Gotham Knights
61 Achievements
1390 XP
40-50h
Epic
Practice Makes Perfect
Complete all 16 Training Area exercises
15 XP
2.0%
How to unlock the Practice Makes Perfect achievement in Gotham Knights - Definitive Guide
15 out of the 16 will be available as you progress through the campaign, but "Fear" will only be avaliable once you unlock all the momentum abilities.
Keep doing all the challenges in every category and eventually the last momentum challenge will be to get 20 kills with the drone, that unlocks the Fear training you need.
Keep doing all the challenges in every category and eventually the last momentum challenge will be to get 20 kills with the drone, that unlocks the Fear training you need.
This trophy relies on you getting a character to the highest level of Knighthood.
There are basic skills available to all of the heroes. Then momentum skills, each of these are unique to each hero and the skill has to be first earned by completing the linked challenge and then using the dummy in the Belfry to practice using it. There are also advanced combat skills.
Once all 16 are completed, the trophy pops.
There are basic skills available to all of the heroes. Then momentum skills, each of these are unique to each hero and the skill has to be first earned by completing the linked challenge and then using the dummy in the Belfry to practice using it. There are also advanced combat skills.
Once all 16 are completed, the trophy pops.
The training area exercises are accessible from the area in the Belfry with all the gym equipment, specifically the wooden punching post next to the training dummy. At the beginning of the game, there are only ten exercises you can complete, but you’ll unlock the other six as you go through the game, complete challenges, and unlock new abilities.
Try to complete this right near the end of the game since your characters will be more powerful than earlier. You’ll also have to switch between characters to make sure you have access to all of the exercises.
Try to complete this right near the end of the game since your characters will be more powerful than earlier. You’ll also have to switch between characters to make sure you have access to all of the exercises.
This guide was translated automatically.
After story chapter 6.2, access to the last Momentum Ability will open (in the challenge tab), after you get all the abilities, the last 16 test “Fear” will open in the Advanced Training tab.
We cannot show the content due to copyright protection. Please click the link below to view the guide.