Gears 5
181 Achievements
2,500
1000+h
PC
Xbox One
Xbox Series
Seriously 5.0 - Chapter 2
50 Re-Ups, Inconceivable Campaign, Mastered All hives & Horde Maps , All Classes at Level 20
150
0.02%
How to unlock the Seriously 5.0 - Chapter 2 achievement in Gears 5 - Definitive Guide
Seriously 5.0 Chapter 2
50 Re-Ups, Inconceivable Campaign, Mastered All hives & Horde Maps , All Classes at Level 20
Edit 2, I have addressed some additional information as mentioned in the comments. Please tell me if there's anything else you want me to add, before down voting thanks. I have added spoiler tags to hide the videos & make the guide shorter,
To unlock this achievement all you need to do is exactly follow what the description says. Note, the achievement may not unlock right away after meeting all the required criteria. If this happens try restarting your Xbox.
This achievement requires a great deal of time & a good level of player skill to complete. Do to the complexity of the achievement I have created some video guides to explain everything in extreme detail.
For those that want a text guide, here is the short story. The fastest way to farm XP for Re-Ups is escape speed runs or playing kick the leach.
The fastest way to level classes to 20 is by doing daily challenge maps that reward CXP and speed runs of escape. (except the class Jack, that can only be leveled in horde).
Edit, as Trombonafide stated in the comments the fastest way to earn ONLY CXP is to play the escape map clock on master, just running to the safe room & dying, then restarting the chapter. Doing this many times before returning to the lobby. However this will not help you earn any skill cards, so depending on the class doing this could actually extend the amount of time needed to get the achievement.
The fastest way to complete the campaign on inconceivable difficulty is to play on new game plus with modifiers set to benefit the player.
Now when it comes down to mastering each Escape & Hordemap that is way more difficult!! For most maps you will need a good team & make sure your playing a class that is good for that map.
Edit 2, as the comments show. I understand I have not provided detailed instructions for the completion of each escape map on Master. This is not something that is possible in written form. I have made a video guide for how to master each map instead. As for general tips: Make sure you have a class that is good for the map you are about to run & the correct skill cards at level 4 minimum! Some of the best classes for escape are: Blademaster, Anchor, Tactician, Brawler, Nomad, Infiltrator, Marksman & Protector.
Here are the 6 video parts showing how to master all 32 escape maps!
part one: THE HIVE, THE PAST HIVE, THE CLOCK, THE MINES, THE DESCENT
part two THE TRAP, THE WANDERER, THE LABYRINTH, THE DETOUR, THE HUNTERS, THE MIST
part three THE GAUNTLET, FOREVER, THE LINK, THE CORRUPTION, THE WARREN, THE BLIGHT
part four THE CHOKE, LAST STAND, MELEE BRAWL, THE ONSLAUGHT, ICE QUEEN, THE BARRACKS
part five LEATHAL ENGAGEMENTS, THE END, THE MALFUNCTION, THE LINE, THE AMBUSH, THE SURGE
part six VENOM RUN, THE SPLIT, THE GATEKEEPERS
For Horde maps if you start the game on wave 50 in the lobby and complete it you can get credit towards the achievement. However you will not get the in game master check mark.
Most classes need to be level 16 before they should be used on master difficulty, the only exceptions being the class Jack or if you have a team that is all maxed out players. Please ask any questions you may have.
Now here are the important videos for farming Re-Ups:
These are the videos for each ACT of the campaign on inconceivable difficulty:
These videos will help you learn how master every horde map. If you follow the team comp in these videos you can complete any horde map (assuming your team is working together).
These videos show the best & fastest ways to level up all your classes to level 20:
Jingle Juvies easiest and fastest class experience point farm, 25k CXP in under 50 minuets (this was working in December)
Best skill card & Character XP farm, (still working 2021)
should you want any other guides or need help just ask.
