FINAL FANTASY XVI
69 Achievements
91-114h
PS5
Never Coming Down
Land Gouge, Wicked Wheel, and Rook's Gambit in midair before landing (excluding battles in the Hall of Virtue).
8.7%
How to unlock the Never Coming Down achievement in FINAL FANTASY XVI - Definitive Guide
Garuda’s will unlock during the main quest, Wings of Change. Purchase Rook’s Gambit from Garuda’s ability tree and fully upgrade one of the abilities 3 abilities. Next, modify your equipped Eikon abilities on the Gear & Eikons menu. Make sure Wicked Wheel is added to the Eikon before Garuda or one of the other abilities (Gouge or Rook’s Gambit) is added to the Eikon after.
Locate a large/tall enemy with ample health and perform a combo starting with jump () and Wicked Wheel which contains Gouge and Rook’s Gambit. If performed on a large enemy, you won’t need to worry about them dropping back to the ground, since you should be able to hit them while you are in the air and they are not.
If you fully upgrade Rook’s Gambit and equip it on for the Eikon after Garuda, the aerial combo is executed by doing the following:
Locate a large/tall enemy with ample health and perform a combo starting with jump () and Wicked Wheel which contains Gouge and Rook’s Gambit. If performed on a large enemy, you won’t need to worry about them dropping back to the ground, since you should be able to hit them while you are in the air and they are not.
If you fully upgrade Rook’s Gambit and equip it on for the Eikon after Garuda, the aerial combo is executed by doing the following:
- : Jump
- + : Wicked Wheel to gain extra height
- + : Gouge
- : Change Eikons
- + : Rook’s Gambit
This guide was translated automatically.
Having improved one of the abilities to the maximum level, it can be selected in the slot of another icon, i.e. insert Garuda's ability into the phoenix's slot, and thus equip the required three abilities at the same time, and then apply them sequentially on one enemy after the jump. It is better to choose a larger enemy to make it easier to hit him while in the air.
2 Comments
In addition, I will say that you don’t have to look for an enemy, but simply go into arcade mode through Crystal and do it immediately on the garuda and exit
By typhoon on 23 Jun 2023 14:21
easily done in chapter 13+, almost the beginning of the game.
You will need three skills from the green branch
Gouge, Wicked Wheel and Rook's Gambit.
Wheel - pump up to a maximum of 1525 exp (exp can be reset from other skills). After leveling up, you can insert a green skill into a red eikon.
Insert gouge + rook gambit into Garuda
In Wheel we insert into Phoenix.
We run up to the fat enemy so that he doesn’t die with one poke (I did it in the fields near Martas rest - tall Minotaurs and bulls live there). We jump and immediately cast Wheel, switch and consistently cast Gouge and therefore Rook Gambit. It is very important that each of the skills deal damage. If there is no damage, the trophy will not be counted.
You will need three skills from the green branch
Gouge, Wicked Wheel and Rook's Gambit.
Wheel - pump up to a maximum of 1525 exp (exp can be reset from other skills). After leveling up, you can insert a green skill into a red eikon.
Insert gouge + rook gambit into Garuda
In Wheel we insert into Phoenix.
We run up to the fat enemy so that he doesn’t die with one poke (I did it in the fields near Martas rest - tall Minotaurs and bulls live there). We jump and immediately cast Wheel, switch and consistently cast Gouge and therefore Rook Gambit. It is very important that each of the skills deal damage. If there is no damage, the trophy will not be counted.
By Gofrein on 23 Jun 2023 15:35
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