Frostpunk
115 Achievements
2,345
73-95h
PC
The Saviour
Finished the New Home scenario with no deaths from cold, hunger, sickness or overwork
25
1.63%
How to unlock the The Saviour achievement in Frostpunk - Definitive Guide
*This Can Be Combined With The Golden Path Achievement*
I Played Through This One On Easy.
- This Guide Includes Laws And Morality Choices That If Ignored Will Void The Golden Path Achievement, But May Not Void This Achievement. (If No Deaths Occur)
A New Home
_______________
Saved Everyone In Frostland.
- Did Not Go Into Tesla City
- Did Save The People From The Bears. (Reload Saves If Your Scouts Die)
Tech Path
_____________
This Is What I Did.
- If You Can Successfully Get To The End By Yourself, Feel Free To Ignore This Section
_____________
Efficient Gathering, Steelworks, Coal Thumper, Beacon
Level 2, Wall Drill, Heaters, Hunters Tools, More Scouts, Generator Power Upgrade
Level 3, Faster Scouts, Generator Effciency, Generator Range Upgrade, Less Hunters, Medical Upgrade, Infirmary, Steam Hub, Gathering Post Insulation, Steam Coal Thumper
Level 4, Heaters Level 2, Heater Efficiency, Steam Hub Range Upgrade, Steam Hub Efficiency, Generator Efficiency Level 2, Supply Depot Upgrade, Large Storage Depot, Efficient Gathering Level 2
Level 5, Generator Range Upgrade Level 2, Generator Power Couplings, Medical Insulation, Gathering Post Insulation Level 2, Bunkhouse, Fastest Scouts, House, House Redesign, Cookhouse Insulation, Medical Insulation Level 2, Generator Power Upgrade Level 3, House Insulation, Generator Safety Override, Generator Power Upgrade Level 4
Laws Passed
_______________
Child Shelters, Sustain Life, Extra Rations For The Ill
House Of Prayer, Evening Prayers, The Temple, And Shrines.
Playing
_______________
Day 1
______
As Soon As You Start The Game, Pause Immediately.
Pass The Child Shelter Law.
Build Two Workshops With Your Starting Materials.
Assign 15 Engineers To A Steel Pile, And All But 5 Workers To Wood Piles.
The Remaining 5 Workers Go To A Solo (Not Duo) Coal Pile.
Unpause.
As Soon As The First Workshop Finishes, Pull 5 Engineers Off Of Steel To Work There.
Start Researching Efficient Gathering.
Do The Same When The Second Workshop Opens.
When Efficient Gathering Is Finished Research Steelworks.
Turn The Generator On Around 17:00.
Start Building Tents Around The Generator, And A Medical Post.
If You Have The Wood, Build A Gathering Post So It Can Collect Coal From 2 Piles.
Build Another Gathering Post To Get The Wood And Steel Your Workers Were On Previously.
Day 2
______
Start Pulling Workers Off Of Piles And Employ Them In Gathering Posts
- They Are Warmer
Pass Sustain Life Law
Research Coal Thumper
Day 2 Goals
- Build Another Gathering Post
- Build A Cookhouse
- Build A Steelworks
Research Beacon.
If You Have More Than 5 Sick, Build Another Medical Post
Build A Hunters Hut And Everyone Should Have Tents Tonight.
Day 3
______
Upgrade Workshop Research To Level 2 And Get Wall Drills Before You Run Out Of Wood.
Once You Have A Wall Drill Going, Make The Beacon And Send A Scout Out To Get Your People.
- You Will Have A Few Days Afterwards To Scavenge Around Before You Have To Head South Towards Winterhome, Visit A Nearby Exploration Node!
- *Caution* Save Before Sending Scouts To Gloomy Cave! *Caution*
- Save Every Survivor In Frostland With Your Scouts And Accept All Refugees
Day 4 And Beyond
___________
Build A Coal Thumper Near Your Now Exhausted Coal Gathering Post, And Then Build Another Gathering Post Next To It.
I Just Built Hunter's Huts For Food, Since You Must Accept All Refugees And Survivors, You Will Have More Than Enough People To Run Everything.
Get Second Scouts ASAP
- The Scouts Eventually Brought Back Another Steam Core For Another Wall Drill.
