Klonoa Phantasy Reverie Series

Klonoa Phantasy Reverie Series

25 Achievements

10-12h

PS5
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My Sweetheart

My Sweetheart

Collect all Momett Dolls

7.4%

How to unlock the My Sweetheart achievement in Klonoa Phantasy Reverie Series - Definitive Guide

If the text guide here doesnt help you and you're more of a video guide follower I suggest this video since alot of collectables are in the same spots




The Sea Of Tears

o Star 1: After the scene where Popka teaches you how to double-jump, it's
right on top of the ledge you double-jumped to.

o Star 2: In the first ice cave, grab the Moo from the bridge and double-jump
to the ledge on your left. Get into the cannon, and it will shoot
you over to the area where the Star is, right in-between two
Whirlwinds.

o Star 3: Right before the section where you ride the bird, it's just past
the first Whirlwind.

o Star 4: After the bird drops you off on the ledge, there should be a
Ngapoko Egg to your left. Take the Jumping Moo and break the egg,
and another Egg should appear with the Star inside.

o Star 5: In the second Ice Cave, just head straight, pick up the Moo, and
throw it at the Ngapoko Egg at the end of the pathway.

o Star 6: After you exit the second Ice Cave, grab the Pinkie, and
double-jump to the Whirlwind on your left. You'll be shot up to
another Whirlwind. Grab the flying Moo, and throw it at the egg at
the end of the pathway for the Star.

La-Lakoosha

o Star 1: After the Cannon fires you to the other side of the canyon at the
beginning of the level, you'll come to a destroyable block beneath
you. Grab the Moo and double-jump to break it. Collect the gems
inside, and an egg will pop up with the Star inside.

o Star 2: In the first cave, jump to the top ledge of the triangular set of
ledges by double-jumping with the two Moos. Once there, face the
screen to pop the bubble that holds the second Star.

o Star 3: In the section with the series of bounce pads, take the first one
to get to the upper ledge. Head left until you reach another pad.
Jump on that pad, grab the jumping Moo, and double-jump for the
Star.

o Star 4: In the same section with Star 3, pick up the Moo before you jump on
the bounce pad. Once on the upper ledge, double-jump to the
Whirlwinds. Grab one of the Moos that are on the ledge above the
Star, and drop down into the chamber with the Star in it. Jump on
the bounce pad and double-jump to get the fourth Star.

o Star 5: In the pendulum area, head left and jump onto the floating leaves.
Jump float over for another Star.

o Star 6: In the same pendulum area, head right. When you reach the platform
right after the bounce pad, jump up on the platform and another egg
should appear. Grab the flying Moo and throw it at the egg for
another Star.

Jungle Slider

o Star 1: When you come to a choice between jumping to the top ramp or
falling down to the river, pick the ramp. You'll come to a pink
Bouncer, hit it, hover a bit, and get the Star.

o Star 2: After you're done being chased by Digons, get in the Whirlwind for
the Star.

o Star 3: After the first big fall, you'll see two pink Bouncers ahead of
you. Hit both for a Heart and a Star.

o Star 4: When you're chasing the Moo Boarders, the second ring you can jump
through with them has the Star.

o Star 5: The fourth ring you can jump through with the Moo Boarders has the
Star.

o Star 6: When you're chasing Tat, grab the Moo that's coming towards you and
double-jump for the Star above the overhang.


Joliant Fun Park

This seems to be a level that tricks up people because all level based achievements afterwards is considered Rare--not even like collectable wise just "beating" the level so I hope this helps while getting collectables


+ The Tent Puzzle: Go on the left platform from the Swingship and head
straight. When you get in the tent, there will be a
jumping Moo and a regular Moo in front of you, and a
green switch on top of two platforms. Grab the Moo, and
double-jump to the first platform. From there, you can
grab the jumping Moo and double-jump to the platform with
the switch on it.

+ The Haunted House Puzzles: There are a series of timed switch puzzles you
need to complete in the Haunted House to get
through it. The solutions are:

- First Puzzle - Hit the two switches on the far side of the room, jump in
the Whirlwind, and hit the switch on the side of the room
you came in through.

