Fallout Shelter
35 Achievements
1,000
80-100h
Overseer
Leveled up a Dweller from level 1 to 50
50
3.45%
How to unlock the Overseer achievement in Fallout Shelter - Definitive Guide
Undoubtedly the fastest way reach level 50 is to send a dweller into the Wasteland. Dwellers continue to level up in the Wasteland when you are not playing where they only level up while you are playing in the Vault. The down side is the Wasteland is not kind to your dweller.
To prepare your dweller for the leveling grind, and to just stay alive in the Wasteland period, spend some time, caps, and praying to the RNG gods with the following.
S.P.E.C.I.A.L Stats
All stats max out at 10. This is important to remember for Endurance.
If you are trying to get the dweller out the door fast, max out at least Strength, Endurance, and Agility.
Strength is upgraded via the Weight room. This determines how much damage the dweller takes. The higher the strength the less damage they take.
Endurance (END so I don’t have to type Endurance every time) is upgraded via the Fitness room. This determines how many hit points (health) the dweller gains per level. A dweller with END 1 will gain 3 hit points per level where a dweller with END 10 will gain 7.5 hit points per level. Endurance can be increased beyond 10 with outfits that have an END number resulting in more hit points per level.
Here is the equation to calculate your dwellers hit points.
2.5 + (END Number * 0.5)
Hit points are not retroactive.
Agility is unlocked via the Athletics room. This determines how many shots your dweller can fire before the enemy attacks, or how much damage they can avoid if fleeing. Obviously, the more damage they can inflict before the enemy attacks the faster the battle is completed.
Just in case you are wondering why I recommend double instead of triple room sizes for the Medbay and Science Lab, it is more efficient and has a higher yield. Three double Medbays has the same storage of 65 as two triples, but the three double Medbays produce 9 stimpacks (3 each) where the two triples produce 8 (4 each). Production exponentially increases when fully upgrading the double Medbays. Same exact thing applied to Science Labs. See, I saved you some time and made your Vault more efficient.
I recommend any gun of 6 attack or higher for early treks into the wastes and weapons with only double-digit attack values at level 15 or higher.
Obviously whatever outfit you give them should have the highest Endurance you can provide them so they can earn those hit points.
If you maxed out all S.P.E.C.I.A.L. stats on a dweller then you literally can go for days without playing if you want. I have several Dwellers I have power leveled to 50 where I send them out and 4 days later I return to the game with a batch of new level 50 dwellers.
If you maxed out only Strength, Endurance, and Agility and you know you are going to be away for 10 or more hours before you can play Fallout Shelter again make sure they have 25 Stimpacks and 10 Radaway in the dwellers inventory. If the Wasteland is kind, in some cases you can go 24 hours with little or no supervision and find your dweller with half his supply of Stimpacks and Radaway remaining.
Alternatively, the dweller will auto return to the vault after their inventory is full. So, you can send out a dweller at level 1, have them level to 50, and have them return without you having to give the command if you so desire. This, from my experience, takes about 5 to 7 days. It all depends on how quickly they find stuff to fill their inventory. Don’t worry, the dweller always hits level 50 before finding enough stuff to auto-return.
Either way, once they return the achievement should pop.
References used: Fallout Shelter portion of the Fallout Wiki.
In the meanwhile, hoping one of the 1-50 lvled in the vault will trigger it instead - fingers crossed!
To get a child, leave a male and female adult in the barracks while you have room for more dwellers, eventually the female will get pregnant (if they aren't related, swap people around if you're having trouble). After awhile the pregnant dweller will have a child, who'll be useless for awhile before 'growing' into a adult dweller - then level them up to 50! :)
First thing, the Dwellers who arrive in your Vault with a Level 2 or more won't count for this trophy. This has to be done with a Dweller starting at Level 1. For this you can attract Dwellers with your Radio room (most of them will be Level 1) or make babies but if the parents don't have high S.P.E.C.I.A.L stats, they will be level 1. All the Dwellers from your starting Vault are also Level 1 and eligible for this trophy.
Dwellers will earn XP while doing their job inside the Vault, if assigned to a Production room. Dwellers assigned to a crafting room will earn more xp if they're actually crafting items.
The quickest way to level up a Dweller, is to send him/her outside on the Wasteland but it's also very risky when they're low level as they can die quickly. If you don't play on Survivor mode, you will be able to revive them with Caps and they won't lose anything. You can wait until you have some powerful weapons, while maxing out the Strength stat of one Dweller, before sending him outside so they will be able to survive longer and earn more xp.
Your dwellers will gain experience from doing a number of things in and outside of your vault, such as, crafting items, producing food, water, electricity, and medical supplies, completing quest objectives, and killing threats inside and outside of the vault. They won’t, however, gain experience if they are in one of the Special stat training rooms. After a dweller has gained enough experience they will have a LVL UP icon appear above their heads, and when you highlight them it will automatically level them up. Dwellers obtained from a lunchbox that are higher than level 1 WILL NOT COUNT. Getting a dweller to level 50 will take a while, but once one hits level 50, your achievement will unlock.