GUNDAM VERSUS

GUNDAM VERSUS

34 Achievements

79-97h

PS4
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Riders in the Skies

Riders in the Skies

Defeated 50 waves in Ultimate Battle

6.9%

How to unlock the Riders in the Skies achievement in GUNDAM VERSUS - Definitive Guide

So after 9 almosts, on my 10th try - success. This game gives us choices.. too many choices; what M.S, what cost, what striker and how to spend your battle points. These are a few things I learned while going for wave 50 solo.

*Movement is key in this game in general so I recommend watching some YouTube videos and practice a bit so you're familiar with the game and the movment mechanics. Things like boost step dash, boost drop, swival and fuwa dash are the bread and butter of movement and you'll be doing this non-stop throughout your run. Learning movement will help you manage your boost bar better and avoid overheating so you aren't a sitting duck.

*Unless you're Godlike with movement in this game or just lucky, steer clear of suits costing 500 - 400. It's extremely risk vs reward and may payoff sometimes but for the majority of the time it will not. This strikes off a lot of the fan favourites, I know, but going for cheaper cost M.S will give you more chances and feel less punishing.

*Will Co-op will be easier? Give it a go and I wish you all good luck, you and your Co-op partner may in fact find it easier. It's possible rounds may go quicker and you may feel less fatiged. But in my experience, it's not. Fact of the matter is, we all make mistatkes and stressing yourself to NOT make a mistake is bad enough... let alone adding to that stress by worring your partner will make a mistake and cost you a successful run.

*Be mindful of your A.I's health, keep an eye on the health bar and keep its behaviour set to normal. But as its health gets low, switch to evade and watch that thing dance. (Depending on the M.S you picked as your partner cover later in the guide)

*Extra waves are more plentiful in solo play but comes at more risk of not being able to obtain consistent placing to earn the most battle points. The one plus Co-op has, in my opinion, is that you'll have two players placing and gaining consistent battle points. A plus to extra waves in solo is that they can pop up anywhere in the run. For example, I once had three extra waves between 30 -35 - also they refill your's and partners H.P and save you from a costly death.

*The cost bar determines how many lives you and your partner have during the run and vary by the costs of both M.S. A pair of 500s gives you the least and a pair of 200 gives you the most. You have a Cost bar of 3000 throughout this run and you can refill it at the end of every five waves. However, it costs in battle points to refill and the battle point cost goes up after each use, starting at 200 then 400 and so on. You dont want to be refilling before wave 30 so try your best to last until then because you will have to refill at wave 40 and 45 - it's madness not to.

*Now how to spend the rest of those battle points! Ranged, attack and beam defence are essential, they need to be at max by wave 40 as most of all combat will be at range and most M.S use beam weaponry. Having projectile and melee defence at upgraded to 6 will help massively, as some of the non beam M.S can deal high damage but only if you are in range of their weaponry. E.G. Gouf Custom or the Epyon. As for any remaining points, drop them into your striker attack. This can be a life saver.

*Picking your M.S - As previously mentioned, keep the cost low and most importantly, enjoy using it and the M.S's weapons and armourments suit your play style. A little something to consider about your choice of M.S is it's hit box. Most M.S have a height of 18 metres like the RX-78-2 (Og Gundam). While others stand a head and shoulders above, I.E. The Kahatriya at 22.3 metres. But some stand at 16.5 metres and under and also have a more compact build leading to a smaller hit box. Thus, making evading easier. Also the weight of the M.S will determine its mobility; the lighter, the faster. You can find all the info about height and weight in the M.S Development Tree and by hiting Triangle over the hightlighted M.S.

*My recommendation for you and your partners M.S would be the Vigna-Ghina from F91; it's a 200 cost, its weaponry is beam, it stands at 15.8 metres and weighs 8.9 tonnes. Vigna-Ghina plays like the Freedom Gundam, so if you're familiar with the Freedom, getting the hang of the Vigna-Ghina will be a breeze. Its beam rife (Square) is bog standard but its other weaponry is amazing. L1 is a beam bazooka, it'll fire 3 shots and will boost you backwards with no directional input or will strafe left or right with directional input. This little bit of added movement can save you like it did me on wave 50 going against Frontal. L2 will send you into a barrel roll, firing a volly of shots, again, depending on directional input will either send you flying at the enemy with no input or strafing left or right with directional input - again, a life saver. The final praise of this M.S is its R2. It'll boost you up and backwards (again, depending on directional input, you will vire left or right) while deploying a beam sheild that can take a light hit and while firing a charged beam shot that can deal massive damage. The only two cons this M.S has is its Burst attack. Its just a melee combo and can be dodged and countered easily. Also, the L1,L2,R2 attacks use some boost gauge.

*Strikers can be a life saver again, pick one that suits your play style. Patch 1.06 nurffed all the overpowered strikers in the game, so it really just depends on picking one you like and that suits you. Try to use all your striker calls before you use burst, as burst will refill all your gauges.

*My Striker recommendation would be the Hi-Nu Gundam. It tracks well and can deal good damage without addtional upgrades. On my winning run, I had it upgraded to 2.

*Your burst gear can help a lot depending on play style. Blaze = increase in attack power, lightning = increase in movement. Both are great but low cost M.S will benefit more from the blaze gear.