50 Re-Ups, Inconceivable Campaign, Mastered All hives & Horde Maps , All Classes at Level 20
Edit 2, I have addressed some additional information as mentioned in the comments. Please tell me if there's anything else you want me to add, before down voting thanks. I have added spoiler tags to hide the videos & make the guide shorter,
To unlock this achievement all you need to do is exactly follow what the description says. Note, the achievement may not unlock right away after meeting all the required criteria. If this happens try restarting your Xbox.
This achievement requires a great deal of time & a good level of player skill to complete. Do to the complexity of the achievement I have created some video guides to explain everything in extreme detail.
For those that want a text guide, here is the short story. The fastest way to farm XP for Re-Ups is escape speed runs or playing kick the leach.
The fastest way to level classes to 20 is by doing daily challenge maps that reward CXP and speed runs of escape. (except the class Jack, that can only be leveled in horde).
Edit, as Trombonafide stated in the comments the fastest way to earn ONLY CXP is to play the escape map clock on master, just running to the safe room & dying, then restarting the chapter. Doing this many times before returning to the lobby. However this will not help you earn any skill cards, so depending on the class doing this could actually extend the amount of time needed to get the achievement.
The fastest way to complete the campaign on inconceivable difficulty is to play on new game plus with modifiers set to benefit the player.
Now when it comes down to mastering each Escape & Hordemap that is way more difficult!! For most maps you will need a good team & make sure your playing a class that is good for that map.
Edit 2, as the comments show. I understand I have not provided detailed instructions for the completion of each escape map on Master. This is not something that is possible in written form. I have made a video guide for how to master each map instead. As for general tips: Make sure you have a class that is good for the map you are about to run & the correct skill cards at level 4 minimum! Some of the best classes for escape are: Blademaster, Anchor, Tactician, Brawler, Nomad, Infiltrator, Marksman & Protector.
Here are the 6 video parts showing how to master all 32 escape maps!
part one: THE HIVE, THE PAST HIVE, THE CLOCK, THE MINES, THE DESCENT
part two THE TRAP, THE WANDERER, THE LABYRINTH, THE DETOUR, THE HUNTERS, THE MIST
part three THE GAUNTLET, FOREVER, THE LINK, THE CORRUPTION, THE WARREN, THE BLIGHT
part four THE CHOKE, LAST STAND, MELEE BRAWL, THE ONSLAUGHT, ICE QUEEN, THE BARRACKS
part five LEATHAL ENGAGEMENTS, THE END, THE MALFUNCTION, THE LINE, THE AMBUSH, THE SURGE
part six VENOM RUN, THE SPLIT, THE GATEKEEPERS
For Horde maps if you start the game on wave 50 in the lobby and complete it you can get credit towards the achievement. However you will not get the in game master check mark.
Most classes need to be level 16 before they should be used on master difficulty, the only exceptions being the class Jack or if you have a team that is all maxed out players. Please ask any questions you may have.
Now here are the important videos for farming Re-Ups:
These are the videos for each ACT of the campaign on inconceivable difficulty:
These videos will help you learn how master every horde map. If you follow the team comp in these videos you can complete any horde map (assuming your team is working together).
These videos show the best & fastest ways to level up all your classes to level 20:
Best skill card & Character XP farm, (still working 2021)
should you want any other guides or need help just ask.
252 Comments
Yes, I completed all horde maps using juvies wave 20 on master.
By Quadrisecant on 15 Jul 2022 21:00
@Diablo Deus If you want to in game check mark then yes you have to complete the full game. However completing just wave 50 will count for the achievement, as long as the game is started on wave 50 from the lobby screen.
@Trombonafide If you read I said it was working last December, with all my classes already at level 20 there was no way to test it. I have removed Jingle Juvies as a working CXP farm. I gave complete videos for each ACT of the campaign so you can't ask for anything easier. As for Horde maps just doing the last wave was left out do to the fact you will not earn the master check mark in game. Now you have a fair point about the escape maps, however if your classes & skill cards are leveled you should have no problem. I also did ask if you wanted a detailed video just tell me. However the task of a text guide for all 32 escape maps on master difficulty would be almost impossible, do to the number of variables involved. My apologies the guide was not to your likening.
@XxStarScreamxX Yes you have to level all the classes to level 20 for this achievement to unlock. I have seen no proof to indicate otherwise.
To all the down voters, simply tell me what you want added & I will update the guide.
@Trombonafide If you read I said it was working last December, with all my classes already at level 20 there was no way to test it. I have removed Jingle Juvies as a working CXP farm. I gave complete videos for each ACT of the campaign so you can't ask for anything easier. As for Horde maps just doing the last wave was left out do to the fact you will not earn the master check mark in game. Now you have a fair point about the escape maps, however if your classes & skill cards are leveled you should have no problem. I also did ask if you wanted a detailed video just tell me. However the task of a text guide for all 32 escape maps on master difficulty would be almost impossible, do to the number of variables involved. My apologies the guide was not to your likening.
@XxStarScreamxX Yes you have to level all the classes to level 20 for this achievement to unlock. I have seen no proof to indicate otherwise.
To all the down voters, simply tell me what you want added & I will update the guide.
By FNHUSA57 on 09 Aug 2021 04:45
So this achievement just dropped for me yesterday. Man, was it a journey. I never thought I'd do it, but I have and I'm here to tell you how I did it.
My apologies, BTW, for how sloppy this list is. This is a very complicated achievement with many parts. All I can offer is a random grab bag of tips and tricks.
1) 50 Re-Ups. There's no real substitute for just putting the time for this one. My Xbox stats say I've put in about 76 days into this game. That gives you some idea of the time commitment involved.
There are ways of maximizing your xp yield. First of all, remember to mark everything you see. Even when you don't get the kill, marking a target that is killed gets you an assist and an xp boost. It's generally just good practice as well and will help win you matches. Secondly you should realize that not all kills are created equal from an xp standpoint. Headshot kills and executions are king. One playstyle to maximize you xp gain is to use Marksman, Veteran or Anchor classes, and/or other classes that have a big crit damage boost to get many, many headshots. The Marksman ult is particularly useful for this. So is the Veteran's, particularly once you dump his loadout lancer for a retro lance or longshot. Anchor's Bullet Chain card is also good.
As for executions, it is important to utilize the importance of stuns. There are a variety of ways of doing this. The Infiltrator's Cloak ult is a good way to get executions. The Nomad's Fear ability is another; it can be used to create more Fear with the Faze card, so you can chain executions together over and over. The Gunner's Concussive Explosive card is a good 4 second stun at level 6. The Slugger comes with two stuns; one from flashbangs, which you should be able to regenerate with a perk; the second with the gold Impact card, allowing you to stun drones with an active shotgun headshot.
2) Inconceivable Campaign. Start a New game + that allows you to bring all your Jack upgrades over. Also be sure to turn the Ability cooldowns to "Fast" so you can spam them one after another. I also like to set the ammo to "Double" and to turn on bobble heads, which makes landing headshots at a distance way easier. Personally, I found the best abilities to be Flash, Shields, Cloak and Stim. Make sure these are fully upgraded and respec if they aren't.
With these abilities, Incon campaign is pretty easy. Use them liberally. You can cloak and run around executing everything. You can shield yourself and headshot enemies. Remember that your companions like Del and JD will often be carrying power weapons. Hard aim them with the left trigger and a prompt to trade weapons should come up. You should have a longshot or a lancer gl whenever you need it. If you turned double ammo on in the settings you should never run out of ammo either.
Fully upgraded Flash is a good way of dealing with most bosses. It will freeze them in place, during which they'll take triple damage. The Snatcher at the end of Act II, chapter 4, in the Mines is one of the toughest bosses in the game. I simply flashed him and killed him with one quick dropshot. Nothing.
Special note on the Matriarch at the end of Act II. Go into the fight with as many frag grenades as you can carry. At one end of the arena you should find two ice cannons against the wall. Use those to freeze the Matriarch in place and then grenade tag her in the back. Rinse and repeat about four times and this fight should be over.
3) Mastering hives and horde maps. Since there are 37 horde maps and 32 hives, writing up a guide on each Hive and Horde map would require the space of a book.
a) First, Escape. For Hive guides I refer you to Madokon's Youtube page, one of the few channels covering Escape in depth.
https://youtube.com/c/Madokon
Another good channel is turnerburner922. He's arguably the best Escape player in the world, holder of the top time on the global leaderboards on at least five Hives, and the holder of a top twenty score on virtually all of them. When the Line, one of the most difficult and unusual Escape hives, was giving me trouble, I watched his videos of soloing it, which helped me devise an optimal strategy.
https://youtube.com/channel/UCUJeqGVmo-XSap4AKRAuCAw
https://youtube.com/playlist?list=PLLOsBhDQD5Lw1Ih_QQY8kxxMC...
Beyond that, here are a few miscellaneous comments on Escape from memory. First, the best Escape classes are those that don't need much in terms of pickups like Blademaster, Protector, Nomad and Brawler. Combat Medic is a good partner for melee focused classes. Anchor is also very strong. Beyond that, class choice is situational based on the pickups available. Marksman is quite strong on Ice Queen, Lethal Engagements and the Split. High level Mechanics with the Custom Robotics, Personal Defense and Robotic Porting cards can thrive on the Detour and the Malfunction because of all the DB weapons available. Tacticians are a big plus on Hives with the ammo starvation modifier like the Gauntlet or The Minesfor example. Some maps like Melee Brawl and the Line have enemies that fire freezing bullets, which makes the Gunner's freeze damage resistance card really powerful.
A little known fact: the Pilot's Rear Armor card provides Venom Resistance as well, making it a very strong choice on Fast Venom Hives like Venom Run, or the Blight.
b) Now, onto Horde. Starting off, let's just say that I mastered virtually all the maps playing with randos. It's possible to do it. If you have good people to play with, then fine. You can do them in 50 waves or in Frenzy. Both count. You can do only wave 50. That apparently works as well.
A few remarks on class balance. As you play and learn each map, including the ideal places to set up your base, each playstyle and spot will call for a different mix of classes. This isn't an exact science though. You want a mixture of DPS, crowd control, utility and survivability. Generally speaking, to take one example, having an engineer, a jack and a combat medic in the same party will put a lot of pressure on the remaining two party members to kill things. Best to kick the jack or the combat medic. Having an Infiltrator and a Blademaster gives you a lot of close quarters dps, which means you might be better off adding a ranged dps, like a Demo or a Tac. IMHO the dps the Demo provides is difficult to replace, although it can be done with all five players working together. Anchor is the best all around class. Every squad in every situation benefits from an Anchor, because it gives as good mix of damage, utility (the Harness card gives stim) and survivability. If you have decided to set up in a small, confined area, like the Maintenance section on Lift, the healing speed boost of a Combat Medic could save your team from wiping.
BTW, Hollowstrife's Youtube channel is a great source on Horde, including details like fortification costs for Mechanics and how this is effected by the Efficient Fabrication card.
https://youtube.com/channel/UCh4oc-uR9JWe8iuboMKSPIA
Miscellaneous remarks on individual maps. Most are pretty straightforward, like Blood Drive and Overload. The most difficult ones in my estimation are Regency, Allfathers, Training Grounds, Foundation and Pahanu. Regency is hard because the taps are difficult to defend. Combined with the Power Drain modifier, this makes gathering enough resources to build a viable base very difficult. Bring a Jack with a maxed Optimizer card and build him a forge early so that you don't have to rely on the taps. Ditto for Foundation.
If you don't wish to master a map the normal way, consider using a Tac-Demo team to speed run a map. Start at level 50. The tactician needs a maxed interrogation card and perhaps Recharge Bounty. This will allow him to mark every target within a large area instantly by meatshielding a drone. The Demolitions player can then kill them with his ult Artillery strike if he has a Spotter Support card. The tac's recharge card should bring back the ult immediately, as should the demo's Confirmed Kill card. Repeat as needed. The Tactician's role is just meatshielding drones so equip flashbangs from the fabricator.
Other crowd control classes like a Nomad or Gunner can provide support as well.
Tactician build for this method: Interrogation, Grenade Pouch, Recharge Bounty.
