Jurassic World Evolution 2
55 Achievements
88-108h
PS5
You've Done Well
Complete Challenge 2 (Jurassic difficulty)
0.3%
How to unlock the You've Done Well achievement in Jurassic World Evolution 2 - Definitive Guide
This solution assumes you know the basics of the game and lays out a tactic to reach 5-Stars in around 3.5-4.5 hours (game time).
You don't have to copy what I've done exactly, just be sure to fit everything in roughly in the same place. Ensure that you keep Shelter, Restroom and Hotel satisfaction at 100%. If you don't reach a milestone mentioned below, it's likely because one of these is low.
Finally, just like Challenge 1, it's generally advisable to take any money on offer from random events. Use your best judgement but a short period of bad publicity is generally worth the million (s) on offer.
Take a look at my Challenge 1 solution if you haven't already for a few more general tips.
------------
Challenge 2 takes us to Germany. On the whole this should be a fairly easy challenge, with dinosaur sickness the only real frustration. After an initial setup phase with plenty of smaller dinosaurs crammed into a couple of small spaces, you’re going to spam Diplodocus and Triceratops in a number of large enclosures.
The conditions on Jurassic difficulty are:
When this happens, move quickly. Fence in a small temporary enclosure anywhere nearby and transport them as quickly as possible. The longer they remain in the enclosure, the more likely other dinosaurs will be afflicted.
You’ll be cramming in a heap of dinosaurs and those diseases tend to spread so fast that it can be a real problem to isolate the effected animals. Be prepared that it may involve 8-10 dinosaurs. It’s often easier to just revert to your last save and hope for a better outcome.
If you are playing the Challenges in order, be aware that scientist salaries are much more reasonable here. You don’t want to go overboard early on, but don’t be shy to just hire that extra scientist if you need it.
------------
Once again, press twice to skip the intro (if you want) and immediately pause.
You want to be fast in the initial phase as you will be losing money, although it’s not as chaotic as Challenge 1.
Build a Science Centre, Backup Generator and Hatchery as shown.
Fence in Enclosure 1 above the Hatchery.
• Structures > Attractions > Viewing Gallery (1/0/3)
As soon as the Science Centre is built, research the Viewing Gallery. You will need to hire a 2nd Scientist.
When that’s done, build a Viewing Gallery on the Enclosure 1 fence. There are a few tasks to complete before you’ll be putting any dinosaurs in there though.
• Structures > Attractions > Guest Attraction (5/0/0)
This becomes available once the Viewing Gallery is operational.
• Structures > Infrastructure > Staff Centre (3/0/0)
Once again, I like to get this done early so I don’t forget about it.
Build an Innovation Centre and a Cinema once Guest Attraction is researched.
And just like that, the guests will come flooding in and you’ll start making a profit.
• Structures > Guest Comfort > Core Buildings (2/0/0)
• Structures > Power > Improved Power Technology (5/0/0)
Build a Hotel, Restroom and Guest Shelter, along with a Staff Centre. The Staff Centre will probably be out of range of the Generator, but you shouldn’t need it just yet and the next step will fix it.
• Structures > Infrastructure > Efficiency Upgrades (5/0/0)
Build a Small Power Station with Small Substations to cover everything so far. Demolish the Backup Generator once everything is up and running.
• Structures > Amenities > Improved Amenities (5/0/0)
Your Restroom and Shelter coverage will likely be a little low. Place another Emergency Shelter and Restroom to get it back up to 100%. You should then be able to research Medium Amenities. Do so and place a set on the main path.
Put down a set of Medium Amenities and build an Expedition Centre. Once the research is complete put the Improved Yield upgrade on it.
Consider making a save as you want to get some good minerals to sell. Send your team to Dinosaur Park Formation A (Canada) for the Struthiomimus genome, then to Kaiparowits Formation (USA) for the Nasutoceratops.
You should be able to put the Extraction Capacity upgrade on the Science Centre right away. The minerals from the expeditions should cover the cost. Consider reloading if they do not.
You might want to hire a third scientist around now so you can work on two things at once.
Once you have put the upgrade on, extract 100% of the Struthiomimus genome (and some of the Nasutoceratops) and release a batch as soon as you can. The number of dinosaurs doesn’t matter.
Send a dig team to Peay Sandstone Member (USA) for the Nodosaurus genome.
