Fallout 4

Fallout 4

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Never Go It Alone

Never Go It Alone

Recruit 5 Separate Companions

20

5.26%

How to unlock the Never Go It Alone achievement in Fallout 4 - Definitive Guide

For this achievement you need to recruit 5 DIFFERENT companions from across the Boston Wasteland. Simply recruit the character then dismiss them and move on to the next one. I apologise in advance that I do not have a video to show you each companion's location, but I'm sure you can find them by yourselves! :)

There are 13 companions that you can team up with:

Cait - Location: Combat Zone
Codsworth - Location: Sanctuary
Curie - Location: Vault 81
Paladin Danse - Location: Cambridge Police Station
Dogmeat - Location: Red Rocket Truck Stop
Deacon - Location: Old North Church
Hancock - Location: Goodneighbour
Maccready - Location: The Third Rail (Goodneighbour)
Piper - Location: Diamond City
Preston Garvey - Location: Museum of Freedom, then moves to Sanctuary
Strong - Location: Trinity Tower
Nick Valentine - Location: Vault 114, then moves to Diamond City after quest
X6-88 - Location: The Institute

Many have quests attached to them that you must complete before they are available to become a companion, which can be a pain if you want to recruit them quickly. Therefore, by far the easiest ones to recruit are:

Codsworth, Dogmeat, Preston Garvey, then Piper and Nick Valentine (once you get to Diamond City). However, it is completely up to you.

Good luck!
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10 Nov 2015 22:15

7 Comments
I have 7 companions and haven't got this achievement do they need to travel with me?
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By Lumberjak Jack on 13 Nov 2015 03:18
You need to actually talk to them and ask them to travel with you. It's not enough for the game to tell you they're available to be a companion.
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By iAlecP on 13 Nov 2015 10:01
You might wanna add that Preston Garvey can glitch on you and he will not be able to become a companion. I've done like 20 quests for him already and it won't let me speak to him.
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By South Park TFBW on 17 Nov 2015 23:57
Ah man that's shit, how did that happen for you? What stuff have you done for him after the Museum of Freedom?
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By iAlecP on 17 Nov 2015 23:59
thanks for the concise guide - no need to apologize for not having a video - some people, like me, will only only use those things as an extreme last resort. too many are such a waste of time to watch
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By NicholiGinavaef on 19 Nov 2015 23:13
I have not gotten the option for Preston to join me. I am in the minutemen now but it never gives me the option to turn him into a companion.
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By BiGPaPaRu on 23 Nov 2015 18:01
I did aabout 10 Minutemn quests then I did all their other quests aswell. But when I speak to Preston, he'll still give me quests but it won't let me have a conversation with him. Like, when I press A to talk, no options come on screen to talk to him. He just says some generic line like "Go kill the ghouls in x". Pretty annoying, but atleast there are other companions to get.
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By South Park TFBW on 18 Nov 2015 00:17
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With the addition of the Automatron DLC, all robot companions that you build and then get to follow you will count towards this achievement. After completing the first mission of Automatron you will have the ability to build a robot workbench at any settlement. As long as you have the materials you can build the basic automatron model. By the time you get to the starting point of this DLC you should have the materials to build multiple robots.

Also, during the first mission of Automatron you have the chance to recruit the pre-built robot Ada.

I only ever used Dogmeat, Paladin Danse and Ada as companions. The achievement unlocked for me after building and recruiting my second robot.
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24 Apr 2016 17:51

Also easy doable if you follow the quest line, if you want to rush it i recommend go for this 5 companions, keep in mind that the dog doesn't count.

Preston Garvey : Can be found in Concord at the Museum of Freedom - this companion is story related so it cannot be missed.

Piper Wright : Can be found in Diamond City when you first try to entrance, and do the interview (If you use "tmm1" wich enables all locations, don´t go directrly to Diamond City, just go to another location outside but close and arrive by walking, if you teleport directly it glitches)

Nick Valentine: Also in Diamond City, but you will need to rescue him first, he will become companion once you break into Kellog house

MacCready : Can be found in the Third Rail Bar in Goodneighbor, just give him caps and he will follow.

Cate : Can be found in The Combat Zone, a Raider bar located in the Boston Commons - this is located to the right of Diamond City on your Pip-Boy, clean the Combat Zone from raiders and she will becoma companion.

If you don't have the achivment with this 5, you can talk to Codsworth once you return from concord and he will became Companion.

