Five Nights at Freddy's: Sister Location
10 Achievements
1,000
PC
Xbox One
Xbox Series
Breaker Room
Completed your second night shift.
60
42.73%
How to unlock the Breaker Room achievement in Five Nights at Freddy's: Sister Location - Definitive Guide
This guide was translated automatically.
A night consisting of 3 tasks (Don't forget to die on each one for the trophy to see all the deaths and jump scares.)
1st task - Biddy Bub. Everything is simple, just hold the flap under the table when he tries to open it. After a couple of tries he'll go away.
Task 2 - Balora. Your task is to cross the long room and not get caught by the dancer. An elementary task. Run forward as the music gets loud, which means the animatronic is nearby, so freeze in place until the music stops. Repeat until successful completion.
Task 3 - Freddy. Your goal is to restore power to all modules. But at the same time, when the monitor is raised, Freddie begins to move. The most effective tactic is to play the tape twice and quickly start one of the modules at 30-40%. After that, lower the monitor and play the tape again a couple of times. It might take more if Freddy stands close. While the monitor is lowered, the percentage of charge decreases, so after driving Freddy away, we start it again at 30-40 percent of the current amount and repeat the protective procedures. Thus, in 3-4 (sometimes more) visits you can start a full module. After this, its charge no longer drops and you can move on to another. One way or another, after you turn on all the modules, follow the instructions of the announcer and the night will end
1st task - Biddy Bub. Everything is simple, just hold the flap under the table when he tries to open it. After a couple of tries he'll go away.
Task 2 - Balora. Your task is to cross the long room and not get caught by the dancer. An elementary task. Run forward as the music gets loud, which means the animatronic is nearby, so freeze in place until the music stops. Repeat until successful completion.
Task 3 - Freddy. Your goal is to restore power to all modules. But at the same time, when the monitor is raised, Freddie begins to move. The most effective tactic is to play the tape twice and quickly start one of the modules at 30-40%. After that, lower the monitor and play the tape again a couple of times. It might take more if Freddy stands close. While the monitor is lowered, the percentage of charge decreases, so after driving Freddy away, we start it again at 30-40 percent of the current amount and repeat the protective procedures. Thus, in 3-4 (sometimes more) visits you can start a full module. After this, its charge no longer drops and you can move on to another. One way or another, after you turn on all the modules, follow the instructions of the announcer and the night will end
1 Comment
Task 3 can be completed in a cunning way - you need to stupidly spam And , then Freddy simply won’t have time to move and you will complete this task in 40 seconds.
By Zemat on 01 Jun 2024 16:47