- Second Puzzle - Double-jump to the ledge with the Kiton on it. Fly the
Kiton to the top ledge, hit the switch, drop down, hit
the second switch, and then throw the Kiton at the third
switch.

- Third Puzzle - Hit the Giant Moo with an Air Bullet, hit the first
switch on the ground, jump on the Moo, get in the
Whirlwind and go the right ledge, hit the second switch,
and throw the flying Moo at the third switch.



Star 1: One of the eggs in the shooting gallery near the beginning of the
level has a Star in it.

o Star 2: When you get the first Kiton, follow the trail of gems upwards,
make sure you're above solid ground, and throw the Kiton at the
bubble that holds the Star.

o Star 3: Go right from the swing ship with a Moo in hand to destroy the
block that blocks your way. Just follow the path to the top for
this Star.

o Star 4: After the Jetimo takes you to the top of the tower, drop down to
the shorter tower and grab the Star.

o Star 5: In the Haunted House, jump on the drum that is traveling over the
blue fire, When the drum jumps over the gap, hit the Star quickly
on the other side of the gap.

o Star 6: In the marsh area in the Haunted House after the third switch
puzzle, you'll see the Star hanging over the swamp. Just fly the
Kiton straight up until you are parallel with the Star, and throw
the Kiton.

Volk City

o Star 1: When you are sliding down the circular ramp in the beginning
section of the level, there is a Star above you.

o Star 2: When you take the Jetimo up to the city, you'll see an Armored Moo
and a regular Moo. Throw one of the Moos towards the screen to get
this Star.

o Star 3: This Star is in-between the two FlacKannons shooting missiles down
at you from the rooftops.

o Star 4: In the underground section where you first encounter the Erbil.
Near the end of this section, grab the Erbil just before the Jetimo
and crash through the blocks left and above you.

o Star 5: When you take the Jetimo up from the underground section, move as
far right as you can until you see the Star. Pop the bubble on your
way down to get this Star. It's a tough one to get, so it may take
a few tries.

o Star 6: Once you take the Jetimo up to the rooftops, the third Launcher in
the second set of Launchers has a Star to its side. Face the screen
while you are bouncing and fire an Air Bullet to pop the bubble
that holds the Star.

Underground Factory

o Star 1: Just past the two Ow-Gows, there is a Star above the gap

o Star 2: When you have to blow up the boulder with the purple Boomie for the
first time, double-jump with that Boomie to get to the upper ledge.
Double-jump with the Boomie on that ledge to the left for this
Star.

o Star 3: To get this Star above the three moving platforms over lava, you
first have to reach the other side and grab the flying Moo. Then go
back and double-jump to get the Star.

o Star 4: In the room right after the second Star, jump on the spring, grab
the Moo, and walk over and grab the Star.

o Star 5: On the hovering platform on the track, the Star is at the very end.

o Star 6: Throw the Boomie to the other side, hit the Giant Moo with an Air
Bullet, grab the Boomie, jump on the Giant Moo, and then double-
jump on to the platform for the Star.

Volkan Inferno

o Star 1: When you are riding down the ramp covered with blue fire on the
drum. It's at the end of the ramp.

o Star 2: When the Tank is chasing you down right before the park area, a
Star should be in the air next to a ledge.

o Star 3: At the park itself, this Star is to the left of the Whirlwind.

o Star 4: On the rooftops, it's right before the first cannon that shoots you
to the other side.

o Star 5: When you are jumping from smokestack to smokestack, it should be
next to a shorter one. You have to time your AirBullet carefully to
hit this Star, because you'll only have one, maybe two shots before
the Tank catches you.

o Star 6: When you reach the decimated statue and the Tank is moving back and
forth trying to get you, it will be inbetween two Whirlwinds.

Ishara's Ark

+ Engine 1: Go to the far side and grab the Likuri. Double-jump over by the
Spindle so you can reach the ledge above you, and also turns the
Likuri yellow. Then double-jump on the second Spindle, landing on
the same ledge. Finally, throw the Likuri at the flying Moo, and
throw it at the engine.

+ Engine 2: Go to the middle ledge and grab the Likuri. Time your shot so
that it goes underneath the Spiker and hits the Moo on the ledge
across from you. Drop down to the very bottom, and double-jump to
the ledge above that while hitting the Moo down there. Throw the
Likuri at the final Moo to turn it red.

+ Engine 3: Grab the Likuri, throw it at the Moo, then quickly jump to the
ledge above you using the winged ball before the Likuri returns
to your hand. Repeat the process for the next Moo, and then just
throw it at the flying Moo to turn the Likuri red.

o Star 1: Once you are done getting shot out of the cannons, destroy the
crystal with the Likuri, and grab the flying Moo. Jump on the
bouncer and then double-jump. It's right above the middle
Whirlwind.

o Star 2: Once inside the Ark, you'll see an egg through the window, but is
inaccessible because the entrance is too small to fit a Moo.
However, you can use the Likuri. Just throw it at a Moo, then run
underneath the low ceiling before the Likuri returns to your hand.
Once inside, hit the Egg for the Star.

o Star 3: When the Jetimo shoots you up in the second engine, go right, jump
on the spring, and grab the flying Moo. Throw it at the Egg for the
Star.

o Star 4: Once you've activated the second engine and you are outside again,
grab the Boomie on the left and head right. Make your way right
quickly but carefully, watching out for the flowers shooting
Spikes. Double-jump with the Boomie for the Star.

o Star 5: After you get inside again, head past the elevator and throw the
Moo at the Egg in the alcove.

o Star 6: Once the third engine is activated, return to the area with the
swings. An Erbil should be right before them. Go on the swings,
grab the Erbil, and double-jump quickly so you electrify yourself
through the block and can grab the Star.

Mountains Of Mira-Mira

o Star 1: After you jump over the giant Spiker, it's inbetween two smaller
ones in midair. Jump between them to get it.

o Star 2: In the belly of the snow dragon at about the middle. You have to be
upside-down to get it.

o Star 3: When you jump off the bouncer into the Whirlwind with the blue gem
in it, there is another bouncer right after that leads you to the
third Star.

o Star 4: When you have to jump over the giant snowmen with the Boarder Moos,
the second group of snowmen has the Star right past them. Grab the
Moo, jump, and hover to receive the Star.

o Star 5: After you leave the town, you'll hit a series of bouncers. The last
bouncer bounces you to the bridge with a Star in midair to the left
of it. Try to land on top of it to pop the bubble and get the Star.

o Star 6: On the bridge, a fast-moving Spiker protects this Star. Move
inbetween its rotations to get the Star.

Maze Of Memories

o Star 1: See Section 1

o Star 2: See Section 3

o Star 3: See Section 4

o Star 4: See Section 5

o Star 5: See Section 6

o Star 6: See Section 9


Section 1


Head forward and grab the fire Moo to throw at the Egg. Grab the next
fire Moo to double-jump to the next ledge. Hit the switch to activate the
block. You'll see Star 1 and a Heart below you, but are inaccessible due to
spikes. Enter the door, however, and the room flips, so the floor becomes the
ceiling and vice-versa. Grab the fire Moo, and double-jump for Star 1 and the
Heart. You will then see an empty gap, a Moo, and a switch below the floor.
Double-jump with the Moo over the switch to activate the blocks, and make
your way across. Grab the fire Moo so you can double-jump for the 1-Up. Wait
for the fire Moo to regenerate, grab it, and enter the door. Use the fire Moo
to grab some gems, and head forward.

Section 2


A Boomie, a switch, and two blocks are what stand in your way between
you and Section 3. First hit the switch so the first block disappears. Now
grab the Boomie before it starts rapidly blinking. If it is, wait for another
one to regenerate. After you grab it, drop it near the switch and start
running towards the second block. If all goes well, you should make it past
the first block space when the Boomie goes off, and now the second block
disappears. Head straight.

Section 3


Grab the Erbil, head left, and use it to reach Star 2 and Mega Heart.
Now wait for the Erbil to regenerate, and use it to get to the upper ledge.
Follow in this direction to reach Section 4. If you don't mind losing a Star
and some gems, just take the Erbil and head left to goto Section 5.