Note: You don't need to tell them to follow you, you can just send them to a settlement
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02 Apr 2022 05:53

3 Comments
Use console command "kah" to kill all hostiles in any area.
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By DoomScott on 19 May 2022 19:01
Pretty sure the dog does count. I got the achievement after recruiting Dogmeat, Garvey, Strong, Codsworth and Curie (met Danse and Wright but never got past their initial interactions)
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By CiphriusKane on 31 Aug 2023 20:43
I also got the achievement after recruiting the dog
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By Demonokuma on 11 Sep 2023 17:58
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To save time I found this :

Dogmeat : 0001D162
Piper : 00002f1f
Cait : 00079305
Strong : 0003f2bb
Gravey : 0001a4d7
Codsworth : 0001ca7d
Valenine : 0002f25
Deacon : 00050976
Curie : 00102249
Hancock : 00022615
Danse : 0005de4d
Now use this commande with any code : player.moveto

Exemple : player.moveto 0001D162

It worked for me
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19 Apr 2024 06:59

When exploring the harsh Wastelands of Post-Apocalyptic Boston you will encounter several characters that are recruitable as a companion.

You can find them all across the Wasteland but here are 5 Companions and the given locations where they can be found.

Dog : Can be found in the beginning of the game at Red Rocket Station - he will be your first companion you encounter.

Preston Garvey : Can be found in Concord at the Museum of Freedom - this companion is story related so it cannot be missed.

Mayor Hancock : Can be found in Goodneighbor upon first entrance to the town.

MacCready : Can be found in the Third Rail Bar in Goodneighbor.

Cate : Can be found in The Combat Zone, a Raider bar located in the Boston Commons - this is located to the right of Diamond City on your Pip-Boy.


I hope this guide is of some use to new players.
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18 May 2016 00:00

There are a total of 13 different Companions in the core game so there are way more than what the trophy asks. Unlike the previous Fallout games, Companions cannot die so they will stay until with you until they're dismissed. If they take too much damage however, they will go into a downed state. In this state they cannot attack for about a minute or until you give them a Stimpack. Here is a list of all the companions in the game, where to find them and if they involve a faction. Ones that have the faction name next to them are missable if you make that faction hostile but there's still more than 5 even if every faction hates you.

 

  • Cait
  • Location: Combat Zone (Diamond City)
  • Requires Quest?: No
  • Codsworth
  • Location: Sanctuary Hills (Roaming around the houses here)
  • Requires Quest?: No
  • Curie
  • Location: Vault 81
  • Requires Quest?: Vault 81
  • Paladin Danse
  • Location: Cambridge Police Station
  • Requires Quest?: Call to Arms (Brotherhood of Steel)
  • Dogmeat
  • Location: Red Rocket Gas Station
  • Requires Quest?: No
  • Deacon
  • Location: Old North Church
  • Requires Quest?: Tradecraft (Railroad Quest)
  • Hancock
  • Location: Goodneighbor
  • Requires Quest?: Recruiting Hancock
  • MacCready
  • Location: Goodneighbor
  • Requires Quest?: No
  • Nick Valentine
  • Location: Vault 114/Diamond City
  • Requires Quest?: Unlikely Valentine (Main Quest)
  • Piper
  • Location: Diamond City
  • Requires Quest?: Story of the Century
  • Preston Garvey
  • Location: Museum of Freedom/Sanctuary
  • Requires Quest?: When Freedom Calls
  • Strong
  • Location: Trinity Tower
  • Requires Quest?: Curtain Calls
  • X6-88
  • Location: The Institute
  • Requires Quest?: Synth Retention
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UPDATE: YOU NEED THE DLC. If you're boosting through the console commands and want all the achievements, then you should have purchased the DLC.

You can get this as soon as you get out of Vault 111, when you make your way to Sanctuary.

Press "~" to open up the CC window and type in "coc qasmoke". In here, grab all the materials in the boxes and build a bunch of robot companions over at the robot workshop station. If you need more materials/resources, I'll provide a list of codes for said resources:

Acid – 001BF72D
Adhesive – 001BF72E
Aluminum – 0006907A
Antiseptic – 001BF72F
Asbestos – 000AEC5C
Ballistic Fiber – 000AEC5B
Bone – 000AEC5D
Ceramic – 000AEC5E
Circuitry – 0006907B
Cloth – 000AEC5F
Concrete – 00106D99
Copper – 0006907C
Cork – 000AEC60
Crystal – 0006907D
Fertilizer – 001BF730
Fiber Optics – 00069087
Fiberglass – 000AEC61
Gears – 0006907E
Glass – 00069085
Gold – 000AEC62
Lead – 000AEC63
Leather – 000AEC64
Nuclear Material – 00069086
Oil – 001BF732
Plastic – 0006907F
Rubber – 00106D98
Screw – 00069081
Silver – 000AEC66
Spring – 00069082
Steel – 000731A4
Wood – 000731A3

Just type "player.additem [Base ID] [Quantity]" and go to town. Also, make sure to talk to each robot you build to add them as a companion and send them back to Sanctuary. After the fifth one, you should unlock the achievement.