• Structures > Infrastructure > Ranger and Capture Teams (1/0/3)
• Structures > Infrastructure > Paleo-Medical Facility (2/0/5)
Place a Ranger Station to the left of the Innovation Centre and a Paleo-Medical Facility a little further on.
Depending on your progress, the first storm should occur around now, approximately 00:30 minutes in. They’re not as debilitating as they were in Challenge 1. As always, open the Shelters as soon as you see the storm icon at the top of the screen and make a save. If things go badly, reload.
Some of your buildings will be damaged by the storm. Assign your Ranger Teams to repair the damage, at a cost of course.
When fences are damaged, you can usually demolish the section of fence and replace it (unless there are dinosaurs nearby. This is a faster option than relying on the Rangers.
Extract the Nasutoceratops genome (and probably most of the Nodosaurus) then release 1 or 2 batches into Enclosure 1. You want around 6-8 Nasutoceratops.
Send your dig team to Mackunda Formation (Australia) for the Muttaburrasaurus genome, then to the La Amarga Formation (Argentina) for the Amargasaurus genome.
• Structures > Guest Comfort > Wide Path (5/0/0)
Replace all existing paths.
Extra all the genomes. Release 3-4 Nodosaurus into Enclosure 1.
Now that it has filled up, put a second Viewing Gallery on Enclosure 1, to the left of the Hatchery. Be sure to leave room for a Gyrostation, which you’ll be adding in a while. Every enclosure in this challenge will have a Gyrostation as they have a huge effect on dinosaur visibility.
Build Enclosure 2, below the Innovation Centre.
Put a couple of Viewing Galleries near the fence. Build an Emergency Shelter, a Restroom and another Small Hotel as well.
Hold off on amenities for a moment.
• Hatchery Upgrades 1 (5/0/0)
At 1.5-Stars, you can research and add Advanced Equipment to the Hatchery, meaning maximum eggs from every batch you synthesize.
Get their genome to 100% so you can release 6-8 Muttaburrasaurus into Enclosure 2. Be mindful that their minimum social group is 4, so if you get a small batch make sure you have more on the way to keep them content.
Develop the genome to 100% and release some Amargasaurus. You want 2-3 in Enclosure 2.
• Structures > Guest Comfort > Main Thoroughfare (9/0/0)
Once again, replace all paths to negate all overcrowding.
Passing a 1.5-Star Park Rating gives you access to the Edmontosaurus genome. They will be the last residents in Enclosure 2 for a while – aim for 4-6 or so.
• Structures > Attractions > Tour Rides (5/0/0)
Build a Gyrostation in each enclosure. You’ll probably need more power – place a second Small Power Station in the open area to the left of the Hatchery. Adjust the Gyrostation to have one vehicle every 50 metres. Remember to do this with every Gyrostation you place.
It’s possible to get to 2-Stars with the dinosaurs mentioned, but to make sure you want a bigger dinosaur.
• Species > Medium and Large Herbivores > Sauropods 2 (1/4/0)
Build a set of Small Amenities near Enclosure 2. Keep checking by placing an amenity on the path – once the projected guest numbers pass 100 build them. They might steal guest from the other set, but combined you’ll pass 2-Stars.
Get the Apatosaurus genome to 100% and release 4-5 into Enclosure 1. You may need to expand the Enclosure up a bit to be able to fit them in.
• Structures > Guest Comfort > Monorail (5/0/0)
• Structures > Guest Comfort > Large Hotel (9/0/0)
• Species > Medium and Large Herbivores > Sauropods 3B (1/4/0)
At 2-Stars you’ll gain access to the all-important Monorail. As guest numbers increase, you want the Large Hotel for the next guest hubs.
The rest of the challenge involves getting sufficient dinosaurs within range of Large Amenities so they fill up. As you don’t have access to the big-ticket dinosaurs with high appeal ratings, you’ll need to cram in a heap of herbivores. The Diplodocus is a good option – you can fit several of them in reasonable sized enclosures and their appeal is good (282 each).
Their environmental-needs work well with the Triceratops, which also contribute a good appeal (108 each). BE SURE TO USE THE CYCAD GROVE FOLIAGE FOR THE DIPLODOCUS' TALL FRUIT AS THAT WILL ALSO SATISFY THE GROUND FIBER NEEDS OF THE TRICERATOPS.
