FAR: Changing Tides (EU)
35 Achievements
PS5
At a Rate of Knots
Complete the journey in less than 210 minutes
0.9%
How to unlock the At a Rate of Knots achievement in FAR: Changing Tides - Definitive Guide
Hi !
For this achievement you need to complete the game under 210 minutes (3h30).
The achievement pop just before the 10 minutes credits.
I did it in 2h53 so you have a good margin.
Don't be afraid,it's easy to do if it's your 2nd run :)
According to the comments,the pause menu freeze the timer.
But if you want to be sure to unlock this achievement, quit the game if you need a long break.
Here's my full walkthrough (in 2 parts) if you need a visual guide:
I'm still here to help if you need more infos
Have a good day !
For this achievement you need to complete the game under 210 minutes (3h30).
The achievement pop just before the 10 minutes credits.
I did it in 2h53 so you have a good margin.
Don't be afraid,it's easy to do if it's your 2nd run :)
According to the comments,the pause menu freeze the timer.
But if you want to be sure to unlock this achievement, quit the game if you need a long break.
Here's my full walkthrough (in 2 parts) if you need a visual guide:
I'm still here to help if you need more infos
Have a good day !
41 Comments
Count time if you pause the game????
By El sec on 03 Mar 2022 23:51
Not sure sorry. But I did it in 2 sessions, so you can quit the game, take a break,then relaunch the game.
There's plenty of checkpoints in the game (56) so it's better to quit after reaching a checkpoint, just to be sure.
There's plenty of checkpoints in the game (56) so it's better to quit after reaching a checkpoint, just to be sure.
By Clad master on 04 Mar 2022 01:02
Here is my 100% Achievement guide which includes the speedrun in 1 Playthrough!
So, even with some standing around and a few mess ups here and there, I still managed to get this complete in 3 Hours & 7 Minutes!
But a few things to note if you are worried about this one.
Pausing DOES stop the timer! So pause as long as you like.
Also, Yes, as the lovely LucyLu says in Clads comment section, if you mess up on a section or take too long, you can simply reload the last checkpoint (Very generous checkpoint system in the game) and try again without penalising yourself.
The timer will revert back to whatever it was before you started said section!
But honestly, Do not let this put you off, it is a great game, and can be easily achieved in 1 playthrough.
I wouldn't let you down, you know that
Achievement Timestamps:-
Intro - 0:00
Release The Vessel - 1:30
1. Cast Off - 7:15
2. So It Begins & Sawmill - 8:30
3. Fixed It - 12:50
Engine Module - 13:50
4. Fireman - 21:00
Engine Module Cont - 21:30
5. Heart Core - 24:55
6. Fire Warden & Stern Module - 27:25
Oh Buoy 1/6 - 29:50
Stern Module Cont - 30:30
7. Discover The Ancients - 42:30
8. All Patched Up - 46:40
9 & 10. Cultivating, I'm Rooting For You & Salvage Hunter 1/6 - 47:55
11. King Of The World! & Diving Module - 50:25
Oh Buoy 2/6 & Salvage Hunter 2/6 - 53:15
Diving Module Cont - 55:00
12. 20,000 Leagues - 1:00:10
Energy Boost Module - 1:06:00
13. Turn On The Lights & Salvage Hunter 3/6 - 1:17:40
Energy Boost Module Cont - 1:21:05
14. Ancient Energy - 1:27:50
15. Seafarer & Floating City Start - 1:35:20
Oh Buoy 3/6 & Salvage Hunter 4/6 - 1:40:00
Floating City Cont - 1:41:40
Oh Buoy 4/6 & Salvage Hunter 5/6 - 1:52:10
16. Are You Qualified For That? - 1:54:05
17. Beauty In Disaster - 1:56:30
Floating City Cont - 1:57:00
18. Risen From The Depths - 2:12:00
19. What Now? & Ice - 2:20:35
20. Salvage Hunter (6/6) & Oh Buoy 5/6 - 2:24:05
Ice Cont - 2:26:00
21. Northwest Passage - 2:32:10
Ice Cont - 2:32:50
22 & 23. Running A Tight Ship, Reunited & Waterfall Start - 2:42:10
24. Oh Buoy (6/6) & Salvage Hunter 7/6 If Needed - 2:47:25
25. Aeronaut - 2:54:10
Lighthouse Start - 2:58:30
26. A Familiar Sound - 3:02:35
27. Running On Fumes - 3:04:50
28 & 29. Arrival & At A Rate Of Knots - 3:07:40
30. Going Green - 3:09:45
31. Full Steam Ahead - 3:10:15
32. Fuel-guzzler - 3:12:55
33. Submariner - 3:15:00
34 & 35. Steady As You Go & Changed Tides - 3:16:56
So, even with some standing around and a few mess ups here and there, I still managed to get this complete in 3 Hours & 7 Minutes!
But a few things to note if you are worried about this one.
