LEGO Dimensions
77 Achievements
1,975
20-25h
Speedy Thing Goes In...
Completed ''Aperture Science Enrichment Center'' within 25 minutes
25
0.37%
How to unlock the Speedy Thing Goes In... achievement in LEGO Dimensions - Definitive Guide
Then re-enter the level from the Voltron Hub, and, you'll start from the beginning of that fight. Finishing the level from there should be easy and get you the achievement.
Note: The latest patch fixed an exploit where you could get to the “boss battle” (GLaDOS), quit the game, and when you continued, the timer was reset. You can still do this if you uninstall your game, reinstall it and not update the game. Unfortunately, since you can’t use any previous saves, you would have to start the game from the beginning.
This is probably the most difficult achievement in the game as you need to perform a near-perfect run of the level ‘Aperture Science Enrichment Centre’ with very little room for error. Unskippable cutscenes and Wheatley’s incessant chattering add to your time, but there’s no way around it. The only cutscenes that can be skipped are the very first one and the very last one. It is recommended that you play this level a couple of times to get a feel for what needs to be done (where character actions are located, in what order to do puzzles, etc.).
There are five test chambers, each growing increasingly more difficult with how many tasks you must complete to advance to the next one. At the end of Test Chamber 05, you meet up with Wheatley, the facilities’ wandering A.I. After talking your ear off and taking you on a brief shortcut, you end up skipping three chambers and reemerge in Test Chamber 09, which is probably the most time consuming of them all.
When you complete that test chamber, you meet GLaDOS, the central core of the Enrichment Centre. She will put you through a series of tests, and if you succeed in all of them, she promises that there will be cake waiting for you at the end. Of course, this is a lie.
- The first stage of this boss battle, GLaDOS will try to flatten you with a big metal panel after rendering you inert. Simply move your character to another space on the toy pad so you can move again and avoid the panels. She does this three times.
- For the second stage, walk up to the keystone panel in the center of the chamber, activate the Shift keystone and the chamber will be divided into three sections. For the Blue and Pink sections, you will need Batman and Wyldstyle. For the Yellow section, you will need Gandalf and Wyldstyle. Solve each puzzle and the sections will disappear.
- For the third stage, activate the Locate keystone in the center of the chamber (the spot to locate is in the back right area of the chamber). It will open a portal and HAL-9000 (from the movie 2001: A Space Odyssey) will appear and start talking to GLaDOS. While she is distracted, activate and solve the Chroma keystone puzzle which will produce a vehicle jump pad. Build it, enter the vehicle and hurdle yourself into GLaDOS. She will claim that was not fair and put you in a “time out” in the basement.
Now you are in the basement, which is essentially a giant oven. Suddenly, Wheatley appears out of nowhere and decides to save the day and help you escape. But in classic Wheatley fashion, he must talk out loud to himself on what he needs to do before he actually does it. Eventually, he will press a button and a keystone panel will drop in the center of the room. Activate the Elemental keystone and select the blue toy pad section to possess the water ability. Use this ability to shoot water at all of the flames in the oven. Once all of the flames have been extinguished, a panel at the back of the room opens, so just walk into it and the final cutscene will play. You got cake!
If you completed this level within 25 minutes, the achievement will unlock after you watch or skip the cutscene.
Credit: HappyThumbsGaming
There are a couple of shortcuts that you can take to save you some time if you have other characters and/or vehicles:
- In Test Chamber 02, if you have a flying character (Wicked Witch, Superman), after accessing Electricity from the Elemental keystone (and completely bypassing the Chroma puzzle), use them to fly over the gap and solve the ball puzzle. This saves about two minutes.
- Alternately, in Test Chamber 02, if you have the TARDIS (from the Doctor Who Level Pack), after accessing Electricity from the Elemental keystone with your character (and completely bypassing the Chroma puzzle), you can fly it over the gap and solve the ball puzzle. This saves about two minutes.
- In the final area in the “oven”, if you have the either Aquaman or Krusty the Clown, you can start putting out the fires immediately instead of having to wait for Wheatley to drop the Elemental keystone. This saves at least one minute.
- Alternately, if you have the Ecto-1 (Build 2), the Cloud Cuckoo Car (Build 2) or the Mystery Mobile (Build 3), you can hop into one of these at the start of the oven section and put out the fires that way. This saves at least one minute.
Note: The latest patch fixed an exploit where you could get to the “boss battle” (GLaDOS), quit the game, and when you continued, the timer was reset. You can still do this if you uninstall your game, reinstall it and not update the game. Unfortunately, since you can’t use any previous saves, you would have to start the game from the beginning.
This is probably the most difficult achievement in the game as you need to perform a near-perfect run of the level ‘GLaD to See You’ with very little room for error. Unskippable cutscenes and Wheatley’s incessant chattering add to your time, but there’s no way around it. The only cutscenes that can be skipped are the very first one and the very last one. It is recommended that you play this level a couple of times to get a feel for what needs to be done (where character actions are located, in what order to do puzzles, etc.).