Build a Monorail Station near the Arrival Point, then another up in the large area to the north/top. Up here, you build Enclosure 3 which will occupy about half this area. Add another Small Power Station, Emergency Shelter, Large Hotel and Restroom.
Place a couple of Viewing Galleries and a Gyrostation on the fence. Given the size of the enclosure, you’re relying on the Gyrostation tour to provide dinosaur visibility. You could also loop the monorail track over the enclosure too.
Place another Response Facility and Paleo-Medical Facility as shown to cover the enclosures in this area. They will only be responsible for 2 enclosures, but they will be big. You can place 2 Ranger Posts in each enclosure for better coverage.
The Sauropods 3B research allows you to gather the Diplodocus genome. They will be the workhorse of this challenge.
Once it is at 100% release 8-10 Diplodocus* into Enclosure 3. At a batch size of just 2, this will take some time.
As you go about it, build Enclosure 4 which will occupy the rest of the northern area. You’ll be filling it with a further 6-8 Diplodocus*.
*For these large enclosures, you’ll be juggling Forest and Tall Fruit. Remember you can place Tall Fruit on Water and around the Gyro track. After each batch, check their comfort levels. Keep going until they are on the red line.
You also need to get the total number of species up to 10. Extract the Euoplocephalus genome and release a just 2 into Enclosure 2. Even though the batch size is 3 they have a habit of starving in this small enclosure. You’ll need to add a touch of Ground Fruit and Ground Leaf for them.
• Structures > Amenities > Advanced Amenities (9/0/0)
• Species > Armored Herbivores > Ceratopsids 2 (1/4/0)
• Species > Armored Herbivores > Ceratopsids 2 (2/9/0)
• Species > Armored Herbivores > Ceratopsids 2 (3/12/0)
At 2.5 Stars you can research the Large Amenity. Replace the set near the Arrival Point. The Small Amenities in this central area will likely go into the red occasionally but that’s okay for now.
Also build a set of Large Amenities up in the northern area.
Research your way up to Ceratopsids 3 to get the Triceratops. Develop that genome to 100%.
Put 6 Triceratops in each of Enclosures 3 and 4 (12 in total). They are expensive to incubate (over $2,000,000 per batch of 6) but as mentioned above they are a great fit with the Diplodocus.
To the left of the starting area, repeat the process with Enclosures 5 and 6. Remember to loop the Monorail track over the enclosures to maximise dinosaur visibility. You’ll need a couple of additional Large Hotels and another Small Power Station.
Fill #5 and #6 with maximum Diplodocus (I had 8 in each) and Triceratops (6 in each). You should be very close to 5-Stars.
There is still plenty of room. Cram in a few more Diplodocus wherever you can and each of the big enclosures should be able to comfortably hold around 10-12 Triceratops.
You should have 3 sets of Large Amenities and a set of Small Amenities all at near capacity. Even though they are close to the Large Amenities near the Arrival Point, the Small Amenities will now be turning a consistent profit due to the dinosaur appeal and sheer number of guests in the park.
Expect to need around 30 Diplodocus and 24 Triceratops.
In a pinch, there is more room to the left of #6 for yet another enclosure and another set of amenities. You shouldn’t have a problem in reaching the $1,750,000 income per minute to reach a 5-Star Park Rating and finish the second challenge.
------------
27 Jan 23: Solutions for all 5 base-game challenges with related achievements have been posted. I'm now working on the rest of the walkthrough.
I welcome all constructive criticism: please post a comment or send me a PM if you have any feedback. I hope this helps!
You don't have to copy what I've done exactly, just be sure to fit everything in roughly in the same place. Ensure that you keep Shelter, Restroom and Hotel satisfaction at 100%. If you don't reach a milestone mentioned below, it's likely because one of these is low.
Finally, just like Challenge 1, it's generally advisable to take any money on offer from random events. Use your best judgement but a short period of bad publicity is generally worth the million (s) on offer.
Take a look at my Challenge 1 solution if you haven't already for a few more general tips.
------------
Challenge 2 takes us to Germany. On the whole this should be a fairly easy challenge, with dinosaur sickness the only real frustration. After an initial setup phase with plenty of smaller dinosaurs crammed into a couple of small spaces, you’re going to spam Diplodocus and Triceratops in a number of large enclosures.
