Halo 5: Guardians
73 Achievements
1,250
44-56h
Prison Break
Simultaneously killed two Wardens in The Breaking on Heroic difficulty.
10
0.28%
How to unlock the Prison Break achievement in Halo 5: Guardians - Definitive Guide
Difficulty: Heroic (Co-op Highly Recommended)
After progressing through the mission you'll end up in an area where 3 warden eternals spawns. Before hand make sure your entire team is well suited up with Binary Rifles & Incineration Cannons. If you're attempting this solo, you'll want to command the AI to pick these weapons up off the ground.
Once inside the area kill 1 of the wardens without damaging the other. Now run circles around the outside to trigger a checkpoint. Now coordinate the other 2 wardens to die at the same time by communicating the amount of damage being done with incineration cannons by seeing how many times you "stagger" the wardens. Try to have both wardens at the same stages of damage at all times. If on solo, command the AI to kill one of the wardens, and immediately kill yours as theirs goes down. If in co-op (recommended) just communicate and coordinate your shots to make sure they both go down at the same time. If yours dies first, quickly switch the the Binary Rifle and try to damage the other as quickly as possible. Both wardens must be in their death animation at the same time for the achievement to unlock. Quickly reload the checkpoint if you fail, and don't forget that you can save the checkpoint just in case you trigger the next one!
only had to reload checkpoint a few times cause of being killed, and quit game/reload save when one died early and i didnt get kill in time on the other
IXI FalcoN playing Halo 5: Guardians
IXI FalcoN playing Halo 5: Guardians
First clip is literally a simultaneous kill. I grouped the wardens and they both died at the exact same time via a promethean grenade. Second clip has me killing them 3 seconds apart, but you can clearly see that the death animations are going at the same time.
WTF am I doing wrong? Yes it's on heroic and no the achievement is not stuck on done unlocking.
Two player co op, you want to make sure both parties have the incinerator cannons dropped in the rooms previous (with as close to full ammo as possible) before entering the warden chamber.
Once the wardens spawn, head to one side and have both players annihilate the nearest warden with charged IC blasts. This will require 6-7 blasts of the ICs to kill him.
Afterwards, have each player split off and take 1 incinerator cannon each from the sides of the room. Use this cannon with 4 charged IC shots on a warden each then go grab the two more from the centre. Fire one more charged IC blast at each warden (5 hits total at this point), 19/20 times, neither warden will die but they will be at "one-hit kill" level.
Time it with your partner, fire the shots in pairs. At this time both wardens should die at the same time (although RNGesus occasionally intervenes). in the case of seeing one warden start to die, have both finish the 2nd warden off quickly with the uncharged IC blasts. You have a 5 second (I timed it) window between the first dead warden and the 2nd for the achievement to pop.
Don't worry about your AIs, they don't do jack against the wardens (but don't give them power weapons before you enter the room!).
Also don't worry about hitting the warden from behind with the ICs, the charged blasts will stagger/damage the warden even if they're just aimed at his front (aim for the face just to be safe).
Easier once I used this strategy. For the mission, you can stay at the back and send your guys forward, use the auto Promethean gun on knights as it tracks their weak points.
When you get there, have a turret, sniper and rocket launcher (obtainable after the second elevator). Save the first checkpoint that you get once you arrive.
You'll want to expend the turret on the middle guy as soon as they spawn in. Also mark him so your teammates shoot at him. You'll get bonus splash damage on the other two guys. Once the turret is gone, use your rocket launcher on the middle guy to finish him off. Once you kill one guy, it becomes a lot easier and if you run around the area it is possible to get a checkpoint, however some people have said the checkpoint is kind of buggy.
There are rocket launchers under where you need to go and one against the wall on either side for when you need more ammo. I didn't find ammo to be an issue at all, except save at least 2 sniper bullets.
Next step is to get 1 or 2 charged rocket launcher shots on both enemies. Then use the missions glitch which is to use the thruster on the left side and once in the air ground pound the top of the pillar. Run off the pillar towards where you need to go in the mission, jump off the pillar, thrust forward, aim in, and then ground pound the walkway.
From there, go down the ramp, through the first doorway, way down the hall, and stop in front of the second doorway. Save the checkpoint.
Go back to where you jumped onto the walkway, and shoot one guy with a launcher until he dies, so you can get an idea of how long it takes him to die. Press start, reload checkpoint.
Evenly shoot both enemies until they are one shot. When you run out of ammo, you can jump down to get more and use the glitch to get back up.
Now, rocket the closest guy with a charged shot, and quickly switch to your sniper and put two bullets into the other guy. If you shot them evenly, they should both die, and you get the achievement after a second or two. If not, reload last checkpoint.
Last step, kill your teammates by shooting them with rockets and then rage quit because this is your last achievement you need, and you need to get some REQ points in Warzone.
This video guide will explain to you how to do it solo on heroic, and maybe a bit better than i can here but, basically you're going to want to get your whole fire team Incineration Cannons before you enter the Warden battle because otherwise you wont do anything other than be b8. You can find two Incineration Cannons after your first encounter with the knights in Mission 14: The Breaking which will be pretty early on, before you ride any lift pads. After you kill the knights tell your team to pick up their weapons and you got two out of four.