*Wave 45 can be a pain. The Wing boy band can wipe the floor with you, if you let them. Keep near the walls of the map and let them come to you. One or two is much more manageable than being in the mix with all five. If you have been midful of your choice of partner M.S, it can do fairly well against the other three. But when its health drops to half or lower, switch it from nomal to evade and watch it dance - keeping them occupied while you deal with your opponents. Then, go after the other three focusing on them one at a time.

*Wave 48/49 keep A.I to Evade while you take out the mobs, then switch it to normal when you're ready to deal with the boss.

*Wave 50 is a nightmare. The Char/Full Frontal rush is intimidating to say the least. Keep calm and take out the Char's. The choice of which Char M.S to get rid of first will affect the battle massively. I did it in this order: Zeong, Hyaku-Shiki, Char's Zaku II, Sasabi and finally, Frontal's Sinanju. I left the Sasabi second to last beacuse of its burst attack (Meator drop) damages its alies in the blast radius and won it for me, damaging the Sinanju so one last lucky attack could finish it. This wave is hard, luck is a major factor. I had 1600 Cost bar left at the start of wave 50 and I had 350 by the end. Two of the Sinanjus spammy strafing beam vollys could have ended a great 1-49 run but I got lucky. :)

It's my first time writing a guide of this scale, be kind lol and sorry for the overload of text and info. The meta for this game is huge and is escalated by the number of M.S and strikers and game mechanics. I hope this will help in some way while going for this tough trophy. Good luck!
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08 Oct 2017 16:34

I copied and pasted this from https://www.playstationtrophies.org/game/gundam-versus/troph...

This trophy will be unlocked upon completing the Hard Survival course, which consist of fifty waves of enemies that you will fight against, with four extra stages you can play for extra BP. I recommend saving up some spare BP to refill your force gauge alongside of upgrading your mobile suit in later stages when you feel that it is starting to deplete completely.

You should also keep in mind that the waves you have played in total will not carry over between all difficulties when going for this trophy, which means that you have to do a total of at least three different play throughs of Ultimate Battle across all three difficulties, with this trophy being unlocked at the end of your Hard Survival play through. For mobile suits, I highly recommend using Full Armor ZZ Gundam, Freedom and G-Self (Normal or Perfect Pack), as they have the correct tools you need to make it through each wave of Ultimate Battle mode; for strikers, I highly recommend using shooting strikers with blast attacks, such as ZZ Gundam, Rick Dom (Thunderbolt), Kshatriya or Wing Gundam Zero, for example, as their range help you even in the toughest situations.

Additionally, if you are doing this on your own or with a boosting partner, I highly recommend that they are using Methuss due to its ability to heal you and refill your ammo at any given time and if you select online play (while doing this by yourself) or when playing online with a friend or partner, you will have more extra waves spawn at random for a better chance at getting more BP to power up your mobile suit.

Now I'm gonna add something to this: personally I got through this with the hot scramble gundam & hot scramble gundam as my striker with methuss as a partner. I know not everyone is gonna have access to this unit as it is a preorder bonus but if you have it use it as this unit is very good for keeping your distance and hitting guys at a distance by constantly throwing out your funnels using down+L1. if you don't have access to the hot scramble then try the ksyhatria as it's got a funnel attack that helps to hit guys that are far away from you using just the L1 without any directional arrow pressed. now onto bp, your gonna want to start by getting your shot up to lvl 10 asap as this will help you mow down people a lot faster, after shot is maxed focus on your defenses because in the later levels you get hit a lot more because your almost always outnumbered and having high defenses will be a life saver. one last thing about this, avoid using a melee orientated character because melee doesn't work to well against the big mobile armor bosses and later on you'll be outnumbered all the time and trying to get in close enough to melee will get you shot in the back more often then not. hope this guide I found and added to helps you out, good luck your gonna need it.
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17 Nov 2017 04:15

This trophy will be unlocked upon completing the Hard Survival course, which consist of fifty waves of enemies that you will fight against, with four extra stages you can play for extra BP. I recommend saving up some spare BP to refill your force gauge alongside of upgrading your mobile suit in later stages when you feel that it is starting to deplete completely.

You should also keep in mind that the waves you have played in total will not carry over between all difficulties when going for this trophy, which means that you have to do a total of at least three different playthroughs of Ultimate Battle across all three difficulties, with this trophy being unlocked at the end of your Hard Survival playthrough. For mobile suits, I highly recommend using Full Armor ZZ Gundam, Freedom and G-Self (Normal or Perfect Pack), as they have the correct tools you need to make it through each wave of Ultimate Battle mode; for strikers, I highly recommend using shooting strikers with blast attacks, such as ZZ Gundam, Rick Dom (Thunderbolt), Kshatriya or Wing Gundam Zero, for example, as their range help you even in the toughest situations.

Additionally, if you are doing this on your own or with a boosting partner, I highly recommend that they are using Methuss due to its ability to heal you and refill your ammo at any given time and if you select online play (while doing this by yourself) or when playing online with a friend or partner, you will have more extra waves spawn at random for a better chance at getting more BP to power up your mobile suit.

For more information on Ultimate Battle, please refer to The Ascension of the Angels.

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