Kinect Adventures
32 Achievements
1,000
Xbox 360
Platinom Nom Nom
Earned a Platinum Medal, or saw one earned, in all Free Play levels Details for this achievement will be revealed once unlocked
20
How to unlock the Platinom Nom Nom achievement in Kinect Adventures - Definitive Guide
UPDATE: Exact score requirements added, confirmed by developer.
For this secret achievement, "Platinom Nom Nom", you have to get a platinum medal on every level in Free Play. That means every variation of every game, 42 medals in all (there are six levels of River Rush, nine levels of each of the four other games). Your scores in Adventure Mode don't count, meaning that even if you get a platinum on everything in Adventure Mode, none of them carry over to this mode. So in Adventure Mode, you only need to do well enough to meet the requirements. No need to put in any more effort than that.
Getting this achievement is a pain in the ass. Literally, if you're not a teenager anymore. I don't think I've physically worked harder for any other achievement.
If you have the pre-order DLC, you do NOT need to get a platinum on (or even play) the DLC levels to get this achievement. I know this because I didn't even bother to play the Champion level on Reflex Ridge before getting it.
WolfVelocity's explanation of the achievement requirements was helpful, so I knew I had to get platinum medals on every level in the first place. Now that I have, I can expand on his solution by giving the required scores for each level.
I have personally contacted Good Science Studio, the developer for this game, and have received the EXACT scores required to get platinum medals in all levels. All required scores are multiples of five, with most multiples of ten.
# Indicates a pre-order DLC level.
*20,000 Leaks*
Leaks Ahoy!: 140
Go with the Flow: 160
Ship Shapes: 185
Sea Saw: 210
Crab Crazy: 215
Ocean Side: 180
Shark Shimmy: 250
Starboard Step: 310
Fish Frenzy: 280
*River Rush*
Curvy Creek: 160
Bouncing Brook: 130
Cozy Caverns: 160
Fantastic Falls: 125
Misty Mountain: 130
Rapid River: 120
*Rallyball*
Sure Shot: 170
Treasure Chest: 180
Peek-A-Boo: 150
Spinners: 200
Trap Doors: 190
Break Out: 180
Puzzler: 160
Hoppers: 180
Secret Doors: 150
#Chomper: 160
#Twisters: 260
*Reflex Ridge*
Mover: 150
Collector: 300
Cruiser: 300
Dodger: 320
Wrangler: 680
Slingshotter: 330
Olympian: 500
Shapeshifter: 630
Speedster: 460
#Champion: 265
*Space Pop*
Blast Off: 225
Halo Hopper: 230
Solar Streaks: 235
Cosmic Curves: 400
Moon Madness: 270
Lunar Lines: 330
Meteor Storm: 310
Galactic Arc: 330
Big Bang: 365
Hope this helps some of you guys. Here are some basic strategies for getting these scores:
20,000 Leaks:
This game is the easiest by far. Make sure your play space doesn't have any obstructions, or you might have some difficulty getting to some of the leaks on the floor in the corners.
When multiple leaks arise, there are two basic types - ones that you have to plug all at once to advance, and ones that you can plug quickly, one at a time. Assume it's the former unless you know otherwise. If it's the latter, be prepared to move quickly, as new leaks will spring up before you've plugged the old ones if you take too long. Just go fast and be prepared to pick up a leg to plug some of the leaks. In addition to your arms, legs, and head, you can also use your torso to plug leaks. The instructions don't mention that.
When playing with two players, try not to reach over into the other player's side unless the other player is having trouble, your side is leak free, and you are sure you can reach that leak. If you and the other player have a skill disparity, it will be much more difficult to get a platinum medal, as there are several points which require multiple leaks to be plugged on both sides before you can continue on. If one of you is struggling, it will hold you both up for several seconds and cost precious time.
River Rush:
This game is also fairly easy, except for the Misty Mountain level, which required several playthroughs for me. The general strategy is to always take a high path over a low path if you have a choice. If the raft is in mid-air, you can jump it if you haven't already jumped it in the air yet. This tends to make up for the lag. Still, don't automatically jump at the end of every ramp or platform. You might accidentally jump over some Adventure pins that way.
For Misty Mountain, stay in the clouds. The platinum requirement is very hard to get if you don't take the cloud path for the entire level. If you fall off, which you will more than once, it might be faster just to quit and start over.
