for each cage, you'll need either ;
2 Brahmin meat, 4 Radroach meat, 2 Softshell mirelurk meat or 3 Canned dog food.
Confirmed it works with the rad roach and dog food.



Hope this helps guys!
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37

12 Apr 2016 14:44

31 Comments
I have done this three times and it still has not unlocked, when I go look at the achievement it says 100% but not unlocked any ideas. other than that spot on guide
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By STOUTNDRUNK on 06 May 2016 15:43
Well fleshed out guide and video, thank you.
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By El Luigi on 12 Apr 2016 15:03
Yeah I probably should have explained that better sorry. Congrats on the achievement though!
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By XBJacob38 on 12 Apr 2016 21:18
Christ, how long do I have to sleep/wait for something to appear in the cages?! On day 10 of waiting. This is stupid.
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By hunterIV on 13 Apr 2016 00:21
The tool-tip states it should appear within a week, Have you connected each cage to a power source?
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By XBJacob38 on 13 Apr 2016 00:37
For whatever reason this just isn't working for me :/

I currently have 2 brahmin, 3 dogs, 2 mole rats, and a cat and it hasn't popped yet.

*UPDATE*
Just got the achievement for doing just as this video said but with 5 molerat cages. Had tried twice with a mix of animals and it hadn't worked. If you're having issues try 5 of a kind or just to be safe 5 molerats.
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By iiCatastrophic on 13 Apr 2016 01:05
@iiCatastrophic - brahmin, dogs and cats don't count, needs to be beasties - molerat, deathclaw, yaoguai, etc
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By MushaConvoy on 13 Apr 2016 01:06
If your creatures kill each other before you can get the achievement, just build a wall or fence in front of the gate. They usually glitch out and get through but it delays them long enough for the achievement to pop.

Also if you find waiting over and over is not capturing any creatures, fast travel somewhere else, wait there for 24 hours then fast travel back.
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By Heraizen on 13 Apr 2016 02:40
Just noticed the concrete walls! Finally a use for the thousands of concrete I've accumulated?!
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By dale smeegle on 13 Apr 2016 10:45
You can easily do it with mixed creatures, just make sure the cages aren't too close to each other
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By White Wyvern on 13 Apr 2016 18:22
You can do it however you want I've noticed. Just make sure your 5 are in series circuit and unhook at the first cage then all 5 come out at once.
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By xBrushedRedx on 13 Apr 2016 23:34
9 charisma is ridiculous. Can this be achieved without such a high stat?
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By Moscow Timmy on 14 Apr 2016 02:28
If you turn off the generators to open the cages, and the beta generator is on the same generators, you will not get the achievement because the beta wave generator needs to be powered to get the achievement. I just took the wires off of the cages and got it.
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By Fuzzmeister J on 14 Apr 2016 02:55
@Moscow Timmy
No, can't be achieved otherwise. I have a really high level character who had 7 CHR naturally. So what I did was grind out 4 levels (took a long while as I was level 70). Once I had 4 unspent skill points, I made a save. Then allocated 2 more to make 9 CHR and 1 each in Animal Friend and Wasteland Whisperer. After building the emitter and popping the achievement, I just reloaded my save before allocating.

I guess I'll save those points in case some other ridiculous ach comes up in future DLC.
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By Timmay on 15 Apr 2016 18:39
5 mole rats worked well. They all get along real quick (except with my fighter Jezebel, who they immediately trashed lol)
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By Diggleman27 on 16 Apr 2016 01:13
I'm going to five mole rats now. Just had a radscorpion, super mutant, mutant hound, mole rat and another mutant hound but no achievement. all volatile creatures in the wild but no dice. This achievement supremely stupid!!!!!!!!!
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By Chojin22000 on 16 Apr 2016 16:21
I got it with 2 mongrel dogs, a mole rat and 2 mutant hounds. Be careful when using the dog cages though, as you can sometimes get a junkyard dog to spawn which doesn't work
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By wolfzero01 on 16 Apr 2016 16:59
It'z all bullshit i try this 20 times or more i become not the Achievement !!! That's by me Broken ever again I !!! I hate this so much
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By Deadzone Fight on 18 Apr 2016 16:25
This achievement is a pain in the ass. A mix of creatures does NOT work. I had three dogs and two mole rats. Even released them at different times so they wouldn't kill each other. Doesn't work.

