Family Game Night 4 The Game Show
31 Achievements
1,000
15-20h
Xbox 360
Sorry. . . NOT!
Finished a game of Sorry Sliders where the opponent didn't earn a point
40
How to unlock the Sorry. . . NOT! achievement in Family Game Night 4 The Game Show - Definitive Guide
The above solution works, but I went about this another way. With a second controller, when it was player 2's turn, I would line up on either the far right or left side. Pull back on the joystick and then VERY lightly push foward. The slider won't even make it half way to the board. Repeat for the second turn using the opposite side that you used for the first. When it is your turn, just go right down the middle. Works like a charm. :)
3 Comments
Pay no attention to the negative vote, this works perfect. Just want too add, hold RT so you can practice your throw, once you figure out how to throw it light, you will have no problems.
By BlazinBuckwheat on 14 Nov 2011 13:48
Thanks :)
By xxWOJOxx on 15 Nov 2011 04:50
I'm too heavy handed for the gently, gently method.
Instead i used the 'around the edge' method. Move all the way to the right, then aim for the first letter R. Right at the start of it, give it a push (80-100%) and the slider will hit the wall and slide around the edge ending in the Sorry zone. Everytime.
Make sure player 1 scores a point so you don't end up getting a tie-breaker. If P1 goes first then aim straight with 80-100power for 1-3 points off the rebound. Then slide round the edge with the final 3.
If player 1 goes 2nd, then slide round the edge with the first 3 and get a nice easy rebound point with your final slider.
Instead i used the 'around the edge' method. Move all the way to the right, then aim for the first letter R. Right at the start of it, give it a push (80-100%) and the slider will hit the wall and slide around the edge ending in the Sorry zone. Everytime.
Make sure player 1 scores a point so you don't end up getting a tie-breaker. If P1 goes first then aim straight with 80-100power for 1-3 points off the rebound. Then slide round the edge with the final 3.
If player 1 goes 2nd, then slide round the edge with the first 3 and get a nice easy rebound point with your final slider.
1 Comment
great tip, thx !!
By HardC0reZ0cker on 04 Nov 2012 16:17
AmaTIGRESS had the right idea but I had the hardest time finding that "sweet spot."
So, here's how I got to the exact spot:
With the 2nd controller, move to the left until your pawn is just touching the left edge of the arrow markers (not all the way to the side line.) Then point your arrow to the small white space between the R and the Y in SORRY!
After you release the pawn, it should follow the curve so the pawn ends up in the Sorry zone. I also found in this spot, you only had to use a medium force - just a flick with the joystick that was more of my natural motion.
Also, be careful to keep your winning pawns out of the way - just position them right up the middle.
So, here's how I got to the exact spot:
With the 2nd controller, move to the left until your pawn is just touching the left edge of the arrow markers (not all the way to the side line.) Then point your arrow to the small white space between the R and the Y in SORRY!
After you release the pawn, it should follow the curve so the pawn ends up in the Sorry zone. I also found in this spot, you only had to use a medium force - just a flick with the joystick that was more of my natural motion.
Also, be careful to keep your winning pawns out of the way - just position them right up the middle.
2 Comments
Worked like a charm. Will upvote when scanners start working again.
By izret102 on 17 Aug 2012 03:18
Worked great.
By BadTriangle on 25 Sep 2012 23:32
The key to this achievement is finding the "sweet spot" to aim the opposing player's pawn at so that it rides along the bottom of the Sorry! zone.
Here's how I did it: With a second controller, I moved the pawn a bit to the left before setting up to aim. Then I pointed the arrow towards the right at about a 2 o'clock position. I released the pawn with regular to high force. Using this "sweet spot", I was able to send the other team's pawns wrapping around the bottom of the Sorry! zone like clockwork.
** Note that if a pawn is even the slightest bit touching a point zone, it will grant that player a point, even if the majority of the piece is resting in another zone.
Here's how I did it: With a second controller, I moved the pawn a bit to the left before setting up to aim. Then I pointed the arrow towards the right at about a 2 o'clock position. I released the pawn with regular to high force. Using this "sweet spot", I was able to send the other team's pawns wrapping around the bottom of the Sorry! zone like clockwork.
** Note that if a pawn is even the slightest bit touching a point zone, it will grant that player a point, even if the majority of the piece is resting in another zone.
This is easily done with a second controller. Start up a multiplayer game of Sorry! Sliders and have your main profile scoring at least 1 point. When it comes to the second controller, aim towards one side and try and play as slow a shot as possible. You do this by pulling the right stick down and then moving it back up very slowly. Do this with both the second players pieces for 2 rounds and the achievement will pop at the end of the second round. :)
This can be completed against the computer but it is not very easy. Quickest way to get this is to start up a multiplayer game and use the second controller to pick a side of the lane and barely slide it down the lane and getting it to stop before exiting the lane. You can practice by holding and moving down, then up. The slower you move it up, the softer you will push the slider. For the second turn, slide it down the same side as the first using the same method. Do this for both rounds.
Refer to this video for further assistance: