Frostpunk
115 Achievements
GOG
The Iron Saviour
Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty
0.8%
How to unlock the The Iron Saviour achievement in Frostpunk - Definitive Guide
This guide was translated automatically.
People can die from overwork if they use the skill of a 24-hour working day in a building (you can do without it without any problems).
If you research temperature and resource technologies in time, then it is unlikely that anyone will die from the cold, although frostbite and amputations may occur.
The same applies to deaths from hunger - monitor the production of provisions and carry out the necessary research in a timely manner; it is also advisable to pass a law on soup or sawdust.
Perhaps the most realistic deaths are from disease. People get sick all the time. While only sanitary points will be available at first, it is better to pass a law on overcrowding these same points, so that in the future they can accommodate twice as many patients. In principle, a total of 5 infirmaries were enough for me, in which 100 people could be treated (of course, with research into faster treatment). The problems will begin when the storm arrives. People will start to get sick en masse and then 100 beds will clearly not be enough. Someone will even be on the verge of death, but in this situation the main thing is to hold out until the end of the storm - then the scenario will end and the trophy will be counted.
PS If you follow the path of the laws of Order, then difficulties may arise with prison. There is a chance that a sick person will be in it and die from the disease before being released. In this case, you need to click on dismantling the prison. All prisoners will immediately be released, and the patient will go for treatment. Then we cancel dismantling.
If you research temperature and resource technologies in time, then it is unlikely that anyone will die from the cold, although frostbite and amputations may occur.
The same applies to deaths from hunger - monitor the production of provisions and carry out the necessary research in a timely manner; it is also advisable to pass a law on soup or sawdust.
Perhaps the most realistic deaths are from disease. People get sick all the time. While only sanitary points will be available at first, it is better to pass a law on overcrowding these same points, so that in the future they can accommodate twice as many patients. In principle, a total of 5 infirmaries were enough for me, in which 100 people could be treated (of course, with research into faster treatment). The problems will begin when the storm arrives. People will start to get sick en masse and then 100 beds will clearly not be enough. Someone will even be on the verge of death, but in this situation the main thing is to hold out until the end of the storm - then the scenario will end and the trophy will be counted.
PS If you follow the path of the laws of Order, then difficulties may arise with prison. There is a chance that a sick person will be in it and die from the disease before being released. In this case, you need to click on dismantling the prison. All prisoners will immediately be released, and the patient will go for treatment. Then we cancel dismantling.
2 Comments
Deaths during events do not count, i.e. they can be ignored (for example: a child died at the factory or the guards killed someone, it doesn’t matter). As the comrade wrote above, in frosty lands you can save only if necessary, so that there is a labor force. Before the storm, you can send everyone away with the forest.
By ElGhoul on 24 Sep 2023 15:10
1. High difficulty is “difficult”, not “extreme”. In extreme sports the achievement is NOT given.
2. You can NOT save people in frozen lands. Personally, I have not saved ANYONE.
3. I saved incoming groups of tourists, but perhaps you can ignore them too.
4. IMPORTANT. We need to find Winterholm BEFORE a man comes from there and dies in our arms. In this case, the achievement will not be counted.
5. During a storm, sometimes the event “the family froze, several people died” occurs. Just reboot - it won't appear. Of course, you need to save before the storm for this.
6. I don’t know what it might be related to (maybe a bug). At first, my infirmaries were all in one place on one steam heater. As a result, 2-3 people died from disease. Then I set up infirmaries around the city, 1 on each side (5 in total) - everyone was treated perfectly. Perhaps they were so bad that they could not reach the one that stood far away.
2. You can NOT save people in frozen lands. Personally, I have not saved ANYONE.
3. I saved incoming groups of tourists, but perhaps you can ignore them too.
4. IMPORTANT. We need to find Winterholm BEFORE a man comes from there and dies in our arms. In this case, the achievement will not be counted.
5. During a storm, sometimes the event “the family froze, several people died” occurs. Just reboot - it won't appear. Of course, you need to save before the storm for this.
6. I don’t know what it might be related to (maybe a bug). At first, my infirmaries were all in one place on one steam heater. As a result, 2-3 people died from disease. Then I set up infirmaries around the city, 1 on each side (5 in total) - everyone was treated perfectly. Perhaps they were so bad that they could not reach the one that stood far away.
By ArmyXomuiL on 25 Apr 2021 23:44
This guide was translated automatically.
Be careful with the house of healing. The sage dies in him.