GAROU: MARK OF THE WOLVES
28 Achievements
GOG
Legendary Wolf
Play MULTIPLAYER and win 5 times (excluding invite)
4.3%
How to unlock the Legendary Wolf achievement in GAROU: MARK OF THE WOLVES - Definitive Guide
For the Survival mode achievements, as well as the achievements tied to beating story mode without losing a round I picked the character Grant (Press left on the character select screen from Rock to get to him or Kain, they're offscreen).
The basic strategy involves locking the computer down with 3-4 very simple moves in a fashion that leaves them with nothing to do but take your chip damage/attacks and limit their escape/defense options. All the while you're building your super meter for free to unleash Grant's awesome kick super (quarter circle forward x2 + lk or HK depending on amount of meter).
The timing for this strategy is very lenient and you shouldn't have many problems with this simple technique.
You want to get close to your opponent, regardless of who they are (even Tizoc with his command grab!). From character one to the final boss. Start the round off with Grant's Hard Kick version of Gou Dangai (quarter circle foward plus hard kick). This will send you flying up to your opponent, putting you in optimal range to trap them. The opponent will sometimes (rare from the start of the round, but it may happen) throw a fireball or punish you, keeping you away from them. If this happens simply get up and jump over to them, or use his down+HK move in the air to travel to them quickly (the Down+HK move in air will hit them for damage, but not knock them down, so be careful using it!).
Once you are up in the opponent's personal space the fun begins. Theres no right or wrong way to start this CPU lockdown, but here are the main components that go into one another: The Light Kick version of Gou Dangai (quarter circle foward plus light kick), followed by two (3 if in the corner, if you want) crouching light punches. Once the 2nd crouching light punch connects, start over with another lightkick Gou Dangai and repeat it all over! You can mix in a crouching low kick after the 2nd crouching punch if you want, but its not neccasery.
If you're starting your Gou Dangai as soon as the 2nd crouching punch finishes hitting (the CPU will be blocking it a vast majority of the time, but if it hits just keep on as usual) the opponent, the CPU will stay in a crouching blocked state, taking your hits/chip damage. In the VERY rare event that they do jump over you or interrupt your pattern (this happened literally less than 10 times to me over the course of story mode, almost always against Hotaru, Grant and Kain), they'll still be realatively close to you and you can maneuver over to them to start things over again fairly easily.
To speed this entire process up and get better grades at the end of the round, you'll want to end the round as fast as possible. Do this by making the CPU block (or in punishing situations, get hit by) Grant's LK super (quarter circle forward x2 + Light Kick). You're gaining TONS of super meter by repeatedly doing his Gou Dangai, so you'll have plenty of meter for the LK version of his super. After the oppoenent blocks/takes all of its hits, immediately follow it up with two crouching punches and start your Gou Dangai reps all over again. I was never once punished by the CPU after it blocked my LK super.
With some practice and learning the various characters moves/what to watch out for as you position yourself to lock the computer to it's inevitable doom you will be able to beat the computer without losing a round. I was able to beat story mode 3 times and survival mode 5 times with this method, so it was not a fluke on my/the CPU's part.
The basic strategy involves locking the computer down with 3-4 very simple moves in a fashion that leaves them with nothing to do but take your chip damage/attacks and limit their escape/defense options. All the while you're building your super meter for free to unleash Grant's awesome kick super (quarter circle forward x2 + lk or HK depending on amount of meter).
The timing for this strategy is very lenient and you shouldn't have many problems with this simple technique.
You want to get close to your opponent, regardless of who they are (even Tizoc with his command grab!). From character one to the final boss. Start the round off with Grant's Hard Kick version of Gou Dangai (quarter circle foward plus hard kick). This will send you flying up to your opponent, putting you in optimal range to trap them. The opponent will sometimes (rare from the start of the round, but it may happen) throw a fireball or punish you, keeping you away from them. If this happens simply get up and jump over to them, or use his down+HK move in the air to travel to them quickly (the Down+HK move in air will hit them for damage, but not knock them down, so be careful using it!).
Once you are up in the opponent's personal space the fun begins. Theres no right or wrong way to start this CPU lockdown, but here are the main components that go into one another: The Light Kick version of Gou Dangai (quarter circle foward plus light kick), followed by two (3 if in the corner, if you want) crouching light punches. Once the 2nd crouching light punch connects, start over with another lightkick Gou Dangai and repeat it all over! You can mix in a crouching low kick after the 2nd crouching punch if you want, but its not neccasery.
If you're starting your Gou Dangai as soon as the 2nd crouching punch finishes hitting (the CPU will be blocking it a vast majority of the time, but if it hits just keep on as usual) the opponent, the CPU will stay in a crouching blocked state, taking your hits/chip damage. In the VERY rare event that they do jump over you or interrupt your pattern (this happened literally less than 10 times to me over the course of story mode, almost always against Hotaru, Grant and Kain), they'll still be realatively close to you and you can maneuver over to them to start things over again fairly easily.
To speed this entire process up and get better grades at the end of the round, you'll want to end the round as fast as possible. Do this by making the CPU block (or in punishing situations, get hit by) Grant's LK super (quarter circle forward x2 + Light Kick). You're gaining TONS of super meter by repeatedly doing his Gou Dangai, so you'll have plenty of meter for the LK version of his super. After the oppoenent blocks/takes all of its hits, immediately follow it up with two crouching punches and start your Gou Dangai reps all over again. I was never once punished by the CPU after it blocked my LK super.
With some practice and learning the various characters moves/what to watch out for as you position yourself to lock the computer to it's inevitable doom you will be able to beat the computer without losing a round. I was able to beat story mode 3 times and survival mode 5 times with this method, so it was not a fluke on my/the CPU's part.
7 Comments
Well I made it to the semi finals for the achievements, won the first round, and lost to that mini ninja...
*Cries*
*Cries*
By Redbolt77 on 17 Oct 2010 16:06
You dont explain how to force the Kain encounter. Repeated standing LK's are much more effective than crouching LP's.
By Xiao1inSty1e on 10 Oct 2011 21:30