Fallout 76

Fallout 76

72 Achievements

1,580

171-215h

Xbox One
Xbox Series
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Gimme Gimme!

Gimme Gimme!

Pick 50 Locks

30

11.69%

How to unlock the Gimme Gimme! achievement in Fallout 76 - Definitive Guide

There is a place North West of Vault 76 that has around 15-18 safes!!clap the lock difficulty varies.
Refer to pictures for exact location. Rinse and repeat with server hopping.

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15 Oct 2019 18:37

3 Comments
Without a doubt the quickest way to grind this cheevo.
No idea why the negative votes
Positive from me. Thanks
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By Devious Jedi on 08 Oct 2022 18:35
thx
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By o IExcision on 17 Oct 2022 02:30
Can this be gotten with the legendary perk that can let you autounlock depending on the level of the perk? I'm at over 50 on one character for lock picking. Not sure if it's because of the perk or just a glitch.
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By Geometric Cube on 29 Jun 2023 13:02
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This is the easiest/quickest way I found on YouTube and worked for me.

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19 Nov 2018 04:57

2 Comments
I check my challenges pick locks 53/75 and still no achievement.
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By ReAl ImPuLsE on 20 Nov 2018 00:50
This has to be done on the same character. You cannot split them through different runs.

I did 49 with 1 character and then switched to a new one. No achievement after 4 locks. Switched back to the original character and it unlocked after one lock.
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By Dr Marty on 28 Nov 2020 13:44
You can find safes, footlockers, chests, ammo boxes, etc all over Appalachia that need picked with a lock all you need to do is find 50 and unlock them..this video will tell you how to unlock lock picking and how to actually unlock stuff

Video Credit: “Video Game Guides & Gameplay”

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15 Nov 2018 19:29

Locking picking in Fallout 76 is exactly the same as previous Fallout games. The only difference is the perk card system that gives you access to picking higher level locks.

There are level 0, 1, 2 and 3 locks. Level 0 locks can be picked by anyone. If you want to pick level 1 locks you'll need the Picklock perk card that is available at player level 5. Level 2 locks require the Expert Picklock perk card available at player level 19 and the level 3 locks require the Master Picklock perk card available at player level 40.

You can go to challenges and under the "world" tab choose to track the challenges that are associated with lock picking to keep track of how many you've done.

Unique to Fallout 76 is that locked doors won't remain unlocked. You can farm these by going to the same lock every day or jumping worlds.

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Lockpicking in Fallout 76 requires a bobby pin just like in the normal games, and can be made easier with perk cards found in the Perception tree. Locks in the game will have a skill requirement of 0-3, zero being available if you have no perk cards, and 1-3 available depending on how many of the three available Picklock perk cards you have equipped.

Because the game is online, you can find a door/container that is easy to pick and do it successfully, then log out and back in to get a new instance where the lock will be available once again. Repeat over and over to finish the achievement. You could also go this location (credit to Gamertag "o IExcision" for posting this) where you will find over a dozen safes to pick. Do as many as you can and then jump to a new instance to find them all locked again. This will save plenty of loading time.
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Lockpicking in Fallout 76 requires a bobby pin just like in the normal games, and can be made easier with perk cards found in the Perception tree. Locks in the game will have a skill requirement of 0-3, zero being available if you have no perk cards, and 1-3 available depending on how many of the three available Picklock perk cards you have equipped.

Because the game is online, you can find a door/container that is easy to pick and do it successfully, then log out and back in to get a new instance where the lock will be available once again. Repeat over and over to finish the achievement. You could also go this location (credit to Gamertag "o IExcision" for posting this) where you will find over a dozen safes to pick. Do as many as you can and then jump to a new instance to find them all locked again. This will save plenty of loading time.

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All successful actions related to the use of the Hairpin are counted as “Hacking”. Doors, safes, supply boxes, tool boxes.
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21 Nov 2018 16:16

1 Comment
Near the Overseer's House (in the adjacent abandoned building and in the basement of the house with the red door) there are 2 safes that require 1st lockpicking skill. If you jump on servers, then it is quite possible to use these safes to get a trophy.
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By Spider_Loli on 03 Sep 2020 22:57
At the beginning of the game I broke a bunch of hairpins trying to understand the principle of hacking. And the principle is this:
With the right stick we slowly try to turn the screwdriver, if it encounters an obstacle, then with the left stick we begin to move the pin left or right, very slowly, there are many invisible divisions, imagine that this is a watch dial and the pin can be moved every minute in one direction or the other. We moved it to the left of the center for 5 minutes, looked with the right stick to see if the screwdriver went, if it did, but not all the way, we also carefully move the left stick in the same direction, and so on until the screwdriver freely reaches the left side of the dial.
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11 Jan 2020 15:29