The conditions on Jurassic difficulty are:
Par Time – 10:00
• Starting Cash $4,000,000
• Nature and Luxury Guests Only
• No Carnivores
• Genomes Unlock at 100%
• Genome Modifications: Disabled
• Disease Risk: Severe
• Max 1 Staff Centre
• Max 10 Species
This all might seem like a lot but this guide will negate most of them. The main concern is the disease risk. While illnesses spread fast, your Paleo-Medical Team can manage most of them. The frustration comes from the diseases that require the dinosaurs to be isolated for a timeframe before the cure can be researched.• Starting Cash $4,000,000
• Nature and Luxury Guests Only
• No Carnivores
• Genomes Unlock at 100%
• Genome Modifications: Disabled
• Disease Risk: Severe
• Max 1 Staff Centre
• Max 10 Species
When this happens, move quickly. Fence in a small temporary enclosure anywhere nearby and transport them as quickly as possible. The longer they remain in the enclosure, the more likely other dinosaurs will be afflicted.
You’ll be cramming in a heap of dinosaurs and those diseases tend to spread so fast that it can be a real problem to isolate the effected animals. Be prepared that it may involve 8-10 dinosaurs. It’s often easier to just revert to your last save and hope for a better outcome.
If you are playing the Challenges in order, be aware that scientist salaries are much more reasonable here. You don’t want to go overboard early on, but don’t be shy to just hire that extra scientist if you need it.
------------
Once again, press twice to skip the intro (if you want) and immediately pause.
You want to be fast in the initial phase as you will be losing money, although it’s not as chaotic as Challenge 1.
Build a Science Centre, Backup Generator and Hatchery as shown.
Fence in Enclosure 1 above the Hatchery.
• Structures > Attractions > Viewing Gallery (1/0/3)
As soon as the Science Centre is built, research the Viewing Gallery. You will need to hire a 2nd Scientist.
When that’s done, build a Viewing Gallery on the Enclosure 1 fence. There are a few tasks to complete before you’ll be putting any dinosaurs in there though.
• Structures > Attractions > Guest Attraction (5/0/0)
This becomes available once the Viewing Gallery is operational.
• Structures > Infrastructure > Staff Centre (3/0/0)
Once again, I like to get this done early so I don’t forget about it.
Build an Innovation Centre and a Cinema once Guest Attraction is researched.
And just like that, the guests will come flooding in and you’ll start making a profit.
• Structures > Guest Comfort > Core Buildings (2/0/0)
• Structures > Power > Improved Power Technology (5/0/0)
Build a Hotel, Restroom and Guest Shelter, along with a Staff Centre. The Staff Centre will probably be out of range of the Generator, but you shouldn’t need it just yet and the next step will fix it.
• Structures > Infrastructure > Efficiency Upgrades (5/0/0)
Build a Small Power Station with Small Substations to cover everything so far. Demolish the Backup Generator once everything is up and running.
• Structures > Amenities > Improved Amenities (5/0/0)
Your Restroom and Shelter coverage will likely be a little low. Place another Emergency Shelter and Restroom to get it back up to 100%. You should then be able to research Medium Amenities. Do so and place a set on the main path.
Put down a set of Medium Amenities and build an Expedition Centre. Once the research is complete put the Improved Yield upgrade on it.
Consider making a save as you want to get some good minerals to sell. Send your team to Dinosaur Park Formation A (Canada) for the Struthiomimus genome, then to Kaiparowits Formation (USA) for the Nasutoceratops.
You should be able to put the Extraction Capacity upgrade on the Science Centre right away. The minerals from the expeditions should cover the cost. Consider reloading if they do not.
You might want to hire a third scientist around now so you can work on two things at once.
Once you have put the upgrade on, extract 100% of the Struthiomimus genome (and some of the Nasutoceratops) and release a batch as soon as you can. The number of dinosaurs doesn’t matter.
Send a dig team to Peay Sandstone Member (USA) for the Nodosaurus genome.
• Structures > Infrastructure > Ranger and Capture Teams (1/0/3)
• Structures > Infrastructure > Paleo-Medical Facility (2/0/5)
Place a Ranger Station to the left of the Innovation Centre and a Paleo-Medical Facility a little further on.
Depending on your progress, the first storm should occur around now, approximately 00:30 minutes in. They’re not as debilitating as they were in Challenge 1. As always, open the Shelters as soon as you see the storm icon at the top of the screen and make a save. If things go badly, reload.
