Inscryption
40 Achievements
1,000
40-50h
PC
Xbox One
Xbox Series
Reborn Hope
Find a spare film roll. Details for this achievement will be revealed once unlocked
10
36.33%
How to unlock the Reborn Hope achievement in Inscryption - Definitive Guide
For this achievement you will have had to have lost the game at least once and retrieved the dagger from the cabin. You can retrieve the dagger once you have freed the wolf statue. See here:
The dagger is an item that you can use in battle, that works a lot like the pliers. Once you use it and win the battle, you'll get to choose a... "replacement". Choose the glowing "replacement". This will let you see secret messages around the cabin, and you can finally solve the cuckoo clock puzzle and unlock this achievement.
The Secret Achievement achievement in Inscryption worth 12 pointsContinue playing to unlock this secret achievement
The dagger is an item that you can use in battle, that works a lot like the pliers. Once you use it and win the battle, you'll get to choose a... "replacement". Choose the glowing "replacement". This will let you see secret messages around the cabin, and you can finally solve the cuckoo clock puzzle and unlock this achievement.
For this achievement you will have had to have lost the game at least once and retrieved the dagger from the cabin. You can retrieve the dagger once you have freed the wolf statue. See here:
The dagger is an item that you can use in battle, that works a lot like the pliers. Once you use it and win the battle, you'll get to choose a... "replacement". Choose the glowing "replacement". This will let you see secret messages around the cabin, and you can finally solve the cuckoo clock puzzle and unlock this achievement.
The Secret Achievement achievement in Inscryption worth 11 pointsContinue playing to unlock this secret achievement
The dagger is an item that you can use in battle, that works a lot like the pliers. Once you use it and win the battle, you'll get to choose a... "replacement". Choose the glowing "replacement". This will let you see secret messages around the cabin, and you can finally solve the cuckoo clock puzzle and unlock this achievement.
I am giving the four story related puzzle trophies in Act I the tag of Spoiler. Each of these deserve to be discovered in organic gameplay, but you may need a few pointers in the right direction. They are also connected as you can not accomplish the second trophy without completing the first and so on. Please read the walkthrough of these trophies with that in mind.
This is the final of four Spoiler-filled puzzle trophy walkthroughs:
Once you have completed Ancestral Vision , you will easily know what to do as it is revealed to you as soon as you select and put in your new magical eye. Get up and look at the Cuckoo Clock and set the time to the highlighted positions on the dial and you will unlock the bottom portion of the clock. Take the film and receive this trophy.
You have now completed the lore puzzle sequence and will be able to end the cycle of being stuck in Act I. When you next defeat your opponent (which by this point you likely know is named Leshy) you will be able to load the film roll into his camera and turn the device on him for a taste of his own medicine. Be prepared, because this will change everything you know about the game and unlock the option to select New Game at the start screen.
Below is a video showing all the cabin puzzles:
This is the final of four Spoiler-filled puzzle trophy walkthroughs:
Once you have completed Ancestral Vision , you will easily know what to do as it is revealed to you as soon as you select and put in your new magical eye. Get up and look at the Cuckoo Clock and set the time to the highlighted positions on the dial and you will unlock the bottom portion of the clock. Take the film and receive this trophy.
You have now completed the lore puzzle sequence and will be able to end the cycle of being stuck in Act I. When you next defeat your opponent (which by this point you likely know is named Leshy) you will be able to load the film roll into his camera and turn the device on him for a taste of his own medicine. Be prepared, because this will change everything you know about the game and unlock the option to select New Game at the start screen.
Below is a video showing all the cabin puzzles:
This guide was translated automatically.
In order to get a coil you need:
1. We make several runs until our stoat tells us that one of the previous players left something in the codex. We open the code and get the code for the safe 2-7-3. Inside we find a card for the game and a key to the cabinet.
2. Turn left and go towards the closet where there are four puzzles, solve them all. In one of the boxes there will be a wolf card - take it.
3. We sit down at the table and place the cage with the wolf on the battlefield, wait until the card is destroyed. We get to the store (icon with a backpack) and buy a jar of bright green slime.
4. We take the wolf figurine and take it to the squirrel with the dagger. We insert the wolf into the groove and release the dagger from the squirrel’s paws.
5. We return to the table and activate the dagger in the first battle. After the battle is over, Leshy will offer an eye to choose from. Select an eye with a pentagram inside (if the eye does not appear, you need to play it several times, after which it will appear).
6. We go to the clock and set the time as indicated, and take the film for the camera.
1. We make several runs until our stoat tells us that one of the previous players left something in the codex. We open the code and get the code for the safe 2-7-3. Inside we find a card for the game and a key to the cabinet.
2. Turn left and go towards the closet where there are four puzzles, solve them all. In one of the boxes there will be a wolf card - take it.
3. We sit down at the table and place the cage with the wolf on the battlefield, wait until the card is destroyed. We get to the store (icon with a backpack) and buy a jar of bright green slime.
4. We take the wolf figurine and take it to the squirrel with the dagger. We insert the wolf into the groove and release the dagger from the squirrel’s paws.
5. We return to the table and activate the dagger in the first battle. After the battle is over, Leshy will offer an eye to choose from. Select an eye with a pentagram inside (if the eye does not appear, you need to play it several times, after which it will appear).
6. We go to the clock and set the time as indicated, and take the film for the camera.
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