Section 4


When you enter the room, grab the Likuri, but don't throw it at the Moo
until you are near the switch. Once you throw the Likuri, hit the switch
while the Likuri is busy absorbing the Moo. Now with the Likuri in your hand,

head up the blocks and double-jump to the left ledge. Grab the Flackannon and
take the Whirlwind to the right ledge. When you get to the mirror on the
right ledge, you'll notice a shadow on the floor. Jump over it to show a
hidden Egg, which holds the Star 3. If you are collecting all the Gems, head
back to the left ledge, enter the door, and grab them. Otherwise, go back to
Section 3, grab the Erbil, and head over to Section 5.

Section 5


In this room, there are three giant monsters in this room: two Spikers
and a Spindle. If you have an Erbil, you can grab Star 4 or 15 gems. You will
need an extra Erbil, however, to destroy the Spindle to reveal the door that
leads to Section 6. You should be upside-down compared to the Spindle to hurt
it, and take the door he was protecting to Section 6.

Section 6


Head straight and grab the Moo. A mirror will show an Egg to the left of
Klonoa. Throw the Moo at the Egg to receive the Star 5. Just head straight.

Section 7


An intimidating puzzle at first, it's not that bad in truth. There are
three items: a Maroon Boomie, a Likrui, and a switch. The first thing you do
is hit the switch so you can reach the Likuri. Then grab the Boomie and throw
it near the switch. Now run to the Likuri and grab it before the Boomie goes
off. Run back to the regenerating Boomie and throw the Likrui at it to turn
it yellow. Now go to the crystal, and disperse it with the yellow Likrui.
Enter the door that is now accessible.

Section 8


There are two sections of flooring in the air with two sides to them:
red with blue and green with purple. To get all the gems takes quite a bit of
backtracking with Erbils, but the exit is on the purple side, so enter the
door that flips the room, and run towards the exit.

Section 9


You have to vertically climb up the tower by using the flying Moos to
double-jump to the different ledges. Star 6 is on a ledge to the left about
midway up the tower. Once you reach the top, go right.

Section 10


Just move right and fall down the psychedelic tube. Once you reach the
bottom, enter the door in front of you.

Section 11


You first are in the room with the exit to the level. However, it is
currently blocked by a blue crystal, so just ignore it for now and head
forward. You'll enter a circular room with four doors: one with a door over
it, a Likuri over another, an Erbil over another, and a Boomie over yet
another. There is a path that moves to the Erbil-Likuri rooms or the Boomie-
Exit rooms when you step on the circle in the middle of the path.

First go to the Boomie room, and use the winged balls to reach the
Boomie. Grab the Boomie, and then travel to the Erbil room. Blow up the rock
blocking the Erbil with a Boomie, and grab the Erbil. Travel to the Likuri
room, and destroy the blocks with the Erbil. Now go back to the Boomie room,
grab the Boomie, and travel back to the Likuri room. Now double-jump with the
Boomie to reach the Likuri, grab the Likuri, and throw it at the Boomie to
turn the Likuri yellow. Now go back to the Erbil with the Likuri in hand, and
throw it at the Erbil to turn the Likuri blue. Then go back to the Exit door,
throw the Likuri at the crystal to disperse it, and exit the level.

Noxious La-Lakoosha

o Star 1: When you reach the very first set of disappearing platforms, just
climb to the top and jump to the left to reach the Star.

o Star 2: After you are shot out of the cannon past the Armored Moo, it is up
in the air. Grab one of the Bugons to double-jump and reach it.

o Star 3: Past the second Ow-Gow, you'll spot a pink winged ball, a Likuri,
and a flying Moo. Throw the Likuri at the Moo, double-jump using
the winged ball before the Likuri returns to your hand, and then
double-jump again using the Likuri to reach the Star.

o Star 4: When you are in front of the giant statue of the High Priestess,
again like Star 1, jump to the top of the disappearing platforms,
and jump left for this Star.

o Star 5: When you reach the area with an Erbil trapped inbetween two blocks,
first destroy all the blocks in the way of the Erbil by taking the
two Moos on top of its cage and breaking the blocks. Then take the
Erbil, and head left, towards the Kiton trapped in its cage. Blow
up the block with the Erbil, grab the Kiton, and fly to the ceiling
of the wide-open space next to the cage of the Kiton for this Star.

o Star 6: When you reach the pendulum area, it's up in the air, right past
the block you destroyed with the pendulum. Use one of the Bugons to
reach it.