It has to be all of the same type of creature.
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By ZombiGrim on 20 Apr 2016 03:05
Superb guide. Followed it as described and the achievement popped first time.
I had three mole rat and two dog cages. All were tamed for around 5-10 seconds then they all attacked one another. Popped before the carnage started.
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By flipmodeXXIII on 25 Apr 2016 04:07
I had a glitch where the cages wouldnt open. Tried everything. Shot the cages with a bazooka out of frustration and they opened... Fallout 4 is not without its bugs!
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By ClassyWings on 07 Jul 2016 10:42
i got this with 5 mutant hounds. be careful if you trap and release a ghoul with the hounds; my ghoul destroyed all 5 hounds in the blink of an eye! thankfully i got the achievement before that happened.
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By onnabugeisha x on 29 Dec 2016 12:32
got mine with 5 deathclaws =P
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By Nit0rin on 18 Jun 2017 07:22
Video no longer works :(
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By ShutTheCakeHole on 24 Jun 2018 12:50
Video no longer works
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By Chaos Mythology on 30 Jun 2018 15:36
5 mole rats at Jamaica Plain. Just go to Diamond City for the rad roach meat. From the comments, I was nervous. This is easy people.
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By Sarge1CD on 09 Nov 2018 03:00
No video - useless guide.
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By o IExcision on 28 Apr 2019 17:32
Will it work with 5 cat cages?
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By ThatGeminiBilly on 29 Sep 2020 22:49
No video does not mean its a useless guide lol fix up
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By TasteTheGore on 12 Oct 2020 01:27
I can confirm that if youre using dog cages sometimes you get a junkyard dog which will not work for the achievement. Just load a new safe and new different variations of dogs will spawn.

i got this with 2 mutant hounds, molerat, 2 dog cages
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By Shummell on 18 May 2016 15:59
I just got the cheevo. I tried a few times with 5 cages and it would not work. Note: sitting did not work either as I sat for 2 weeks and the cages wouldnt catch anything. So I built a bed and slept for 2 to 3 days each try. On the final try I had 2 mutant hounds and 2 molerats and 1 dog and 1 cat for cages so 6 cages. I got a cat, junkyard dog, 2 rabid molerats and 2 mutant hounds were let out of the cages.

I built 1 med and 2 small generators so 1 small was hooked to beta wave emitter by itself and the other small was for the extra cages I built. The medium was for the original 5 cages I built. I turned off the small and medium generators hooked to the cages and the animals slowly walked out. About 5 seconds later the cheevo popped and then the hounds attacked the rabid molerats and lost their lives. lol
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By ARCHER MIKE on 18 Jun 2016 02:26
View all 31 comments Show less comments
For anybody out there that is having a difficult time trying to unlock this achievement, here's a solution.

DOGS, CATS, AND BRAHMIN DON'T COUNT TOWARDS THE ACHIEVEMENT!!!

All 5 of the creatures have to be creatures that would normally attack you by default if you happend to come across them while exploring the wasteland. For example Mole Rats, Deathclaws, Radroaches, Mirelurks, etc.

I personally did this with 1 Deathclaw, 1 Insect, 1 Mutant Hound, 2 Mole Rats

Another thing to note is, make sure the emitter has it own generator and all 5 of the cages are connected to another separate generator.

