HITMAN 2

HITMAN 2

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Sapienza Escalated

Sapienza Escalated

Completed Level 5 of an Escalation Contract set in Sapienza.

10

0.55%

How to unlock the Sapienza Escalated achievement in HITMAN 2 - Definitive Guide

The Szilassi Darkness

Want the easiest escalation you can play? Choose this. You can beat each escalation in a minute or so and dit doesn't get more challenging like others.

Start in ICA Safehouse (smuggle a sniper, I went with silenced one). Grab the sniper from the middle room and go outside onto the roof. Snipe the target. Go down the pipe and to the boats to exit.

Guess what!? That's it. Do this 4 more times. You will have a second target which is even easier to snipe. It doesn't get any harder.

Here is escalation 5. Snipe both targets in the head and escape via the boats. You have 30 seconds between snipes on this, but it'd easy.

Don't worry about mines and poisoning people. This is a newer escalation and the one you can easily complete without any trouble. All that is required is unlocking the starting location which you'll have already done if you level up in the mission which I know you did for level 20 achievement or else why would you be here. :)
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08 May 2020 05:50

5 Comments
I don't know how to thumbs up your post ahah !

Anyway. Thank you so much buddy. It's clearly the easiest escalation in the game.
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By Jay Kriiis on 12 May 2020 07:29
Wow. Why even bother including a mission like this? The ICA Training facility missions are harder than this. Great guide, glad it's here to point achievement hunters in the right direction, but the mission itself... wow.
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By thanatos8285 on 03 Jan 2021 03:29
Outstanding! So easy I had to do it in my clown suit! hahaha
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By BigTymer2047 on 22 Jan 2022 10:26
Thanks for the heads up on this one, can't believe they made such an easy escalation. Nice relaxing few minutes of sniping and riding off in speedboats for a cheevo.
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By BFGeordie on 22 Jun 2022 03:14
Thanks
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By LucasK047 on 30 Dec 2022 17:46
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I was hoping that The Sigma Illusion would be available for Hitman 2's Sapienza Escalations so that I could re-use the method I posted in the same achievement for Hitman. Unfortunately, the only available Escalation for Sapienza in Hitman 2 is The Gladwyn Simulacrum.

This escalation isn't very difficult, but Levels 4 and 5 have some conditions that would definitely make things very tricky.

Basically, the mission requires you to kill:

- a gardener at the golf course
- the lone guard who patrols just outside the room where you play Caruso's VHS tape
- the golf coach

If you've played Sapienza a few times, you should know the locations of these targets - they're pretty close to each other.

In Level 1, you need to kill the gardener (any disguise, any method)
In Level 2, you need to kill the gardener and the lone guard (any disguise, any method)
In Level 3, you need to kill all three targets (any disguise, any method)
In Level 4, you need to kill all three targets, and there's a 30-second timer after each kill. You need to make the next kill within 30 seconds. The timer stops only after all targets are eliminated. You fail the mission if the timer runs down to zero.
In Level 5, all Level 4 conditions apply, and there are now mines everywhere (yes, it's like, everywhere). Step on one, and you'll die.

If you simply want to get the achievement without worrying about scores, here's a text guide of how I did it:

- Start at the golf course with a vial of deadly poison in your inventory.
- There are mines all over the place, so use instinct to check where they are, and don't ever step on one.
- The gardener is right beside you. Ignore him for now, and go to the glass where the golf coach would drink from. Administer the poison.
- Go back to the gardener's location, and wait.
- Soon, the coach will drink from the glass, and die. At just about the same time, the gardener will walk to the railings near you for a quick push down the cliff. That's two quick kills at almost the same time.
- You've 30 seconds, Quickly run (avoid mines!) to Francesa's room, and wait by the door where the lone guard will walk it.
- Aim your pistol at the door. Once he opens the door, shoot him.
- Run like mad (avoid mines!) to the kitchen, and escape via the ICA Safehouse (there's a mine even on the rooftop, so be careful!).
- Once you reach the main street, there are no more mines. Run to the car to escape.

You won't get a high score, but you can unlock the achievement. smile

Alternate method by AkaiERA that I've tested:
- Spawn at the Sapienza Ruins with a Sniper Rifle.
- Climb the tower, knock out the guard on the top.
- Avoiding the mine at the top of the tower in the last Escalation stage.
- Retrieving the rifle, and wait for the target guard to walk in front of the VHS room.
- Using the slow motion feature of the rifle to eliminate everyone.
- Escaping via speedboat where you spawn.

Meanwhile, here's a video from MrFreeze2244, who shows the "correct" way of doing this (there's a mine disarm device that negates all the mines!):


Have fun!

Update: Alternate strategies in comments. Please read them if needed! wink
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16 Nov 2018 02:09

7 Comments
The sniper strategy worked perfectly for me, although I have no idea what you mean by the slow motion feature of the sniper rifle. As for the golf coach, I never saw him take a drink from anywhere! You may want to elaborate on that...
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By liner bronson on 13 Apr 2019 08:40
Sorry I missed your comment frome arlier.

If you have a good sniper rifle, gently squeezing RT will slow time.

The golf coach takes a drink from a table near the outside of Francesa's room, closer to the cliff side.
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By neeker75 on 12 Jul 2019 06:40
Great strat! One addition. Instead of:
- Aim your pistol at the door. Once he [3rd and last target] opens the door, shoot him.
Hug the wall next to the door, close the door behind him asap, and get the kill with your pistol. Nobody gets alerted and you can calmly navigate past the mines to the exit.
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By Healtti on 17 Nov 2018 00:11
I found that the golf guy and the gardener weren’t syncing up in my game. When golf guy drank the poison, the gardener wasn’t by the rail. To counter this, I’d just subdue the gardener when he was at the rail, and when golf guy drank the poison, I’d snap the gardeners neck.

If you really want to speed things up (and I can confirm this works as I did it on the fifth level), when you subdue the gardener just drop a remote explosive by his body and go to the guard. That way you can pretty much kill all 3 of them within 5 seconds. smile
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By Fooga on 03 Jan 2019 02:54
My alternative strategy which proved quite reliable for the 4th and 5th levels was to place (LB+RB then Y) the ICA micro remote explosive on the spot that the golf coach will stand during the lesson. He'll be over there the first time that the gardener stands by the wall. Push him off the ledge, run around up towards the pool and hit the detonator. Continue heading towards the kitchen area for the last guy as per the rest of the guide.
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By Mr Fiddler on 06 Jan 2019 07:21
I kept getting blown up by the mines even though I knew where they were, much easier and less stressful just to get the detector for the last one.
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By Calex dEUS on 21 Jan 2019 19:59
I did every Escalation after I hit Mastery Level 20 for that location, so my solution for this was:

1. Spawning at the Sapienza Ruins with a Sniper.
2. Climbing the tower and knocking out the guard on the top.
3. Avoiding the mine that is placed at the top of the tower in the last Escalation stage.
3. Retrieving the Sniper and waiting for the target guard to walk in front of the VHS room.
4. Using the slow motion feature of the Sniper Rifle and eliminating everyone.
5. Escaping via the same route that you spawned in. A speedboat is waiting for you there.
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By AkaiERA on 12 Feb 2019 17:37
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