Floppy Knights

Floppy Knights

18 Achievements

1000 XP

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Tactician

Tactician

Conquered all Challenge Levels

100 XP

0.8%

How to unlock the Tactician achievement in Floppy Knights - Definitive Guide

Please note: The game has been updated a lot since I made this guide and a lot of the videos or solutions may be outdated due to reworked cards/mechanics, please see the comments for any updated puzzle solutions and for the rest of the levels you can probably still use the videos as a general guide through the level but you may have to adapt to new strategies in order to get through them effectively.

As part of the v2.0 update they added accessibility options which make these challenges much easier, these can be found in the assist options in the settings. These will not void the achievements so enable them all for +3 energy each turn, units gain +1 attack, enemies have half health and once per level your commander will gain a 1hp revive.

Challenge levels unlock once you complete each episode up to episode 6, the levels are mostly the same as the story ones but with a few changes (more enemies, different objectives ect) you also get a set deck for each level so you'll want to become familiar with most of the cards and commanders in the game by the time you finish these.

I uploaded my playthrough of each challenge level in case you're having trouble, the card generation is still random for most levels so you likely won't be able to completely replicate my runs but they should give an idea on how to beat them at least, I recommend watching on 2x speed as they're quite long levels and I sometimes take a while thinking my next moves through lol. I'm not using assists in these videos so if you're using them you'll likely have a much easier time.

Floppy Knights - Challenge Levels 1-4 - Episode 1 (Outskirts)
0:00 - Kickers vs. Gobs
3:45 - A Striking Puzzle - Cards are the same every time, just buff Spitunia then move up and attack the satellite.
4:39 - Barrel Roll
13:06 - The No-Fun Zone
Floppy Knights - Challenge Levels 5-8 - Episode 2 (Cindercliffe)
0:00 - Boomerang Barrels
8:18 - A Burning Puzzle - Cards are the same every time.
10:09 - Air Assault
23:18 - Volcano Crusher
Floppy Knights - Challenge Levels 9-12 - Episode 3 (Science Fair)
0:00 - A Capturing Puzzle - Cards are the same every time.
3:21 - Battered Beacons
17:27 - One Vs. All
26:22 - Fixed Finals
Floppy Knights - Challenge Levels 13-16 - Episode 4 (Whittlewoods)
0:00 - Nowhere to Hide
4:02 - Poison Power
23:05 - Lights Out
29:49 - The Fog Tree Extreme
Floppy Knights - Challenge Levels 17-20 - Episode 5 (Shimmer Caverns)
0:00 - The Frozen Horde
16:34 - Mass Destruction - (see section below)
47:21 - Stealth Mission
1:06:19 - Tunnel Turmoil
Mass Destruction
Start by putting Jessica on the right side, attacking the snow and then moving her up into the water, you won't need to move her until around Turn 6 now allowing you to focus on the left side of the level.

Best options for focusing on the left seems to be moving a Spinnerette up to the water, wait a turn then hopefully kill that enemy by the snow on Turn 2, if not just take some damage, get it on Turn 3, make sure to stay on these 2 water tiles until the bottom left enemy starts moving in through the water, from here just focus on going around clearing the top and hopefully pulling out the Barrel Cactus.

Move the cactus to the top (killing enemies on the way) then the Spinnerette to the left side and you should be able to start focusing on killing enemies on the right side with Jessica now using the water to slow them down, If enemies on the left start piling up lure them down and through the water, they will chase but too slow to do any damage. You can use Barrel Cactus to help on the right side if needed but on turn 10 you want to move the Barrel Cactus up onto the top spawner to stop the ranged enemy from spawning.

Pretty straight forward from here just keep your units alive and enemies away from Bernard!
Floppy Knights - Challenge Levels 21-24 - Episode 6 (Steelshore Coast)
0:00 - Entrenched Battle
24:15 - Built Different
34:43 - Number Generation
58:27 - Bigger Better Battle - Messed this one up a bit towards the end, I was trying to get them close enough to rush with my Behemoth but ended up getting it killed, you don't need to do this though, just make sure you spawn a Spinnerette at some point for the Poison Lance cards then when the clones get close hit them with Vera while blocking the two spawners at the top with the Behemoth, can take quite a lot of turns but it's very safe.
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26 May 2022 12:40