Getting platinum medals in River Rush with two players is much more difficult. Play by yourself if possible. If you must play with another player, coordinate your side to side movements precisely. Online, this may be near impossible. Also, if you both jump at the top of ramps and when going across gaps, this often makes the raft go too high, causing you to miss Adventure pins and platforms. You can remedy this somewhat by having only one person in charge of jumping. If that person misses a jump, the other person can then jump.
Rallyball:
This game seems to have a lot more luck than the other games, and as such it was the hardest one for me to get platinum medals on. In general, you want to hit the balls as hard as you can. If you don't, they will go slowly and destroy only one block before returning. If you hit hard, the ball will go much faster, have a fiery halo, and destroy multiple blocks. You need to do this as often as possible when there's only a single ball in play. Don't forget to use your legs. If you have multiple balls, worry more about keeping them all in play than hitting them hard. Your rapid flails will hit at least some of them fairly hard.
If you have trouble with getting hard hits on the ball, it might be better in some cases to let it go by you and then use a serve to get a hard hit much more easily. You'll lose a little time, but it may be much less time than if you hit the ball too softly several times in a row.
You don't get a time penalty for waiting to serve at the beginning of a round, so don't serve until you have a good idea of the level and how it moves. Then, try to get an opportunity to strike a target with your serve. The extra balls are absolutely required to finish the later levels quickly and get an all-important time bonus. Peek-A-Boo was probably the most difficult level for me, as its platinum requirement means you not only need to use this strategy, but be perfect with it for three rounds in a row.
If you play with two players, play with one person slightly in front of the other. That way, both of you can cover the entire side-to-side area of the court without bumping into each other too much. In general, though, getting high scores is all about hitting hard and it's difficult to do that without hitting the second player. It's easier alone.
Reflex Ridge:
For the most part, the platinum thresholds in Reflex Ridge are fairly low, with one or two exceptions, so don't feel too bad if you make a few mistakes. Still, you'll want to jump in place to speed up the platform whenever you can, especially on the vertical traveling portions, as a high time bonus at the end is needed for nearly every course.
The pull bars were particularly problematic for me. I can only get them to work 50-75% of the time, and you need them to not only go faster but score a few Adventure pins for each successful pull. Because of this, those courses with a lot of them, like Speedster, were harder for me. Just remember with the pull bars that you have to line up your arms with the handles very precisely, and that you need to pull a little earlier than you think you do to compensate for the Kinect's lag. Pull right when the green lights turn on, if you can.
Getting platinum medals with two players is just like getting them with one player, since you both get the same course and separate pin totals. If you're playing with someone better than you are, you may get credit for a platinum even if you can't do it yourself (though it only counts for you if the second player is local, not online, as all platinum medals must be earned on YOUR Xbox).
Space Pop:
Try to be on top of/next to the bubble shooters as they light up. You can get a lot of bubbles with very little effort that way. Other than that, just move around quickly and try to find "sweet spots" where you can absorb all the bubbles in a pattern without having to fly around too much.
In general, you can float up a lot faster than you can float down, but you have to flap your arms slowly and deliberately. If you flap too quickly it won't be detected, so if you need to fly up fast, don't be too frantic about it.
When trying to float down, don't slam your outstretched arms at your sides too quickly, or the game will interpret it as a flapping motion and make you go even higher. Just gently put your arms at your sides.
When playing with two players, you're stuck on your respective sides but you can reach a little bit into the other player's zone if they're having trouble. This is probably the only game of the bunch that is actually easier with two players, as for the bigger patterns both players usually get a shot at taking out all the bubbles.
For this secret achievement, "Platinom Nom Nom", you have to get a platinum medal on every level in Free Play. That means every variation of every game, 42 medals in all (there are six levels of River Rush, nine levels of each of the four other games). Your scores in Adventure Mode don't count, meaning that even if you get a platinum on everything in Adventure Mode, none of them carry over to this mode. So in Adventure Mode, you only need to do well enough to meet the requirements. No need to put in any more effort than that.
Getting this achievement is a pain in the ass. Literally, if you're not a teenager anymore. I don't think I've physically worked harder for any other achievement.
If you have the pre-order DLC, you do NOT need to get a platinum on (or even play) the DLC levels to get this achievement. I know this because I didn't even bother to play the Champion level on Reflex Ridge before getting it.