Demolitions: Spotter Support, Razor Hail, Confirmed Kill.
4) Leveling Classes. Just remember to do your Dailies. A lot of players like to level by speedrunning the Surge on Insane difficulty. This does work. Act one of the Clock is also a popular speedrun.
It used to be that the first piece of advice I would give would be to buy xp boosters from the store and to utilize free xp weekends. Since then the Coalition added a permanent 300 percent booster, applying to class xp as well as regular xp. Leveling has never been easier.
Beyond that, the same methods for gaining regular xp also get you class xp, so look at section 1).
Addendum: I forgot to mention how broken the melee classes are in this game. There are a number of glitches associated with melee cards that result in exploits. For example, the text of the Striker's Blunt Instrument card is incomplete. It says it gives 130 percent bleed damage when using the Breaker Mace; what it doesn't mention is that firing a weapon and then switching to the Breaker Mace right afterwards can put bleed damage on any target no matter the distance. Personally, I find this a little unwieldy for drones and juvies, but it's a good way of killing bosses and heavies across the map.
I learned about this glitch, btw, from Cherry Quench's Youtube channel. Here is the video.
There are similar glitches in the Protector and Blademaster cards. The Protector's Gnasher M45 and the Blademaster's Brutal Claw and Gnasher Mastery cards not only effect the weapon damage mentioned in the text, but also melee bleed damage inflicted while the weapons are equipped. This means that if you have a max level Gnasher card equipped, the Protector gets another 60% added to his melee bleed damage if he just holds the Gnasher in his hands. The same for the Blademaster. Just holding the weapon gets the bonus damage applied to melee bleeds.
This glitch is way better for the Protector than the Blademaster. The Protector's Gnasher card is green while Brutal Claw and Gnasher Mastery are purple, so it's much easier to upgrade. For another, Blademaster needs to perk in Horde or to be in Venom in Escape to cause bleed damage, where the Protector causes melee bleeds right away.
My apologies, BTW, for how sloppy this list is. This is a very complicated achievement with many parts. All I can offer is a random grab bag of tips and tricks.
1) 50 Re-Ups. There's no real substitute for just putting the time for this one. My Xbox stats say I've put in about 76 days into this game. That gives you some idea of the time commitment involved.
There are ways of maximizing your xp yield. First of all, remember to mark everything you see. Even when you don't get the kill, marking a target that is killed gets you an assist and an xp boost. It's generally just good practice as well and will help win you matches. Secondly you should realize that not all kills are created equal from an xp standpoint. Headshot kills and executions are king. One playstyle to maximize you xp gain is to use Marksman, Veteran or Anchor classes, and/or other classes that have a big crit damage boost to get many, many headshots. The Marksman ult is particularly useful for this. So is the Veteran's, particularly once you dump his loadout lancer for a retro lance or longshot. Anchor's Bullet Chain card is also good.
As for executions, it is important to utilize the importance of stuns. There are a variety of ways of doing this. The Infiltrator's Cloak ult is a good way to get executions. The Nomad's Fear ability is another; it can be used to create more Fear with the Faze card, so you can chain executions together over and over. The Gunner's Concussive Explosive card is a good 4 second stun at level 6. The Slugger comes with two stuns; one from flashbangs, which you should be able to regenerate with a perk; the second with the gold Impact card, allowing you to stun drones with an active shotgun headshot.
2) Inconceivable Campaign. Start a New game + that allows you to bring all your Jack upgrades over. Also be sure to turn the Ability cooldowns to "Fast" so you can spam them one after another. I also like to set the ammo to "Double" and to turn on bobble heads, which makes landing headshots at a distance way easier. Personally, I found the best abilities to be Flash, Shields, Cloak and Stim. Make sure these are fully upgraded and respec if they aren't.
With these abilities, Incon campaign is pretty easy. Use them liberally. You can cloak and run around executing everything. You can shield yourself and headshot enemies. Remember that your companions like Del and JD will often be carrying power weapons. Hard aim them with the left trigger and a prompt to trade weapons should come up. You should have a longshot or a lancer gl whenever you need it. If you turned double ammo on in the settings you should never run out of ammo either.
