Fallout Shelter
35 Achievements
1,000
80-100h
Home Sweet Home
Built 1 of every room type
25
2.44%
How to unlock the Home Sweet Home achievement in Fallout Shelter - Definitive Guide
Living Quarters - Part of the tutorial
Power Generator - Part of the tutorial
Diner - Part of the tutorial
Water Treatment - Part of the tutorial
Storage room - Unlocks when you have 12 vault dwellers
Medbay - Unlocks when you have 14 vault dwellers
Science lab - Unlocks when you have 16 vault dwellers
Overseers Office - Unlocks when you have 18 vault dwellers
Radio Studio - Unlocks when you have 20 vault dwellers
Weapon Workshop - Unlocks when you have 22 vault dwellers
Weight Room - Unlocks when you have 24 vault dwellers
Athletics Room - Unlocks when you have 26 vault dwellers
Armory - Unlocks when you have 28 vault dwellers
Classroom - Unlocks when you have 30 vault dwellers
Outfit Workshop - Unlocks when you have 32 vault dwellers
Fitness Room - Unlocks when you have 35 vault dwellers
Lounge - Unlocks when you have 40 vault dwellers
Theme Workshop - Unlocks when you have 42 vault dwellers
Game Room - Unlocks when you have 45 vault dwellers
Barber Shop - Unlocks when you have 50 vault dwellers
Nuclear Reactor - Unlocks when you have 60 vault dwellers
Garden - Unlocks when you have 70 vault dwellers
Water Purification - Unlocks when you have 80 vault dwellers
Nuka-Cola Bottler - Unlocks when you have 100 vault dwellers
So this achievement can only be unlocked one your population is at 100
http://fallout.wikia.com/wiki/Fallout_Shelter_rooms
Building 1 of every room will require you to first have 100 dwellers living in your vault. You don’t have to keep the rooms after building them, just have to build them at least once. The rooms required for this achievement are:
- Elevator
- Living Quarters
- Power Generator
- Diner
- Water Treatment
- Storage room - 12 dwellers required
- Medbay - 14 dwellers required
- Science Lab - 16 dwellers required
- Overseer’s Office - 18 dwellers required
- Radio Studio - 20 dwellers required
- Weapon Workshop - 22 dwellers required
- Weight Room - 24 dwellers required
- Athletics Room - 26 dwellers required
- Armory - 28 dwellers required
- Classroom - 30 dwellers required
- Outfit Workshop - 32 dwellers required
- Fitness Room - 35 dwellers required
- Lounge - 40 dwellers required
- Theme Workshop - 42 dwellers required
- Game Room - 45 dwellers required
- Barbershop - 50 dwellers required
- Nuclear Reactor - 60 dwellers required
- Garden - 70 dwellers required
- Water Purification - 80 dwellers required
- Nuka-Cola Bottler - 100 dwellers required
Here is a list of every room you can buy, their cost and the population needed to unlock them:
- Elevator - 100 Caps
- Living Quarters - 100 Caps
- Power Generator - 100 Caps
- Diner - 100 Caps
- Water Treatment - 100 Caps
- Storage Room - 300 Caps (12 Dwellers needed)
- Medbay - 400 Caps (14 Dwellers needed)
- Science Lab - 400 Caps (16 Dwellers needed)
- Overseer's Office - 1,000 Caps (18 Dwellers needed)
- Radio studio - 600 Caps (20 Dwellers needed)
- Weapon Workshop - 800 Caps (22 Dwellers needed)
- Weight Room - 600 Caps (24 Dwellers needed)
- Athletics Room - 600 Caps (26 Dwellers needed)
- Armory - 600 Caps (28 Dwellers needed)
- Classroom - 600 Caps (30 Dwellers needed)
- Outfit Workshop - 1,200 Caps (32 Dwellers needed)
- Fitness Room - 600 Caps (35 Dwellers needed)
- Lounge - 600 Caps - (40 Dwellers needed)
- Theme Workshop - 3,200 Caps (42 Dwellers needed)
- Game Room - 600 Caps (45 Dwellers needed)
- Barbershop - 10,000 Caps (50 Dwellers needed)
- Nuclear Reactor - 1,200 Caps (60 Dwellers needed)
- Garden - 1200 Caps (70 Dwellers needed)
- Water Purification - 1,200 Caps (80 Dwellers needed)
- Nuka-Cola Bottler- 3,000 Caps (100 Dwellers needed)
Once you have unlocked a room, you don't need the Dwellers required to build it. For example: once you've reached 100 Dwellers and unlocked the Nuka-Cola Bottler, you will still be able to build it later even with less Dwellers. You can also destroy a room as soon as you built it, you don't need to have all the rooms in your Vault in the same time, just build them all at least once.