WolfVelocity's explanation of the achievement requirements was helpful, so I knew I had to get platinum medals on every level in the first place. Now that I have, I can expand on his solution by giving the required scores for each level.
I have personally contacted Good Science Studio, the developer for this game, and have received the EXACT scores required to get platinum medals in all levels. All required scores are multiples of five, with most multiples of ten.
# Indicates a pre-order DLC level.
*20,000 Leaks*
Leaks Ahoy!: 140
Go with the Flow: 160
Ship Shapes: 185
Sea Saw: 210
Crab Crazy: 215
Ocean Side: 180
Shark Shimmy: 250
Starboard Step: 310
Fish Frenzy: 280
*River Rush*
Curvy Creek: 160
Bouncing Brook: 130
Cozy Caverns: 160
Fantastic Falls: 125
Misty Mountain: 130
Rapid River: 120
*Rallyball*
Sure Shot: 170
Treasure Chest: 180
Peek-A-Boo: 150
Spinners: 200
Trap Doors: 190
Break Out: 180
Puzzler: 160
Hoppers: 180
Secret Doors: 150
#Chomper: 160
#Twisters: 260
*Reflex Ridge*
Mover: 150
Collector: 300
Cruiser: 300
Dodger: 320
Wrangler: 680
Slingshotter: 330
Olympian: 500
Shapeshifter: 630
Speedster: 460
#Champion: 265
*Space Pop*
Blast Off: 225
Halo Hopper: 230
Solar Streaks: 235
Cosmic Curves: 400
Moon Madness: 270
Lunar Lines: 330
Meteor Storm: 310
Galactic Arc: 330
Big Bang: 365
Hope this helps some of you guys. Here are some basic strategies for getting these scores:
20,000 Leaks:
This game is the easiest by far. Make sure your play space doesn't have any obstructions, or you might have some difficulty getting to some of the leaks on the floor in the corners.
When multiple leaks arise, there are two basic types - ones that you have to plug all at once to advance, and ones that you can plug quickly, one at a time. Assume it's the former unless you know otherwise. If it's the latter, be prepared to move quickly, as new leaks will spring up before you've plugged the old ones if you take too long. Just go fast and be prepared to pick up a leg to plug some of the leaks. In addition to your arms, legs, and head, you can also use your torso to plug leaks. The instructions don't mention that.
When playing with two players, try not to reach over into the other player's side unless the other player is having trouble, your side is leak free, and you are sure you can reach that leak. If you and the other player have a skill disparity, it will be much more difficult to get a platinum medal, as there are several points which require multiple leaks to be plugged on both sides before you can continue on. If one of you is struggling, it will hold you both up for several seconds and cost precious time.
River Rush:
This game is also fairly easy, except for the Misty Mountain level, which required several playthroughs for me. The general strategy is to always take a high path over a low path if you have a choice. If the raft is in mid-air, you can jump it if you haven't already jumped it in the air yet. This tends to make up for the lag. Still, don't automatically jump at the end of every ramp or platform. You might accidentally jump over some Adventure pins that way.
For Misty Mountain, stay in the clouds. The platinum requirement is very hard to get if you don't take the cloud path for the entire level. If you fall off, which you will more than once, it might be faster just to quit and start over.
Getting platinum medals in River Rush with two players is much more difficult. Play by yourself if possible. If you must play with another player, coordinate your side to side movements precisely. Online, this may be near impossible. Also, if you both jump at the top of ramps and when going across gaps, this often makes the raft go too high, causing you to miss Adventure pins and platforms. You can remedy this somewhat by having only one person in charge of jumping. If that person misses a jump, the other person can then jump.
Rallyball:
This game seems to have a lot more luck than the other games, and as such it was the hardest one for me to get platinum medals on. In general, you want to hit the balls as hard as you can. If you don't, they will go slowly and destroy only one block before returning. If you hit hard, the ball will go much faster, have a fiery halo, and destroy multiple blocks. You need to do this as often as possible when there's only a single ball in play. Don't forget to use your legs. If you have multiple balls, worry more about keeping them all in play than hitting them hard. Your rapid flails will hit at least some of them fairly hard.
If you have trouble with getting hard hits on the ball, it might be better in some cases to let it go by you and then use a serve to get a hard hit much more easily. You'll lose a little time, but it may be much less time than if you hit the ball too softly several times in a row.