Some of your buildings will be damaged by the storm. Assign your Ranger Teams to repair the damage, at a cost of course.
When fences are damaged, you can usually demolish the section of fence and replace it (unless there are dinosaurs nearby. This is a faster option than relying on the Rangers.
Extract the Nasutoceratops genome (and probably most of the Nodosaurus) then release 1 or 2 batches into Enclosure 1. You want around 6-8 Nasutoceratops.
Send your dig team to Mackunda Formation (Australia) for the Muttaburrasaurus genome, then to the La Amarga Formation (Argentina) for the Amargasaurus genome.
• Structures > Guest Comfort > Wide Path (5/0/0)
Replace all existing paths.
Extra all the genomes. Release 3-4 Nodosaurus into Enclosure 1.
Now that it has filled up, put a second Viewing Gallery on Enclosure 1, to the left of the Hatchery. Be sure to leave room for a Gyrostation, which you’ll be adding in a while. Every enclosure in this challenge will have a Gyrostation as they have a huge effect on dinosaur visibility.
Build Enclosure 2, below the Innovation Centre.
Put a couple of Viewing Galleries near the fence. Build an Emergency Shelter, a Restroom and another Small Hotel as well.
Hold off on amenities for a moment.
• Hatchery Upgrades 1 (5/0/0)
At 1.5-Stars, you can research and add Advanced Equipment to the Hatchery, meaning maximum eggs from every batch you synthesize.
Get their genome to 100% so you can release 6-8 Muttaburrasaurus into Enclosure 2. Be mindful that their minimum social group is 4, so if you get a small batch make sure you have more on the way to keep them content.
Develop the genome to 100% and release some Amargasaurus. You want 2-3 in Enclosure 2.
• Structures > Guest Comfort > Main Thoroughfare (9/0/0)
Once again, replace all paths to negate all overcrowding.
Passing a 1.5-Star Park Rating gives you access to the Edmontosaurus genome. They will be the last residents in Enclosure 2 for a while – aim for 4-6 or so.
• Structures > Attractions > Tour Rides (5/0/0)
Build a Gyrostation in each enclosure. You’ll probably need more power – place a second Small Power Station in the open area to the left of the Hatchery. Adjust the Gyrostation to have one vehicle every 50 metres. Remember to do this with every Gyrostation you place.
It’s possible to get to 2-Stars with the dinosaurs mentioned, but to make sure you want a bigger dinosaur.
• Species > Medium and Large Herbivores > Sauropods 2 (1/4/0)
Build a set of Small Amenities near Enclosure 2. Keep checking by placing an amenity on the path – once the projected guest numbers pass 100 build them. They might steal guest from the other set, but combined you’ll pass 2-Stars.
Get the Apatosaurus genome to 100% and release 4-5 into Enclosure 1. You may need to expand the Enclosure up a bit to be able to fit them in.
• Structures > Guest Comfort > Monorail (5/0/0)
• Structures > Guest Comfort > Large Hotel (9/0/0)
• Species > Medium and Large Herbivores > Sauropods 3B (1/4/0)
At 2-Stars you’ll gain access to the all-important Monorail. As guest numbers increase, you want the Large Hotel for the next guest hubs.
The rest of the challenge involves getting sufficient dinosaurs within range of Large Amenities so they fill up. As you don’t have access to the big-ticket dinosaurs with high appeal ratings, you’ll need to cram in a heap of herbivores. The Diplodocus is a good option – you can fit several of them in reasonable sized enclosures and their appeal is good (282 each).
Their environmental-needs work well with the Triceratops, which also contribute a good appeal (108 each). BE SURE TO USE THE CYCAD GROVE FOLIAGE FOR THE DIPLODOCUS' TALL FRUIT AS THAT WILL ALSO SATISFY THE GROUND FIBER NEEDS OF THE TRICERATOPS.
Build a Monorail Station near the Arrival Point, then another up in the large area to the north/top. Up here, you build Enclosure 3 which will occupy about half this area. Add another Small Power Station, Emergency Shelter, Large Hotel and Restroom.
Place a couple of Viewing Galleries and a Gyrostation on the fence. Given the size of the enclosure, you’re relying on the Gyrostation tour to provide dinosaur visibility. You could also loop the monorail track over the enclosure too.
Place another Response Facility and Paleo-Medical Facility as shown to cover the enclosures in this area. They will only be responsible for 2 enclosures, but they will be big. You can place 2 Ranger Posts in each enclosure for better coverage.
