Hollow Knight
63 Achievements
108-141h
Embrace the Void
Ascend the Pantheon of Hallownest and take your place at its peak Details for this achievement will be revealed once unlocked
4.6%
How to unlock the Embrace the Void achievement in Hollow Knight - Definitive Guide
The Pantheons are the hardest challenge this game will offer you. Period. To access the Pantheons, go to the Royal Waterways until you are in the Junk Pit. There will be a sarcophagus that can be opened with a Simple Key. Once opened, it will reveal the Godseeker and the Godtuner. The Godtuner tells you when the Pantheons are opened in the menu. Before you can attempt the Pantheons, you must first fight them in the real world, this includes DLC bosses so if you haven't done them already, now's the time. When all the doors on the Godtuner aren't barred by chains, you can begin. Using Dream Nail on the Godseeker will take you to Godhome, where the Pantheons are located. The Pantheons are this game's version of boss rush mode and there are four Pantheons and one final Pantheon that can only be unlocked after beating the first four. The first four will throw a total of ten bosses at you, nine you will have fought before but the tenth will be an entirely new enemy to face. In the middle, you will encounter a hot spring to heal and fill Soul but then it's back into the action and just before you fight the tenth opponent, you will encounter a resting spot with the Godseeker to talk to before the fight begins. Usually the Godseeker will have extra lore sprinkled in when you encounter her. You can use this time to heal if you have any Soul left. The Pantheons have restrictions or Bindings which will restrict Charm or Soul use, lower health and lower attack value but these are purely optional so you can attempt them if you really want a challenge. If you're finding this too hard, then there is an exploit you can use so see here for details: LINK
The Pantheon arrangements are as follows:
Pantheon of the Master
- Vengefly King
- Gruz Mother
- False Knight
- Massive Moss Charger
- Hornet (Protector)
- Hot Spring and Bench
- Gorb
- Dung Defender
- Soul Warrior
- Brooding Mawlek
- Godseeker
- Brothers Oro and Mato
Pantheon of the Artist
- Xero
- Crystal Guardian
- Soul Master
- Two Oblobbles
- Mantis Lords
- Hot Spring and Bench
- Marmu
- Nosk
- Flukemarm
- Broken Vessel
- Godseeker
- Paintmaster Sheo
Pantheon of the Sage
- Hive Knight
- Elder Hu
- The Collector
- God Tamer
- Troupe Master Grimm
- Hot Spring and Bench
- Galien
- Grey Prince Zote (But he can be skipped if he is left to die)
- Uumuu
- Hornet (Sentinel)
- Godseeker
- Great Nailsage Sly
Pantheon of the Knight
- Enraged Guardian
- Lost Kin
- No Eyes
- Traitor Lord
- White Defender
- Hot Spring and Bench
- Failed Champion
- Markoth
- Six Watcher Knights
- Soul Tyrant
- Godseeker
- Pure Vessel
Beating Pantheon of the Knight will earn you the Soul & Shade trophy. If you've battled all the way through these Pantheons, then Pantheon of Hallownest will open, which is a combination of all the Pantheons you've just done but with the difficulty cranked up and fewer Hot Springs and Benches. The layout of the Pantheon of Hallownest is as follows:
Pantheon of Hallownest
- 2 Vengefly Kings
- Gruz Mother
- False Knight
- Hornet (Protector)
- Godseeker
- Gorb
- Dung Defender
- Soul Warrior
- Brooding Mawlek
- Brothers Oro and Mato
- Hot Spring and Bench
- Xero
- Crystal Guardian
- Soul Master
- 2 Oblobbles
- Sisters of Battle (Mantis Lords but all three attack at the same time)
- Hot Spring and Bench
- Marmu
- Flukemarm
- Broken Vessel
- Galien
- Paintmaster Sheo
- Hot Spring and Bench
- Hive Knight
- Elder Hu
- The Collector
- God Tamer
- Troupe Master Grimm
- Hot Spring and Bench
- Godseeker
- Six Watcher Knights
- Uumuu
- Winged Nosk (Winged version of Nosk who has attack patterns similar to Vengefly King)
- Great Nailsage Sly
- Hornet (Sentinel)
- Hot Spring and Bench
- Enraged Guardian
- Lost Kin
- No Eyes
- Traitor Lord
- White Defender
- Hot Spring and Bench
- Godseeker
- Soul Tyrant
- Markoth
- Grey Prince Zote
- Failed Champion
- Nightmare King Grimm
- Hot Spring and Bench
- Godseeker
- Pure Vessel
- Absolute Radiance
Getting through all of these will be a monumental challenge and one not to be attempted lightly. Fortunately if you want extra practice against a particular boss, there is an area in Godhome called the Hall of Gods, where you can pick a certain boss and challenge them again and again. You can even increase the difficulty by making them either double damage or one hit kills to make you get better. If you manage to beat all the Pantheons, including Pantheon of Hallownest, then you will receive this trophy and the utmost respect.
Well, in order to get this achievement, we essentially just need to complete the final addition to the game - Godmaster. You can get into this add-on by finding the God Seeker in the cesspool, a sublocation of the royal sewers (see screenshot). We need to go through 5 pantheons, it would seem, what’s so difficult? Here's what. If the first three pantheons will most likely be easy for you, and the fourth will simply make you sweat, then the fifth... Personally, it made me suffer. Bosrush 42 bosses. Sounds good, right?
I’ll describe a couple of them, because you can’t write too many characters in the tooltip)
1. Uumu
Flying jellyfish. The problem is that Quirell is not helping us in this battle, so we will have to shoot down her armor with explosive balls, which, after being hit, come out of other flying jellyfish called by Uuma. To play it safe, I gained souls with the help of a dream nail, hitting the boss with it, and then, being at a safe distance, I hit these same “explosive” jellyfish with a fireball (a vengeful spirit). This fireball seemed to drag them along towards the boss, and when touched, they exploded.
2. Gray Prince Zot
Constantly moving around the arena is what I learned from fighting him. Personally, I tried to hit him as little as possible, three at most. The basis of my tactics was - hit and run. Never stop. His attacks from above are homing. Magic also helps a lot. You can use fireballs to knock down exploding Zots, and with the help of a pike you can finish off his sword swings.
3. Clean vessel.
I read many places that a very good tactic would be to jump over his attacks, causing damage while jumping. You can try, but it didn't work out well for me. I finished off his entire attack with the help of the “piercing shadow” amulet, and when he shot with blades, I simply rushed towards him and dealt 2-3 blows. Using the baldur's shell and quick focus, I could heal during this very attack with the blades. In general, nothing complicated. It’s enough just to get used to the timings by practicing in the halls of the gods.
It is very difficult to describe clear tactics for each boss because different players may have their own tactics and their own difficulties in certain moments. The palaces of the gods are very helpful, because there you can “jerk off” any boss. In general, in the first part of the pantheon I focused on damage - Unbreakable Strength, Strong Shell, Mark of Pride, Shadow Charge. Further, a quick focus + balder's shell (the best combination) and thorns of suffering helped a lot. You can also put on the Shield of Dreams, it can also greatly facilitate your path to exaltation) Well, natural fragile/indestructible strength will be mega useful. The Mark of Pride will greatly increase the distance of your strike, it makes sense to equip this amulet after the Battle Sisters.