- The Scouts Found An Automaton, Which I Sent Back To My City To Work At A Steelworks For The Entire Game.
- You Have To Save Everyone, Which Means Finding Everyone.
Two Steam Coal Thumpers And 6 Gathering Posts (With A Steam Hub In The Middle)
- You Are Set For Coal For The Whole Game.
Chilly Workspaces are Okay, Cold Is Not.
Keep Going With The Rest Of Your Build Order!
After Plot Happens And The Londoners Show Up, Deal With Them With The Faith Tree.
Make Them Go To Church Until They Give Up. This Will Take A While.
Right After The Londoners Give Up, Build Some Infirmaries.
- You Will Have 3 Batches Of 30 To 60 Sick People Coming In The Next Few Days, You Need To Get Ready!
Morality For "Golden Path"
_________
Make No Promises Except Building New Building Promises.
- Or Keep All Promises That You Make, Do Nothing And Rise Discontent If You Think You Will Break It.
Let The Londoner's Graffiti.
Send Clerics To Calm People Down Instead Of Letting The Londoners Speak
- Faith Tree
Unite The Londoners, Preventing Them From Leaving.
- Faith Tree
Give The Starving Mother 2 Rations
Equip The Father With Supplies
Let The Cooks Steal.
Do Nothing About The Cook's Stealing When Asked To Pass Penance Law.
Give The Townspeople 1400 Wood (Closer To 2400 With 600 People) When They Ask Before The Storm. (Stock Up Before That)
Don't Give Up, And Good Luck!
*Extra Notes/ Unconfirmed Rumours*
Q: Someone Somewhere Said It Is Okay If A Few Londoners Leave.
A: Sorry Can't Answer This, I United By Londoners With The Temple And Church Skills.
Someone Somewhere Said You Do Not Bend The Rules And Give The Woman 2 Rations.
I Confirmed This Was False On My Run.
Not Giving The Woman The Rations Voids The Achievement Get, And You Get To Reload.
Q: Slow Down The Automaton If It Steps On A Guy?
A: Mine Never Left The Steelworks, And Never Proc'd This Event. Sorry Guys!
Q: A Guide Told Me To Disperse The Crowd
A: Requires Faithkeepers Or Guards, Both Of Which Usually Void This Achievement For People, So I Wouldnt Even Get The Tempting Laws They Hide Behind.
I Played Through This One On Easy.
- This Guide Includes Laws And Morality Choices That If Ignored Will Void The Golden Path Achievement, But May Not Void This Achievement. (If No Deaths Occur)
A New Home
_______________
Saved Everyone In Frostland.
- Did Not Go Into Tesla City
- Did Save The People From The Bears. (Reload Saves If Your Scouts Die)
Tech Path
_____________
This Is What I Did.
- If You Can Successfully Get To The End By Yourself, Feel Free To Ignore This Section
_____________
Efficient Gathering, Steelworks, Coal Thumper, Beacon
Level 2, Wall Drill, Heaters, Hunters Tools, More Scouts, Generator Power Upgrade
Level 3, Faster Scouts, Generator Effciency, Generator Range Upgrade, Less Hunters, Medical Upgrade, Infirmary, Steam Hub, Gathering Post Insulation, Steam Coal Thumper
Level 4, Heaters Level 2, Heater Efficiency, Steam Hub Range Upgrade, Steam Hub Efficiency, Generator Efficiency Level 2, Supply Depot Upgrade, Large Storage Depot, Efficient Gathering Level 2
Level 5, Generator Range Upgrade Level 2, Generator Power Couplings, Medical Insulation, Gathering Post Insulation Level 2, Bunkhouse, Fastest Scouts, House, House Redesign, Cookhouse Insulation, Medical Insulation Level 2, Generator Power Upgrade Level 3, House Insulation, Generator Safety Override, Generator Power Upgrade Level 4
Laws Passed
_______________
Child Shelters, Sustain Life, Extra Rations For The Ill
House Of Prayer, Evening Prayers, The Temple, And Shrines.
Playing
_______________
Day 1
______
As Soon As You Start The Game, Pause Immediately.
Pass The Child Shelter Law.
Build Two Workshops With Your Starting Materials.
Assign 15 Engineers To A Steel Pile, And All But 5 Workers To Wood Piles.