You don't get a time penalty for waiting to serve at the beginning of a round, so don't serve until you have a good idea of the level and how it moves. Then, try to get an opportunity to strike a target with your serve. The extra balls are absolutely required to finish the later levels quickly and get an all-important time bonus. Peek-A-Boo was probably the most difficult level for me, as its platinum requirement means you not only need to use this strategy, but be perfect with it for three rounds in a row.
If you play with two players, play with one person slightly in front of the other. That way, both of you can cover the entire side-to-side area of the court without bumping into each other too much. In general, though, getting high scores is all about hitting hard and it's difficult to do that without hitting the second player. It's easier alone.
Reflex Ridge:
For the most part, the platinum thresholds in Reflex Ridge are fairly low, with one or two exceptions, so don't feel too bad if you make a few mistakes. Still, you'll want to jump in place to speed up the platform whenever you can, especially on the vertical traveling portions, as a high time bonus at the end is needed for nearly every course.
The pull bars were particularly problematic for me. I can only get them to work 50-75% of the time, and you need them to not only go faster but score a few Adventure pins for each successful pull. Because of this, those courses with a lot of them, like Speedster, were harder for me. Just remember with the pull bars that you have to line up your arms with the handles very precisely, and that you need to pull a little earlier than you think you do to compensate for the Kinect's lag. Pull right when the green lights turn on, if you can.
Getting platinum medals with two players is just like getting them with one player, since you both get the same course and separate pin totals. If you're playing with someone better than you are, you may get credit for a platinum even if you can't do it yourself (though it only counts for you if the second player is local, not online, as all platinum medals must be earned on YOUR Xbox).
Space Pop:
Try to be on top of/next to the bubble shooters as they light up. You can get a lot of bubbles with very little effort that way. Other than that, just move around quickly and try to find "sweet spots" where you can absorb all the bubbles in a pattern without having to fly around too much.
In general, you can float up a lot faster than you can float down, but you have to flap your arms slowly and deliberately. If you flap too quickly it won't be detected, so if you need to fly up fast, don't be too frantic about it.
When trying to float down, don't slam your outstretched arms at your sides too quickly, or the game will interpret it as a flapping motion and make you go even higher. Just gently put your arms at your sides.
When playing with two players, you're stuck on your respective sides but you can reach a little bit into the other player's zone if they're having trouble. This is probably the only game of the bunch that is actually easier with two players, as for the bigger patterns both players usually get a shot at taking out all the bubbles.
99 Comments
Thanks for putting this together! The scores I got that were lower than yours are:
20,000 Leaks
Leaks Ahoy! - 144
Go With the Flow - 165
Sea Saw - 213
Starboard Step - 318
River Rush
Cozy Caverns - 160 (exact)
Rallyball
Treasure Chest - 182
Reflex Ridge
Dodger - 320
20,000 Leaks
Leaks Ahoy! - 144
Go With the Flow - 165
Sea Saw - 213
Starboard Step - 318
River Rush
Cozy Caverns - 160 (exact)
Rallyball
Treasure Chest - 182
Reflex Ridge
Dodger - 320
By talkstogod on 04 Jan 2011 13:07
It's not from an achievement. You have to enter another code to get it.
By Glowblue1 on 09 Mar 2011 23:12
Refer to Forteblast's guide for the Platinum medal cutoffs.
Here are some tips on how to get high scores on the 5 different kinds of activities.
20,000 Leaks:
You can use your arms, legs, head, elbows, hands, thighs, feet and torso to plug up leaks. It helps to get used to how the Kinect tracks your movements. You should make sure you can accurately reach a precise location with a predicted movement.
Reflex Ridge:
Here, getting a high score may require speed, little or no mistakes, and the collection of extra adventure coins. The hardest courses require you to combine all three of these score boosting factors. When you come to the pull bars, pull a little early. Practice on these to get used to the timing. You need to be pulling right when the green lights are on. They save you a few seconds of time for each use. If you play with two players locally, if the other one gets Platinum, then that's counted. This principle doesn't apply online since it has to be on your console.
River Rush:
This is easier to do by yourself since it's more easier to coordinate movements. You can jump in mid-air to gain some extra height. On courses with clouds, you may need to hop onto the clouds to gain more coins. You should do this on Misty Mountain. Grab as many clusters of coins as you can. Go through as many gates as you can, as these give you coins too. If you find yourself going too far to the left or right, go to the other side and then the middle rapidly to stabilize yourself.
