Killer Instinct

Killer Instinct

464 Achievements

4,935

354-432h

PC
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Spinal Apprentice

Spinal Apprentice

You have reached 80 Fight Challenges with Spinal!

20

0.61%

How to unlock the Spinal Apprentice achievement in Killer Instinct - Definitive Guide

Fight challenges are tracked in the fight challenges menu. I do not recommend grinding for fight challenges until you have completed all the other achievements. You will most likely earn this achievement on the way.

There are 22 different things that are tracked for Fight Challenges. They are leveled 0-10. They are as follows:

Ranked Matches
Counter Breakers
Survival Matches
Versus Matches
Exhibition Matches
Supreme Victory
Aerial Attacks
Special Move 1
Special Move 2
Special Move 3
Auto Double Hits
Manual Hits
Combo Hits
Combo Breakers
Combo Enders
Throws
Overhead Attacks
Juggle Hits
Blocks
Shadow Moves
Instinct Activations
Ultras

When grinding for fight challenges I recommend doing classic survival mode. You can do vs matches but it requires more inputs to retry each match, survival automatically moves on to the next match.

When in a match the best combo I found was starting with a jump in attack. I would then push a button and immedietly counter break. I would then mash out an auto combo. If I had shadow meter I would use it in the combo, and the I would do an ender to end the combo.

What this would do for the fight challenges is: the jumping attack would count as an Aerial attack and an Overhead. The next hit would count as a Manual and if the Counter Break was successful it would count as one of those. Each hit after that would count as an Auto Double, if using a Shadow move it would count, and then the Ender would count as well. The entire combo would count for Combo Hits.

Once the opponent was low enough I would end in an Ultra, and make sure you let the entire Ultra Combo go because each hit of the ultra counts.

This would then add one to Supreme Victory, Survival match, and Ultra use.

For Spinal specifically I would do his jumping Heavy Kick and follow up with a standing Heavy Kick to start the combo. For an Ender I would do the Bone Sword to get counts for Juggles, or I would use the Boneshaker to get a wall splat to follow up with a Throw. If I had meter I would do the Shadow Skeleport because it counts as both Aerial and Juggles.
8
1

18 Nov 2018 09:34

2 Comments
Very small thing - after the ultra do the Shadow version of Searing Skull for the extra combo and juggle hits.

Upvote from me
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By Bownzinho on 09 Sep 2023 07:39
I would use vs mode, the much quicker matches more than cancels out pressing rematch every time
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By TheGreatKoala on 10 Sep 2023 08:12