GENERATOR 1 -> EMITTER

GENERATOR 2 -> ALL 5 CAGES

I hope this guide helps anybody that is having trouble getting this achievement.
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15 Apr 2016 20:16

4 Comments
Worked great thanks couldn't get top solution to work but yours worked great
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By disturbedone47 on 23 May 2016 04:21
Your welcome. :)
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By Evil Internet on 23 May 2016 11:28
After trying several other ways without success (i.e. five Gunners), this worked for me as well. Although I had two mutant hounds instead of two molerats. The achievement popped before the deathclaw tore them all to shreds. XD
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By risseless on 08 Oct 2016 23:14
Thanks. Read this after I captured 5 dogs and a cat. Ugh. This should be in every solution.
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By Shadow XBL on 30 Dec 2016 18:17
View all 4 comments Show less comments
Use the console to turn on god mode and teleport to the red rocket:
tgm
coc redrocketext
Use the red workbench in the garage to build some things:
1. Build a large generator. (Power>Generators)
2. Build a large switched power pylon (Power>Connectors & Switched) near the generator
3. Build a beta wave emitter. (Cages>Miscellaneous) near the generator
4. Build a bed (Furniture>Beds)
5. Build 10 mutant hound cages (Cages>Small Cages) in front of the pylon
6. Connect the cages to the switched pylon, and the beta wave emitter and the switched pylon directly to the generator.
7. Use the bed to sleep for 3-5 days (or until doors on at least 5 traps are closed)
8. Flip switch to off/red. It should pop.

Thanks to NeoMikeMX for the original guide on the Xbox One version.
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25 Mar 2021 15:32

8 Comments
i followed this guide but the hounds come out of their cages still hostile and not tamed. the beta wave emitter is right next to the cages and is spinning. i dont get it.
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By BroknPlaya on 12 May 2021 17:43
@BroknPlaya , make sure that the switched pylon and the beta wave emitter are not connected. I did the same thing (did it quickly as I've already done this on Xbox) and forgot to separate the two.
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By Abvii on 22 May 2021 23:04
If anyone is like me and has zero understanding of this game, to attach wires you have to be in Build Mode, then walk over to your generator or pylon and press Y to attach wire. Then walk up to the item you want to power and press Y again. Repeat this for every single item.
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By The Cherished on 20 Jun 2021 00:57
Worked perfectly for me! Thanks!
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By Lvx on 11 Aug 2021 18:21
I ran into the problem where the animals would always be hostile to me no matter what. My solution was to sleep for 5 days and then detach the wires from each cage and release them one at a time. I'm not sure how, but it worked and it may a possible solution for others.
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By CasualExile on 06 Sep 2021 10:41
This worked amazing thanks!
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By Nazule80 on 01 Mar 2022 00:32
If you guys still have problems with this, even following the solution, as I had, look at this solution: Solution for Docile In Fallout 4

Basically, if you build another generator, only for the cages, and separate the wire from the cages to the beta wave emitter, should work.

By doing this you will have 1 generator for the beta wave emitter and the other for all cages. For some reason only worked for me using this solution linked above.
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By wellingtonbalbo on 23 Feb 2023 18:26
When I teleported to the Red Rocket straight after the character creation screen and slept in the bed, my screen went completely black after waking up. This kept happening over and over and would affect ,y other saves too.

To fix this issue, make sure you set your timescale to 6 before sleeping. Open the console command and type 'set timescale to 6'. This seemed to fix the issue for me.
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By IDarK VorteXX on 14 Apr 2021 22:11
View all 8 comments Show less comments
Okay, this guide is written assuming that you are going for the other achievements in the Wasteland Workshop DLC as well. If you weren't already doing so, I'd recommend going for the trapper achievement before this one seeing as how that achievement requires you to build one of each cage type. After you've done that all that's left is to power on your cages, build an emitter, and sleep a lot sleep

1) Build a couple generators and attach them by wire to the cages (one generator can power multiple cages)

2) Build a beta wave emitter (must be powered by it's own personal generator and you must have the charisma tree perks Animal Friend and Wasteland Whisperer, Charisma 9 required)

3) Build a mattress in front of your cages

4) Make sure all your generators are activated and everything is up and running

5) Sleep for 24 hours and then check all your cages, if you have 5 or more that are closed (meaning they caught something) then turn off the generators attached to your cages (but not the one attached to the emitter!) and then voila achievement unlocked
-if you don't have at least 5 yet then just sleep in increment of 24 hours until you do.
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19 Apr 2016 22:37

You have to have five of the same type of creature and they CANNOT be creatures that are regularly friendly towards you such as Brahmin.