The next two you can find are after riding the first lift, you'll enter a room where you have to fight a bunch of Crawlers and two Splinter Turret Soldier Captain's, at either sides of the room there will be ramps, and at the top of the ramps there will be two more Incineration Cannons at the top of the ramps. Give them to your allies in the case that they died, or just give one and take the other if you wish.
You can find the last three Incineration Cannons after the second lift pad, about half way between the last pad and the boss fight, there will be a giant glass window in the middle of the room with an incineration cannon in front of it, take it for yourself but don't use it until the boss fight. If you need any more IC's because of your teammates dying you can pick up two more after killing the Knights in the area with the snipers.
When you get to the actual fight you want to target one of the Wardens and try to kill him a quickly as possible using charged IC shots (to the back if possible). Once you kill one of them, run around the outside of the arena to get a checkpoint. Then alternate between the two wardens activating their recovery animation by telling your allies to damage the one you need to activate next. After you've activated each maybe like 4-5 times make sure you have a full ammo IC, you'll find one on either side of the arena and two under the bridge the warden breaks when he spawns. If you feel like your close to killing them tell your teammates to target one, (assuming at least one is still alive) while hurting the one, you didn't target, the same amount your teammates are doing. When one dies you have maybe 1-2 seconds to kill the other one for the achievement to pop, if one dies and you don't think you can kill the second one in time, restart the last checkpoint immediately. Don't even try to kill the next one, unless you know you can kill him in time, otherwise you will pop a checkpoint that you cant come back from, and you'll have to restart the level. If you think you were close enough but not 100% sure, don't wait for the achievement to pop try again, because 99 times out of 100 it wont pop that delayed. Even if it does, then you'll get it as your trying it again, so better safe then sorry. Check the video out for a visual representation of what i'm talking about.
This achievement must be done on the Heroic difficulty level or higher. While it can be done in a solo playthrough of the mission, such a feat will require too reliance on the AI. Thus, it's easier to do in cooperative play with at least one other player. Both methods of play will be covered below however.
After defeating the last of the Soldier Snipers and Knight Commanders at the far end of the bridge towards the end of the mission, stock up on all of their weapons. Pick up both an Incineration Cannon and Binary Rifle. If you're playing cooperatively, your partner should do the same. If you're playing on your own, command your AI to pick up any spare Incineration Cannons. Now head into the chamber that houses the Warden Eternal boss battle and focus all of your fire on ONE WARDEN only. Kill him, try to leave the other two undamaged, then run around the perimeter of the chamber to trigger a checkpoint. If you get the checkpoint, create a manual save so you can keep that checkpoint just in case something goes wrong and you need to restart!
Take note that this chamber also houses supplemental Incineration Cannon ammo. On either side of the room, there is one cache with a Cannon, and on the far side of the room opposite the entrance, there are an additional two Cannons.
Now, at this point there will remain two more Wardens. This is what you'll want to keep in mind, whether you're in a solo or Co-Op playthrough:
- Each time you "injure" a Warden, he will drop to one knee and let out a scream
- The Warden can be injured up to four times; by the fifth time you "injure" him, he will die
- You can either injure him by shooting Binary Rifle or Light Rifle shots at the head or Incineration Cannon shots to the body
- After they are injured, there is a small window of immunity before they can take damage again
- You need to wait until the Warden finishes yelling and the dark black hole in his center mass disappears
- A Warden's final death animation lasts about 2-3 seconds
- For this achievement, both Wardens must be in their death animation at the same time
With all of that in mind, you should then follow these steps to get this achievement done without much trouble:
- If playing Solo, mark one Warden so that your AI can use their Incineration Cannons to injure the target (AI have unlimited ammo); once the Warden has been injured 4 times, repeat this tactic on the second Warden (you can obviously shoot as well to help)
- Once both Wardens are one "injury" away from death, mark one Warden and allow your AI teammates to shoot him; it should kill him and initiate the death animation
- Now quickly turn your attention to the second Warden and fire off the final killing blow, and if timed correctly, both will be in their death animations
- If playing Cooperatively, ignore the AI and coordinate with your partner to get both Wardens down to their last "injure-state"
- Once both Wardens are one "injury" away from death, communicate with your partner and then simultaneously attack each Warden with one last injury-inducing blow
- If timed correctly, both Wardens will get caught in their death animations
All in all, once the remaining two Wardens are caught in their death animations simultaneously, the achievement will unlock! It may require a ton of checkpoint reverts, but with enough persistence, this can be done! It may seem extremely confusing when read through text, so if a visual representation of how this is done is required or even preferred, please refer to video guide below. Thanks for the video footage, Maka!
- Critical damage is damage after which the Overseer loses control, falls apart and screams loudly. Having reached the fifth such damage, he dies.
- There are four columns in the battle hall, by climbing onto the ledges of which you can replenish ammunition and fire at the Overseer while remaining unharmed.
- Before going to the Overseers, order your team to pick up a ranged weapon.
- After destroying the first of the three Overseers, save the checkpoint.