Dark Sea Of Tears


o Star 1: After you jump over the first Spiker, you'll spot an Egg moving
back and forth inside a cave. Throw the nearby Moo at it for the
Star.

o Star 2: In the first ice cave, right after you get shot out by the cannon,
there is a flying Moo, some drums, and an Egg. Jump on one of the
drums, grab the flying Moo, and throw it at the Egg for the Star.

o Star 3: Right past the two Flackannons, there is a fire Moo with a Star
over it. Double-jump using the fire Moo to reach the Star.

o Star 4: When you reach the ship on the water, grab the Moo and head right,
but don't use it for anything. When you see the Star finally, use
the Moo to reach it.

o Star 5: When you reach the second ice cave, destroy the block underneath
you with the Moo to go on an alternate path. Just follow the path
until you spot the Egg with the Star inside.

o Star 6: Also in the second ice cave, find the Kiton right before the big
rotating Spiker chain. Use the Kiton to reach the Star above the
chain and throw the Kiton at it. Make sure you can hover to solid
ground after you do this.


Empty Sea Of Tears


o Star 1: Once you go through the first sand whirlpool, you'll see two
boarder Moos. Grab one and hang onto it until you see the Star high
in the air.

o Star 2: When you start traveling away from the screen, two flying Moos
will flit and hover around you. When one of them lands, grab it and
double-jump to the upper ledges for the Star.

o Star 3: Also in the same area as Star 2. When sections of the paths start
falling away, the Star will be sitting all by itself on one of the
remains of the path.

o Star 4: When you are traveling down the path of bones, you'll see two
Whirlwinds in succession. Go in both to reach the Star.

o Star 5: Right past the bone path, there is a Star guarded by a fastly-
rotating Spiker. Maneuver in and grab the Star.

o Star 6: In the same section as Star 5. Once again, the path falls away, and
the Star will be sitting all by itself.


The Ark Revisited

o Star 1: When you enter the first engine, right past the two Kitons, the
Star is in the background behind a fastly rotating circle. Ride the
platform on the circle until you reach the top, jump and hover, and
then shoot an Air Bullet to grab the Star when there is an opening
in the circle.

o Star 2: In the same area as Star 1, ride the fastly rotating platform on
the circle so that you can reach the ledge on the left. Grab the
Boomie, carefully avoid the Spikers, and double-jump to the ledge
with the Star on it.

o Star 3: In the second engine, you'll reach a conveyor belt with a constant
flow of Moos on it of all kinds, and an Egg in the background. Grab
one of the Moos, get a little bit ahead of the Egg, and then throw
it at the Egg for the Star.

o Star 4: Once you get outside in the second engine, this Star is above the
key. Grab the Boomie and carry it over to the key and double-jump
for the Star.

o Star 5: When you reach the area in the third engine with the Erbil hanging
over thin air, right past that area are two winged balls, a flying
Moo, and the Star. Grab the first winged ball, double-jump off
that, grab the flying Moo and quickly double-jump again, and hit
the bubble that holds the Star with an Air Bullet.

o Star 6: After getting shot out of the cannon near the floating platforms in
mid-air, grab the Boomie and throw it underneath the Spiker. You'll
then see an Erbil with three blocks over it. The Star is in the top
block. You have to double-jump with the Boomie so you can reach the
Erbil at its maximum height, and then quickly use the Erbil so you
crash through the top block. This may take a few tries, but you can
always go back, grab another Boomie, and try again.