A good place to go for molerat meat is Longneck Lukowski's Cannery. The location is in my video below.

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23 Apr 2016 21:06

Don't forget each settlement containing creatures needs at least one betawave emitter(ideally hooked up to its own power source where it won't get damaged by raiders.)

For anyone going for this achievement, it is probably better to be practical and just go for 5 of the same creatures per settlement, because in all honesty I think it would save time. You probably want to not bother with dogs since more friendly ones come out than ones that qualify. You can travel between settlements, sleep, and see which settlement wins the race to 5.

A good reason for this is that they kill each other unless they are the same. It doesn't matter if you barrier them, they will kill each other(see my zoo story in a bit). A bonus is that if you make 5 of the same per settlement, your settlements will get extra defense out of it per creature afterwards instead of a pile of dead creatures.

Normal Dogs, cats, and Brahmin are the only ones the creatures do not attack. As some side notes, normal dogs and cats also produce happiness. Normal dogs produce defense as well but don't count for the achievement. Normal dogs also seem to recover health where a creature doesn't. You can also send dogs to other settlements like you can send people.

I got this achievement when sanctuary produced 5 radscorpions for me. I would have had it sooner but a bear killed one before it got killed. I also had 5 dogs, 3 cats, and 4 Brahmin at the same time. Note that if you make dogs at the same time, you mostly get friendly ones, but occasionally a weird dog or mongrel comes out of there, so be ready because those mean dogs will try to kill your creatures and potentially throw your progress off.

Also be aware that, as the little pop up box says when you first make a cage that raiders, gunners, and super mutants cannot be tamed, so they wouldn't count towards the achievement.

Trying to make a zoo:
I made this fancy cage with cement in between so they couldn't see each other, set the capture cages so they dropped in. Had grand plans of making a zoo and getting the achievement. Proudly had a rabid bear in one, a king mirelurk, a mutant dog. It wasn't even a minute to where they were no where to be found, then eventually I discovered a house full of animal bodies. The bear basically killed everything as I worked my way through making every cage. I ran the arena achievement and danse went all psycho on the bear when he was supposed to be fighting valentine, or else the bear would probably made it through the whole rotation other then the deathclaw.

Thunderdome:
I made a fancy cage where the raider would drop through a trap door onto a landmine or pressure plate attached to a spring trap and flame thrower. The seemed to work pretty good, they didn't live long enough to escape like things in the zoo did. This isn't really related, but still made some use out of capturing those raiders. Never did get a super mutant to appear in sanctuary cage.

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27 Apr 2016 05:31

I would like to add an addendum to both achievement guides since only the video guide mentions it. After you capture 5 "whatevers" (for me it was a mutant hound, two radstags, and two mirelurks. I had a cat and one other just in case) and after you have them you need to turn the power off of whatever generator you've got on for the cages. I would also advise doing this on a blank settlement like Red Rocket or Hangman's Alley though those are just examples, otherwise, your turrets and settlers MIGHT kill whatever walks into camp or if you have a deathclaw, for example, they might go on a slaughtering spree on your settlers.

Addendum: You do not have to have the gorilla cage to unlock the achievement.
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17 Apr 2016 04:34

Perk pre-requisties: Animal Friend 1 (CHR 5), Wasteland Whisperer 1 (CHR 9)

Build 5 cages of one creature type.
- This is to avoid different creatures becoming hostile. They must be a non-domestic animal so avoid dogs, cats, gorillas. Pick a creature for whose build requirements you can make the easiest.)

Place a Beta Wave Emitter outside the 5 cages and then release them. The achievement will trigger upon successful pacification via the Beta Wave Emitter.