Space Pop:
This is easier to do with two players as you don't have to move around as much. If the bubbles on your partner's side come close enough to your side, you can reach them and get them if they miss. To levitate, hold your arms out. To go up, flap your arms. To glide down, place your arms to your sides on your legs. Don't do it too fast as you may end up going upwards if it looks like a flapping motion to the sensor. Sometimes it helps a lot to move next to the bubble dispensing openings when they turn white as you have no risk of missing any bubbles. When Bubbles circulate or roll in an area of the screen stay in that area to collect all of the bubbles.
Rallyball
Make sure you know how to precisely cover a location on the screen. For some levels, this is easier with two players since you can more easily block a larger screen area. With two players it may help to have one player slightly in front of the other so that both can cover the whole screen area for double defense (credits to Forteblast). However, even with two players then it's easy to lose a ball. Hit the ball multipliers to get more balls into the play area. The white and orange ones duplicate one ball into two and the red ones multiply them by larger amounts. Try to hit balls hard when it's needed as this turns them into fiery balls that break multiple blocks. On levels like Peek-a-boo getting a Platinum is very difficult. It helps to do a delay start where you wait until a multiplier shows up and then hit it. You can follow the board movement pattern and then time your serve right. This allows you to immediately get more balls onto the court, allowing you to hit the other multipliers faster and finish the round faster.
Here are some tips on how to get high scores on the 5 different kinds of activities.
20,000 Leaks:
You can use your arms, legs, head, elbows, hands, thighs, feet and torso to plug up leaks. It helps to get used to how the Kinect tracks your movements. You should make sure you can accurately reach a precise location with a predicted movement.
Reflex Ridge:
Here, getting a high score may require speed, little or no mistakes, and the collection of extra adventure coins. The hardest courses require you to combine all three of these score boosting factors. When you come to the pull bars, pull a little early. Practice on these to get used to the timing. You need to be pulling right when the green lights are on. They save you a few seconds of time for each use. If you play with two players locally, if the other one gets Platinum, then that's counted. This principle doesn't apply online since it has to be on your console.
River Rush:
This is easier to do by yourself since it's more easier to coordinate movements. You can jump in mid-air to gain some extra height. On courses with clouds, you may need to hop onto the clouds to gain more coins. You should do this on Misty Mountain. Grab as many clusters of coins as you can. Go through as many gates as you can, as these give you coins too. If you find yourself going too far to the left or right, go to the other side and then the middle rapidly to stabilize yourself.
Space Pop:
This is easier to do with two players as you don't have to move around as much. If the bubbles on your partner's side come close enough to your side, you can reach them and get them if they miss. To levitate, hold your arms out. To go up, flap your arms. To glide down, place your arms to your sides on your legs. Don't do it too fast as you may end up going upwards if it looks like a flapping motion to the sensor. Sometimes it helps a lot to move next to the bubble dispensing openings when they turn white as you have no risk of missing any bubbles. When Bubbles circulate or roll in an area of the screen stay in that area to collect all of the bubbles.
Rallyball
Make sure you know how to precisely cover a location on the screen. For some levels, this is easier with two players since you can more easily block a larger screen area. With two players it may help to have one player slightly in front of the other so that both can cover the whole screen area for double defense (credits to Forteblast). However, even with two players then it's easy to lose a ball. Hit the ball multipliers to get more balls into the play area. The white and orange ones duplicate one ball into two and the red ones multiply them by larger amounts. Try to hit balls hard when it's needed as this turns them into fiery balls that break multiple blocks. On levels like Peek-a-boo getting a Platinum is very difficult. It helps to do a delay start where you wait until a multiplier shows up and then hit it. You can follow the board movement pattern and then time your serve right. This allows you to immediately get more balls onto the court, allowing you to hit the other multipliers faster and finish the round faster.
1 Comment
W for adding on to the top guide
By Sanitary on 27 Feb 2024 16:37
The hardest achievement in the game obviously. Remember, if you received Platinum in Adventures Mode, this does not count, you have to do them all in Free Play. While it is a blast to play co-op it doesn't seem to offer any advantages so it's best to attempt this solo. Some games require a lot of jumping and sidestepping so you'll likely get tired. Make sure you are well rested for the more grueling of activities.