Kaze and the Wild Masks
25 Achievements
1,000
12-15h
Xbox One
Xbox Series
Heroine of the day!
Save Carrotland Details for this achievement will be revealed once unlocked
100
15.4%
How to unlock the Heroine of the day! achievement in Kaze and the Wild Masks - Definitive Guide
Storyline achievement. Just beat the final boss.
1 Comment
I dropped the difficulty for the final boss because I was getting really annoyed, died on an attempt on casual and then was given the final cut scene and this achievement - despite dying on the underwater/shark mask section of the boss fight.
Might be worth a try for anyone else who's getting frustrated with it.
Might be worth a try for anyone else who's getting frustrated with it.
By Drewcadaver on 24 Jul 2023 23:30
You will get this trophy after the final cutscene finishes after beating the final boss of Island 4 Typhoon.
Story-related; cannot be missed.
This achievement unlocks upon defeating the final boss at the end of the fourth world. This boss is way tougher than the previous three, and way longer. The fight is broken up into multiple sections. The fight starts with you needing to avoid the boss itself (which uses a sort of homing pattern to track you, but can't make quick turns) by jumping around the various platforms. You'll need to wait for a crystal to spawn, then go grab it. Meanwhile, watch out for the light, because huge beams of energy will shoot across the screen after it gets telegraphed. After grabbing six or so crystals, the screen and boss will turn red. Hop up and jump on the boss's head.
This throws you into a short bird section. Fly down/right and avoid the obstacles until you reach the end. Now the second section starts. It's like the first except the platforms scroll sideways and some are wooden (fall apart). You need to be extra careful about leading the boss around here, and being extremely mindful of the energy beams that shoot out. After another six or so crystals, jump on the boss again.
Now you're in a shark section. Swim up and right, dodging projectiles. This one is also short and pretty easy. For the third section, the platforms scroll vertically this time. Same deal as before: be careful about kiting the boss, and always be on the lookout for the energy beams. Jump on the boss's head to damage it again.
Last two sections now. First is a dragon section, which is short but you need to be ready for the three types of platforming you've done in previous levels: walk off a platform and double jump up, jump up and smash down, and double jump at the end. After that, you'll be in a tiger section. This one is also relatively simple. Head right, dashing to each wall and climbing up. The projectiles move pretty slow, making them relatively easy to dodge. Once you get to the wall at the end, hang out on the wall until the boss stops and becomes vulnerable, then dash into it to finish it off once and for all.
This achievement unlocks upon defeating the final boss at the end of the fourth world. This boss is way tougher than the previous three, and way longer. The fight is broken up into multiple sections. The fight starts with you needing to avoid the boss itself (which uses a sort of homing pattern to track you, but can't make quick turns) by jumping around the various platforms. You'll need to wait for a crystal to spawn, then go grab it. Meanwhile, watch out for the light, because huge beams of energy will shoot across the screen after it gets telegraphed. After grabbing six or so crystals, the screen and boss will turn red. Hop up and jump on the boss's head.
This throws you into a short bird section. Fly down/right and avoid the obstacles until you reach the end. Now the second section starts. It's like the first except the platforms scroll sideways and some are wooden (fall apart). You need to be extra careful about leading the boss around here, and being extremely mindful of the energy beams that shoot out. After another six or so crystals, jump on the boss again.
Now you're in a shark section. Swim up and right, dodging projectiles. This one is also short and pretty easy. For the third section, the platforms scroll vertically this time. Same deal as before: be careful about kiting the boss, and always be on the lookout for the energy beams. Jump on the boss's head to damage it again.
Last two sections now. First is a dragon section, which is short but you need to be ready for the three types of platforming you've done in previous levels: walk off a platform and double jump up, jump up and smash down, and double jump at the end. After that, you'll be in a tiger section. This one is also relatively simple. Head right, dashing to each wall and climbing up. The projectiles move pretty slow, making them relatively easy to dodge. Once you get to the wall at the end, hang out on the wall until the boss stops and becomes vulnerable, then dash into it to finish it off once and for all.