Fully upgraded Flash is a good way of dealing with most bosses. It will freeze them in place, during which they'll take triple damage. The Snatcher at the end of Act II, chapter 4, in the Mines is one of the toughest bosses in the game. I simply flashed him and killed him with one quick dropshot. Nothing.
Special note on the Matriarch at the end of Act II. Go into the fight with as many frag grenades as you can carry. At one end of the arena you should find two ice cannons against the wall. Use those to freeze the Matriarch in place and then grenade tag her in the back. Rinse and repeat about four times and this fight should be over.
3) Mastering hives and horde maps. Since there are 37 horde maps and 32 hives, writing up a guide on each Hive and Horde map would require the space of a book.
a) First, Escape. For Hive guides I refer you to Madokon's Youtube page, one of the few channels covering Escape in depth.
https://youtube.com/c/Madokon
Another good channel is turnerburner922. He's arguably the best Escape player in the world, holder of the top time on the global leaderboards on at least five Hives, and the holder of a top twenty score on virtually all of them. When the Line, one of the most difficult and unusual Escape hives, was giving me trouble, I watched his videos of soloing it, which helped me devise an optimal strategy.
https://youtube.com/channel/UCUJeqGVmo-XSap4AKRAuCAw
https://youtube.com/playlist?list=PLLOsBhDQD5Lw1Ih_QQY8kxxMC...
Beyond that, here are a few miscellaneous comments on Escape from memory. First, the best Escape classes are those that don't need much in terms of pickups like Blademaster, Protector, Nomad and Brawler. Combat Medic is a good partner for melee focused classes. Anchor is also very strong. Beyond that, class choice is situational based on the pickups available. Marksman is quite strong on Ice Queen, Lethal Engagements and the Split. High level Mechanics with the Custom Robotics, Personal Defense and Robotic Porting cards can thrive on the Detour and the Malfunction because of all the DB weapons available. Tacticians are a big plus on Hives with the ammo starvation modifier like the Gauntlet or The Minesfor example. Some maps like Melee Brawl and the Line have enemies that fire freezing bullets, which makes the Gunner's freeze damage resistance card really powerful.
A little known fact: the Pilot's Rear Armor card provides Venom Resistance as well, making it a very strong choice on Fast Venom Hives like Venom Run, or the Blight.
b) Now, onto Horde. Starting off, let's just say that I mastered virtually all the maps playing with randos. It's possible to do it. If you have good people to play with, then fine. You can do them in 50 waves or in Frenzy. Both count. You can do only wave 50. That apparently works as well.
A few remarks on class balance. As you play and learn each map, including the ideal places to set up your base, each playstyle and spot will call for a different mix of classes. This isn't an exact science though. You want a mixture of DPS, crowd control, utility and survivability. Generally speaking, to take one example, having an engineer, a jack and a combat medic in the same party will put a lot of pressure on the remaining two party members to kill things. Best to kick the jack or the combat medic. Having an Infiltrator and a Blademaster gives you a lot of close quarters dps, which means you might be better off adding a ranged dps, like a Demo or a Tac. IMHO the dps the Demo provides is difficult to replace, although it can be done with all five players working together. Anchor is the best all around class. Every squad in every situation benefits from an Anchor, because it gives as good mix of damage, utility (the Harness card gives stim) and survivability. If you have decided to set up in a small, confined area, like the Maintenance section on Lift, the healing speed boost of a Combat Medic could save your team from wiping.
BTW, Hollowstrife's Youtube channel is a great source on Horde, including details like fortification costs for Mechanics and how this is effected by the Efficient Fabrication card.
https://youtube.com/channel/UCh4oc-uR9JWe8iuboMKSPIA
Miscellaneous remarks on individual maps. Most are pretty straightforward, like Blood Drive and Overload. The most difficult ones in my estimation are Regency, Allfathers, Training Grounds, Foundation and Pahanu. Regency is hard because the taps are difficult to defend. Combined with the Power Drain modifier, this makes gathering enough resources to build a viable base very difficult. Bring a Jack with a maxed Optimizer card and build him a forge early so that you don't have to rely on the taps. Ditto for Foundation.