There are five test chambers, each growing increasingly more difficult with how many tasks you must complete to advance to the next one. At the end of Test Chamber 05, you meet up with Wheatley, the facilities’ wandering A.I. After talking your ear off and taking you on a brief shortcut, you end up skipping three chambers and reemerge in Test Chamber 09, which is probably the most time consuming of them all.
When you complete that test chamber, you meet GLaDOS, the central core of the Enrichment Centre. She will put you through a series of tests, and if you succeed in all of them, she promises that there will be cake waiting for you at the end. Of course, this is a lie.
- The first stage of this boss battle, GLaDOS will try to flatten you with a big metal panel after rendering you inert. Simply move your character to another space on the toy pad so you can move again and avoid the panels. She does this three times.
- For the second stage, walk up to the keystone panel in the center of the chamber, activate the Shift keystone and the chamber will be divided into three sections. For the Blue and Pink sections, you will need Batman and Wyldstyle. For the Yellow section, you will need Gandalf and Wyldstyle. Solve each puzzle and the sections will disappear.
- For the third stage, activate the Locate keystone in the center of the chamber (the spot to locate is in the back right area of the chamber). It will open a portal and HAL-9000 (from the movie 2001: A Space Odyssey) will appear and start talking to GLaDOS. While she is distracted, activate and solve the Chroma keystone puzzle which will produce a vehicle jump pad. Build it, enter the vehicle and hurdle yourself into GLaDOS. She will claim that was not fair and put you in a “time out” in the basement.
Now you are in the basement, which is essentially a giant oven. Suddenly, Wheatley appears out of nowhere and decides to save the day and help you escape. But in classic Wheatley fashion, he must talk out loud to himself on what he needs to do before he actually does it. Eventually, he will press a button and a keystone panel will drop in the center of the room. Activate the Elemental keystone and select the blue toy pad section to possess the water ability. Use this ability to shoot water at all of the flames in the oven. Once all of the flames have been extinguished, a panel at the back of the room opens, so just walk into it and the final cutscene will play. You got cake!
If you completed this level within 25 minutes, the achievement will unlock after you watch or skip the cutscene.
Credit: HappyThumbsGaming
There are a couple of shortcuts that you can take to save you some time if you have other characters and/or vehicles:
- In Test Chamber 02, if you have a flying character (Wicked Witch, Superman), after accessing Electricity from the Elemental keystone (and completely bypassing the Chroma puzzle), use them to fly over the gap and solve the ball puzzle. This saves about two minutes.
- Alternately, in Test Chamber 02, if you have the TARDIS (from the Doctor Who Level Pack), after accessing Electricity from the Elemental keystone with your character (and completely bypassing the Chroma puzzle), you can fly it over the gap and solve the ball puzzle. This saves about two minutes.
- In the final area in the “oven”, if you have the either Aquaman or Krusty the Clown, you can start putting out the fires immediately instead of having to wait for Wheatley to drop the Elemental keystone. This saves at least one minute.
- Alternately, if you have the Ecto-1 (Build 2), the Cloud Cuckoo Car (Build 2) or the Mystery Mobile (Build 3), you can hop into one of these at the start of the oven section and put out the fires that way. This saves at least one minute.
This is the hardest trophy in the game and probably any Lego game I've played in recent memory. The portal level is quite long and has a few unskippable cutscenes that really cut into your time, as a result you will have to be almost perfect throughout the entire level to ensure you beat it within 25 minutes. I had an almost perfect run, lost maybe ten seconds and beat the level with only 30-35 seconds to spare. You will most likely have to replay the level once or twice to really get a feel for the level but here are a few tips to help:
- Be sure to have all the vehicle and characters close to you so that you can switch them out as fast as possible when needed to cut down on time.
- During or before cutscenes, be sure to prepare for the following room and if vehicle or certain character is needed then be sure to place them on the toy pad or switch to that character.
- If a character is stuck in a room because of a rift it went through and can't get out, then either save that puzzle for last (Best Option) or simply take the character off the portal and place it back on after it disappears and it will reset the character back in the main part of the level.
The final tip I can give is to simply watch the video below a few times to really get a feel for the level, then play it once to make sure you get everything down. Once you feel comfortable then attempt the trophy:
https://www.youtube.com/watch?v=QmqMD8nL-S0
WARNING: The following exploit was fixed with the 1.09 patch so to use it you will have to uninstall everything, then reinstall the game after disconnecting your PS3/4 from the internet so the update doesn't try to reinstall itself but you will have to start a new game from scratch since post-patch saves won't be recognised.
Here's an exploit you can use to make getting this trophy a lot easier:
To start play through the level until you get to the GLaDos boss fight. Once the boss fight starts and it says checkpoint, save and exit back to the main menu. Restart the level and then complete the level, the trophy should pop during the score screen. It does not matter how long you take to actually get to the GLaDos boss fight as the timer seems to reset when you join back into the level.