FAR: Changing Tides (US)
35 Achievements
PS5
Arrival
Meet Lone Details for this achievement will be revealed once unlocked
14.2%
How to unlock the Arrival achievement in FAR: Changing Tides - Definitive Guide
Here is my video playthrough of the final part of the game, with all the achievements, including this one.
1. This is at the end of the game, after beating the lighthouse.
2. It will force you to sail left.
3. Keep the sails in the wind until the boat stops at a person.
Aaaaaaaand that's it!
Here is my 100% Achievement guide which includes the speedrun in 1 Playthrough!
So this unmissable, and it is for completing the game and meeting Lone at the end
Achievement Timestamps:-
Intro - 0:00
Release The Vessel - 1:30
1. Cast Off - 7:15
2. So It Begins & Sawmill - 8:30
3. Fixed It - 12:50
Engine Module - 13:50
4. Fireman - 21:00
Engine Module Cont - 21:30
5. Heart Core - 24:55
6. Fire Warden & Stern Module - 27:25
Oh Buoy 1/6 - 29:50
Stern Module Cont - 30:30
7. Discover The Ancients - 42:30
8. All Patched Up - 46:40
9 & 10. Cultivating, I'm Rooting For You & Salvage Hunter 1/6 - 47:55
11. King Of The World! & Diving Module - 50:25
Oh Buoy 2/6 & Salvage Hunter 2/6 - 53:15
Diving Module Cont - 55:00
12. 20,000 Leagues - 1:00:10
Energy Boost Module - 1:06:00
13. Turn On The Lights & Salvage Hunter 3/6 - 1:17:40
Energy Boost Module Cont - 1:21:05
14. Ancient Energy - 1:27:50
15. Seafarer & Floating City Start - 1:35:20
Oh Buoy 3/6 & Salvage Hunter 4/6 - 1:40:00
Floating City Cont - 1:41:40
Oh Buoy 4/6 & Salvage Hunter 5/6 - 1:52:10
16. Are You Qualified For That? - 1:54:05
17. Beauty In Disaster - 1:56:30
Floating City Cont - 1:57:00
18. Risen From The Depths - 2:12:00
19. What Now? & Ice - 2:20:35
20. Salvage Hunter (6/6) & Oh Buoy 5/6 - 2:24:05
Ice Cont - 2:26:00
21. Northwest Passage - 2:32:10
Ice Cont - 2:32:50
22 & 23. Running A Tight Ship, Reunited & Waterfall Start - 2:42:10
24. Oh Buoy (6/6) & Salvage Hunter 7/6 If Needed - 2:47:25
25. Aeronaut - 2:54:10
Lighthouse Start - 2:58:30
26. A Familiar Sound - 3:02:35
27. Running On Fumes - 3:04:50
28 & 29. Arrival & At A Rate Of Knots - 3:07:40
30. Going Green - 3:09:45
31. Full Steam Ahead - 3:10:15
32. Fuel-guzzler - 3:12:55
33. Submariner - 3:15:00
34 & 35. Steady As You Go & Changed Tides - 3:16:56
So this unmissable, and it is for completing the game and meeting Lone at the end
Achievement Timestamps:-
Intro - 0:00
Release The Vessel - 1:30
1. Cast Off - 7:15
2. So It Begins & Sawmill - 8:30
3. Fixed It - 12:50
Engine Module - 13:50
4. Fireman - 21:00
Engine Module Cont - 21:30
5. Heart Core - 24:55
6. Fire Warden & Stern Module - 27:25
Oh Buoy 1/6 - 29:50
Stern Module Cont - 30:30
7. Discover The Ancients - 42:30
8. All Patched Up - 46:40
9 & 10. Cultivating, I'm Rooting For You & Salvage Hunter 1/6 - 47:55
11. King Of The World! & Diving Module - 50:25
Oh Buoy 2/6 & Salvage Hunter 2/6 - 53:15
Diving Module Cont - 55:00
12. 20,000 Leagues - 1:00:10
Energy Boost Module - 1:06:00
13. Turn On The Lights & Salvage Hunter 3/6 - 1:17:40
Energy Boost Module Cont - 1:21:05
14. Ancient Energy - 1:27:50
15. Seafarer & Floating City Start - 1:35:20
Oh Buoy 3/6 & Salvage Hunter 4/6 - 1:40:00
Floating City Cont - 1:41:40
Oh Buoy 4/6 & Salvage Hunter 5/6 - 1:52:10
16. Are You Qualified For That? - 1:54:05
17. Beauty In Disaster - 1:56:30
Floating City Cont - 1:57:00
18. Risen From The Depths - 2:12:00
19. What Now? & Ice - 2:20:35
20. Salvage Hunter (6/6) & Oh Buoy 5/6 - 2:24:05
Ice Cont - 2:26:00
21. Northwest Passage - 2:32:10
Ice Cont - 2:32:50
22 & 23. Running A Tight Ship, Reunited & Waterfall Start - 2:42:10
24. Oh Buoy (6/6) & Salvage Hunter 7/6 If Needed - 2:47:25
25. Aeronaut - 2:54:10
Lighthouse Start - 2:58:30
26. A Familiar Sound - 3:02:35
27. Running On Fumes - 3:04:50
28 & 29. Arrival & At A Rate Of Knots - 3:07:40
30. Going Green - 3:09:45
31. Full Steam Ahead - 3:10:15
32. Fuel-guzzler - 3:12:55
33. Submariner - 3:15:00
34 & 35. Steady As You Go & Changed Tides - 3:16:56
Story-related and cannot be missed
Lastly, sail your vessel (to the left for a change) to reach the final stop on your journey. If you have not already fulfilled the requirements to Running on Fumes now would be a great time to do so. When you arrive you will have completed the game and will receive this trophy.
If you managed to get through the game in under 3 and a half hours, you will receive At a Rate of Knots immediately following this trophy.
Lastly, sail your vessel (to the left for a change) to reach the final stop on your journey. If you have not already fulfilled the requirements to Running on Fumes now would be a great time to do so. When you arrive you will have completed the game and will receive this trophy.
If you managed to get through the game in under 3 and a half hours, you will receive At a Rate of Knots immediately following this trophy.
Here is my video playthrough of the final part of the game, with all the achievements, including this one.
1. This is at the end of the game, after beating the lighthouse.
2. It will force you to sail left.
3. Keep the sails in the wind until the boat stops at a person.
Aaaaaaaand that's it!