Note on cages: Cages need power and they remain locked while there is current. Power must be interrupted for them to unlock so it is recommended to build a switched pylon to facilitate this or you can just chain the cages together with wire and cut (store) the initial cable to simultaneously release the creatures.
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08 May 2022 00:00

1 Comment
Thank you, worked just well for me! I read your post and then tried some days later and forgot the part about the dogs. I did this with mirelurks, out at north hagen beach settlement, had 19 npcs there already and even with almost full capacity, managed to pull it off.
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By Sivarg on 15 Apr 2024 05:38
I used the cages I built to get the Achievement for building every cage type to get this Achievement.

Save up two level ups then save your game before spending them in Wasteland Whisperer and Animal Friend to build the machine to make animals docile.

Bear in mind, mole rays and mutant hounds WILL attack insects, but they’ll stay docile long enough for the Achievement to unlock then resume being docile.
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23 Feb 2021 19:44

GLITCHED

For this trophy you must have the 'Animal Friend' (requires 5 or higher Charisma) and 'Wasteland Whisperer' (requires 9 or higher Charisma) perks before you can build the Beta wave emitter, which renders caged animals docile once released (though this doesn't work on Humans or Super Mutants).

The easiest way to get this trophy is to head to a small and empty settlement. I chose Jamaica Plains and decided to set up shop in the abandoned car park. You can do this with any cage you want but I recommend the Insect Cage as the bait (Mole Rat Meat) is easy to get from the Choice Chops stall in the Diamond City Market so you won't spend too long searching the wasteland for supplies. Once there, build the following:

2 Small Generators
An Insect Cage
A Beta wave emitter
A Bed or a seat of some kind

Ensure that the cage and the Beta wave emitter each have a generator attached and are active, then sleep in the bed for 12 hours. Now repeat this until you wake up and see that the cage is closed with the word 'BUGS' (or your equivalent beast) showing on the door. Activate the generator attached to the cage to release your newly tamed creature into the world. Enter workshop mode and repair the cage, this will require an additional 1 of each material originally needed so make sure to stock up. Once repaired, repeat 4 times until you have 5 tame creatures in your settlement.

As mentioned earlier, this is best attempted in a small, empty settlement as other settlers may not take so kindly to your creatures even if they are tame. You must have 5 creatures alive at one time for this to work so if you have settlers that keep killing them, then you will be wasting your time. It is also important to only attempt this with one type of creature, as different types will fight amongst themselves regardless of how tame they are.

This trophy requires the following materials:

Steel x26
Cloth x5
Rubber x6
Gear x4
Copper x10
Ceramic x2
Aluminium x8
Crystal x4
Circuitry x3
Nuclear Material x5
Mole Rat Meat x8

NOTE: Domesticated animals like Cats and Dogs, don't work as this trophy requires you to tame wild creatures like Mutant Hounds, Radscorpions, Insects etc. Credit to rotoninja for this tip.


Glitch note: This trophy is very glitchy and may not pop after taming 5 creatures. If the trophy does glitch then do the following:

1: Load a save from before you attempted this trophy.
2: Build 5 Cages of any kind but they must be for animals since Humans and Super Mutants don't count.
3: Build a Medium or Large Generator and a power switch, now attach a cable from the generator to the switch then additional cables from that to each of the 5 Cages.
4: Build a Beta wave emitter and attach it directly to the Generator as you don't want it to lose power later on.
5: Wait until all 5 Cages are occupied.
6: Now walk up to the switch and deactivate it, which will then simultaneously cut the power to all 5 Cages and release the creatures within.

The trophy will pop seconds after all 5 creatures have been released from their cages then calmed by the Beta wave emitter.

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Para essa conquista, você precisa das vantagens "Amigo dos Animais" (requer 5 ou mais de Carisma) e "Sussurro dos Ermos" (requer 9 ou mais de Carisma). Somente então você poderá construir o Emissor de Onda Beta, que torna os animais enjaulados dóceis quando soltos. No entanto, o emissor não funciona em Humanos ou Super Mutantes.