If you don't wish to master a map the normal way, consider using a Tac-Demo team to speed run a map. Start at level 50. The tactician needs a maxed interrogation card and perhaps Recharge Bounty. This will allow him to mark every target within a large area instantly by meatshielding a drone. The Demolitions player can then kill them with his ult Artillery strike if he has a Spotter Support card. The tac's recharge card should bring back the ult immediately, as should the demo's Confirmed Kill card. Repeat as needed. The Tactician's role is just meatshielding drones so equip flashbangs from the fabricator.
Other crowd control classes like a Nomad or Gunner can provide support as well.
Tactician build for this method: Interrogation, Grenade Pouch, Recharge Bounty.
Demolitions: Spotter Support, Razor Hail, Confirmed Kill.
4) Leveling Classes. Just remember to do your Dailies. A lot of players like to level by speedrunning the Surge on Insane difficulty. This does work. Act one of the Clock is also a popular speedrun.
It used to be that the first piece of advice I would give would be to buy xp boosters from the store and to utilize free xp weekends. Since then the Coalition added a permanent 300 percent booster, applying to class xp as well as regular xp. Leveling has never been easier.
Beyond that, the same methods for gaining regular xp also get you class xp, so look at section 1).
Addendum: I forgot to mention how broken the melee classes are in this game. There are a number of glitches associated with melee cards that result in exploits. For example, the text of the Striker's Blunt Instrument card is incomplete. It says it gives 130 percent bleed damage when using the Breaker Mace; what it doesn't mention is that firing a weapon and then switching to the Breaker Mace right afterwards can put bleed damage on any target no matter the distance. Personally, I find this a little unwieldy for drones and juvies, but it's a good way of killing bosses and heavies across the map.
I learned about this glitch, btw, from Cherry Quench's Youtube channel. Here is the video.
There are similar glitches in the Protector and Blademaster cards. The Protector's Gnasher M45 and the Blademaster's Brutal Claw and Gnasher Mastery cards not only effect the weapon damage mentioned in the text, but also melee bleed damage inflicted while the weapons are equipped. This means that if you have a max level Gnasher card equipped, the Protector gets another 60% added to his melee bleed damage if he just holds the Gnasher in his hands. The same for the Blademaster. Just holding the weapon gets the bonus damage applied to melee bleeds.
This glitch is way better for the Protector than the Blademaster. The Protector's Gnasher card is green while Brutal Claw and Gnasher Mastery are purple, so it's much easier to upgrade. For another, Blademaster needs to perk in Horde or to be in Venom in Escape to cause bleed damage, where the Protector causes melee bleeds right away.
This guide was translated automatically.
To get the achievement you must: reach 50 service life, complete all campaign acts on unbearable difficulty, “pump up” all character classes to level 20, complete all hives and horde maps on master difficulty.
To simplify the passage of the horde, it is not necessary to go through all the waves of the horde, but you can launch the 12th wave of the frantic horde, the 50th wave of the horde, or even easier, the 20th wave of the horde with festive babies. Completing the final wave counts the horde card as having been completed completely in that achievement.
Escapes must be completed entirely on master difficulty from start to finish for the map to be considered mastered.
Service life and classes are “pumped up” better in the escape. The most suitable scoring map is "Clock", where you can quickly run to the first door and restart the map. Do this in a circle for 20 minutes, after which we go out to the lobby and start again.
To simplify the passage of the horde, it is not necessary to go through all the waves of the horde, but you can launch the 12th wave of the frantic horde, the 50th wave of the horde, or even easier, the 20th wave of the horde with festive babies. Completing the final wave counts the horde card as having been completed completely in that achievement.
Escapes must be completed entirely on master difficulty from start to finish for the map to be considered mastered.
Service life and classes are “pumped up” better in the escape. The most suitable scoring map is "Clock", where you can quickly run to the first door and restart the map. Do this in a circle for 20 minutes, after which we go out to the lobby and start again.