Guilty Gear -Strive-
38 Achievements
1,000
15-20h
PC
Xbox One
Xbox Series
Not Missing an Opportunity
Punish the opponent's ground throw whiff with a jumping attack 10 times while in a match.
35
1.47%
How to unlock the Not Missing an Opportunity achievement in Guilty Gear -Strive- - Definitive Guide
This can be done in Offline Vs. Mode with a second controller in less than a minute.
Pick any 2 characters you want with either controller. On the controller you're not farming achievements on, be able to use one hand to hold a directional input and RB (default controls). On the controller you're farming achievements on, be able to jump (UP on the dpad) and any attack button (I used Kick, A by default).
On the first controller, tap UP to jump. Immediately afterwards, on the second controller, hold a direction (forward or backward) and tap RB to attempt a throw. You should notice the 2nd player reach out and whiff their throw. On the way back down with the first controller, press an attack button to hit the 2nd player. You should see "COUNTER" in yellow on your side of the screen.
For example, with 1P on the left and 2P on the right, the inputs would be as follows:
1P:
2P: +
1P: (while falling)
The achievement will pop as soon as you hit 10 COUNTERS, the match does not need to end.
Pick any 2 characters you want with either controller. On the controller you're not farming achievements on, be able to use one hand to hold a directional input and RB (default controls). On the controller you're farming achievements on, be able to jump (UP on the dpad) and any attack button (I used Kick, A by default).
On the first controller, tap UP to jump. Immediately afterwards, on the second controller, hold a direction (forward or backward) and tap RB to attempt a throw. You should notice the 2nd player reach out and whiff their throw. On the way back down with the first controller, press an attack button to hit the 2nd player. You should see "COUNTER" in yellow on your side of the screen.
For example, with 1P on the left and 2P on the right, the inputs would be as follows:
1P:
2P: +
1P: (while falling)
The achievement will pop as soon as you hit 10 COUNTERS, the match does not need to end.
5 Comments
A little awkward to do with 2 controllers but worked flawlessly. Thumbs up!
By Slayer Reigning on 07 Mar 2023 16:03
Very easy with two controllers: do your jump then mash A or B (May's for me) with 1P and spam grab with 2P; have 1P in the corner and it should easily repeatable until 2P dies to reset.
By GoogleTrix on 05 May 2023 15:54
This achievement is one that you will most likely not get naturally. A throw is when you press Forward + Dust Attack (). If you are next to your opponent you will throw them. If you are not near the opponent you will do a little animation of you grabbing the air.
What the achievement wants is for your opponent to attempt a grab, you jump over the grab, and then attack the oppoenent while you are in the air and they are doing the throw missing animation.
To set this up go into VS mode with a second controller. It doesn't matter who you pick.
What the achievement wants is for your opponent to attempt a grab, you jump over the grab, and then attack the oppoenent while you are in the air and they are doing the throw missing animation.
To set this up go into VS mode with a second controller. It doesn't matter who you pick.
- Have Player 2 back into the corner.
- For Player 2, change your Dust Attack to one of the face buttons to make it easier on you.
- On Player 1, press Up to jump.
- On Player 2, press Forward + Dust Attack to throw.
- On Player 1, press an attack button to do hit Player 2 while you are in the air.
This guide was translated automatically.
You need to punish the opponent's grab, that is, when the enemy makes a grab while standing, you need to hit him while jumping.
This guide was translated automatically.
Forget about the opponent's air throw panish, the description is not correct.
It is necessary to punish with a JUMP KICK capture-vif of a STANDING opponent (And not as indicated in the description)
The same is possible with VS 2P mode.
It is necessary to punish with a JUMP KICK capture-vif of a STANDING opponent (And not as indicated in the description)
The same is possible with VS 2P mode.