10 Comments
Lol, was having problems w/mass destruction, then I read your synopsis. Yup, that's what I thought... passed it on the 3rd try though.
So, the AI on this makes some critical errors when deciding to attack you or Bernard or just hop in the river for a swim. Try and force those errors when possible. Only reason I won was because the AI could go for the kill but decided damaging a minion was more relevant.
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By ShazamFTW on 26 May 2022 23:06
I added another section specifically for the Mass Destruction level, the AI seems to just get stuck on the right side if you leave Jessica in the water over there, allowing you to easily focus on the rest of the level until around Turn 6, which is plenty of time to set up to defend the top/left side. Might get fixed at some point but it's easy enough to replicate for now.
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By Infamous on 29 May 2022 15:47
Ive tried watching the videos for help on some of these but im getting different cards in my hand. like take the level 9 one for example, it starts with a move card and the grow + but i dont have either of those in my hand and instead i got just two regular grow cards. was there an update that changed the cards in the challenge levels up?
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By Silverwolf3541 on 01 Jul 2022 05:37
Someone else mentioned that too so seems like they did change it up, I'll give it a look today and see if I can get an updated vid up for the puzzles
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By Infamous on 01 Jul 2022 09:05
Also level 2-2 changed. Comment from "Brahk" on Youtube:
"Play Captian Thistle, Grow Succulent Kicker, Plat Succulent Kicker to the right of C.T., play other S.K. to the left of C.T., use Grow on Uproot, use Uproot on Kick that costs 1, starting with Plow Ahead move the upgraded S.K. to the boss, attack for free, move, use attack cards and he dies when you finish your turn."
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By sorininf on 10 Aug 2022 12:33
Thanks @sorininf, your description is indeed how it should be played now.
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By Osseblok on 27 Apr 2023 15:58
Whilst I'm sure this was a great guide when it was first written, a number of the challenge levels, enemies and card effects have been reworked, meaning a lot of the video guides are no longer all that useful
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By masterelliot994 on 24 May 2023 11:28
I agree, it's not my best solution, I think even when I made it it didn't turn out how I hoped, It's hard to make a guide for this kind of game lol. I have no intention on remaking the guide or uploading new videos but I have added a quick message at the top of the solution to let people know though.
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By Infamous on 24 May 2023 11:51
Yeah it's a very tough level with a lot of luck involved, I actually got so lucky at the end where the enemies on the left just kinda got stuck on the snow lol, I want to try and find a more reliable strat for that level, I think the Spinnerette is the way to go but maybe try playing a bit more aggressively, also when playing defense if you can lure enemies into the water it slows them down a lot too.
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By Infamous on 26 May 2022 23:20
Capturing Puzzle guide since they've changed the card order:
Big Mad on far left
Succ. Kicker on far right
Troublemaker anywhere
Pain and Gain
Instigate on Succ. Kicker
Motivate on Succ. Kicker
Hop on Succ. Kicker to bottom right tree
Instigate on Succ. Kicker
Motivate on Big Mad
Psych Up on Troublemaker
Move on Big Mad to left tree
Instigate on Big Mad
Devilish Deal on Troublemaker
Grow on Uproot
Grow on Roots
Uproot+ on Kick
Psych Up on Troublemaker
Move on Big Mad to button
Motivate on Succ. Kicker
Roots+ on Succ. Kicker to the Flag
Move on Succ. Kicker to the same row it spawned on
Bull Rush on Succ. Kicker to the tree near spawn
Instigate on Succ. Kicker
Move on Succ. Kicker to the goal
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By Elite1111111111 on 20 May 2023 22:32
View all 10 comments Show less comments
Since the only guides here involve following along while watching entire videos, I figured I should just add the simplest solution.

Go to options and enable all accessibility settings. When you do, the enemies will have half health, all your units get extra stats and you'll start with 8 energy to play cards every turn. Only bosses will remain at full health but will be far easier.

Accessibility settings do NOT void achievements. Have fun.
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25 May 2023 15:12


Challenges levels are unlocked as you complete Chapters 1-6. They are the same levels you played through those Chapters, but beefed up with harder objectives, more enemies, and predetermined decks. Certain challenge levels will give you the exact same cards every time, while the majority of them give you random hands each time.

0:00:00 - Intro
0:00:32 - Kickers And Gobs
0:04:35 - A Striking Puzzle (Same Cards)
0:05:45 - Barrel Roll
0:12:00 - No Fun Zone
0:22:13 - Boomerang Barrels
0:28:18 - A Burning Puzzle (Same Cards)
0:30:50 - Air Assault
0:36:30 - Volcano Crusher
1:00:00 - A Capturing Puzzle (Same Cards)
1:03:46 - Battered Beacons
1:17:55 - One vs All
1:25:55 - Fixed Finals
1:35:10 - Nowhere To Hide
1:38:03 - Poison Power
1:48:38 - Lights Out
1:55:05 - The Fog Tree Extreme
2:24:30 - The Frozen Horde
2:32:55 - Mass Destruction
2:48:40 - Stealth Mission
3:03:05 - Tunnel Turmoil
3:15:14 - Entrenched Battle
3:37:44 - Built Different
3:44:38 - Number Generation
4:03:25 - Bigger Better Battle
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09 Jun 2022 18:33

1 Comment
This video is great! The commentary helps give you understanding in what you’re trying to achieve in each level with some tips for beating it. Thank you!
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By Tallnvyne on 18 May 2023 12:02
Last levels are so hard and unfair due to randomness of cards. If you just want the achievement then go to Menu and turn on Assist Options
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25 May 2023 21:33