The Sauropods 3B research allows you to gather the Diplodocus genome. They will be the workhorse of this challenge.
Once it is at 100% release 8-10 Diplodocus* into Enclosure 3. At a batch size of just 2, this will take some time.
As you go about it, build Enclosure 4 which will occupy the rest of the northern area. You’ll be filling it with a further 6-8 Diplodocus*.
*For these large enclosures, you’ll be juggling Forest and Tall Fruit. Remember you can place Tall Fruit on Water and around the Gyro track. After each batch, check their comfort levels. Keep going until they are on the red line.
You also need to get the total number of species up to 10. Extract the Euoplocephalus genome and release a just 2 into Enclosure 2. Even though the batch size is 3 they have a habit of starving in this small enclosure. You’ll need to add a touch of Ground Fruit and Ground Leaf for them.
• Structures > Amenities > Advanced Amenities (9/0/0)
• Species > Armored Herbivores > Ceratopsids 2 (1/4/0)
• Species > Armored Herbivores > Ceratopsids 2 (2/9/0)
• Species > Armored Herbivores > Ceratopsids 2 (3/12/0)
At 2.5 Stars you can research the Large Amenity. Replace the set near the Arrival Point. The Small Amenities in this central area will likely go into the red occasionally but that’s okay for now.
Also build a set of Large Amenities up in the northern area.
Research your way up to Ceratopsids 3 to get the Triceratops. Develop that genome to 100%.
Put 6 Triceratops in each of Enclosures 3 and 4 (12 in total). They are expensive to incubate (over $2,000,000 per batch of 6) but as mentioned above they are a great fit with the Diplodocus.
To the left of the starting area, repeat the process with Enclosures 5 and 6. Remember to loop the Monorail track over the enclosures to maximise dinosaur visibility. You’ll need a couple of additional Large Hotels and another Small Power Station.
Fill #5 and #6 with maximum Diplodocus (I had 8 in each) and Triceratops (6 in each). You should be very close to 5-Stars.
There is still plenty of room. Cram in a few more Diplodocus wherever you can and each of the big enclosures should be able to comfortably hold around 10-12 Triceratops.
You should have 3 sets of Large Amenities and a set of Small Amenities all at near capacity. Even though they are close to the Large Amenities near the Arrival Point, the Small Amenities will now be turning a consistent profit due to the dinosaur appeal and sheer number of guests in the park.
Expect to need around 30 Diplodocus and 24 Triceratops.
In a pinch, there is more room to the left of #6 for yet another enclosure and another set of amenities. You shouldn’t have a problem in reaching the $1,750,000 income per minute to reach a 5-Star Park Rating and finish the second challenge.
The Good Job achievement in Jurassic World Evolution 2 worth 53 pointsComplete Challenge 2 (Any difficulty)
The You've Done Well achievement in Jurassic World Evolution 2 worth 547 pointsComplete Challenge 2 (Jurassic difficulty)
------------
27 Jan 23: Solutions for all 5 base-game challenges with related achievements have been posted. I'm now working on the rest of the walkthrough.
I welcome all constructive criticism: please post a comment or send me a PM if you have any feedback. I hope this helps!
6 Comments
Could you be clearer in where you placed enclosure 5? Apart from that the guide is very solid
By FeedtotheLions on 30 Jan 2023 19:49
Good point FeedtotheLions. I changed the plan several times and that was a rogue reference to something else I'd tried.
There are only 6 enclosures in total - 2 at the starting area, 2 large ones in the northern area and 2 large ones to the left of the starting area. All shown in the images.
I've edited the solution so it should be clearer now.
There are only 6 enclosures in total - 2 at the starting area, 2 large ones in the northern area and 2 large ones to the left of the starting area. All shown in the images.
I've edited the solution so it should be clearer now.
By Rossco7530 on 30 Jan 2023 22:22
To supplement Rossco7530's amazing guide for this challenge, here is my playthrough of the challenge with all the difficulty involved. I finished in ample time following the guide above. Hope that the video helps some of you out. I found this challenge to be one of the easier ones.
Part 1:
Part 2:
Part 3:
Part 4:
Part 5:
Part 1:
Part 2:
Part 3:
Part 4:
Part 5:
We cannot show the content due to copyright protection. Please click the link below to view the guide.