Any questions and/or concerns, leave a friendly comment. Also to the petty downvoters; Go f#$k yourselves. That is all.
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27 Aug 2021 00:00

In total, there are 13 companions in the Commonwealth that you can recruit during your playthrough. None of them are missable as recruitable NPCs cannot die. For this achievement, you only need to recruit 5 different companions; you don't have to do their special companion quest. A full list of companions can be found HERE. Breaking it down with character and location:

  • Cait - Combat Zone
  • Codsworth - Sanctuary Hills
  • Curie - Vault 81
  • Danse - Camridge Police Station
  • Dogmeat - Red Rocket Gas Station
  • Deacon - Old North Church
  • Hancock - Goodneighbor
  • MacCready - Goodneighbor
  • Valentine - Vault 114
  • Piper - Diamond City
  • Preston Garvey - Museum of Freedom and then Sanctuary
  • Strong - Trinity Tower
  • X6-88 - The Institute
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Name, location, quest, possibility of a romantic relationship, as well as a companion perk that you can get for having a good relationship with him:


To direct a relationship in a romantic direction (or to gain an additional perk), you need to know which character is predisposed to what and do everything to please him:
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10 Nov 2015 04:22

3 Comments
Kate
Description: Man, woman
Location: War zone
Quest: Side quest for a companion - Benign Intervention
Romantic relationships: Yes
Perk: Quick Trigger (Action Points are restored faster if health is below 25%)

Codsworth
Description: Robot Mr. Handy
Location: Sanctuary Hills - next to the hero's house
Quest: No
Romantic relationships: No
Perk: Robot Sympathy (+10 resistance to robot energy weapons)

Curie
Description: Robot "Mrs. Handy" Medic
Location: Vault 81
Quest: Side quest for a companion - Emergent Behavior
Romantic relationships: Yes
Perk: Combat Medic (once a day, restores 100 points of health if it falls below 10%)

Paladin Dance
Description: Synthetic, male
Location: Cambridge Police Station
Quest: No
Romantic relationships: Yes
Perk: Know Your Enemy (+20% damage against Ghouls, Super Mutants and Synths)

Dogmeat the Dog
Description: Dog
Location: Red Rocket truck stop - the dog is spinning next to the gas station
Quest: No
Romantic relationships: No
Perk: No

Deacon
Description: Man, man
Location: Old North Church - Go inside, go to the basement. At the end, find the puzzle that requires you to write "railroad" by turning the inside part and pressing it. A door will open where you will find several characters.
Quest: Solve the problems of the Railway and he will offer his services.
Romantic relationships: No
Perk: Blade and Cloak (+20% damage in stealth, +20% Stealth Battle duration)

Hancock
Description: Ghoul, man
Location: Goodneybore (Scollay Square)
Quest: Side Quest - Hiring Hancock
Romantic relationships: Yes
Perk: Isodoped (at 250+ rads, get critical chances 20% faster)

McCready
Description: Man, man
Location: Goodneybour - Third Rail Bar (in the back room of the bar)
Quest: Side Quest - Long Road Ahead
Romantic relationships: Yes
Perk: Marksman (Headshots in VATS are 20% more likely)

Piper
Description: Man, woman
Location: Diamond City - at the gate
Quest: Location Quest - History of the Century
Romantic relationships: Yes
Perk: Gift of Chatter (+100% XP for talking and opening new locations)

Preston Garvey
Description: Ghoul, man
Location: Museum of Freedom - you will meet it while completing the quest "Out of Time"
Quest: No
Romantic relationships: Yes
Perk: We Are United (+20% damage and +20 damage resistance if there are 3 or more enemies against him)

Strong
Description: Super Mutant, male
Location: Trinity Tower - Behind the bars at the top of the tower.
Quest: No
Romantic relationships: No
Perk: Berserk (when health is below 25%, melee weapons deal 20% more damage)

Nick Valentine
Description: Synthetic, male
Location: Vault 114 (Park Street Station)
Quest: Side Quest - Long Time Coming
Romantic relationships: No
Perk: Almost Metal (one extra attempt for hacks and 50% faster terminal cooldown for hacks)

X6-88
Description: Synthetic, male
Location: Institute
Quest: No
Romantic relationships: No
Perk: Shield Harmonics (+20 resistance to energy weapons)
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By N3R on 18 Nov 2015 11:03
Earliest available:

1. Dog - location "Red Rocket Truck Stop"
2. Codsworth is your pet robot in Sanctuary Hills
3. Piper - journalist in Diamond City
4. Nick Valentine - mission "Valentine's Day"
5. Deacon - after you find the "Underground" and complete the mission "Agent Work"

See the rest of the satellites above.
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By Abbath on 15 Nov 2015 07:52
Below is my tactic. I leave the plot for later.
If you decide to take your relationship with everyone to bed... oh, no... to the maximum That:
1. Start with Codsworth, then Preston Garvey, Piper, McCready, Kate (by then you should have found the Vault she needs), Hancock, Power Man, and then everyone else.
2. All the rest then because for them you need to complete story quests.
3. Drink more with Kate, Strongman doesn’t like it when you pick locks (yes, prepare for his friendship by taking the cannibalism perk. He respects this)
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By Zombie on 27 Mar 2017 10:05
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