Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn

38 Achievements

1,000

15-20h

PC
Xbox Series
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Truth Hurts

Truth Hurts

Defeat Dukmar.

20

4.06%

How to unlock the Truth Hurts achievement in Flintlock: The Siege of Dawn - Definitive Guide

Dukmar is the main boss in the second region of the game, who resides in the huge concrete tower in the south east of the map.

First of all, he's a pain in the arse until you have his patterns down. Even then, he'll unleash what sometimes comes through as a one shot kill on you five minutes into the battle, which makes you feel like rage quitting. Don't! Persevere! It took me about 15 attempts until I killed him.

Phase one strategy

  • He advances very very slowly, and has a standard three hit combo, all of which can be dodged. The final hit is of the unblockable red glow type, so bear that in mind.
  • If he rises into the air directly in front of you, either move away immediately or time your dodge - he'll unleash a blue circle on the ground that takes your health down by about two thirds. If this hits you, back up and heal.
  • If he retreats to the far side of the arena, don't panic - get to one side of your end of the arena as he winds up a devastating attack. When you see the white circle surround him and start to shrink, sprint away from the side you're on and double jump across to avoid losing almost all your health (e.g. If you're on the right, wait for the circle to start shrinking then sprint left and double jump left to avoid the attack). Alternatively, if you have a gun shot ready, shoot him as the white cir le appears to stun him (thanks, NiceEstonian!)
  • You want to keep using your Y button when you have charges to build up the armour break meter above his health bar. Stay close to the boss and wait for him to attack - do a perfect dodge as he does so to get a bullet time effect which lets you get some combos up to assist in building the meter, then dodge back out of the way. Repeat until you break his armour in a small cutscene.
Phase two strategy

He'll add a few attacks to his repertoire here.
  • Sometimes he'll go to the arena edge and throw out three blue ranged attacks. Side dodge the first, jump the second, side dodge the third.
  • His rise into the air attack will be followed up with several others that follow you around the arena. Sprint, jump and dodge them as they hit the ground around you. These can kill you outright, and are the worst thing you need to look out for!
  • When getting up close to do your perfect dodge, he'll occasionally go straight into a double unblockabke attack with the red glow. Just double jump to avoid this - He hurls out two flat blue discs at ground level.
  • After retreating to the arena edge, he'll often go into a red glow and hurtle towards you swirling his swords around him in a spiral. Dodge this, then move in for multiple blows / Y buttons.
  • If you get his health significantly down, throw your grenades at him and fire your weapon! This can often finish him off or stun him out of a special attack!
Summary

A Royal pain to fight, but in short you need to stay up close, spam your Y attacks, perfect dodge to get the slow mo effect which lets you wail on him to break his armour. Then do it again in phase two to kill him. Dodge everything he throws at you, don't bother with blocking, and watch out for his huge devastating attacks. Back up if he starts to float, and avoid his arena edge killing moves!

Good luck!

The achievement will unlock when you land the killing blow.
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23 Jul 2024 09:14

2 Comments
When he is about to do his beam attack you can shoot him when the white circle appears. That will cancel his attack
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By NiceEstonian on 27 Jul 2024 14:52
A cheese tactic for the first phase is you can just keep running away from him and the only attack you'll see is the charged beam (as NiceEstonian mentions, just shoot when the white circle shows up), as the boss will just walk the arena very slowly and not really do much. Keep chipping at the purple bar with Enki (use Sapper's Gauntlet to keep your black powder stocked as well) and you can get through the first part without much fuss. He was around half-health when I got into phase two because Enki's attacks also pierced his armor a bit on each hit. During phase two, he did the long-range sword swipes followed by the charged beam again, which interrupting him knocks him off the ledge, giving you time to land a few hits while he tries to climb back up to the arena. The only time I was ever in danger was when the boss started spam jumping, creating AoE attacks upon landing that did quite a bit of damage. Not as bad of a boss as I was expecting going in, but can definitely still mess you up very easily if you aren't paying attention.
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By Tanooki Sage on 01 Aug 2024 11:11