Pausing DOES stop the timer! So pause as long as you like.
Also, Yes, as the lovely LucyLu says in Clads comment section, if you mess up on a section or take too long, you can simply reload the last checkpoint (Very generous checkpoint system in the game) and try again without penalising yourself.
The timer will revert back to whatever it was before you started said section!
But honestly, Do not let this put you off, it is a great game, and can be easily achieved in 1 playthrough.
I wouldn't let you down, you know that
Achievement Timestamps:-
Intro - 0:00
Release The Vessel - 1:30
1. Cast Off - 7:15
2. So It Begins & Sawmill - 8:30
3. Fixed It - 12:50
Engine Module - 13:50
4. Fireman - 21:00
Engine Module Cont - 21:30
5. Heart Core - 24:55
6. Fire Warden & Stern Module - 27:25
Oh Buoy 1/6 - 29:50
Stern Module Cont - 30:30
7. Discover The Ancients - 42:30
8. All Patched Up - 46:40
9 & 10. Cultivating, I'm Rooting For You & Salvage Hunter 1/6 - 47:55
11. King Of The World! & Diving Module - 50:25
Oh Buoy 2/6 & Salvage Hunter 2/6 - 53:15
Diving Module Cont - 55:00
12. 20,000 Leagues - 1:00:10
Energy Boost Module - 1:06:00
13. Turn On The Lights & Salvage Hunter 3/6 - 1:17:40
Energy Boost Module Cont - 1:21:05
14. Ancient Energy - 1:27:50
15. Seafarer & Floating City Start - 1:35:20
Oh Buoy 3/6 & Salvage Hunter 4/6 - 1:40:00
Floating City Cont - 1:41:40
Oh Buoy 4/6 & Salvage Hunter 5/6 - 1:52:10
16. Are You Qualified For That? - 1:54:05
17. Beauty In Disaster - 1:56:30
Floating City Cont - 1:57:00
18. Risen From The Depths - 2:12:00
19. What Now? & Ice - 2:20:35
20. Salvage Hunter (6/6) & Oh Buoy 5/6 - 2:24:05
Ice Cont - 2:26:00
21. Northwest Passage - 2:32:10
Ice Cont - 2:32:50
22 & 23. Running A Tight Ship, Reunited & Waterfall Start - 2:42:10
24. Oh Buoy (6/6) & Salvage Hunter 7/6 If Needed - 2:47:25
25. Aeronaut - 2:54:10
Lighthouse Start - 2:58:30
26. A Familiar Sound - 3:02:35
27. Running On Fumes - 3:04:50
28 & 29. Arrival & At A Rate Of Knots - 3:07:40
30. Going Green - 3:09:45
31. Full Steam Ahead - 3:10:15
32. Fuel-guzzler - 3:12:55
33. Submariner - 3:15:00
34 & 35. Steady As You Go & Changed Tides - 3:16:56
This may prove to be the hardest trophy of the game for you, or you may find your rythym on your first playthrough and get this with little effort. Either way, you will need to complete the game in under 210 miniutes (or 3 and 1/2 hours) It took me three attempts on my first time through the game on PS5, but I usually like to take my time, explore and enjoy the scenery on my first few runs of a game, so your experience may run faster than mine.
Either way, a few tips for traveling quickly through the game:
Either way, a few tips for traveling quickly through the game:
- The speedrun can be done in multiple sittings as long as you select Continue when you pick the game back up. My successful speedrun (shown below) was completed over two nights, so there is no need to sit through all three plus hours of the game at one time for the trophy.
- I suggest you still grab and load as much fuel as you can onto your vessel. Even if you have to backtrack a bit for a bunch of fuel items, they will help in the long run
- If you are working on the Salvage Hunter , the fuel you collect will be good for your overall journey, but try to snag the containers and pull them up quickly so you don't waste too much time. If you are on a subsequent run and don't need to worry about the cargo, leave the few that you don't need to collect to open gates, etc. as the one or two peices of fuel won't be enough to justify the time wasted.
- For both of the above tips, when possible, keep the vessel moving so you can keep moving forward. You can swim much faster than the ship moves, so its easy enough to catch up and not lose time in your journey.
- While the Boost seems like it should be the fastest way to travel, I found it burns more fuel and takes more upkeep and moving parts than seems necessary to move quickly through the water. I would suggest instead that you combine both the engine running at full speed and the sail open at fully being pushed by a steady wind for maximum speed
- A lot of time can be wasted on the fairly simple puzzles and little things you need to do to progress through the game. If you find you can't get the speedrun in your first playthrough, don't give up hope! You will have a much smoother time on a second run once you understand how every stop and barrier in your travels needs to be dealt with in order to move past it.
For a full platinum walkthrough of the entire game in under three hours and fifteen minutes, please watch the below four videos. This will show you every trophy in the game, including the four I get after my initial speedrun to round out the platinum: