For The King
56 Achievements
1,000
60-80h
Xbox One
Xbox Series
Legend of Fahrul
Defeat Vexor on Master
100
0.18%
How to unlock the Legend of Fahrul achievement in For The King - Definitive Guide
This is not an easy achievement, even with blatant save scumming (more on that)
First and foremost, a fantastic guide on the matter that I will only take credit for finding on a google search...
https://fortheking.gamepedia.com/SirImperialMike%27s_and_She...
It's a lot to read, and you should read it all.
However, as this appears to have been written for Steam, the Xbox version comes with a huge caveat. If you're having a turn that isn't going your way, or a battle where too many stupid things happened, you can dashboard quit the game and reboot, and upon resuming, you'll be right back at the beginning of your last turn. This is massively relevant. As this is a game that has a fair amount of events based on chance, getting to rewind time as it were is grossly beneficial. As such, you can avoid all run ins with the Kraken, most bad luck never happened, and you can try riskier plays because you know you've got the reset button in your back pocket.
The one thing of note, make sure you want to enter a dungeon. Because when you do, there will be another autosave when you enter, and rebooting will only bring you back to the beginning of the fight, not the moment before you entered.
The other thing I noticed, their description of the final battle with Vexor gave him credit for having a lot more health than he actually did, so I overplanned a bit for that battle, but that's not the worst thing you can do. Even with unlimited resets, this is a grinder of an achievement so be patient and think before you act.
First and foremost, a fantastic guide on the matter that I will only take credit for finding on a google search...
https://fortheking.gamepedia.com/SirImperialMike%27s_and_She...
It's a lot to read, and you should read it all.
However, as this appears to have been written for Steam, the Xbox version comes with a huge caveat. If you're having a turn that isn't going your way, or a battle where too many stupid things happened, you can dashboard quit the game and reboot, and upon resuming, you'll be right back at the beginning of your last turn. This is massively relevant. As this is a game that has a fair amount of events based on chance, getting to rewind time as it were is grossly beneficial. As such, you can avoid all run ins with the Kraken, most bad luck never happened, and you can try riskier plays because you know you've got the reset button in your back pocket.
The one thing of note, make sure you want to enter a dungeon. Because when you do, there will be another autosave when you enter, and rebooting will only bring you back to the beginning of the fight, not the moment before you entered.
The other thing I noticed, their description of the final battle with Vexor gave him credit for having a lot more health than he actually did, so I overplanned a bit for that battle, but that's not the worst thing you can do. Even with unlimited resets, this is a grinder of an achievement so be patient and think before you act.
13 Comments
Just finished this yesterday. I accidentally sold the Hooked Sword so it is a really good idea to read the whole walkthrough to the end because some pieces of information for act 1 and 2 might be in the act 3 description. I went with Reset/Reset using Volcanic Tomb (Scholar), Anchor (Busker) and Royal Lute (Minstrel) for the final boss. I'd swap the Scholar's weapon to Starfish Staff and later to the Greater Tomb of Water to regain focus while one enemy remained. The guide above worked wonders.
Ps. A lot of the end game loot (i.e. Tomb of Wonders) is only usable with the DLC only available to PC players. If you're on the xbox, you should do just fine with the weapons I mentioned above.
Ps. A lot of the end game loot (i.e. Tomb of Wonders) is only usable with the DLC only available to PC players. If you're on the xbox, you should do just fine with the weapons I mentioned above.
By X Macklove X on 18 Jan 2023 15:17
Master without changing rules is what you need. House rules? No.
So also get yer towers to 50, start a game collext first tower and quit. Start new game rinse repeat takes about 6 to 8 hrs to max the towers
So also get yer towers to 50, start a game collext first tower and quit. Start new game rinse repeat takes about 6 to 8 hrs to max the towers
By on 04 Feb 2023 15:19
This guide was translated automatically.
I haven’t completed it myself yet, but so far I can tell you what I’m getting:
1. squad Blacksmith (most HP, will be in the role of a tank), Hunter (lots of damage, different type of weapon from others), Herbalist (taken stupidly for healing, IMPORTANT - you should improve the pipe only for the herbalist, she will heal everyone and the percentage of healing depends on the level of its tube)
2. try to find faith in all the characters as quickly as possible in order to give a second life, before heading to the pillar, BE SURE to recycle the whole trick into moves
3. when the blacksmith has enough armor and the hunter has enough damage and speed, try to provoke with a tank and that’s it, pour in all the damage with the hunt and heal
4. The MOST IMPORTANT thing was found by the chlic, if you don’t like your move, go to the main menu, it works even in dungeons, you will be thrown back 1 room
1. squad Blacksmith (most HP, will be in the role of a tank), Hunter (lots of damage, different type of weapon from others), Herbalist (taken stupidly for healing, IMPORTANT - you should improve the pipe only for the herbalist, she will heal everyone and the percentage of healing depends on the level of its tube)
2. try to find faith in all the characters as quickly as possible in order to give a second life, before heading to the pillar, BE SURE to recycle the whole trick into moves
3. when the blacksmith has enough armor and the hunter has enough damage and speed, try to provoke with a tank and that’s it, pour in all the damage with the hunt and heal
4. The MOST IMPORTANT thing was found by the chlic, if you don’t like your move, go to the main menu, it works even in dungeons, you will be thrown back 1 room
2 Comments
Everything is not as complicated as it seems. You may not be able to master it the first time, but it doesn’t matter. Made 2 attempts.
The main thing is not to hesitate, complete the quest tasks as soon as possible. We raised the level, found clothes and weapons, let's go do it.
If you do everything gradually and do not slow down, it will be completed with a bang. I made a safe on a flash drive, as a safety net before dungeons.
The main thing is not to hesitate, complete the quest tasks as soon as possible. We raised the level, found clothes and weapons, let's go do it.
If you do everything gradually and do not slow down, it will be completed with a bang. I made a safe on a flash drive, as a safety net before dungeons.
By Adokkg on 22 Feb 2023 14:00
Blacksmith, preferably a piercing weapon. Before the final tower there are 25 physical armor and 25 magic armor armor. Shield with mockery. Hunter, preferably a weapon that can penetrate armor. Herbalist, you need a book of lightning to keep the enemy under shock. And three protections for the group from ice, fire and shock (they get into the dungeon with mummies on the last island)
By Good-Day on 01 Mar 2023 21:35
This guide was translated automatically.
A few tips from me (we knocked out this achievement):
0. Play a couple of other companies on a lower difficulty to understand the basics of the game
1. Balance the squad by stats so that there are different main stats. This will allow you to more efficiently use items that fall out.
2. There must be a healer on the team (herbalist, monk). Pump him up and always keep a supply of godbeard
3. Save time, chaos is extremely unpleasant at any difficulty level
4. Remember that dungeons draw a squad from the same biome, allowing you to spend moves more efficiently
5. During the process of passing, try to find a weapon with the ability to penetrate armor, this is an implication
6. The second imbecile is when one of the characters has a weapon that shifts enemies. This forces the latter to miss a turn, which makes killing a single target elementary
PS. If you see that you are in trouble, you can actually turn off the game via the PS button, the game makes an auto-save at the beginning of each turn (or dungeon room). You can sometimes dump your save onto a flash drive/cloud, so you can create a checkpoint for yourself if something goes wrong. In our practice, we used this only once when we wanted to play roulette at a carnival
0. Play a couple of other companies on a lower difficulty to understand the basics of the game
1. Balance the squad by stats so that there are different main stats. This will allow you to more efficiently use items that fall out.
2. There must be a healer on the team (herbalist, monk). Pump him up and always keep a supply of godbeard
3. Save time, chaos is extremely unpleasant at any difficulty level
4. Remember that dungeons draw a squad from the same biome, allowing you to spend moves more efficiently
5. During the process of passing, try to find a weapon with the ability to penetrate armor, this is an implication
6. The second imbecile is when one of the characters has a weapon that shifts enemies. This forces the latter to miss a turn, which makes killing a single target elementary
PS. If you see that you are in trouble, you can actually turn off the game via the PS button, the game makes an auto-save at the beginning of each turn (or dungeon room). You can sometimes dump your save onto a flash drive/cloud, so you can create a checkpoint for yourself if something goes wrong. In our practice, we used this only once when we wanted to play roulette at a carnival