The Remaining 5 Workers Go To A Solo (Not Duo) Coal Pile.
Unpause.
As Soon As The First Workshop Finishes, Pull 5 Engineers Off Of Steel To Work There.
Start Researching Efficient Gathering.
Do The Same When The Second Workshop Opens.
When Efficient Gathering Is Finished Research Steelworks.
Turn The Generator On Around 17:00.
Start Building Tents Around The Generator, And A Medical Post.
If You Have The Wood, Build A Gathering Post So It Can Collect Coal From 2 Piles.
Build Another Gathering Post To Get The Wood And Steel Your Workers Were On Previously.
Day 2
______
Start Pulling Workers Off Of Piles And Employ Them In Gathering Posts
- They Are Warmer
Pass Sustain Life Law
Research Coal Thumper
Day 2 Goals
- Build Another Gathering Post
- Build A Cookhouse
- Build A Steelworks
Research Beacon.
If You Have More Than 5 Sick, Build Another Medical Post
Build A Hunters Hut And Everyone Should Have Tents Tonight.
Day 3
______
Upgrade Workshop Research To Level 2 And Get Wall Drills Before You Run Out Of Wood.
Once You Have A Wall Drill Going, Make The Beacon And Send A Scout Out To Get Your People.
- You Will Have A Few Days Afterwards To Scavenge Around Before You Have To Head South Towards Winterhome, Visit A Nearby Exploration Node!
- *Caution* Save Before Sending Scouts To Gloomy Cave! *Caution*
- Save Every Survivor In Frostland With Your Scouts And Accept All Refugees
Day 4 And Beyond
___________
Build A Coal Thumper Near Your Now Exhausted Coal Gathering Post, And Then Build Another Gathering Post Next To It.
I Just Built Hunter's Huts For Food, Since You Must Accept All Refugees And Survivors, You Will Have More Than Enough People To Run Everything.
Get Second Scouts ASAP
- The Scouts Eventually Brought Back Another Steam Core For Another Wall Drill.
- The Scouts Found An Automaton, Which I Sent Back To My City To Work At A Steelworks For The Entire Game.
- You Have To Save Everyone, Which Means Finding Everyone.
Two Steam Coal Thumpers And 6 Gathering Posts (With A Steam Hub In The Middle)
- You Are Set For Coal For The Whole Game.
Chilly Workspaces are Okay, Cold Is Not.
Keep Going With The Rest Of Your Build Order!
After Plot Happens And The Londoners Show Up, Deal With Them With The Faith Tree.
Make Them Go To Church Until They Give Up. This Will Take A While.
Right After The Londoners Give Up, Build Some Infirmaries.
- You Will Have 3 Batches Of 30 To 60 Sick People Coming In The Next Few Days, You Need To Get Ready!
Morality For "Golden Path"
_________
Make No Promises Except Building New Building Promises.
- Or Keep All Promises That You Make, Do Nothing And Rise Discontent If You Think You Will Break It.
Let The Londoner's Graffiti.
Send Clerics To Calm People Down Instead Of Letting The Londoners Speak
- Faith Tree
Unite The Londoners, Preventing Them From Leaving.
- Faith Tree
Give The Starving Mother 2 Rations
Equip The Father With Supplies
Let The Cooks Steal.
Do Nothing About The Cook's Stealing When Asked To Pass Penance Law.
Give The Townspeople 1400 Wood (Closer To 2400 With 600 People) When They Ask Before The Storm. (Stock Up Before That)
Don't Give Up, And Good Luck!
*Extra Notes/ Unconfirmed Rumours*
Q: Someone Somewhere Said It Is Okay If A Few Londoners Leave.
A: Sorry Can't Answer This, I United By Londoners With The Temple And Church Skills.
I Confirmed This Was False On My Run.
Not Giving The Woman The Rations Voids The Achievement Get, And You Get To Reload.
Q: Slow Down The Automaton If It Steps On A Guy?
A: Mine Never Left The Steelworks, And Never Proc'd This Event. Sorry Guys!
Q: A Guide Told Me To Disperse The Crowd
A: Requires Faithkeepers Or Guards, Both Of Which Usually Void This Achievement For People, So I Wouldnt Even Get The Tempting Laws They Hide Behind.