Inkulinati

Inkulinati

26 Achievements

1,000

20-25h

PC
Xbox One
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Afterlife III

Afterlife III

Defeat Death on Master Mode.

125

0.09%

How to unlock the Afterlife III achievement in Inkulinati - Definitive Guide

This will not be a full step by step guide as there is way too much RNG in this game. Instead this will be tips, tricks and advice to help you out. This WILL require some luck. It took me 5 runs to finally beat Death including over a dozen restarts of battles. Let’s begin with the basics.

1. You can exit to the main menu and then Continue Journey if you mess up or are about to lose. This will restart the battle allowing you to choose different units, finger actions or strategies.Use this always. If you can win a battle using a few less units and saving some health that’s everything in Master mode.
2. Always look ahead to see what path you have for battles. In order you want Beast Battles (Free Boredom Reduction), Tiny VS Elite Beasts (Elite as you need more beasts, once capped then do normal fights), then Tiny VS Beast Lair (Can be the Most Difficult)
3. For opponents as well. Skeletons, Water Beasts and Devils are the most difficult..
Ranged is OP. Ranged units are incredibly strong for any battle. I will get into which units are best later on. You can target enemy Tiny's from 2-3 levels below them and with the Devil unit can cause bleeding then stall out the opponent (does not work on Death).
4. Use as few units as possible. Boredom can stack FAST in Master and you already have little ink to start with .At worst choose 1 unit to draw 3-4 times. Next battle, choose a different main unit and so on. Then in a few battles they will be back to 0.
5. Do not underestimate Quills. If you are getting close to the end but have high boredom and little health you may have to take a loss. This will reset you back to full health and 0 boredom. Always have 2-3 Quills. MAKE SURE you save 1 for the final fight.

Money/Prestige
- This is a fine balance. The most important items are quills and boredom reduction.You need at least 200-300 prestige to unlock the discount which allows you to get Quills from shops for 150 gold.
- I always had at least 150 gold for Quills and 200+ prestige for unlocking extra options. Make sure you have enough gold to purchase quills and/or boredom reductions.

Ink/Health/Healing
- I always went with increasing starting ink, then health, then healing. In that order
If you keep your prestige high enough you can choose better options. Go for Quills, -
- Starting Ink and Starting Health. Again you should plan your entire route from start to the boss fight so you know what to save for.
- Healing is not as important as you can get perks/hand actions that heal you.

Units
- I did not choose Skeletons even though they are the best unit. I went with Devils and stacked my perks to create as much fire/sparks as possible on the field. Make sure you have a perk making your Tiny immune to sparks or infection if you went with Skeletons.
- The Devils ability to bleed and devour is incredibly useful for every fight (except Death, will get into that later).
- The best units to get are Any Ranged, Devils, Skeletons and Water Beasts. ALWAYS choose the ranged options first. I was lucky and managed to pick up the Ranged Flute Skeleton about halfway through. If you start with Skeletons try and get the Ranged Hatchet Devil.
- Wolf Pilgrim and Sheep Devotee are also strong.
- Other than that only get 1-2 expensive units. With the lack of Ink you’ll only use the expensive units in Beast Battles.

Perks/Hand Actions
- This is where it gets more complicated. Your perks will depend on what kind of style you play. By far the most important perks are anything that heals your tiny, wake up beasts and gives ink/armor. Otherwise this is a personal play style on what beasts you start with.

Death Fight
- The hardest part. Cheese strategies such as pushing off ledges, dance, bleeding etc do not work. You have no choice but to win this legit. I won by killing off his beasts so he could not get anymore ink. Eventually he could not draw beasts and it was an easy win. Almost every part of the map was covered in fire which stacked with my perk of ink gain per spark.
- Right off the start position 2 ranged units on the bottom platform and get them across within range of attacking Death ASAP. You can attack up to 3 floors above with most ranged units.I drew 3-4 ranged units right off the start (on all ink blobs) for chip damage.
- If you can get Death to below half health, even if you lose and use a Quill to restart he will start at half health. Very useful to abuse.
- Take advantage of every turn. Push actions are especially important for moving units around early. Hope you have a healing action/perk as enemy skeletons will target your tiny if possible. Be careful of getting moved into a door from Dance or Infected.

Other than that, I hope the RNG gods are with you.
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02 Jul 2024 15:35

7 Comments
It is very hard to give general advice for this game other than ranged units are good. The randomness of abilities, levels and enemies force you to think a lot about your moves. Some levels took me more than 2 hours to solve without dying on Master but it was extremely satisfying in the end. However you are not guaranteed to find a solution so you should always try to diversify your team as much as possible and hope you will get good items and beasts. Still, there is one thing you can control which is the team you play. My hats off to anyone who completes master without devils or skeletons. I prefer the devils because they can deal with Lairs much easier than anyone else and their bleed and sparks can set up 6 free damage or area denial in each round with ease. Even on the enemy commanders. With that said you should try to avoid skeletons if possible. I made the mistake of choosing two skeleton battles before Death and they almost broke me. The Jester with the 6 damage lute is insanely dangerous and you are guaranteed to fight two each time. As for Death, on lower difficulties you can put down two units in the first round and slide all the way under them to drop units at his doorstep. On Master your route is blocked and IMO the best way to deal with him is to starve him out by overwhelming him with ranged units. I was extremely lucky and I got the ranged skeleton near the end so I spammed it with the sheep and various awakening abilities to overwhelm him with ease but depending on what you have this may not be that easy for you. Good luck and all I can say is to get every opportunity for new abilities or beasts early on the campaign because you really need those options asap.
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By HUN playmore on 03 Oct 2024 07:53
^ This game is amazing.
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By OneLexus on 11 Oct 2024 12:25
I agree with pretty much everything you said, I just want to add one more tip:

Start as the monkey faction and pick the starter perk that gives you +1 ink and + 1 health for every creature (friend or foe) that has a headache at the end of the chapter. This is a huge help to survive the starting phase in which you are very weak and in desperate need of both ink and healing. You can dish out headaches pretty easily with the monkey faction, because every monkey unit can give enemy units a headache by just running past them and you can also pick a hand ability as a starter that gives an enemy creature a headache. If you are lucky, you'll later also get the talent to give a random enemy creature a headache every time your tiny is hit. This also works in the final boss fight, since headache is one of the very few negative conditions the sceletons are not immune against.

Another benefit of picking the monkey faction is monkey alchemist as a starter unit, who is very powerful especially (but not only) against the enemy tiny with his ability to throw an AOE poison bom that infects and creates sparks (which is also a great way to setup bellow devils powerful attack).

During the campaign, I added mostly devils and skeletons to my roster. If neither of those were available, I went for ranged units, because - as you already said - ranged units are OP and it is good to have several alternatives for those, so that you never have to do a battle entirely without ranged units when you have built up too much boredom on them.
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By Hirntoht on 28 Jul 2024 18:03
Great guide, thank you!

I just want to add that the unit I found the most useful against Death was, of all things, the ranged bird. They can fly, which makes it much easier to get within range of Death, and the Cooing bonus means they buff each other every turn (assuming you can land them next to each other). The birds hit Death for 5 damage when my other ranged units would usually only hit for 3 at most.

My first attempt at Death, using my Devil team, I only managed to take 10 HP from him. With bird spam - and nothing but bird spam - I was able to take his remaining (48?) hp fairly quickly.
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By ForbiddenJobu on 30 Sep 2024 18:48
Is this achievement cumulative with the Normal and Hard difficulties?
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By Sam Olivier on 20 Oct 2024 08:04
These are all really great tips, but I honestly think the best way to handle death is ink denial. I made sure my big units (Cerberus and Bishop Cat) were at 0 boredom for the fight. Since I had emphasized starting ink I was able to get 2 Cerberus out turn 1 and a Bishop Cat the second. Prioritize skeletons sitting on ink and in 4-5 turns you will just be playing clean up duty on the occasional skeleton he is able to spawn while you kill him uncontested.
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By Abluestickynote on 21 Oct 2024 14:18
I can confirm that unlocking this on master does NOT unlock the hard achievement (and I would assume easy/normal as well). You'll need to do a separate run for hard.
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By Ishadus on 25 Oct 2024 18:47
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When losing a fight with death, if you have a feather to continue the game, when choosing to escape and not revenge, the trophy will not drop. You need to defeat death
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23 Jul 2024 12:33