Frostpunk 2
Frostpunk 2

Frostpunk 2

11 Bit Studios • Sep 20, 2024

GOG

51

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Not on my watch

Not on my watch

Complete a playthrough without any avoidable deaths

0.0%

How to unlock the Not on my watch achievement in Frostpunk 2 - Definitive Guide

I actually find this one more annoying than the one in the first Frostpunk because a) there are some laws that will passively kill off people without telling you and b) it's significantly worse at notifying you when people die. I think the logic is supposed to be that the people that get passively killed off are immediately offset by the population growth, but even then I found a lot of times that the sound will play but the notification won't show or vice versa. In general, I would avoid any radical laws or cornerstones to be safe. You can do this in either story or utopia mode, but the ending of story mode will tell you how many people die and how, so I would do it in that either for double checking or research.

The laws that I found that definitely passively kill people are:
  • Only the Strong Will Prevail (passive exiles)
  • Public Executions (self-explanatory aside from the passive part)
  • Servitude (this one tells you they die from overwork, but there's no ability to overwork them so I think it's assumed that all servants are automatically on something like emergency shifts)
Some laws that I haven't confirmed but suspect are:
  • Guard Immunity
  • Either Criminal Reparations law
  • Automaton Primacy
Some other obscure deaths I found that seem to be avoidable are the childhood brawl from lack of childhood law, "disappearances" by the Steward's militia after the first one, and a couple that commits double suicide (I think it was related to relationship rotation, but not sure). There are other events that say they kill people but don't prompt a notification, like the bad outcome of the experimental doctor. These ones seem to be "unavoidable" but, again, not certain. I'll update this guide if I find more.
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01 Dec 2024 04:57