No meu caso, optei por construir 5 jaulas de insetos, pois eram as mais baratas considerando os recursos que eu tinha. Cada jaula consome 10 de aço, 2 de cobre e 4 de carne de rato-toupeira.
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19 May 2024 00:00

After building one of any cage in a settlement, you will be given a prompt on how to capture wasteland animals via cages and how they can be tamed. Cages will only capture animals when they are properly powered via a generator. Once a cage is up and running, it will then have the chance to catch its specified creature when you're sleeping or away from your settlement for a prolonged period of time.

To start, head to a completely empty settlement (make sure there are no settlers and no defenses) and build a cage that would house a wild, dangerous animal such as a Mutant Hound, Insect, Mirelurk, Deathclaw, or Radscorpion. Now build a Beta Wave Emitter (please see the note below) next to the Cage and power both items with a generator. Take note doing this in an empty settlement isn't required, but it makes the process much easier/faster.

Next, build a bed right in front of the cage and sleep for 24 hours. When you awake, the cage will either be opened and closed. If opened, rest again for a full day. If closed, an animal has been captured so enter Workshop Mode and store the cable that runs from the generator to the cage in order to open the cage. The Emitter will automatically tame the captive, so don't worry about being defenseless. Now reattach a new cable from the generator to the cage, repair the cage (tap "A" on the cage in Workshop Mode) with the required materials, and rest again for 24 hours. Repeat this process until you have five tamed animals in this settlement.

NOTE: In order to build the Beta Wave Emitter, you will need Level 1 of the Animal Friend and Wasteland Whisperer perks in the Charisma skill tree. Thus, in order to get this achievement your Charisma skill must be at Level 9 (or higher).

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First loot everything inside the dev room by using "coc qasmoke" so you have materials to build everything you need. Next, go to any settlement and build the following:
 
  • Large Generator
  • Beta Wave Emitter
  • Mole Rat Cage x5
  • A bed
Connect a wire from the generator to the wave emitter and all five cages, as well as wires from the wave emitter to all five cages. Sleep in the bed for 24 hours and you should see one or more of the cage doors close. Repeat until all five cages are closed. Now, go into workshop mode and choose to "store" all the wires coming off the cages. This will cause the cages to open, but the wave emitter will have made all the creature tame, and the achievement will unlock.
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The trophy is simply incredibly simple. I tell you what needs to be done, without any theory.
In any settlement we build cages with aggressive animals, 5 pieces. I had: deathclaw, swamper, yaogai, mutant dog and molerat. We place them in a circle, with the gates inward. We connect to one power line rack. We build 2 suppressors in a circle (to build you need the perk charisma 9 points, friend of animals 1 point and speaker of the wasteland 1 point.) then we connect them to the second power line so that there is always current. When all the cages are closed, the animals are caught, we pull the switch on the first power line on which the cages hang. The animals come out of the cages into a circle and begin to knead each other, there is no need to interfere with them, and we get the trophy in five seconds.
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14 Jul 2016 11:22

Have 5 (or more) cells with animals. (People, ghouls and super mutants will not fit.)

Have 1 beta wave emitter near the cells. (Or several. It is important that the animals are within the coverage radius.)

Turn off the energy of the cells so that the animals leave. In this case, the emitters should work. (Just connect them to a separate energy source.) Animals do not attack you. You get the achievement.

(Animals will fight another species. i.e. Deathclaw will attack the swampman, etc.)
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13 Apr 2016 23:29

2 Comments
To build a Beta Wave Emitter, the following skills are required:
- Animal Friend (level 1)
- Speaker of the Wasteland (level 1)
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By Akademix on 17 Apr 2016 19:30
Also, only peaceful, domesticated animals, such as cats and brahmins, do not count. Those. It won’t be possible to get the trophy without building an emitter using only cats and brahmins. The animals must be initially aggressive, but domesticated under the influence of a beta emitter (preferably one species, so that they do not kill each other).
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By ArtyomD on 14 Apr 2016 16:57