Kingdom Of Sorrow

o Star 1: You'll see an Egg in the background of the screen, but it can only
be broken open from one place: a disappearing platform guarded by a
fast-moving Spiker. You first have to get the flying Moo to break
open the Egg, which can be found to Klonoa's right. To get the
flying Moo, first climb to the top disappearing platform, wait for
it to disappear, and then grab the flying Moo while you are
falling. Now go back to the Egg with the Moo, and jump on the
disappearing platform, throw the Moo at the Egg, and jump back to
avoid the Spiker. The Star should now be yours.

o Star 2: You'll come to a circle of giant Spikers. The Star is in the middle
of the circle, so grab the Kiton,fly with the flow of the Spikers,
and drop down when you are above the Star.

o Star 3: You'll come to a set of three disappearing platform in a triangle
shape, with the Star above them. The flying Moo needed to reach
the Star is next to the right platform, so grab it when its at its
lowest height, and use it to reach the Star.

o Star 4: When you are traveling on the pink winged ball over thin air,
you'll see the Star on a disappearing platform with a Wind-Up next
to it. You have to jump off the winged ball, land on the platform,
grab the Star, and then use the Wind-Up to reach the winged ball
again.

o Star 5: Two HornaMoos are on one side of a U-shaped platform. The Egg with
the Star in it is at the top of the U, so you have to grab one of
the HornaMoos, and run back to break open the Egg for the Star.

o Star 6: Similar to Star 2, the Star is in the middle of another chain of
giant Spikers. Use the same strategy as you used to get Star 2.

The Forgotten Path

o Star 1: Right before the first pink ramp you'll find this Star.

o Star 2: When you see the first flying Moo, grab it and double-jump to
reach the ledge with the Star.

o Star 3: In the tube, this Star will be found when Klonoa is sideways.

o Star 4: Same as Star 3.

o Star 5: When you get back to the main path from the tube, this Star is
behind a giant Spiker.

o Star 6: When you're on the main path, you'll see a pink ramp off to your
left. Take the pink ramp, and you'll hit a series of ramps that
lead to a cannon. The cannon will shoot you to the path with the
Star on it. The Star is high in the air, so you need to take the
left pink ramp to reach it.
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17 Jul 2022 19:20

(Collectible)

This trophy is unlocked in Klonoa 2: Lunatea's Veil.

Like the first game, Klonoa 2 also has collectibles for players to find and obtain as they venture through each of the game's levels and pop a bubble with a star bell on it to fill in the six pieces needed to complete that collectible. In this case, the collectibles here are the Momett Dolls.

Much like the residents in the first game, Momett Dolls serve as collectibles in the second game where they have little to no impact on the main story, but collecting a specific number of them can unlock extra goodies (for example, if you collect six dolls, you will not only unlock My Hunny Bunny trophy_silver.png, but the Chamber o'Fun as well. While collecting all sixteen of them will unlock both, the Chamber o'Horrors and this trophy).

When selecting a level in the World Map, regardless if you have completed it or not, you will see another icon below your life counter that is designated by a brown puzzle board with a star on it. This designates that this level has a doll that has yet to be obtained. As described earlier, you can fill in the pieces of this board by popping any bubble that has a star bell on it. Some examples of how this appears in the world map can be seen in the screenshots below:

Top Screenshot: Volk City with an incomplete doll puzzle.
Bottom Screenshot: Volk City after its doll puzzle has been completed.

Like in the first game, you can see your progress on how many star bells you have uncovered by looking at the icons that are found underneath your health meter. These icons are also described below:
 
Image Description
A Star Bell that has been found.
A Star Bell that has yet to be found.
 

Once you have completed a level with all six star bells found, the doll you have obtained will appear on the World Map for a short period of time. As seen in the screenshot below:



Keep in mind that like the residents in the first game, you can go for whether you want to obtain the dolls as you play through the game, or after you complete the main story. You can also refer to the playlist found here if you want to watch videos on where each star bell's locations are at in each of the game's levels (Credit to Trophygamers on YouTube for the playlist, it should be noted that Mountains of Mira-Mira ~Alpine Wonderland~ is not included in this playlist since all of its star bells can be found naturally).

You can also keep track of which dolls you have obtained by going into your Play Data, which can be accessed by pressing square.png while you are in the World Map.
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